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RitaLeader14 β€” MMD PMD/PMX Eye Bone Tutorial

Published: 2015-12-10 13:06:15 +0000 UTC; Views: 13679; Favourites: 148; Downloads: 122
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Description Just a little Quick Tutorial since I've seen many people have this problem. It has happened a lot to me in the past, but now I done figured it out!

Atir model belongs to me

Headphones: Uroboros

Effects: Autoluminous
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Comments: 159

TheDarkCat011 In reply to ??? [2021-11-22 12:32:43 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 15:23:58 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 15:34:21 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 15:39:05 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 15:43:13 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 16:05:00 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 16:25:23 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 16:25:58 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 16:36:12 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 16:40:56 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 16:42:31 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 16:45:36 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 16:59:02 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 17:02:49 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 17:10:01 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 17:13:14 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 17:39:49 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 18:17:27 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 18:43:04 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 18:48:00 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 18:50:56 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 18:53:08 +0000 UTC]

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TheDarkCat011 In reply to RitaLeader14 [2021-11-22 18:59:59 +0000 UTC]

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RitaLeader14 In reply to TheDarkCat011 [2021-11-22 19:00:24 +0000 UTC]

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Chiawau [2021-11-11 03:06:39 +0000 UTC]

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RitaLeader14 In reply to Chiawau [2021-11-11 03:23:03 +0000 UTC]

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Chiawau In reply to RitaLeader14 [2021-11-11 03:53:56 +0000 UTC]

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Chiawau In reply to Chiawau [2021-11-11 04:03:45 +0000 UTC]

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RitaLeader14 In reply to Chiawau [2021-11-11 04:26:12 +0000 UTC]

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PhantomPhan14 In reply to RitaLeader14 [2021-11-11 10:26:57 +0000 UTC]

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RitaLeader14 In reply to PhantomPhan14 [2021-11-11 15:03:11 +0000 UTC]

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PhantomPhan14 In reply to RitaLeader14 [2021-11-12 04:23:34 +0000 UTC]

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RitaLeader14 In reply to PhantomPhan14 [2021-11-12 05:30:37 +0000 UTC]

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LetsBeDancers [2021-10-28 00:27:08 +0000 UTC]

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RitaLeader14 In reply to LetsBeDancers [2021-10-28 00:42:02 +0000 UTC]

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LetsBeDancers In reply to RitaLeader14 [2021-10-28 01:04:43 +0000 UTC]

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RitaLeader14 In reply to LetsBeDancers [2021-10-29 00:17:33 +0000 UTC]

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natamyrosecat [2021-10-02 21:39:12 +0000 UTC]

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RitaLeader14 In reply to natamyrosecat [2021-10-02 21:45:43 +0000 UTC]

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chrisnoakumu [2021-03-08 21:34:09 +0000 UTC]

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RitaLeader14 In reply to chrisnoakumu [2021-03-09 01:09:07 +0000 UTC]

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Hopeful-Bagel [2019-04-02 05:20:44 +0000 UTC]

I had this problem but everything for the bones was set correctly. Since I was using PMX editor, I found all I had to do was weight the eyes to the bones. Thanks!

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RitaLeader14 In reply to Hopeful-Bagel [2019-04-02 11:22:23 +0000 UTC]

Ah You're welcome! I knew you could do it! I'm glad you figured it out!

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0Kyli3MMD0 [2019-03-26 15:45:50 +0000 UTC]

I accidentallyΒ deleted the main eye control bone and I really don'tΒ wanna remake the model. is there a way to create a new oneΒ 

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RitaLeader14 In reply to 0Kyli3MMD0 [2019-03-26 16:10:48 +0000 UTC]

All you do is just add a new bone and move it above the head. Make sure the bones for the eyes are type 5. Then a third box should be available. Put the number of the new bone in that box.

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firebird71 [2018-08-18 20:40:47 +0000 UTC]

Hey so...I have this problem: The eyes on my model worked perfectlybut for some obscure reason MMD has decided that from now on, they will float a few meters above my model. They worked just fine a few hours ago, but now the pupils are just...above the model, doing nothing. I haven't changed anything on the model so I have no idea why the hell MMD is doing this. Do you have any advice?

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RitaLeader14 In reply to firebird71 [2018-08-18 20:55:28 +0000 UTC]

Hmmm it might have to do with the bones of the eyes. not the both eyes. If they are weighed to the both eyes, I think weighing them back to the eyes. make sure the eye bones are bone type 5 or dark blue and their parent bone should be the head and the other box under child bone should be the both eyes bone.

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firebird71 In reply to RitaLeader14 [2018-08-22 11:48:22 +0000 UTC]

Okay so news: Before doinig what you recommended, I decided to give it one last try and I discovered something weird: Apparently, for some reason, the versions of the model with glasses do not have the "floating eyes" problem. But the version without them has. The only difference between those models are the glasses, as I made the models myself from various parts. Do you have any idea what might be causing this? I believe I probably deleted something imiportant on the model when I was first assembling it because I have never done anything like that before and I know I've done a lot of things wrong when working on it.

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RitaLeader14 In reply to firebird71 [2018-08-22 15:07:26 +0000 UTC]

Hmmm That is weird. It has to be a bone is missing or something is weighed properly. That's my logical explanation because I would think that could be the case.

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firebird71 In reply to RitaLeader14 [2018-08-24 19:10:20 +0000 UTC]

You're right, I looked at things to see if the are all OK or if there's something "Bad" and turns out the parent bone of the eyes wasn't configured properly.

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