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Published: 2014-02-03 11:01:48 +0000 UTC; Views: 19101; Favourites: 169; Downloads: 164
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Description
Tired of a map improperly lighting your model? Just wish you could take control? In todays SFM tutorial I teach you how to override the worlds lighting on your model, to give you full control! Any map, any model. Take back control of your lighting elements!
Yes this is a giant image.. Sorry but I cant help it. Quality over space I always say.
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Comments: 13
armiks [2019-06-28 21:38:47 +0000 UTC]
Add Override Material -> Add atribute [float] $color2 (defines exposure to light)
set value to 0.5 (anything over 1 will make it glow in the dark)
Same result and 10x simpler and no need to move the model anywhere.
Yo welcome.
Sorry for making your tutorial obsolete.
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Cilenomon In reply to armiks [2020-02-16 01:26:33 +0000 UTC]
I did Override Material, but where do you add attribute ?
If I just right click the materials in the tree, the "add attribute" option is gray'ed out.
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Rosenth0rne9 [2019-05-09 04:42:35 +0000 UTC]
I have been looking for something like this all day! Thank you so much!
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CobaltDrawing [2017-05-13 18:55:36 +0000 UTC]
um, when i added cosmetics, the cosmetics had lights..help ?
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TruGamingReloadedYT2 [2016-01-09 15:11:59 +0000 UTC]
I can't find the ilumpositiondag on any of my models. Am I missing something? Is your layout different then mine? I'm using the Koth_king map btw.
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EpicLPer [2014-02-05 18:48:28 +0000 UTC]
Is there a way you can give me the source pictures for this tutorial to implement it into ponysfm.com too? Thanks!
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Raptor1701 [2014-02-03 14:06:23 +0000 UTC]
Sweet! thanks for this!
I'm curious, will this negate the whole, "part of the model is under the map floor so the lighting will be messed up", thing?
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