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Published: 2013-05-21 05:04:33 +0000 UTC; Views: 10351; Favourites: 41; Downloads: 9
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In the age of fiction, there are many times when humanity is guarded from destruction by only an elite few. But what if they were to face each other?Imperial Guard: The Imperial Guard is the primary fighting force of the Imperium, without it, Mankind would surely perish. While not as widely praised as the Space Marines, the Guard possesses the courage and the manpower to face and annihilate the enemies of the Emperor across the galaxy whether they be ferocious Tyranids, or the demonic forces of Chaos itself.
UNSC: The United Nations Space Command is a military government with an army of elite marines and legendary Spartans who have defended the human race from invasions of both the Covenant and the Flood. No matter how unnumbered or outmatched, the forces of the UNSC have safeguarded mankind against total annihilation.
Now the defenders of mankind for two very different fictions will raise their guns once more against an all to human opponent. They have fought and bled and died across the stars for their race, but only one can reign supreme! Will the will of the Emperor guide the Guard to victory? Or will the might of the United Nations Space Command prove superior? Ready your weapons, and don't fire until you see the whites of their eyes! Now tell me, dear viewer, who shall live to fight another day! Tell me--
WHO! IS! DEADLIEST!
(Disclaimer: Just to be clear, these two combatants were created / are owned by people far more creative / wealthier then me. I have mde this, not for profit, but in the hopes of encouraging spirited discussion among fans. Please support the combatants official series.Thank you, that is all).
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Comments: 212
Voidlord1 In reply to ??? [2014-07-19 20:55:31 +0000 UTC]
depends on the high rank officer, the really good ones like Lord Solar Macharius enforced flexibility in the company commanders, and they would enforce flexibilty in the platoon commanders, Macharius of course was the best normal human commander in the Imperial Guard taking hundreds of worlds in seven years. But yea flexibilty is a prblem in the lower flanks, but a alot of guard generals do fight on the frontlines (stupid to be honest all it takes is one sniper) but just as many if not more are safely ensonced in a leviathan...
The Guard dont typically reinforce a regiment to get it back upto numbers, they just fight until destruction, then a new regiment is raised as needed, no point considering the unreliability of the IoM ftl system
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Agent-00ninja In reply to Voidlord1 [2014-07-19 23:03:15 +0000 UTC]
we aren't accounting for the ones on the outside of the bell curve on either side, just the average across the entire force.
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Voidlord1 In reply to Agent-00ninja [2014-07-20 16:26:40 +0000 UTC]
yea, but the average ones are okay, like all armies you have the middling bunch who don't get much attention, because they do their jobs well, not fantastic like some commanders, or so badly they go down in history like King Phrryus, whose name was given to the term Phrryic Victory
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Agent-00ninja In reply to Voidlord1 [2014-07-20 19:33:58 +0000 UTC]
indeed.
and on average, the UNSC will have better commanders, at the cost of keeping enemy propaganda from their troops.
thus, troops will convert.
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Voidlord1 In reply to ??? [2014-07-18 11:27:52 +0000 UTC]
A slight problem with your either way hypotheisis...
The IG would deploy billions of soldiers to a planet and would drown them.
Better tech, the standard issue Guardmen gets a Laser rifle and flak armour with can stop a 7.62mm AP round with ease. Guard commanders are willing to sacrifice MILLIONS of soldiers to capture a "small" hive city, is the UNSC? No they cant, not enough men.
"Quantity has a quality all of its own"
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Agent-00ninja In reply to Voidlord1 [2014-07-18 16:29:02 +0000 UTC]
you must have misread the part where I said that both sides had even numbers in this case, with no reinforcements.
please, read the logic behind everything. although in a full scale war, the Imperium would win hands down. even at the cost of constant rebellion.
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bartbouman [2014-05-22 19:42:00 +0000 UTC]
Imperial guard will win. first of all they have the numbers. ALso their vehicular support is insane, they can deploy Baneblades, those things are driving fortresses. Also the moment the Imperial guard starts deploying titans, the UNSC's will be doomed.
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Javalavadingdong2 In reply to xblmz-bzh [2015-04-20 20:10:53 +0000 UTC]
I'm gonna be a bit favourable here and say there is half a legion of Spartans and a battalion of Imperial Guardsmen. Lets say a single Spartan is worth 10 guardsmen, I get this logic from the original Halo, in which MC couldn't handle a lot of enemies, like 15 at most, but things have gotten remade. So half a legion of spartans is 500 men, whilst a regiment of guardsmen is around, at minimum, 6,000 troops, and that's just an infantry regiment. So 500 Spartans, taking 10 guardsmen per men, leaves them wiping out 5,000 guardsmen, and lets tack on the required 100 commissar executed men, leaving the IG regiment at 900 men after wiping out the Sparatans. Now I was being a bit generous with the Spartans, since the technology in 40k is around 28,000 years more advanced, this is including the 10,000 years of technological decline the imperium has seen.
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Voidlord1 In reply to xblmz-bzh [2014-07-18 11:37:38 +0000 UTC]
Is the unsc capable of organising a parade so big that it stretches of the horizon? Nope its not.
Comparing the two armies,
Planetary defence forces= UNSC marines
Imperial Guardsmen=ODST
Stormtroopers/Kasrkin=Spartans
Space Marines have no comparisons
Why is the guard equal to the odst? The average Guardsmen is picked from the best of the pdf recieves better training that the pdf, has armour which is proof to 7.62mm AP rounds (standard round of the unsc assault rifles), a Lasgun, which is capable of blowing limbs off, oh and is fanactically loyal to the emperor.
And of course the big one is the the Guard is capable of deploying armies which dwarf the populations of built up planets in the Haloverse, and thats an average deployment
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randompersonguyFTW In reply to Voidlord1 [2015-04-20 01:41:19 +0000 UTC]
"Is the unsc capable of organising a parade so big that it stretches of the horizon? Nope its not."
lol. Most parades probably go further than the horizon, afterall, there would be tens of millions of soldiers.
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iIsMe95 In reply to xblmz-bzh [2014-03-24 19:15:09 +0000 UTC]
The Cadian Veterans and the Storm Troopers laugh at your ODSTs. As for the Spartans, then you have to allow the IGs Space Marines. A Terminator would spank Master Chief over his knee.
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InfiniteRespect In reply to iIsMe95 [2015-04-24 18:41:37 +0000 UTC]
Well, the Space Marines are seperate from the IG, but if the Astartes were involved, the IG wouldn't be even needed
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iIsMe95 In reply to InfiniteRespect [2015-04-26 04:53:49 +0000 UTC]
Not entirely true: the Imperial Guard have to win the battle so the Space Marines can steal the credit.
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InfiniteRespect In reply to iIsMe95 [2015-04-26 17:35:27 +0000 UTC]
And then the Partridges steal the glory from le Spess Mahreens
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iIsMe95 In reply to InfiniteRespect [2015-04-27 03:20:00 +0000 UTC]
All glory to the Partridges! Haters gonna hate!
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InfiniteRespect In reply to iIsMe95 [2015-04-27 20:35:35 +0000 UTC]
www.youtube.com/watch?v=f2eEbM…
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Voidlord1 In reply to iIsMe95 [2014-07-18 11:31:38 +0000 UTC]
A space marine scout would spank the master chief
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Thesteampunker101 In reply to ??? [2014-02-05 23:26:12 +0000 UTC]
This would be a tough match for the guardsmen because the commisars would probably execute half the guardsmen's fighting force to keep moral up, But then again the guardsmen have damn near endless numbers.
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Thesteampunker101 In reply to ??? [2014-02-05 23:22:38 +0000 UTC]
Once the baneblades come in the IG will DESTROY the UNSC.
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Gustauve-Drakenhime In reply to ??? [2014-01-19 22:05:20 +0000 UTC]
I think that inevitably, the IG would win just because when it comes down to numbers and attrition, they almost always win (sans the Tyrands). Unless of course you have a limit on how many soldiers both sides can have, and whether or not the Space Marines could join in as well (If the Spartans can join, why couldn't a chapter like the Black Templars join in?), then it would be the UNSC hands down. In reality, however, both sides would join forces and kick some Xeno ass; just read 'Chains of the Kindred' -> www.fanfiction.net/s/3678670/1… <-
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FelicusD In reply to Gustauve-Drakenhime [2014-06-06 12:13:18 +0000 UTC]
if they had same numbers and the same vehicle types i still feel that a baneblade would eat a scorpion for breakfast with its 7-8 different weapon plus cant be forgetting those plasma guns and boltguns and lascannons etc. etc. the IG are just a more evolved then version of the UNSC basically. to be honest with limits like no SM or Spartans and same numbers it would be a very close fight im not denying that its just i think a regiment of baneblades with their many different variants could either knock them down to the last couple of men or wipe them out completely not to mention the sheer amount of wargear the IG have access too, i would just stick half a regiment of basilisks guarded by a baneblade or two and 2 squadrons hydras behind a hill and bombard the UNSC and just send in my guard platoons to deal with any survivors
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iIsMe95 In reply to FelicusD [2014-07-19 06:03:33 +0000 UTC]
Comparing the Bane Blade to the Scorpion really isn't fair. The Scorpion is a main battle tank while the Bane Blade is a super-heavy support tank. The IG tank we should be looking at is the Leeman Russ. And let's face it; it don't get better then the Leeman Russ.
It's big, it's powerful, it's got plenty of armor and it's simple to use. I carries one (or occasionally two) powerful main weapons and up to three secondary weapons. It's basically a tanker's wet dream. Against the Russ, the Scorpion might have a speed advantage. That speed advantage will be very helpful when they turn and run. The Scorpion's main gun is puny by 40K standards. A Leeman Russ would probably just shrug any shells they sling off.
That is, of course, not mentioning the many different variants of the Leeman Russ. If there is a job that needs doing, they built a Russ for it. That level of adaptability and specialization gives a critical edge over the Scorpion with it's one variant.
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slayer1968 In reply to Gustauve-Drakenhime [2014-02-03 23:03:50 +0000 UTC]
Zerg would probably slaughter the IG like the Nids.
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Voidlord1 In reply to slayer1968 [2014-07-18 11:30:04 +0000 UTC]
Nah the zerg dont have the numbers, they fight for the control of ONE sector of the galaxy, the nids have consumed multiple galaxies. The guard recruits from most of the milky way as well, the zerg would be drowned by the guard
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slayer1968 In reply to Voidlord1 [2014-07-18 11:53:20 +0000 UTC]
That wasn't the point. Numbers alone don't always win wars or battles.
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Voidlord1 In reply to slayer1968 [2014-07-18 21:17:54 +0000 UTC]
True tech and logistics are better force multipliers, tech goes to the imperium of man, and logistics is even, the guard dont have a pronouced problem with ammo for small arms (las) in this case with power packs for lasguns instead of clips for ballistic weapons.
Numbers have served many armies fine and dandy, if you can afford to trade lives at the rate of 10 to 1 and still come out ahead, you will win the end
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slayer1968 In reply to Voidlord1 [2014-07-19 21:50:14 +0000 UTC]
Indeed though the UNSC definitely takes the Logistics part due to advanced AI and generally having the brain power to use computers for menial tasks. In the novel Fifteen Hours the logistics of diverting ships and supplies to planets is literally done by putting people in ''offices'' and having them type in co-ordinates and stuff from an announcer for each man/woman with only 1 day off a year for their whole lives. The entire planet was devoted to this. A simple typo sent an entire Regiment to the wrong planet and got slaughtered by Orks.
But this is not covered in the rules of Death Battle here. Both sides start off with the same numbers and periodically recieve a given ammount of reinforcements. No orbital bombardment or anything regarding planetary destruction.
All in all, the UNSC force might win if they play their cards right and the Guard High Command is not especially competent and act as arrogant and stupid as normall. Spartans can be a game changer for Special Forces tasks such as sabotage, assasination, infiltration (yes they are trained to do this and have done so before the Human-Covenant war), SND(Search and Destroy), SNR (Search and Recover), hostage situations, scouting etc. Their feats are quite astonishing and numerous in the novels and they are superhumans in shielded power armour. Though they won't really survive any direct heavy/specialist weapons fire except maybe a Bolter round or two at best because of the shields, the armour plating and their superhuman physicue.
But in general military, they suck balls in most cases. For people that are supposed to be 500 years into the future they still use primitive chemical-propelled weapons (some of which are worse than real life ones) and god-auwful vehicle designs (definitely worse than real life ones) like that of the Scorpion tank. They wouldn't really do much except a delaying action if they fight the Guard head-on but they can squeeze out a win if they keep things flexible and know how to fight this enemy correctly.
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Voidlord1 In reply to slayer1968 [2014-07-20 16:23:43 +0000 UTC]
The Spartans could change the game, but it depends on what they engage. White shields? definitely, Average Guardsmen, Possibly mainly due to their armour being better than an average UNSC marine but is still Titanium-A, yet again due to the average Guards standard issue weapon, a Lasgun, aka a Laser rifle a weapon which is practically undodgeable due to being a laser, handsway results in most misses, not weapon spread and the Lasgun would be devastating upon a hit due to one major flaw in the Mjolnir armour, no ceramics, at least according to most sources, that would result upon a direct of glancing hit to cause the upper layer to turn into a plasma, before causing a localised explosion (being that's how RL lasers work, blowing things up, not cutting them up). Against Kasrkin, they would more than likely be scythed down, considering a Hotshot lasgun can pen SMPA, and that's is waaaay more advance than Mjolnir armour.
Spartan Shields would soak up a few shots, but considering the fact that Lasguns are basically Laser assault rifles, they might not achieve their mission.
Spartans would be like you say better for Guerilla warfare, not frontline combat against the IG, That's IF the UNSC force has a Spartan to spare, which is unlikely, where as a guard force would probably have one squad of Kasrkin to use
And yes I know Spartans are trained for Guerilla combat, that is what they were made to do, fight the Insurrection, not the Covenant. I like Halo, but it wouldn't stand a chance against the IoM, they use Ballistics as SI weapons, Guard use Lasers, they have a lot of godawful designs, like the Scorpion, and the Warthog, who the hell designs a open topped combat jeep? Have they not heard of shrapnel?
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slayer1968 In reply to Voidlord1 [2014-07-20 20:51:05 +0000 UTC]
I have some notes to add.
Lasguns or say Blasters aren't RL guns. They are sci-fi. For example, Lasguns fire laser beams/bolts while Blasters fire charged particle beams (with only the bolts being a visible byproduct). But they don't really work the same way as the real life ones in their respected universes.
Lasguns themselves are rated at the low Megajoule range on high power so a Spartan's energy shield should whitstand only two or three shots on normall power settings. This is conservative. The armour is made of pure Titanium A which is strengthened on the molecular level and supposed to endure extreme heat and damage. I mean MC survived dropping from Orbit and Spartans have been deployed from Low Orbit before (a comic springs to mind where a Spartan is deployed from low orbit with the task of killing a VIP, while he is free falling he pulls out his sniper and pulls out three shots in quick succession, all of which hit their targets). The armour also increases a Spartan's already extreme strength, speed and reflexes by several times (the Mark 6 MJOLNIR increasing strength by five times and reflexes by three times if I recall correctly).
In one novel, MC literally just makes a pounce at a Jackal with his finger pointing at it's head and the thing's skull exploded. Master Chief also killed a group of ODSTs in a sparring session by accident when he was in his early teens. In Fall of Reach, he dodged a point blank shot from a training officer when he was training with the other Spartans. Spartans themselves are also smarter than normall humans and their minds are like sponges for new info, their bones are nearly indestructible, they have a form of redundancy in their bodies etc.
No, no Spartan could dodge something going at lightspeed, but they can certainly get out of the way before the enemy pulls the trigger. They are also extremely good marksmen.
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iIsMe95 In reply to slayer1968 [2014-03-24 19:19:00 +0000 UTC]
Of course. The Zerg wre inspired by the Nids.
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slayer1968 In reply to iIsMe95 [2014-03-24 19:44:15 +0000 UTC]
True.
But that is not to say they are actually the same.
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iIsMe95 In reply to slayer1968 [2014-03-26 22:07:59 +0000 UTC]
Don't the Nids have that Via warp travel?
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slayer1968 In reply to iIsMe95 [2014-03-26 22:53:01 +0000 UTC]
No they have ''slingshot'' travel but it is still much slower than even 40K Warp Travel.And that is if they can preform it via attaching to planets and slingging themselves at their next target.Otherwise they travel at Sub-light speeds.
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DreadHaven In reply to ??? [2014-01-12 22:17:51 +0000 UTC]
I'd say Imperial Guard wins, hands down. For starters, they have an entire galaxy as a recruiting pool, and so many conflicts that they have an incredible amount of battle hardened regiments. In one book, Rebel Winter, an Imperial Guard commissar mentions that he's served in conflicts where daily casualty figures were in the thousands, and yet the losses just kept getting replaced.
The point that seems to be brought up the most as a weakness of the guard is the lasgun. While it is true that in the Warhammer 40k universe, these guns are a little on the weak side, they are being compared to things like bolters that fire mini missiles, and gauss weapons, to name a few.
With so many planets and so many years (thousands of thousands of years) of never ending warfare against far superior foes, the IG has developed some pretty foolproof strategies. For example, if worse comes to worse, they simple annihilate a planet. (not a freak occurrence either)
UNSC does have a few one-ups on the guard, but these are more for squad based communications and HUDS. But even then, the Codex Imperial Guard makes mention of hight tech Mechanicum regiments... I dunno, it's like the Warhammer universe was designed to one-up everything. The only scenario I can see the UNSC winning against guardsmen is if they fight against a feral world regiment. Those guys are armed with muskets and swords and crap.
eugh, I hope i don't look like that guy that posts something long after the thread has died. >.<
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knightorder [2014-01-11 03:27:33 +0000 UTC]
Assuming that, for the sake of argument, the Guard doesn't have the near-limitless reserves of manpower (otherwise, this would be a hands-down win for the Guard), and ruling out the use of super-weapons like Exterminatus and Super-Heavy Tanks and such, this is how I'd break this down.
Protection: Guardsmen are on the whole, less well armoured than their UNSC counterparts, with the exception of Storm Troopers and Grenadier Veterans, which have armour that is on par with the UNSC. Certainly Spartan armour isn't remotely comparable to power armour, but on the whole, the UNSC has a slight advantage. (Especially if shields come into play)
Weapons: In the 40k Universe, Autoguns (which are basically modern military assault rifles and machine pistols) are of equal power to the guardsman lasgun. Also, I doubt the UNSC's shotguns, missile launchers, grenades, etc. are dramatically different from the Guard's. BUT, and this is important, the lasgun has essentially limitless ammo, being effectively solar powered. This means that resupplying guardsmen is easier than resupplying marines. The guard also makes use of lascannons, plasma guns, meltas, flamers, and specialized tank-hunting grenades, which the UNSC has no equivalent (save what it loots from the Covenant, but that doesn't count). Point to the Guard.
Vehicles: This one's a bit tricky to compare. Overall I'd say this; the UNSC is vastly more mobile than the Guard in all respects, but the guard packs more firepower (Sentinals are probably on par with the standard USNC Jeep). That said, certain Leman Russ variants are equipped with the aforementioned specialized tank weapons and with lascannons or multimeltas, could certainly ruin any UNSC tank. Slight advantage to the guard. (If we include the Baneblade and other Super-Heavies, then it's just an outright win for the guard, but let's keep this sporting.)
Utilities: The UNSC has better communications and all the benefit of military hardware designed to make the soldier's experience not uncomfortable. The communications is a huge advantage; the fall of France in 1940 had less to do with German military superiority in terms of raw power, but due to vastly superior communications. They've also got things like deployable bubble shield The Guard do have things like camo cloaks and whatnot, but given how short range and archaic their vox-casters seem to be, this is a definite point to the UNSC.
Supplies: Given that the Departmento Munitorium is already skimping to make ends meet and the casual disregard for the lives of their troopers, versus the "Leave No Man Behind" attitude of the UNSC, supplying the Guard is *much* easier. In a long war, that can mean the difference between victory and defeat. Plus, the guard need less ammo.
Morale and Leadership: This is really where it comes down to the crunch. UNSC soldiers have the advantage of being volunteer soldiers, committed to their jobs and undoubtably courageous. Also, their leaders are chosen by merit. The poor guard, on the other hand, are usually (but not always) conscripts, and many worlds leaders owe their station to wealth or birth. However, with the sheer ruthlessness of both Imperial Command (think Commissars, who are almost to a man skilled leaders) and attrition tactics, good leaders tend to emerge fairly quickly on campaign. The guard also consider it not only a moral duty to fight, but a religious one, something they've been taught from birth. Finally, which the UNSC has fought the Covenant, which is scary, and even the Flood, but even it *pales* in comparison to the true horrors that the 40k Galaxy hurls at the Guard on a daily basis. Necrons, Chaos Demons, Tyranids, Hrud... even the un-scary Tau are more dangerous than the Covenant. So basically, as long as its Commissars are nearby, the Guard's disregard of casualties wins, but if the UNSC can take out their leaders, the morale of the individual UNSC soldier (especially if backed up by their Spartans) might win them the day.
Overall, I would still say the Imperial Guard would win, but the UNSC would put up a solid fight. Of course, this also assumes the caveats stated at the top. If the Guard actually possessed its full numbers and super-weapons, it wouldn't even be a contest.
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Voidlord1 In reply to knightorder [2014-07-18 12:03:24 +0000 UTC]
Your ignoring the fact the IG uses vastly superior materials, and your asumptions about gurad armour is wrong, very wrong, guard armour is capabke of stopping 7.62mm AP rounds with ease, Shields? The IG have better shielding tech again, rarer though, but the UNSC limits deployment to the spartans.
IG vechicles while less manverable are much better armoured, they would just take the hits. A hit from a lascannon to a leman russ glacis has a 1 in 6 chance of penetrating.
The lasgun is vastly superior to the autogun, you know being capable of blowing limbs off and such, instead of ripping holes in people, and plus I sincerly doubt the the adesptus mechanicus makes rounds for an autogun out of the same stuff the the UNSC does
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slayer1968 In reply to knightorder [2014-02-03 23:17:51 +0000 UTC]
What about Covenant vs IG on ground battle?
They are both out of their minds relligious idiots who will throw large numbers of their forces at the enemy just for the sake of it.(Sangheli (Elites) do this because of relligious zealotry and their strict honour systems while IG do it out of pure hate and brain washing).
As far as weapons go they both have nice variety but i would mostly give it to the Covenant because of superior energy weapons.
The Covenant are also an alliance of multiple alien species so that adds some variety and many have somewhat good armour and come with personal shields.
And as for vehichles i'm not really sure but i think i might be voting for Covenant here.Even a Baneblade is not safe against Covie weapons.
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knightorder In reply to slayer1968 [2014-02-04 00:52:28 +0000 UTC]
True, but one good sniper shot to an elite or Hunter and all the grunts start panicking. And not in a sort of "Fighting Retreat" or even "Sensibly running away to a piece of cover away from the enemy" kind of panic that the guard might do if their leaders were killed, but a full on arms-flailing, wetting of pants a la Kermit the Frog. That's got to count against them. When most of your ground forces suddenly lose their marbles because one leader was killed, your in serious trouble.
And honestly, while Covenant weapons might be more reliable than Guard ones (in fact, lets not bludgeon around the shrubbery, they ARE), I'd still say in terms of raw firepower the guard still have them beat. I mean other than the giant tank-mounted energy ball, most covenant weapons don't seem to hit that hard. Plus the Covenant Tank weapon was fairly easy to dodge. A few Sentinals with Lascannons at the flank and what you have is a giant purple mess of scrap. They're definately more mobile, but do you think that a Covenant tank is beefier than, say, a Tau Hammerhead? And those still go down well enough to a few lascannon rounds.
Since we're on the subject, the Guard are arguably far more varied than the covenant. Not only do they include Ratlings and Ogryns (who are probably a match for Hunters, if not as well-armoured), but they include humans from tens of thousands of worlds, each with their own military culture and weapon styles. And I think I'm going to have to disagree with you on the Baneblade point, but since this is all just navel-gazing anyways, we'll have to agree to disagree.
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slayer1968 In reply to knightorder [2014-02-04 14:25:31 +0000 UTC]
Not really.When Grunts (Unggoy) are in large numbers they don't really panic and tend to fight (using their large numbers against the enemy).It's only if the leading officers are killed and the Grunts are not very many will they resort to fleeing.But never underestimate them.Even in the games i've been killed more than once by grunts.(mainly plasma granades and/or suiciers but still been shot to death on some ocasions (rare they are though))Their weapons are Plasma Pistols,Needlers,Plasma Granades and Fuel Rod guns and on rare ocasions carry Plasma Rifles.
Drones (Yanme'e) also swarm their enemies but are much deadlier.Their weapons are Plasma Pistols and i think they sometimes carry Plasma Rifles.
Jackals (Kig-Yar) are also used in large numbers but come with hand-held shield gauntlets and are armed with Plasma Pistols,Needlers,Storm Rifles and Plasma Rifles anda variety of long range weapons like the Carbine,The Beam Rifle,The Focus Rifle and the Needle Rifle(which are perfect for them because of their natural sniper abilities)
Skirmishers are a sub-race of the Jackals and are much stronger and faster and are known for their deadly tactics.
Hunters (Mgalekgolo) are of corse the Covenant's living tanks and come packing heavy Fuel Rod cannons.Their metalic shield protects them against heavy fire (including direct rocket launcher hits) and in melle they use it (along with some sort of retractible spines) to a great extent being able to slice a Spartan to pieces with ease.
Elites (Sangheli) are of corse probably the most dangerous of the Covenant.They are intelligent,ruthless and fearless in battle and will rather die than surrender or get captured by the enemy.Their armour and shields are nice and surely come in handy even against energy weapons and as with all of the Covies, the higher the rank, the better stuff you get.They can wield pretty much every weapons,trained from birth to fight giving them incredible strenght,tactics and reflexes.(even without an energy sword a single Sangheli would rip apart a squad of Guardsmen in melle unless they get luck or have a melta or two but that still doesn't guarantee them survival)Their only weakness is that many of them are simply put arrogant.Also, many have active camo.
Brutes (Jiralhanae) are as you can guess are very aggressive,primarily stupid but incrediubly strong,viscious and can take a lot of punishment.They can also use all of the weapons including the Spiker,the Spike Granade,the Mauler and the Gravity Hammer.
The Prophets (San'Shyum) and the Engineers (Huragok) are not actual combat units so i won't mention them.
Covenant plasma weapons are basicly the same as those of the Tau.Meaning they can melt even heavy tank armour given enough concentrated small arms fire or just heavy weapons fire.
I doubt Ogryns a group of Grunts more or less a Hunter (which actually always travel in pairs).Sure they may be pain tollerant but a plasma weapon won't exactly just bounce off.A single headshot would still leave nothing of the head and the upper torso.And this is standard Plasma Pistols that not to mention can be charged to fire a single really powerful shot.Also the shots travel much faster than seen in the games.Game mechanics tend to do these things.In the novels one or two Plasma Pistol shots melted a large part of the front armour on a Warthog and completely melted one of the tires.Also even a near miss tends do do some painful burns not to mention hurt the eyes if looking into a searing plasma bolt.And a single shot is enough to easily kill a UNSC marine with full body armour (which the UNSC did as best they could to whitstand large heat).
Man imagine the chaos when someone get's stuck by a Plasma Granade and runs for his friends for help.
As for vehichles i believe you understand now why Plasma weapons do well against them (in the Taros Campaign it took 36 Pulse Rifle shots to melt the front armour of a Chimera and kill the driver) and in terms of manuverability the Covenant win this.Banshees,Ghosts,Wraiths,Scarabs,Locusts,Spectres,Choppers,Vampires,Seraphs,Gorgons,Drop Pods (heavy variant too),Shadows,Revenants,AA Wraiths,Brute Prowlers,Phantoms etc.
As well as multiple defense turret types,deployable shields,sniper perches etc.
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masonicon In reply to ??? [2013-11-23 00:23:02 +0000 UTC]
If UNSC got Spartans, then the Imperial Guard got Skitarii(when Skitarii refers to Augmented Humans that works as Imperial Guardsmen in General instead of just Forge World PDFs)
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DaLintyMan [2013-11-01 02:05:32 +0000 UTC]
...
Really?
I'm pretty sure the UNSC would rate as a minor power at most. Spartans? Pfft, Guardsmen fight CSMs. And... sometimes... win.
IG gear is much better than Marine stuff. Sure, they don't come with electronic niceties, but they don't need them. A lasgun could scratch a tank's armor, and recharges from exposure to sunlight or a fire.
Oh, and since this is the IG, not, say, regiments, they will have Catachanis, Cadians, Kriegans... All the bad*** normal men we love. And all of them are more manly than the Marines. Definitely as well armored (where they have it), due to basic technological progression.
Anti-tank weapons are solidly in the IGs favor, with meltas, lascannons and plasma weapons capable of gutting far heavier vehicles than the UNSC fields.
Tanks... No comparison. Scorpions versus a Leman Russ? Pfft, your pathetic rounds bounce off our armor. Well, some lucky shots and kills will happen, but the LR is overall a better tank. That's not even mentioning Baneblades...
As well... the Guard is from 37000 years in the future. Due to the horrible environment, it is likely that they are actually evolved to be better at combat.
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AspiringShadowseer [2013-08-21 13:55:12 +0000 UTC]
I would side with the Imperial Guard. They can simply pour troops out at anything that won't die easily. The armor and artillery might of the guard can handle everything else. Sure guardsmen have better armor, but it doesn't cover everything, nor should it. And sure lasguns are not as deadly as an assault rifle, but it only takes a crack shot into the unprotected regions of a UNSC Marine's armor and he is out of the fight. And guardsmen armored fighting vehicles are among the best the imperium of man can provide, in mass. If you are not falling to lasguns, you getting blow to pieces by a Leman Russ most likely. Not to mention the impressive amount of artillery fire they can unleash on Ann enemy at any given time. I also should point out the incredible diversity between regiments and how they fight their enemies. Catachans are excellent jungle troops and excel in ambush, close combat, and guerrilla tactics. The Death Korps of Krieg on the other hand are the masters of siege and trench warfare. For the UNSC to switch off between fighting guerrillas and fighting siege masters would be a miracle. Though Spartans are hands down the UNSC's ace in the hole, they can't with stand massive and unyielding numbers. That was proved at reach. The guard can with stand it since they are an army of attrition.
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ScarecrowsMainFan In reply to gonzo22 [2013-12-18 06:25:08 +0000 UTC]
I honestly don't know. I don't know enough about the Imperium to make that call.
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Bersekers1 In reply to ??? [2013-08-15 17:02:43 +0000 UTC]
The Guardsmen may have crap flashlights, but there's a crap ton of flashlights pointing at you.
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