HOME | DD

ScarecrowsMainFan β€” Tyranids vs. Zerg

Published: 2014-05-05 01:19:47 +0000 UTC; Views: 6686; Favourites: 26; Downloads: 4
Redirect to original
Description How did I not do this one already?

Tyranids: The mentality of the Tyranid approach to warfare can be described with the phrase "quantity has a quality all its own". Like a foul cancer, these creatures travel the stars eating away at worlds and destroying planets; seeking only there own propagation and evolutionary advancement. Constantly changing, adapting, and growing, the Tyranids have defied those that would hope to halt their advancement to consume all life. Driven by the great hunger, these star locusts will not stop until all universes have been made one in the Great Devourer.

Zerg: A race of arthropods working under a a hive mind, the Zerg Swarm strive for genetic perfection by assimilating "worthy" races into their own, creating numerous strains of Zerg. The Swarm have no need for technology, choosing instead to assimilate other species' traits by directed mutation in order to match such technology. Multiplying faster then most any other race in existence, Zerg have crushed many armies under the power of sheer numbers alone. Under the rule of their Queen of Blades, Sarah Kerrigan, the Zerg have grown into a fierce, nearly unstoppable force of destruction.

Now, these monsters from beyond the stars will crash upon each other! Endless waves thrown at each other, giant monsters stomping across the field while overhead the skies are shaded by the number of fliers. In a fight of ever adapting, ever assimilating, ever devouring armies, only one can be called the winner. So, tell me dear viewer...

WHO! IS! DEADLIEST!

*(Because I know this will pop up if I say nothing: No space battles. Planet-side only.)

(Disclaimer: Just to be clear, these two combatants were created / are owned by people far more creative / wealthier then me. I have made this, not for profit, but in the hopes of encouraging spirited discussion among fans. Please support the combatants official series. Thank you, that is all).
Related content
Comments: 48

Hells33k3r [2021-07-09 08:53:30 +0000 UTC]

πŸ‘: 0 ⏩: 0

Soulslayer317 [2020-06-28 13:32:44 +0000 UTC]

πŸ‘: 0 ⏩: 0

AacornSoup [2016-05-20 00:37:46 +0000 UTC]

Tyranids are the original. Zerg are ripoffs. Ergo, Tyranids win.

πŸ‘: 0 ⏩: 0

conscript900 [2016-04-02 05:10:59 +0000 UTC]

I dont seem to have noticed anyone talking about the teraforming process of either race. Not to mention i think this image speaks for itself
i.redditmedia.com/d6XEtyKAloi2…

πŸ‘: 1 ⏩: 1

TheMonkeysUnkle In reply to conscript900 [2017-01-15 06:05:19 +0000 UTC]

The nids don't really terraform. They're literally space locusts, stripping everything they can use from a planet, down to the atmosphere, water and soil, and leave nothing but scoured rock behind.

πŸ‘: 0 ⏩: 1

conscript900 In reply to TheMonkeysUnkle [2017-01-16 03:18:49 +0000 UTC]

It technically is technically isnt. while the word terraforming means to make humanly habitable there is no antonym for the word. but when all is said and done yes its nothing but completely lifeless rock.

πŸ‘: 0 ⏩: 0

Vladoran [2016-02-01 13:44:43 +0000 UTC]

Tyranids have numbers the zerg need time to match... but a tyranid hive fleet vs the zerg in the koprulu sector would end in tyranid victory due to the fact that when 2 ever adapting hive creatures with insane multyplying numbers that relly on numbers and genetic adaptations clash , numbers always win in the end... There is a fic wich aproaches this subject even if in only a part of it by VexMaster on ff.net (The Swarm of war) but the zerg have centuries to prepare the Overmind (wich is a SI in WH40K) knows what to expect and controls many sectors of space and many planets and is as devious as Amon if not a patient.

πŸ‘: 0 ⏩: 0

Ganeic [2015-10-23 21:38:01 +0000 UTC]

Zerg would win, They can charge and attack in all phases and don't need to wait for dice rolls! or turns.... (JK) Β 

πŸ‘: 0 ⏩: 0

Parafectus [2015-05-18 18:43:19 +0000 UTC]

Tyranids have the Swarmlord nuff said.

πŸ‘: 0 ⏩: 0

Gustauve-Drakenhime [2015-04-25 02:19:58 +0000 UTC]

I'm partial to both armies, but I'm just going to come out and say that you aren't giving enough credit to the mainline Tyranid infantry.

On average, a Hormagaunt is fully capable of landing hits on Space Marines, and though 90% of those fail to inflict wound, a swarm of 24 models will often be enough to kill a Space Marine a few times over. I've actually played a match in which my Hormaguants (equipped with Adrenal Glands and using the Furious Assault Special Rules) took out a fucking Land Raider! This was in two battle phases, and I'd never rolled so many 6's in my life, but regardless, when a Hormagaunt - the Tyranid's most basic infantry unit - manages to land a hit, it is often strong enough to be lethal. Outside of this, Fluffwise it is outright stated that a Hormagaunt is strong enough to shear through steel with a single swipe of a scything talon.

As for air supperiority, A Tyranid Harridan is larger than any Zerg Bioform, and it is a brood mother to thousands of Gargoyles, which despite their fragile build, can still use spike rifles which can shred most anything with enough of them launched at a time. This isn't taking into account the Harpy and Hive Crone, nor the Shrikes, all of which are exceedingly agile for such large creatures. Even the mighty Hive Tyrant is capable of flight if given the proper Biomorphs.

Finally, for all of the Ultralisk's supposed power and size, they are exceedingly time consuming to make and also extremely expensive to field. Yet a brood of Carnifexes is actually fairly affordable as of the last update, and with such powerful animals in their own right attacking in a concerted way, the Ultralisk soon becomes less of an asset and more of a liability as time goes on.

Finally, there is the issue of the fact that the Hive Mind has been playing this game since time immemorial, and has likely cast down a dozen races exactly like the Zerg in its long and storied quest to continually seek biomass to consume.

Tyranids vs. Zerg
Recon: Zerg
Infantry: Tyranids
Elites: Tyranids
Heroes: Tyranids
Cavalry: Tie
Heavy Units: Tryanids
Aircraft: Tie
Misc.Air: Tyranids
Support: Zerg
Defense: Zerg
Leader X: Tyranids
Army X: Tyranids
Addition: Zerg
Victory: Tyranids
WINNER: Tyranids

πŸ‘: 1 ⏩: 1

DestroyerOfSkulls In reply to Gustauve-Drakenhime [2016-09-21 21:28:53 +0000 UTC]

THANK YOU! I really don't think that he gives enough credit to ANY of the 40k armies. (I'm looking at you Tyranids vs Covenant)

πŸ‘: 0 ⏩: 0

tortorkins [2015-04-01 03:47:16 +0000 UTC]

now this would be a fight worth the watch. in the end they would most likely devower evey thing around them leaving what ever system they are in baron and dry so they would both with draw for the most part when the only thing left to feed on wass each other.
but that is not the point now is it.
end the end they are very similar and lets face it i love starcraft as much as the next guy but they are heavily inspired by 40k and the zerg are no different.
but to the fight we go sal we.
I have never been the bigest fan of ether of these races (i put my stock with humans for the most part) but i would have to say that it would be an extereemly long and drawn out slater fest of bio mass and the like. in the end i would put my chips with the nids though becase they are in its most basic form one mind and that mind only goal is to fest meaning there would never be a retreat or tatical with draw.... ever. Now im not saying the zerg would ever withdraw from battleΒ  ether but unlike the nids they seem to have the capibility to think for them selfs if left to there on devices (swarm mothers) for to long and they do wish to live and beable to cary on with what ever zerg do when not devouering things and all that good stuff. the nids have no such syntiment they with the exseption of a very rare few are all linked to the uper hive mind and have no true will of there own makeing it where once the fight started it would never end for the nids till evey thing had been tured to bio mass and other such substances kin to it till there was nothing left of anything.
oh and im not even going to start on the fact they both will be changing constently to over power the other.

πŸ‘: 0 ⏩: 0

legionnas [2015-01-24 22:05:07 +0000 UTC]

Stalemate

πŸ‘: 0 ⏩: 0

Krysnha [2014-11-06 05:38:00 +0000 UTC]

Intresting figth

πŸ‘: 0 ⏩: 0

TheStargateNerd [2014-05-29 23:05:38 +0000 UTC]

None of the Starcraft races can defeat their Warhammer 40,000 equivalents.
Except probably the Protoss, who could probably do alright in the 41st millennium.

πŸ‘: 1 ⏩: 0

Taltharius [2014-05-23 04:17:45 +0000 UTC]

You people seem to be forgetting; Zerg have hard counters to nearly ANY threat of any size, regardless of whether they are "multiplayer available" or not.Β  Giant units causing problems?Β  Send out the Ultralisks and Omegalisks en masse, and it's a clash of the titans!Β  Got aerial problems the size of super-capital ships?Β  Mutalisks, Hydralisks, Corruptors, Scourge (kamikaze anti-air flyer), and possibly Devourers (who said Brood War units couldn't get involved?).Β  Mass amounts of ground forces overwhelming the choke points?Β  Burrow some Lurkers, while you send forth the -- wait for it -- ZERGLING RUSH!!!Β  Just a few off the top of my head, *grins wickedly*

πŸ‘: 0 ⏩: 3

Pariahnecron In reply to Taltharius [2018-09-26 20:35:17 +0000 UTC]

Exept one problem: whereever tyranids go, they have a ,,shadow" that can cut of any supernatural powers, or in short, cut of the psionc link of the zerg swam, makeing them all induviduals, turning them into mindless beast or someting like a retarded primal zerg. In both ways they are no threat to a tyranid army or swam.

πŸ‘: 0 ⏩: 0

TheStargateNerd In reply to Taltharius [2014-05-29 23:07:05 +0000 UTC]

On a side note, the Imperium is defeated by the Tyranids pretty often, and when they do win it's almost exclusively phyrric victories.
The Terrans can defeat the Zerg.
The Imperium is superior to the Terrans.
The Tyranids defeat the Zerg.

πŸ‘: 0 ⏩: 0

TheStargateNerd In reply to Taltharius [2014-05-29 23:03:26 +0000 UTC]

You seem to be forgetting that the Tyranids have counters to nearly any threat of any size.
And Zerg are just nerfed Tyranids anyway.

πŸ‘: 0 ⏩: 1

ak47pwner In reply to TheStargateNerd [2014-05-30 06:41:58 +0000 UTC]

Please research before you talk.

πŸ‘: 0 ⏩: 1

TheStargateNerd In reply to ak47pwner [2014-05-30 14:27:09 +0000 UTC]

Please tell me what I have gotten wrong instead of telling me that I have gotten something wrong.

πŸ‘: 0 ⏩: 2

ak47pwner In reply to TheStargateNerd [2014-05-30 17:03:50 +0000 UTC]

Tyranids can and do have plenty of advantages of course, especially in basic units with Gants >>>Zerglings, but the point of that post was just to detail ways that Zerg had a advantage over the Nids, not argue the battleΒ 

πŸ‘: 0 ⏩: 1

Voidlord1 In reply to ak47pwner [2014-07-18 12:12:03 +0000 UTC]

None the Zerg have no advantages over tyranids, tyranids field 100s of billions of troops on each planet, and only bither about biomass. The nids field hiveships that are around 8km in length in great numbers

πŸ‘: 0 ⏩: 1

ak47pwner In reply to Voidlord1 [2014-07-18 13:45:35 +0000 UTC]

Well then you are neither familiar with the PC rules nor are you familiar with the Zerg. I would suggest you get familiar with both before you debate me, who is

πŸ‘: 0 ⏩: 2

Voidlord1 In reply to ak47pwner [2014-07-18 21:46:59 +0000 UTC]

What Dawn of War rules for Tyranids?
You think a video game is an accurate description of the power of the Hive Mind?
I go by the Lore and codex descriptions of tyranids...

πŸ‘: 0 ⏩: 0

Voidlord1 In reply to ak47pwner [2014-07-18 21:41:00 +0000 UTC]

The zerg are pathetic mockeries of the Tyranids.
The tyranids adapt to everything, the IoM created a virus that was designed to wipe out entire tendrils of the Hive Fleets (Hive fleet Leviathan is longer than the galaxy), it worked, once, the nids just adapted. Even the other great threats of the IoM verse agree that tyranids are a huge threat.
The zerg just couldnt win in the long run, they may be the best at attrition in the Starcraft verse but the tyranids are better at it, one stragety the tyranids use is to send wave after wave of lesser beasts like Hormagaunts and Termagaunts at a fortifed position just to make the defenders use up all their ammo (or fuel) before launching the true attack, consisting of more gaunts, Warriors, Ravenors and larger beasts like Carnifexes, Trygons, and Hierophants.
Fighting the tyranids is not a simple as cutting off the head and the body dies, not when the head is effectively immortal and gets implanted into a new body as needed. The Hive Mind does not count the losses of lives in harvesting a world, it counts the biomatter it gains from consuming EVERYTHING from a world, not just organic, but the atmosphere, and the oceans, all that is left after a hundred days is a barren lifeless rock.
The Zerg would have to destroy everything just to deny the tyranids resources, down to microbial level, which would be hard condiering the rate at which nids will press into zerg held turf.
You might think ahh but the zerg would just wipeout the nids that are alive, before they can harvest, but the nids start the harvest from the moment they arrive, and constantly spawn more and more troops, which they themselves will be harvested when killed or when the harvest is nearing completion.
The Zerg are limited to a single backwater sector of space, tyranids have consumed ENTIRE galaxies

πŸ‘: 0 ⏩: 1

ak47pwner In reply to Voidlord1 [2014-07-18 22:50:16 +0000 UTC]

LOL you are pretty damn ignorant if you think my knowledge is limited to the Dawn of War games, and arrogant too. I have Β and have read EVERY SINGLE Nid codex, apocalypse book, IA 4 and multiple BL Β books. I doubt you have shit compared to my aclumen. And I have played SC game and read every book/short story/manga/comic. Please try again with your claims of superiority.Β 

Ill explain PC rules for you real quick, which are the type of matchups Scarecrow does these Deviations for, so you can look a little less ignorant.Β 
"Β Conquest not destruction. No Exterminatus. Will accept Relative Pacification if one faction is just too annoying to fully dislodge (like the Flood) however in order to meet that type of victory a bunch of conditions, such as the death or surrender of a faction leader, need to be met.Β 
--Personality On: The Tau will try to get people to join their greater good, for example, instead of uncannony outright destruction (well unless they think your hopeless)
- The Two factions fight on a neutral planet or at least one with advantages to both sides.Β 
- Atmoshperic vehicles only. The only way a spacecraft can participate is if they are used a lot in atmospheric conquest (so the Protoss Carrier, which is, can be included in limited amounts).
- NO TIME TRAVEL/ factions that are ludicrously OP/God Figures
-- Diversity Accounted for: The Imperium may only rarely use Vindicare assassins very rarely, but they will have some for their battles. Still will be very rare though, and no where near as common as IG or even SM
--Best Leaders: Factions shall generally have their best and/or most famous faction leaders. However it must also be cannon: Thrawn cannot rule over Palpatine even though Thrawn is probably the better commander. Also there are different classifications of leaders, such as military, political ect

-- Composite Profiles: In order to get the general view of a faction at its best, in some circumstances composite profiles, or profiles that draw upon the capabilities of a faction over a given period, might be used. I.E. the much looked forward too Galactic Empire vs. Imperium shall be two composite profiles warring each others.Β 
-- Initial 1 million starting force for both sides
--Factions Divided up into the following categories : Recon, Infantry, Elites, Heroes, Light Calvary , Armor/Artillery, Air Combat, Misc air, support, defense, leader, overall army information, additional factors, gains.Β 
---Reinforcement Rates : divided up into the following categories based on amount land a faction controls and how much troops they can spare (in real cannon, the Imperium is beset by threats on all sides and can't spare trillions of troops) : Very Low (essentially a BareΒ minimumΒ of possession like a mercenary group), Low ( Solar Systems assuming fair populated planets or overall number equivalent {like Commoragh outnumbers many solar systems in population}), Medium (We are looking at Sectors here, probably heavily populated) , Large (These Factions own a Galaxy at least, or a good portion of it, or population equivalent), Very Large (either above that or they are factions that have the ability to reproduce rapidly on the battlefield, such as Zerg/Tyranids/Flood). Β Outside Reinforcement cap is 100k Β daily but those built on the planet are not capped"

Doesn't matter if you think this is stupid or not, its what Scarecrow assumes as a scenario for all matches and thus on his thread the only one discussed. So your "All Nids vs. All Zerg point" is entirely irrelevant.Β 

Adaption? I know of Hive Fleet Gorgon and their war of the Tau, and though they can adapt well so can the Zerg as HOTS campaign clearly. In regards to on-planet reproduction the Nids can indeed out-produce Zerg in minor units but the Zerg have a clear advantage in macro-units like the 23m Ultralisk, which are bigger then even the massive 15m Hierophants (IA4) and are as common as the Carnifexen(3m), along with terrible mutations such as burrow-charge to negate most ranged fire and Noxious . All DNA is already in a Zerg larva and they need nothing more then time (a few hours) to create Ultralisks, as short stories show us those in game SC build times aren't actually far off the ball. Tyrnaids need to sacrifice large amounts of their biomass to create these massive creatures, which hurts them in production of their minor units (Zerg production not harmed) . Tyranids need to sacrifice biomass to adapt everything, and newer adaptions override previous. Zerg do not have to sacrifice biomass.Β 

Kerrigan and all Zerg heroes are also immortal according to a Blizzard interview, and most your spiel doesn't matter by PC conditions. The Nids have been beaten many times just as every 40k faction has on planets, and are not near as overwhelming as you say in a planetary sense. In fact they generally lose except with Orks if they don't win extremely quickly in a campaign. Zerg preserve and they can make use of mined out planets years after the fact, and their growth might be slower but conversely they have less issues with large creatures and their growth helps them in the long run against Nids when said Nids biomass starts to run out. Zerg and Nids can and will eat each other, and Zerg have been seen doing fine in airless environments so the destruction of atmosphere won't particularly hurt them.Β 


NON PC conditinos you might have some points, but PC sweeps the wind out of your sails.Β 

πŸ‘: 0 ⏩: 0

ak47pwner In reply to TheStargateNerd [2014-05-30 17:02:53 +0000 UTC]

Well on the qualitative field the Zerg do have certain advantages over the Nids. Their mutalisks are very fast, travel in packs and IMO are greater skirmishers then the pathetic few air units GW has been giving the Tyranids (at least until the Hive Crone, which is going to be equal to the corruptor). Scourges can be spammed to help aerial control, and arguably the guardian/ Brood Lord are better bombers then the Tyranid equivalents. The Zerg's biggest advantage is that their ultralisks are both 2.5 X bigger then a Hierophant's 15mm and unlike the Hierophant can be spammed without negatively effecting the army, thanks to the Zerg's lore methodology to resource gathering which is slower then the Nids but possibly more stable over time (the Zerg continually use the Death world Char for example long after mining the resources out).Β 

1.bp.blogspot.com/-Q0ywdqSD7Po…

πŸ‘: 0 ⏩: 2

TheMonkeysUnkle In reply to ak47pwner [2014-12-13 18:37:09 +0000 UTC]

What's this about hierophants being 15mm?

πŸ‘: 0 ⏩: 1

ak47pwner In reply to TheMonkeysUnkle [2014-12-13 23:54:11 +0000 UTC]

Lol 15m not 15mm. Thats from the IA 4 books which defines the average Hierophant size, though of course its possible for Nids to build them bigger (just as it is with the Ultras, as shown by Omegalisks size).Β 

πŸ‘: 0 ⏩: 0

Urielenzeru In reply to ak47pwner [2014-11-22 23:52:52 +0000 UTC]

I'm just wanting to say this, nids absorb biomass and then adapt to it. If Zerg use the ultralisks, if just one is killed and absorbed by nids, the nids will just use it to create their own new creature that is designed to counter the Ultralisk. But in all honesty, I don't see why this is taken so seriously.

πŸ‘: 0 ⏩: 0

bartbouman [2014-05-22 19:33:38 +0000 UTC]

Tyranids win, they have superior troops and commanders. Thanks to synapse the entire swarm can reaction in seconds to any threats. Also Tyranids are way to OP and numerous to fight the zergs. Just like any Warhammer 40k race they are in a leageu of their own.

πŸ‘: 0 ⏩: 0

Alteser23 [2014-05-11 07:49:06 +0000 UTC]

If Kerrigan is leading the swarm then they're going to tear the nids apart. Can't beat crazy psychic bug lady.

πŸ‘: 0 ⏩: 1

AzraelSkyle In reply to Alteser23 [2014-05-15 17:09:11 +0000 UTC]

Erm yes you can with the Swarm lord, it reduced chapter masters to bleeding wrecks also Β the Zerg seem to have a limit in their influence and size as a threat, the Tyranids however have no set limit and are attacking on a galactic front meaning they have been reported fighting the Imperium of Man over thousands of Light years across.Β 

The Current main Hive fleet is actually an ascending kraken like monster with trillions of tyranid bio ships attacking the galactic plane from all sides.

πŸ‘: 0 ⏩: 0

foenfang [2014-05-09 03:34:38 +0000 UTC]

This would be a really weird fight as I think most of the battling would be between the different minds behind the armies. When the two forces first interact each of the races telepathic network would come in contact, and as most of the forces in each side are set up to commanded telepathically it would turn into a battle of wills, between the hive mind and the queen of blades. As powerful as the queen of blades is she would eventually crumble under the shear psychic weight of the hive mind, then the zerg enter the fold of the swarm adding a new group of biomorphs and a new hero unit.

If that was somehow prevented then I would still go tyranid because their basically a more advanced zerg (what the zerg would be after consuming a couple galaxies)

πŸ‘: 0 ⏩: 0

cfakatsuki [2014-05-05 13:43:15 +0000 UTC]

The battle would go on forever until eventually either they adapt into eachother or one side sees there's no point and they join forces

πŸ‘: 0 ⏩: 0

sedsone [2014-05-05 12:45:49 +0000 UTC]

I'll say Tyranids win, cause of their titan units, as far as I know Zerg don't have anything to counter them.

πŸ‘: 0 ⏩: 1

SoulStormHNS In reply to sedsone [2014-05-05 21:40:02 +0000 UTC]

The Leviathan THATS a monster With a Colossal SEIZE... ΒΏWhat you Mean?

πŸ‘: 0 ⏩: 2

Pariahnecron In reply to SoulStormHNS [2018-09-26 20:38:14 +0000 UTC]

Nah, a pack of ultralisks with some other zerg units mixt in it is more effective. Also, i think you can't bring a leviathan THAT close to a planet.

πŸ‘: 0 ⏩: 0

AzraelSkyle In reply to SoulStormHNS [2014-05-15 17:06:51 +0000 UTC]

And yet the Tyranids have bio ships the size of Battle barges or even larger (And a battle Barge is a space marine battleship about 5km in length) Plus Tyranid Fleets come in the thousands of ships making splinter fleets that come in the dozens that make up the full biomass of one large hive fleet.

πŸ‘: 0 ⏩: 0

gonzo22 [2014-05-05 03:27:17 +0000 UTC]

so what advantages these fighters have over another scarecrow and who do you think would win

πŸ‘: 0 ⏩: 1

ScarecrowsMainFan In reply to gonzo22 [2014-05-28 04:16:05 +0000 UTC]

Tyranids vs. Zerg
Recon: Zerg
Infantry: Zerg
Elites: Tyranids
Heroes: Tyranids
Cavalry: Tie
Heavy Units: Zerg
Aircraft: Zerg
Misc.Air: Zerg
Support: Zerg
Defense: Zerg
Leader X: Tyranids
Army X: Zerg
Addition: Zerg
Victory: Zerg
WINNER: Zerg

πŸ‘: 0 ⏩: 2

Urielenzeru In reply to ScarecrowsMainFan [2014-11-23 00:14:41 +0000 UTC]

I'm looking at this and trying to figure out how you got that.
I agree on elites, Heroes, cavalry, eh, not sure about air craft but I'll let it slide, and leader X.

Recon: I'm assuming you just meant the ability to do recon, gather intel and infiltrate an enemy. Considering that tyranids have Genestealers who are not only a great stealth unit, but can infect a population and create an army with ease amongst a populace, and gather intel and sabotage from the inside. From what I've seen, Recon goes to nids.

Infantry: Gaunts, genestealers, and warriors are all main troops. Gaunts for a mass wave that the zerg can match in number, and Genestelaers are... well... scary. And warriors beat basic infantry.

Heavy units... are we talking tank or supper heavy? Tanks, nids, super heavy, I'll concede that, though the bio titans would swarm an ultralisk.

Support: That's rather vague. But nids have many things that could fall under that and win.

Defense: are you talking defending a location? Considering that the nids take and move on. They want be defending. And trying to take back once they've begun to harvest... good luck with that.

Army X: This goes to Tyranids. Why? Because of mass numbers, they eat whole planets, and adaptability. If you throw a creture at them that's really powerful, you better hope the nids don't kill and and take it's bio mass. If you send in the Ultralisk, they kill it, then they will absorb it's DNA and bio mass and begin producing their own version, as well as design new things to kill the original type.

I have no clue what you mean by addition.

Victory: Tyranids.

But hey, this is all fantasy, so anything could happen.

πŸ‘: 0 ⏩: 0

TamamoNoOkami In reply to ScarecrowsMainFan [2014-07-11 05:35:22 +0000 UTC]

No, just no. Tyranids wrecked the Orks and that was just a damn hsplinter fleet (THis is in the new codex by the way) and Tyranids are just... too many in number than the Zerg. While I do like the Zerg, their air units would also not last long seeing as the Tyranid's air units eat Adamantium aircraft for breakfast. (Well, according to the new codex)

πŸ‘: 0 ⏩: 0

UltraPredator01 [2014-05-05 02:55:40 +0000 UTC]

This one is going to be just as interesting as the 'Flood vs Tyranids' you did a long time ago.

πŸ‘: 0 ⏩: 1

NegativeCalculate In reply to UltraPredator01 [2016-05-24 16:11:13 +0000 UTC]

Maybe have a 3-way fight? Zerg v Tyranids v Flood?

πŸ‘: 0 ⏩: 0

gonzo22 [2014-05-05 01:24:47 +0000 UTC]

how many more of these planter questΒ  do you have left

πŸ‘: 0 ⏩: 1

ScarecrowsMainFan In reply to gonzo22 [2014-05-21 09:52:58 +0000 UTC]

Quite a few given that the full roster of PC hasn't even taken stage yet.

πŸ‘: 0 ⏩: 0