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Published: 2013-08-12 13:05:21 +0000 UTC; Views: 5482; Favourites: 27; Downloads: 6
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The Swarm is Coming...The Zerg: A race of arthropods working under a a hive mind, the Zerg Swarm strive for genetic perfection by assimilating "worthy" races into their own, creating numerous strains of Zerg. The Swarm have no need for technology, choosing instead to assimilate other species' traits by directed mutation in order to match such technology. Multiplying faster then most any other race in existence, Zerg have crushed many armies under the power of sheer numbers alone. Under the rule of their Queen of Blades, Sarah Kerrigan, the Zerg have grown into a fierce, nearly unstoppable force of destruction.
The Flood: A single, tiny spore is how it all starts... and all it takes to wipe out an entire planet. For from that single spore will come a plague that has seen the deaths of entire empires. Sentient, violent, and most terrifying of all intelligent to an extreme degree, the Flood twist, mutate and mangle the bodies of those unfortunate enough to fall under their power, and drive their hosts endlessly to infect or destroy others. Driven by potent collective consciousness, the Flood is relentless, and if left unchecked, will wash away all life in the universe.
Now these nightmarish hordes are going to see what the other can do. Can the Flood best the tactics of the legendary Blade Queen? Can the Zerg beat an enemy that will use their dead as troops? With both sides giving it everything they've got, I just have one question for you...
WHO! IS! DEADLIEST!
(Disclaimer: Just to be clear, these two combatants were created / are owned by people far more creative / wealthier then me. I have made this, not for profit, but in the hopes of encouraging spirited discussion among fans. Please support the combatants official series. Thank you, that is all).
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Comments: 114
CyberSamurai270 [2017-01-06 05:42:03 +0000 UTC]
Depends on what stage both parties are, at their peaks or lowest points?
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CyberSamurai270 In reply to ScarecrowsMainFan [2017-01-06 16:43:03 +0000 UTC]
Flood then. Neural Physics gives it the win.
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Pariahnecron In reply to CyberSamurai270 [2018-03-22 21:15:16 +0000 UTC]
Or worse,keymind's!
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arcane37 [2016-11-24 06:16:00 +0000 UTC]
Depends on what stage the flood are at and if there screwing reality over and using precursor tech.
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Vader999 [2016-10-09 06:10:10 +0000 UTC]
The Flood can only win if they used hijacked Forerunner tech. A LOT of it. The Zerg are just as powerful as the Flood in terms of infection, except the Zerg have conquered more species and can field psychic infested Terrans like Kerrigan who can use psychic powers to tear apart Flood troops. Not to mention gargantuan enemies like Ultralisks and Guardians which can wipe out ground forces, as well as Leviathans, Devourers, and Scourge which can be a nightmare for ships hijacked by the Flood.
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Seian69 [2016-03-07 08:33:04 +0000 UTC]
Flood turn,planets into Keyminds that warp reality and if using Forerunner tech GG Zerg.
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Friskyhunter [2015-02-15 21:52:54 +0000 UTC]
I will say it goes to the Zerg, reasons being:
They are constantly evolving and assimilating new genetic material, they come up with counters very quickly.
The Zerg also spawn very fast, it is one of the reasons why they can overrun and conquer worlds to quickly, they are practically endless.
The only way I could see the Flood winning is if they where able to take out Kerrigan, which I doubt they would be able to, when she was the evil Quen of Blades she could hold her own against 27 siege tanks, now that she is the Primal Queen of Blades she is tenfolds stronger, little can stop her, let alone the entier Zerg Swarm.
And even dead Zerg can easily be reconstituted as witnessed at Skygeir station when they just straight out revived an Ultralisk, Zerg have air superiority.
And I believe they would just start assimilating the Flood or evolve to a point where they can no longer be affected by them, it just takes a few strands of Genetic material for Abathur to come up with a counter measure.
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spideyman1962 [2014-05-19 18:32:29 +0000 UTC]
Depends on:
Are the Zerks immune to the flood? If yes then could the flood very quickly and easily win, but when no there is still a tiny chance that the flood could infect the Zerks through DNA matching.
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B1izzardHawkFA In reply to spideyman1962 [2014-05-26 19:01:53 +0000 UTC]
well, think about it, Abathur would probably examine the flood and see how he could either use it to the zerg's advantage or make the zerg immune to it, or both
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Xenderson In reply to Nazgul34 [2015-02-06 08:50:32 +0000 UTC]
If that's your reasoning, then the Japanese will surrender to gravemind with ease
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Nazgul34 In reply to Xenderson [2019-07-24 21:50:27 +0000 UTC]
my reasoning that kerrigan is powerful enough to take control of there hive mind and use them to her advantage zerg are more powerful and more adaptive than flood
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Teddy-the-Yeti [2014-01-16 17:57:56 +0000 UTC]
The winner would be hard to determine but i would say The Flood.
They are pretty good at hiding themselves and getting ready until it's too late, like from when they first entered the Forerunner/Human galaxy.
All they need is their spores to infect a zerg, get it to an undisturbed place and they can start their invasion. If the zerg manages to detect it early, and eliminate it and/or adapt against it, it can delay and maybe even prevent the flood invasion.
I say delay because the flood are also adaptive but maybe not as fast as the zerg.
Once the flood gets a gravemind, then they would be more or less even with them.
When the Flood forms a Keymind, then it'll be over for the zerg.
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GaultBerkut In reply to Teddy-the-Yeti [2016-08-03 03:27:49 +0000 UTC]
Except the Zerg are linked by a Hivemind: the Flood would have to disconnect the Zerg first, and even THEN, the Zerg'll know something's wrong when they lose contact with one of their own. And if they don't, then the Zerg'll know 'hey, something's out there infecting us: we need to act'.
Not to mention the Zerg being master geneticists, especially with entities like Abathur at their command: the Zerg could potentially, if given enough time, develop a direct counter to the Flood, maybe even find a means to assimilate the Flood into the Swarm. The Flood are adaptive, yes, but the Zerg are practically evolution incarnate: one does not simply 'out-adapt' the Zerg.
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yadakakadu [2014-01-05 02:54:01 +0000 UTC]
To all who think Sargeant Johnson couldn't be infested by the zerg: it is the DNA incompatibility between human and zerg that produces the mindless infested terrans. He is effed in this regard.
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kolotho115 In reply to yadakakadu [2014-02-11 22:35:24 +0000 UTC]
Well The sergeant wasn't assimilated by the flood for a reason with his nervous system either something with an illness he had or because of the Orion/Spartan I Project he was part of
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Lordawsomness In reply to kolotho115 [2014-08-18 01:09:23 +0000 UTC]
Well true to a point. he couldn't be immediately turned into a combat form through an infector. The flood go down to a microscopic level, if killed he would have been turned into a carrier or just biomass after awhile. Similar thing happens to non-sentient life, like plants and animals. Eventually everything gets infected, and then it all becomes a keymind, a planetoid sized flood form made from an entirely infected ecosystem(kinda like Brethren Moons, except planet sized).
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yadakakadu In reply to kolotho115 [2014-02-11 23:00:34 +0000 UTC]
You need something more than that to be immune to zerg infestation. Even the protoss are only immune because of the Khala. The anomalies of the nervous system may even be benefical to the infestation process, as the most successful infested terrans had psyonic powers: Kerrigan, Stukov, even Izsha was a human with psyonic powers. So a unique nervous system would be a disadvantage when trying to resist zerg infestation.
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kolotho115 In reply to yadakakadu [2014-02-12 08:54:49 +0000 UTC]
I wasnt saying anything about Johnson resisting the zerg I was just pointing out why he didn't get infected by the flood
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kolotho115 In reply to yadakakadu [2014-02-12 10:48:33 +0000 UTC]
judging by what I've seen most likely but with heavy losses if it's all out (if all resources where at their disposal)
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yadakakadu In reply to kolotho115 [2014-02-12 12:16:14 +0000 UTC]
The zerg swarm can write off millions of casualties as nothing, like it did in Heart of the Swarm when making landfall on Korhal. Also, they only need spores to infest a planet and consume it from the inside out. Even touching them guarantees infestation. Moreover, there are always some smart ones around, like the queens, that can hide an entire brood, or make it look feral, and lure would-be attackers into a lethal trap. Then there are the tough ones, like the torrasque strain ultralisk that is for all intents and purposes IMMORTAL, as big as a hill and cuts through everything.
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sergiorr90 [2013-12-28 04:15:25 +0000 UTC]
Interesting I think than the zergs will win because they can adapt very well they need to develop one solution.
1) Inmunity to the flood so GG
2) Than whenever a creature fo th zergs gets infected will die instead of mutate
3) Maybe only with superior tactic and power of combat, because u can almost compare the equipment of the chief master to a single terran soldier. SO they fighted harder enemies.
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kolotho115 In reply to sergiorr90 [2014-02-11 22:37:05 +0000 UTC]
Not Being Offensive But is your first language something other than English because it would be "Master Chief" Because it was his rank and "Fought" Not Fighted which isn't a word any way
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Tyran272 [2013-12-13 03:33:26 +0000 UTC]
If this is a small infestation vs small infestation the Zerg wins.
If this is both races at their best then the Flood stomps.
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TehDARKTemplar In reply to Tyran272 [2014-01-09 05:24:42 +0000 UTC]
Hmm, by best do you mean in lore or do you mean at their very best, disregarding lore?
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Tyran272 In reply to TehDARKTemplar [2014-01-10 01:50:21 +0000 UTC]
I mean when they were at their strongest moment.
For the Flood it would be at the end of the Forerunner-Flood war, just before the Halo Array fires.
For the Zerg I have no idea, there are people that believe that the Zerg were at their best moment under the Overmind, others believe that their were at their best under Kerrigan. But it doesn't really matters, because against Forerunner-Flood war era Flood (also called Silentium Flood) the Zerg has no hope. In fact Forerunner-Flood war era Flood can easily stomp the Starcraft universe.
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TehDARKTemplar In reply to Tyran272 [2014-01-11 18:13:01 +0000 UTC]
I see.
I'm not entirely sure; after all, the Flood need sentient biomass to actually "reproduce" and the Protoss are immune to infection by Zerg, and although I'm not sure if that would also apply to the Flood, and I'm willing to bet that it will. In addition to that, the Zerg are essentially controlled by Kerrigan, so they wouldn't be able to infect them either. So basically, the Flood would only be able to use Terrans as biomass, and even then I'm not sure if they would be able to take control of Ghosts/Spectres due to their psionic nature. Also, energy weapons/kinetic weapons (bulelts) were found to be extremely effective against the Flood, which the Terrans and Protoss have in abundance. The Zerg would probably just continue evolving to keep the Flood from infecting them at all, if the Flood would be able to bypass Kerrigan/the Overmind. Now, I know that the Forerunners were ultra powerful and all, and that if the Flood beat them then they could probably beat the SC Universe, but remember that the Forerunners were reluctant to actually engage the Flood at first, and I'm sure that the Terrans/Protoss won't be so reluctant due to their exposure to the Zerg. The Zerg probably won't take too kindly to another galactic parasite treading upon it's domain, and Kerrigan (or the Overmind) would likely ally themselves with the resistance as she has done it before. In terms of technology and weaponry, infantry/vehicle wise SC Universe has it down pat. Terran marines would shred through the Flood with their guass rifles, and I suspect it would take a lot of Flood to break through their suits. This is not including the fact that the Terrans have siege tanks, goliaths, thors, firebats, medics, marauders, reapers, ghosts, specters, vikings, wraiths, etc. etc. The Protoss on the other hand... well, I'm not sure how well they compare to the Forerunners, but I would tentatively guess that they're on par (or at least a little bit behind them) in terms of tech. In terms of numbers, they are probably outclassed (I mean the SC Universe), but the number factor would be made up in spades by the Zerg, who, unlike the Flood, do not require a host to spawn. A single Zerg drone can result in a full on infestation if left unattended for a sufficient amount of time.
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Tyran272 In reply to TehDARKTemplar [2014-01-12 03:41:34 +0000 UTC]
Your post would be accurate if we were talking about a small flood infestation, hence the "If this is a small infestation vs small infestation the Zerg wins.".
But I was talking about Forerunner-Flood war era Flood. The Flood in this stage has access to Forerunner assets (fleets, planets, shipyards, weapons and ancillas), massive numbers and worse (Star Roads and Logic Plague)
Not only they can crush the Zerg, the Terrans, the Protoss, the UED and the Hybrids by sheer numbers and Forerunner weaponry, but they really don't need to fight planetary battles. Forerunner fleets can easily burn a planet from orbit, smash it apart into space debris or even blow a star. Worse, a Star Road flying at relativistic speeds trough Char, Korhal, Earth, Shakuras, or any other planet is going to turn the planet in question in space dust by sheer kinetic power.
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TehDARKTemplar In reply to Tyran272 [2014-01-12 18:12:33 +0000 UTC]
I see your point, and I do concede that the Flood would probably win if they were in their Foreunner-Flood War era (although I still think that the StarCraft Universe would put up hell of a fight, and that the Zerg would probably be the last of the races to die out), but one cannot really compare a galaxy to a sector, no? I'm merely saying that if they fought in similar conditions, then I'm fairly sure that the Zerg would win. Again, it makes no sense to support the side that has a clear advantage in terms of their "best times," whereas one hasn't even reached their peak yet. XP
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Lordawsomness In reply to TehDARKTemplar [2014-08-18 01:21:47 +0000 UTC]
Well I would think it all would come down to tactics and sheer luck. The only reason the Forerunners survived is because of this.
Take a quote from the Gravemind "I have beaten fleets of thousands! Consumed a galaxy of flesh and mind and bone!" Meaning that the flood prior to their disappearance before the Forerunner flood war had already destroyed an entire galaxies worth of sentient beings, this is why they were so ready for the forerunners.
This also means that the Gravemind from Halo 2 and 3 remembers the Forerunner flood war, meaning that he is the Primordial(last precursor and first gravemind).
If you didn't know, the Precursors were basically life shaping Gods of the Halo universe, meaning the flood are gods who have forgotten their power.
and almost always, the flood rise again, the flood is a like a bacteria, to small to be killed by anything other than a cure(which their is no cure to god dust) corruption within its own kind(the humans finally did find the "cure" and were about to put it into action until the forerunners came along and killed them) or complete eradication(halos).
All in all, to beat the flood, you would need just tactics or be really lucky, I wouldn't say the zerg, but maybe the humans of star craft could beat the flood.
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Tyran272 In reply to TehDARKTemplar [2014-01-12 19:22:08 +0000 UTC]
But how we can give both races similar conditions for this fight?
Floods during the games are a very small infestation and are no match for the Zerg, but at the same time the Flood during the Forerunner-Flood war is simply to strong for the Zerg.
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TehDARKTemplar In reply to Tyran272 [2014-01-14 01:33:41 +0000 UTC]
Okay, so we established that if the Zerg, for lack of a better term, "Zerged" the Flood, then the Zerg would win, but if the Flood could hold out long enough then the Flood would win. By my understanding, you are insinuating that the Flood would win solely because of Forerunner tech (if they could hold out long enough), so I suggest that we start them both off in the same area with no outside interference. We can have the Zerg and Flood start off on, let's say, the same planet, but inhabit different continents, and then when they finally meet, the war would start. I wold think that the Flood would be able to hold out for enough time for them to transition into the "middle" of the conflict, and then we should have a rather interesting fight. Both of the races are separated from outside influences (the Flood in particular, they would be forced to create some sort of bio-ship whereas the Zerg can just convert a species for their usage), and they should be able to fight on relatively even terms if we plant enough resources down on both continents (by resources I mean enough biomass for the Flood and enough food or sustenance for the Zerg). In between the continents would be an ocean of some sort, whether it be of lava or fire or water it doesn't matter. The ocean would be populated with the same kind of fish or amphibian or whatever aquatic organism we are using so that the Zerg could infest/assimilate that animal and the Flood could infect it. That should apply to all environments, so that way both species are roughly equal in terms of versatility and such. In terms of units, I really don't see a problem with it seeing that the Flood probably has some counterpart to the Zerg's (Combat forms= Ultras, Ranged forms=Hydras etc. etc. Sorry if I screw up the terminology), but they should be able to convert the native flying organisms to suit their needs. Basically, to sum all this up, just place them in an environment where they cannot manipulate foreign tech (that's the Flood's advantage), but also where the Zerg cannot explode into crazy numbers because it doesn't need a host form (basically we force the Zerg to eat to survive and thus limit their population due to the limited amount of prey they have). With the other specialized species about, their units should be roughly equal, so we have a relatively fair fight when compared to the Flood during the Forerunner-Flood Era.
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Tyran272 In reply to TehDARKTemplar [2014-01-14 02:17:12 +0000 UTC]
It would be a curious scenario.
In one side the Zerg has far stronger units, but in the other the Flood is going to spread through the planet fast. And there is also the question if the Flood would be able to infect the Zerg.
And by the way the Flood not only had Forerunner tech, but it also had a nice bag of tricks with far worse things.
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TehDARKTemplar In reply to Tyran272 [2014-01-14 06:01:02 +0000 UTC]
Yes it would be.
Well, the Flood is limited by the factor that it requires to a host to "reproduce" whereas the Zerg don't, thus the requirement of sustenance for their continued existence. If worst came to worst, then they could always feed off of each other or the Flood hosts. So, both sides would need to more or less ration the amount they infest/eat/turn in order to continue existing while at the same time denying their opponents resources. As for the question of the Flood's ability to control the Zerg, I'm a bit iffy on that issue, but I'm fairly confident that the Zerg would be able to retain their own will.
Well, so does the Zerg, it is to be expected. It's just that the way you phrased your responses gave the impression that the Flood would merely stomp the SC Universe because of their manipulation of Forerunner tech (there is the question of whether or not the Protoss are able to match the Forerunners in terms of tech, but in terms of numbers, the Flood would definitely have the advantage if we were to take the numbers of Flood during that point in time).
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Tyran272 In reply to TehDARKTemplar [2014-01-14 17:05:52 +0000 UTC]
The Forerunners and the Protoss have different tech.
The Protoss have the advantage of psionic powers, but the Forerunners have the advantage of better IAs and a far superior industry. Also the Forerunner Ecumeme is far larger than the Protoss empire.
Combat wise both races fight very different. On the ground the Protoss rely on few but very powerful warriors supported by powerful war machines, meanwhile the Forerunner prefer the use of swarms of disposable combat drones supported by orbital bombardment or similar weaponry, they don't have any qualms with leveling a planet if it is necessary.
In space the Protoss space ships are comparable (but still inferior, practically any Forerunner in the mining industry has access to a Death Star) to the Forerunner ones, but the number and industry advantage of the Forerunners lets them field far more ships.
And of course the Forerunners have their galactic weapons of mass destruction.
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TehDARKTemplar In reply to Tyran272 [2014-01-18 16:02:00 +0000 UTC]
I do realize that, I was wondering how the Protoss would fare if they had progressed to the level the Forerunners were on. I suppose that I should state my thoughts more clearly, but then again, it's the internet. :/
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Alpha1ance [2013-12-06 23:23:37 +0000 UTC]
The Zerg can make their own buildings, troops, and can even harvest materials while the Flood could only take control of what others have made. The Zerg could defeat and outlast the Flood.
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Jarry1337 [2013-11-02 01:16:35 +0000 UTC]
After reaching the Key Mind stage, Flood compound minds gained the ability to tap into neural physics, allowing them to manipulate the fabric of space-time itself. There's nothing the Zerg can do. The Flood have Lol hacks...
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Leviathantamer In reply to Jarry1337 [2013-12-07 21:30:39 +0000 UTC]
Think that they would ever get a chance to get that far? Besides the Zerg have a natural affinity for Psionics. Their Hive Mind is based on this. I'm sure that Abathur could make a Zerg that specializes in neutralizing Neural Physics/Psionics (just by definition of the words they seem to be the same thing).
The Flood alone are practically paper. With the main example being Infectors. The first stage of the Flood is the Infector Form. These things are so low on durability that when they die, they can actually kill their comrades with the release of gas that comes from their body.
Not to mention that while they are good at infecting things. The Zerg virus is way stronger in comparison. The DNA is actually volatile to other DNA. This is precisely what happens inside of Zerg DNA. A cell begins shooting out other cells with random mutations and combinations and the ones that can't defend themselves are killed. So infection is almost out of the question.
The Zerg themselves are incredibly durable. The Human Guns from Halo universe would be nearly redundant against their carapaces. The Plasma Weaponry would work against them though. So infected Humans would not work and infected Covenant might be able to cause a bit of damage. However the Zerglings are the cannon fodder of the Zerg and they could rip a Covenant Elite apart.
Now then say that they could infect some of the Zerg and try to form a Key Mind. This wouldn't work at all as in order to make a Key Mind or even a Proto-Gravemind you need INTELLIGENCE. The ones that actually have intelligence are the Queens and Special Zerg like Abathur. These are the ones that are the strongest and the most well-guarded. There are also so few of them that forming a Key Mind or a Proto-Gravemind is near impossible. They pretty much only have Biomass when they infect any other type of Zerg but they need real intelligence to form a Key Mind or a Proto-Gravemind.
So let's say that they decide to build their most durable form the Tank Form. It wasn't put into the game but was tougher to kill than a Hunter. So we'll turn to the Zerg's toughest ground unit. The Ultralisk. These living tanks are armed with two pincers that are made of Regenerative Mono-Molecular Blades. This means that with enough force, it could cut through anything. While they can't bring up enough force to cut through tanks in one fell-swoop they are still strong. Speaking of size, we do have a canonical size. Their feet are big enough to squish a Mantis underfoot.
Now what if they infect a ship like we've seen in Terminals and Halo Videos? Simple, they use Spore Crawlers. These things are living turrets that can disable shields faster than you can say "Oh dear lord" They also fire corrosive shots of Acid that punch through metal easily.
To put it simply The Zerg outclass the Flood in Physical abilities and their biology defeats the capability to infect and make any form of Gravemind. If you find any flaws in my logic please let me know and I'll double check my facts.
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Jarry1337 In reply to Leviathantamer [2013-12-08 07:07:43 +0000 UTC]
Get a Chance? We are talking about Zerg at their full strength vs The Flood at its full strength? If we are talking about a small infestation then yes the zerg might survive... if the blow up the planet. The Gravemind has similar abilities. The fact that they can manipulate the fabric of Space and time proves this. Even if you wipe out the Flood, some how, if they make another Gravemind it will have all the knowledge of the Minds that came before it. Having Psionic abilities is nothing like being able to tap in to Neural Physics.
The first Stage is actually a Combat Form it can the turn into Pure Forms like the Carrier and Tank forms. the Carrier isn't designed to be formidable on it's own it is only designed to birth many infection forms. It's explosive Birth is simply to harm or kill hosts to make it easier to infect them.
The Flood Super Cell is often described as "thinking muscle", and closely resembles both neurons and glial cells in terms of its physical structure. The Flood have demonstrated on numerous occasions that they have the ability to arrange these cells to mimic any organ that may be needed. In addition to this ability, the Flood Super Cell has a wide repertoire of additional abilities, which culminates in the creation of a Gravemind and a fully-developed Flood hive.
An important capability essential to the Flood's survival is its ability to convert other life forms into more Flood cells, which can be used in a wide variety of ways. The Flood Super Cells capture and interface with the host's cells, which are quickly metabolized, broken down, analyzed, and reassembled into more Flood Cells that mirror the function of the target's cells. This process is rapid and continuous, with the end result being that the host's biomass is largely overtaken by the newly-generated Flood biomass.
When first inserted into a victim, primarily by the Infection Form , the Flood cells are in an encapsulated "spore" state before they become active in the victim.
Now Infection forms release millions of these cell in to a host's body and as long as one remains it can use the host's cells to make more Flood Cells.
Yes I know of the Durability of the Zerg they can get through them. They use small appendages to penetrate deep into the body. However if that doesn't work zerg still have mouths and Infection form simply needs to jump in them. And if that doesn't work the Spares The flood releases in to the Atmosphere will.
So it's painfully obvious your posing the Zerg at it's full strength either from SC 1 or 2 up against the Flood in it's Halo CE stage.
If a zergling has a Brain, it does, it has Intelligence it might be more like an animal but it's still there. Also if you think about it all the Zerg are connected to their overlord, be it Kerrigan or the Overmind, through the psionic connection So in other words The Gravemind could just use that to corrupt Kerrigan or the Overmind.
Tank Form was in a Game, Halo 3, and as far as I can tell the skin on that thing is indestructible. You can shoot it for days with standard weapons and do nothing. What your thinking about is a Juggernaut Form. Also these are Pure forms we have yet to see every pure form out there and there could be an endless number. Pure Forms are Just what the Flood create out of biomass. Hell The Gravemind recreated a few human at the end of Halo Silentium.
If your talking about the infested Forerunner Ships good luck. Forerunner Ships could take a super nova to the face and keep going.
Put simply The Flood was made to be the most destructive force ever That's what Precursors created them to be.
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Leviathantamer In reply to Jarry1337 [2013-12-08 09:18:42 +0000 UTC]
Alright if we're talking about both sides being at full strength than that means that the Zerg are at full strength as well. This means that there are so many Zerg that you can't see the ground beneath their feet. This stream could be particularly formidable against anything.
If Neural Physics is the ability to affect the world with your mind then they are almost exactly alike. Psionics as we've observed has been used for Telekinesis, Mind Control, Light Bending, Teleportation, and Weapons of Mass Destruction. These are all things that are done by the mind. Granted it may require a catalyst to work for the more tricky stuff like Teleportation. However I don't own Halo: Cryptum so I can't confirm whether or not this is true.
How is the First Stage a combat form if a combat form is made by a Infector infecting something. It would make more sense if the first form was an Infector or a Carrier. However I could see it making it's own body from another body.
"Thinking Muscle" also applies to the Zerg as well. While it's not as malleable as the Flood's it can become an organism of the Zerg by itself. This is evident when a scientist places a couple of Zerg Skin Cells into a tank and about a month later the organism is playing dead, excreting toxins that were clearly not there before, and devising ways to kill the scientist. Everything is a weapon to the Zerg.
Now then on the process of them infecting. To be honest the Zerg biology works the same way. It has anti-bodies that do that to any cell that can't fend them off. By the sounds of these things they take their time to do this on cells, even if it takes place within a second they will be completely digested by the anti-bodies faster than they can infect. Say that they can infect fast enough to replace any cells that are digested, it's only a matter of time till the body realizes that the infected area is infected and cut it off from the body.
The carapaces are definitely too tough for the Infection Form's tendrils seeing as of how it takes a bullet the size of sniper rifle rounds to pierce through. They already have a tough time with Master Chief's armor. Not even that can truly hold up to sniper rounds. Although Raynor's Piercing Rounds are absolutely ridiculous in size so I'm not counting them. We have established that the Zerg can most likely hold off against the Virus. This means that eventually a cure will be made within the week. Given the fact that the Creep can cover a planet in a week, it could easily dispense the anti-virus into the atmosphere and disable it. If not then they could make another crawler strain to combat it. However I could see a Flood Atmosphere halting the Zerg's Regeneration as they have to fight off the virus THEN regenerate.
The Zerg live on planets that no one else will. This has ranged to Moons with no atmosphere so about as cold as space, and planets that are so hot that they melt humans alive. Anyone not in a protective suit for longer than 3 minutes is dead. I've read up on the Flood and they can survive some pretty hot and cold climates. However space is read at -273 degrees Celsius. Meanwhile Char on average reaches about 47.8 degrees to 800 degrees Celsius. So in terms of Environmental Durability. The Zerg have them beat.
Yes you're right. If they manage to infect a Zerg, they could gain access to some Zerg. This would probably control Zerg within a mile radius or so until a conflicting Zerg Hivemind combats it. So they could use it against them.
If they can relay it from an Overlord to the Overmind or Kerrigan. I doubt that he could actually overtake their minds. The Overmind had a mind so powerful that it could read the future by at least a century. That means that in terms of Brain Power, the Overmind trumps the Gravemind and could reverse the Relay to scramble the Graveminds brain for a bit.
Kerrigan might be a better target as she's not as brain powerful. However she has resisted many forms of Mind Control before. Only two forms of mind control actually worked and those were. Direct Overwrite by the Overmind and even then she still had control and actually plotted against him and eventually got the Overmind killed. So that's a definite no-go.
Then there's the Genetic Imprint. Amon made a Genetic Imprint that made the Zerg work towards his liking, however this was removed when she had herself genetically re-printed at Zerus. Amon was a Xel'naga a race of beings that were as powerful if not more or less powerful than the Precursors. The Precursors made the Flood so a Genetic Imprint is their best choice of taking down these two.
However now we have to question just how easily they could be infected. Overmind is relatively the easiest. He's immobile. However at close range he could undoubtedly override any Flood that came near him. However if the Flood was uncontrollable by say a sharpened dispersal pod than they could infect him so long as he didn't get a Zerg to intercept the shot.
Kerrigan on the other hand is definitely harder to infect. She's very mobile and can actually fly (using her psionics), she's a Zerg so she can fight off the spores. She can battle with her Psionics by making a Blade like the Protoss do (without the gauntlets), she can fire an energy bolt that can punch through steel, she can whip up storms that have winds so fast that they rip through steel, she can also pull down a ship from orbit and bring it crashing into the earth about once every 30 seconds. She can also "swim" (she doesn't leave a hole to follow through) through the ground faster than any other zerg. It would require at least 15 MAC shots just to wound her enough to force a retreat. When Abathur re-wrote her code, he made her the most efficient she could be.
Upon looking at your info source Halopedia (I use Halo Nation) they are highly resistant to ballistic weaponry (that's the word I was looking for) with Plasma Weaponry being more effective. They are durable. However they can be downed with Melee weapons. I'm estimating about 5 Zerglings would be efficient enough to take this thing down with minimal casualties. The fact that it was invulnerable only applied to it's plating which it had on its arms. This thing would be about as effective as a Roach... f*cking roaches. Both of them can withstand tank fire and keep on swinging.
Yeah Forerunner ships seem pretty indestructible. However there's only one that's encountered in the games and the ones in Halo: Wars were destroyed. So those are pretty much out of the equation. Though I must thank you as I didn't bother to check the Forerunner durability and I should've. However UNSC and Covenant ships are at most, equal to the Protoss in technology and durability. Spore Crawlers would still take them down in a couple of minutes seeing as they can take down some of the most heavily plated ships in a minute. Even with shields.
The Zerg may not have been made by the Xel'Naga but they were modified by the Xel'Naga to be their bodies. They needed to be deadly and as efficient as they could be. That's what the Xel'naga modified them to be. I look forward to any flaws in my logic. If I came off as a super Starcraft Fanboy. I apologize, I'm actually a fan of both franchises. I've also learned a lot about the Flood than I initially knew, so I must thank you for this.
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Jarry1337 In reply to Leviathantamer [2013-12-09 03:11:41 +0000 UTC]
Yes And the Flood at full strength was able to completely black out the sky of the Greater Ark, Much larger than the Ark in Halo 3, with ships while being millions of light years away.
Neural Physics is understanding that the Universe as a Living entity, however different from you and me, allowing them to manipulate reality. This gives them the power of god... at least the closest thing to it. The flood was able to warp space to the point that Forerunner Ships could not function in that space. This also allowed them to travel across the Galaxy in Seconds. Seeing in to the Future is also something they can do.
Combat Form is the first stage of transformation. The second stage is a Pure, whatever is needed.
So in other word the Zerg would be fighting on two fronts both on the battle field and on a genetic level. However if a Zerg dies it will be converted instantly.
Its not really known how fast it take for The Flood cells to convert all of a being's cells into flood cells. However based on Halo 3 it seems to take less than a second. Also if there are any cells in the Zergs body that cant defend themselves than they will be targeted first.
Actually in the book Halo: The Flood an infection form had no trouble getting through Chiefs armor. Lucky for him Cortana is a Fast thinker. She used his shield to produce an electric shock powerful enough to throw the infection form off. However if she had waited a millisecond longer it would have been too late. The tendrils were already stabling through his skin.
Yeah a week is nothing. The flood could transform entire planets into one big Key Mind in less than a day. Key Minds are formed by the complete assimilation of planetary ecosystems by the Flood. They possess enormous processing power and are capable of extraordinary strategic planning, such as controlling entire battle fleets, and are more than a match for metarch -class ancillas like Mendicant Bias. Good luck making an Anti virus for something that converts all Cells in to more Flood Cells.
All the flood need to survive is Food. A planets atmosphere will nothing to them. Even if it somehow harms them they feel no pain and most of the flesh on a Flood body is inert. They can survive fine in space and while Char would be a difficult place for anyone to live in, besides Zerg, the flood would only need to convert the atmosphere and planet to better suit them. Remember in Halo 3 when the flood infected ship crashed on Earth? A Gas like substance began to consume all the air around the Chief for miles? that would have consumed the entire earth in a matter of hours and then begin converting all Cellular life in to Flood. If the Covenant hadn't glassed half the continent the planet would have been lost to the flood in hours. Oh and by the way to stop a Flood infested Ship you need to do much more than shoot it down. You need to then vaporize any and all traces of the ship and it's occupants.
The Gravemind is The Flood. He doesn't control them he is them. The Gravemind is a compound mind of trillions of consumed minds. Key minds are an entire Converted planet and god knows how many of them their are. Key mind are also still the Gravemind. He also has the mind of an unknown number of Precursors, The real Gods of Halo. Hes also has the knowledge of All Graveminds that came before it.
No. There's no genetic imprint. The Flood weren't created, at one point the Flood was the Precursors or a number of Precursors. The Flood have some of the intention of the Precursor because they were Precursors at one point. They have their knowledge and memories. The only way to destroy the Flood is to wipe out everything, whether that be all life, a galaxy, a solar system, a planet or a continent. "The Flood changes everything. Not just flesh. Space itself is infected. That's the power the Precursors once had... isn't it? They shaped and moved galaxies! They created us! How did we ever manage to defeat them?"
—The Ur-Didact to the IsoDidact
How would he Override Flood? He would need to Override The Gravemind, The Gravemind is the Flood he doesn't control them he is them. With the Overmind I believe there would be a Massive ground and space Battle but the real battle would be a battle of the minds with them continually communicating, most likely with very calm and intelligent communication. It would be easy for me to just say that the Gravemind win however I don't know all that much about The Overmind beside what I got From SC 1 and 2.
With Kerrigan. She would most likely just ignore The Graveminds telepathic communications, as long as he doesn't attack her Psionically but i don't think he would do that even if he could. He would rather fave her mind so he can consume it. However it would be cool to see Kerrigan fighting something she can't win. The Zergs numbers are immense but the flood was able to blacken skys with ship... without being anywhere near orbit of the planet. Ships crash landing are a flood Tactic it quickens the spread of the flood. Eventually She will be taken down. There's a reason The Flood is called the Flood.
I'm confused Are you talking about Tanks or Juggernauts? With The Juggernauts they can just take a stupid amount of Damage regardless where you shoot. The tank an the other hand are completely indestructible unless you hit the Face(the spot that looks like an infection form).
We have encountered 2, not including Halo Wars, The Didact's Ship(Mantle's Approach) and the Forerunner Dreadnought. Both were completely impervious to Human Ship weapons. The Infinity was using forerunner weapons I Believe. The Ships in The Shield World in Halo Wars were not active, as far as I know, when they were destroyed. I would Say that Protoss Ships are Superior To UNSC ships at least in the First 3 games. The Covenant I don't know. Again destroying a Flood infected Ship isn't enough. If the ship crashes that's only helping the Flood infest the Planet.
I'm a Fan boy of both as well and am welcome to knew info on both when I can get it. Starcraft in many ways is the Halo equivalent In RTS.... not adding in Wars... But they are very similar in other ways as well.
Well if you want info on the Flood i would recommend Halo: The Flood(Book), Halo: Evolutions: Being Human(Chapter of a Book), Halo: Silentium(Book), and Halo: Legends: Origins(Animated Movie you can find it on youtube)
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