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Published: 2009-09-23 18:47:23 +0000 UTC; Views: 1424; Favourites: 14; Downloads: 62
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Description
These Work In Progress shots are from the development of the Blue Omega/Codemasters game Damnation.all work here was commissioned from myself by LiquidDevelopment on behalf of their clients. (see gallery notes)
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Comments: 6
AstuteObservations [2009-09-26 16:05:01 +0000 UTC]
do you use this program a lot? i need to start using it again e__e
👍: 0 ⏩: 0
senor-freebie [2009-09-24 00:10:53 +0000 UTC]
Fantastic work. Would love to see a wireframe to see what is meshed and what is normal mapped.
👍: 0 ⏩: 1
strangelet In reply to senor-freebie [2009-09-24 12:43:55 +0000 UTC]
this is the sculpt in zbrush, prolly about 1.5 mil poly
👍: 0 ⏩: 1
senor-freebie In reply to strangelet [2009-09-24 13:23:00 +0000 UTC]
Ohhhh ... I thought it was the normal mapped mesh. Funny cos I've been staring at normal maps for the entire last week. I should'a picked that.
👍: 0 ⏩: 0
TheBeardedComic [2009-09-23 18:49:02 +0000 UTC]
Reminds me of a set of plugs I got for a friend that had Tiki faces on them!
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