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Published: 2019-12-05 18:39:08 +0000 UTC; Views: 3698; Favourites: 24; Downloads: 1
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I am unsure if this has already been done before, but with a region like Russo that has a lot of Ice-types, this was basically me taking to the Internet, and seeing how I can make one of the objectively worst types in Pokemon viable again. Here are my answers.Feel free to critique this and give general feedback!
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*Logically, Ice should be able to freeze water. I am unsure why this wasn't the case from the beginning, but welp, better late than never. XD
*There's a lot of slow, tanky Ice-Types. So I decided to capitalize on that by giving Ice-Type more defenses that can actually make that tankiness mean something! Primarily against types known for being heavy hitters with few weaknesses. D'you think I should add more, or is this balanced? Lemme know in the comments.
*Offensively and defensively, Rock now rates neutrally. This makes it not as prone to moves like Stealth Rock as it was before.
*Hail now boosts the Ice-Type's defense by 50%. They cannot be burned during Hail.
*A Pokemon with the Freeze condition has a 50% chance of getting thawed by any move. 100% if hit by a Fire or Fighting-Type move. However, in hail, that drops back down to 50%. If a Frozen Pokemon is thawed with an attack, that Pokemon takes extra damage upon being thawed.Β
*Ice now has its own version of Stealth Rocks. Introducing the move "Ice Spikes". Along with causing damage, it automatically lowers opponent Pokemon's speed by one stage.Β
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Comments: 16
Daskarios [2019-12-22 18:34:33 +0000 UTC]
to me it have no sense that rock makes neutral damage, i mean,l i've crashed rocks against ice and the ice didn't took it very good.
funny thing, in my region there is a lot of fighting types...
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JoeBagzEnterprises93 [2019-12-09 13:53:18 +0000 UTC]
The reason why Water resists Ice is all about thermal dynamics. You can try these experiments yourself: see how long it takes to freeze a large amount of water, and see what melts faster, ice in air and ice under running water. So here's what I'd do to buff the Ice type.
-Have Ice resist Grass and/or Bug type. This is because arctic weather makes it difficult to for plants and insects to live.
-Have hail only affect PokΓ©mon weak to Ice, minus ones having abilities like Thick Fat or Overcoat.
-Make a move that just freezes the opponent!
-I like that Ice type defense buff in hail, so let's keep that.
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Mario-and-Sonic-Guy [2019-12-06 14:09:23 +0000 UTC]
I get that the Ice-type has defensive problems, but it's already a good offensive typing, despite only being resistant to Ice-type attacks. Also, Freeze-Dry exists, which already deals super effective damage against Water-types; a typing that's normally resistant to such attacks.
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The-Iron-Knight [2019-12-06 08:59:59 +0000 UTC]
If only Gamefreak would take this chart to account!!!
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ThePokeTicFiend [2019-12-06 04:08:55 +0000 UTC]
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Makojiro [2019-12-05 23:12:39 +0000 UTC]
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Poke-Poet4 [2019-12-05 21:07:36 +0000 UTC]
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TipsyRa1d3n In reply to Poke-Poet4 [2019-12-05 21:59:31 +0000 UTC]
You do have a point. Although a few points I would like to contend!
- I did know about Freeze Dry. Although I figured trading in Freeze Dry for a general 2x effectiveness against Water was more viable overall, since that allows them to contend with the abundance of Water-Types, and not have to reserve a spot for Freeze Dry just to do that.
Although to be fair, trading that in for an increased chance to Freeze Water-Types might also work! Offensive overhauling for Ice is SLIGHTLY less important than defensive overhauling.
- The Freeze status...I was kinda thinking of remaking it into something more consistent. Its pretty much like Sleep, but more difficult to inflict and easier to break out of. Which, currently, makes it kinda worthless to bank on strategically.
I might want to workshop that a bit more, but my thought was to turn thawing the opponent from an inconvenience into a bonus!
Either that or remake the Freeze Condition to do something else instead, like maybe slow down the opponent a bunch.
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Poke-Poet4 In reply to TipsyRa1d3n [2019-12-06 01:16:00 +0000 UTC]
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TipsyRa1d3n In reply to Poke-Poet4 [2019-12-06 02:08:46 +0000 UTC]
Ooooohhh...these all sound like really good ideas actually!
- Perhaps, rather than making Ice strong against Water, the move Freeze-Dry could simply be more powerful, like bumped up to 85 base power, and more readily available to Ice-Type Pokemon. Because again, I do believe that they need to be buffed defensively rather than offensively.
- And aha. About the Freeze status condition...I think I had trouble with it, since it's such a rare and inconsistent status condition. Although to be fair, I notice a lot of moves that directly induce Sleep have extremely low accuracy. Maybe the name of the game ISN'T just to Freeze the Pokemon, but to actually do something handy with it. Like these suggested moves I just made. Feel free to critique any of them.Β
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*Ice-Break - A Fighting-Type Physical move that deals damage. If it hits a Frozen Pokemon, it thaws it out, but also doubles the damage output.
*Melt-Away - A Fire-Type Special move that deals damage. Basically Ice-Break, but for Special Attack users.Β
*Hibernate - The Pokemon Freezes itself, healing itself all the while. If hit with a move, the ice shatters scatters Ice Spikes on the enemy team.Β
*Chill-Out - This is a status move that lowers the enemy's Speed by two stages. It also has the added effect of making the Pokemon slightly more likely to get Frozen. Both effects stack with repeated use.Β
P.S Hail weather now increases the likelihood of an opponent Pokemon getting Frozen by 30%! Which makes Hail, and by extension moves that can freeze, a MUCH more threatening possibility on the battlefield.Β
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Poke-Poet4 In reply to TipsyRa1d3n [2019-12-06 03:09:22 +0000 UTC]
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Regreme [2019-12-05 19:24:53 +0000 UTC]
Ground not being effective I feel doesn't make sense due to how quakes tend to do well towards avalances and the like. But, the others I like.
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TipsyRa1d3n In reply to Regreme [2019-12-05 20:04:04 +0000 UTC]
Ah! Well at least some logic behind it would be, say...
- I found that earthquakes do affect glaciers, but it takes longer to affect them than it would affect solid rock.
- That, and figured since ice can freeze over and INSIDE the ground (i.e permafrost) that'd kind of dampen its ability to affect Ice.
In a competitive standpoint, I figured that with Ground being such a heavy hitting type, having ice resist it would make it that much more viable on the field.
Sorry about the mini-essay I just posted! Just wanted to adrress my point of view on this is all.
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Regreme In reply to TipsyRa1d3n [2019-12-05 20:18:49 +0000 UTC]
Interesting. Still think Ground wouldn't be fitting for it, since I can see it causing quakes to effect ice and such. Maybe normal since you bring up valid points both for and against the weakness here. But, I can also see the intent to make another resistance. Maybe a resistance to Bug would fit better? Since many bugs become docile or even hibernate during winter.
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TipsyRa1d3n In reply to Regreme [2019-12-05 20:20:25 +0000 UTC]
Hmmm...I think Bug has enough working against it as it is.
But maybe a resistance to Normal Type might work pretty well!
I'll try to take this up with my other fellows to reach a final consensus, but I do think Normal Resistance would be good for it.
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Regreme In reply to TipsyRa1d3n [2019-12-05 22:12:22 +0000 UTC]
Yeah. Not many have that. I see Normal more as a 'feral' type, with a few exceptions, so that could work.
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