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Published: 2012-09-07 21:40:23 +0000 UTC; Views: 10079; Favourites: 243; Downloads: 157
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Description
Questions are welcomed. Please post these in the comment section below.CREDITS
Gumi Megpoid - Saboten
Kerorin Town - BTA
MME Effects - adult shader, post point light, diffusion 7, rule of thirds
DO NOT ASK FOR MODEL OR EFFECT LINKS, THANKS
USE THE SEARCH BOX OR GOOGLE; THERE ARE MULTIPLE LINKS TO THESE MODEL AND EFFECTS POSTED ON DeviantARTS OR OTHER PLACES ON THE INTERNET
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Comments: 29
NekoLovi-chan [2015-08-14 09:20:07 +0000 UTC]
I don't know how to use post point light, I have postpointlight_AC.x and I don't know how to use it.
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Trackdancer In reply to NekoLovi-chan [2015-08-15 18:30:51 +0000 UTC]
Please see here for instructions on using the pointlight effect:Β MMD TUTORIAL - MME Cook Torrance Effect
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tegsmegamooze [2015-07-28 00:51:32 +0000 UTC]
"DO NOT ASK FOR MODEL OR EFFECT LINKS"
Well, um... Can I ask for the stage?
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Trackdancer In reply to tegsmegamooze [2015-07-28 01:02:55 +0000 UTC]
Actually you can
The stage is called Kerorin Town and is made by a Japanese modeler called Kerorin Jo. The model is hosted on Bowlroll.net, but use GOOGLE to find a direct link to the file. It should be version 2.0 at the moment, but all versions of this town model are excellent.
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tegsmegamooze In reply to Trackdancer [2015-07-28 02:27:20 +0000 UTC]
Thank you very much !
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amethyst3551 [2013-01-12 20:59:12 +0000 UTC]
could i have some help? this doent have to do with a city just lighting.
i have a back aground up, with two models or gumi and len. i wanted the lighting darker, so i made all the lighting slots 0 (r, b,g)
my gumi model changed with the light just fine, but my len model, only the head shaded
help? thanks
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Trackdancer In reply to amethyst3551 [2013-01-12 22:22:03 +0000 UTC]
If the model did not shade correctly when you adjusted the lighting, the root cause would be that the material specifications on the model (Len in this case) was done incorrectly. It will need to be corrected using one of the PMD editors and unfortunately this can be quite a challenge if you're not familiar with 3D modeling.
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amethyst3551 In reply to Trackdancer [2013-01-12 22:46:57 +0000 UTC]
ok thanks
*facepalm* imma have to find a new model...
lol i appreciate it ^^
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Trackdancer In reply to daisykart [2012-10-10 03:06:23 +0000 UTC]
Depends partly on how the stage is laid out and how the lighting would logically work - that's the simple answer.
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Trackdancer In reply to KanadeViolet [2012-09-08 23:08:56 +0000 UTC]
Yes the same methods can be used with live motion as well, but you will need a pretty good graphics card to handle the processing.
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KanadeViolet In reply to Trackdancer [2012-09-09 02:11:54 +0000 UTC]
Ok. But on a stage, usually lights move and such. I don't think i'd be good at that.
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Trackdancer In reply to wakuwalt7 [2012-09-08 19:22:59 +0000 UTC]
Which meant you actually read the blurp, thanks
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Momoka591 [2012-09-08 12:07:25 +0000 UTC]
DΓ©lire :3 c'est vraiment beau comme rΓ©sultat :3
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Trackdancer In reply to Momoka591 [2012-09-08 17:22:51 +0000 UTC]
I have no idea what you typed, but thanks anyway ...
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sailoraya In reply to Trackdancer [2014-02-10 23:10:22 +0000 UTC]
Translation: Β It's really cool the final result
I don't know whatΒ DΓ©lire mean sorryΒ
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xSakuyaChan510x In reply to Trackdancer [2012-09-08 22:26:27 +0000 UTC]
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GM34 [2012-09-08 01:43:56 +0000 UTC]
did you say you had a zombie gumi? j/k
excellent work
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