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Published: 2013-07-29 04:25:48 +0000 UTC; Views: 15526; Favourites: 205; Downloads: 134
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Description
Recently, I've been seeing a lot of SketchUp 3D Warehouse models being converted for use in MMD. This is a bad practice for a variety of reasons. Putting aside the moral aspects of using other peoples' work (as I've covered that subject ad nauseum) there are real technical issues with this practice. Many models in the 3D warehouse are built to a very high level of details which means that they have very high poly counts. Also a lot of the building models were probably built by either architects or more often architectural students who are honing their 3D modeling skills. Architectural models are built using a lot of details because that's what is required of architectural and engineering models. These types of models are not designed for, nor are they suitable for MMD use.MMD is a "game". Game model designers approach 3D models from a very different angle. They have to work to a polygon budget. For every scene in a 3D game, they cannot go over a certain number of polygons for ALL models in the scene. The usual strategy is for the bulk of the polygon allocation to go to the player controlled assets - in our case, these are the MMD 3D performance models. These can be (within reason) be highly detailed, but even here, if you look carefully at the way top modelers like Tda and Mamama (just to name two) build their models you will find that they allocate their polygon count very carefully. They only model what absolutely needs to be modeled and use texture maps to build detail. Architectural models are different. They may also use texture maps for details such as bricks. No one is insane enough to build every brick that goes into making a house. But things like moldings are built in detail, where as in game modeling usually these are rendered using texture maps.
The more efficient an accessory model is, the better it is for MMD as more system resources are allocated for the performance models. Why is this important? Well with architectural models, there is hardly any movement. A model is set up to create the scene and then it is rendered, often using very sophisticated rendering engines to produce near photographic results. Game and MMD models on the other hand need to MOVE. And they need to move a lot, on average 30 times every second assuming you have set up your MMD to use 30 fps. Which means that the computer has to redraw EVERYTHING 30 times every second - now can you figure out why it's a bad idea to use an architectural type model for MMD?
But almost any idiot can download a model from the 3D Warehouse and convert it for use in MMD. It's done with a plug-in (several are available) and basically, it's a single click operation which is so hard that some people demand to be credited for it. Somewhere along the line, the person who spent the effort to build the model in the first place becomes missing from the equation and our Japanese MMDC counterparts have yet another finger to point at the moral standards of the Overseas MMDC.
Now, honestly, I've used a lot of 3D applications. These are production quality applications which you either need to take a course to learn or read a lot of big thick books. SketchUp on the other hand is EASY. Literally, anyone can pick it up and be up and running with it to create even professional quality models in a very short period of time. For more experienced modelers, it is an application that they can just "build" things with, without having to reach over constantly for the manual. Even professional game companies use SketchUp to at least initially set up complex scenes.
Plus it is FREE ...
Additionally, there are a multitude of tutorials on YT and elsewhere teaching you everything from the basics and up. You don't have to go to a school to learn it nor read a big thick manual (as there isn't one). It is not a program built for idiots, it's actually a professional grade Architectual modeling program. Because it is so easy to learn and use, thousands of people of all ages have learnt how to use it and achieve superb results with it. Which means you can too.
This tutorial is just an introduction. I cannot pretend that it is other than that as there are limitations to this type of format. But, it's enough to show you how you can pick up a copy of SketchUp and build at least a simple stage (or whatever) for your favorite MMD character. Seriously, it is not hard and the little effort that is required to learn how to do this is rewarded by you being able to see your favorite MMD character perform on a stage you designed and built yourself. What more can anyone ask?
Anyway, I do hope you find this tutorial at least to be an eye-opener. It's a little bit open ended and perhaps lacking in details, so within reason, I will be willing to answer any questions you have.
Full credits are at the bottom of the panel, but I would like to especially thank *Digitrevx for loaning me a copy of chibi Ani-Chan for use in this material.
Chibi Ani-Chan: *Digitrevx (Texel Works) ~ private collection
Ani-Chan (C) AniMiku.com
Please respect my time and not ask for links to models and resources - all these can be easily found by spending some quality time with Google or another search engine.
Related content
Comments: 41
diamonddashdog [2016-04-22 03:24:48 +0000 UTC]
You rock, your tutorials are creative and very helpful, Thanx.
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Trackdancer In reply to diamonddashdog [2016-04-23 18:07:51 +0000 UTC]
Glad to hear that these tutorials are helpful
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Taiyo-P [2015-10-02 02:17:15 +0000 UTC]
I'm sorry, but I can't find a working link for the x file plugin. They always say "404 not found". Can you help me?
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sonicandsegafan1994 [2015-07-04 02:19:11 +0000 UTC]
is there a tutorial on how to make a stage from an image?
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Trackdancer In reply to sonicandsegafan1994 [2015-07-12 20:42:05 +0000 UTC]
Actually there are some tutorials on making models from pictures of buildings hosted on YT. The principles would be similar.
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Nintendraw [2015-02-09 00:23:09 +0000 UTC]
I want to add a floor to an already-built (pmd or pmx, I forget) stage; can that be done in PMD Editor or does it need to be done elsewhere?
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Trackdancer In reply to Nintendraw [2015-02-10 00:03:02 +0000 UTC]
Depends. Also do bear in mind that a lot of stage modelers don't allow people to edit their models.
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KingSinister2009 [2014-12-19 16:44:08 +0000 UTC]
Hey Trackdancer do know how to destroy or damage a stage like if characters were to fight to the death like on MMD Youtube videos? If so can you make a tutorial on that subject? It would be a big help bro.
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Trackdancer In reply to KingSinister2009 [2014-12-20 19:50:16 +0000 UTC]
Actually, I do know two ways in which that sort of thing can be done. Yeah, it's a good topic for a tutorial (or series of tutorials as its actually quite complex). So I'll add that to my to-do-list for 2015.
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CrazyDave55811 [2014-06-08 19:06:12 +0000 UTC]
In late 2011 I've been using SketchUp, but I eventually moved on to Metasequoia because I found that SketchUp felt a bit clunky to work with, plus it seemed like I could never properly export files in the right size and color....turns out one reason was that SketchUp has double-sided faces, which could be an interference with visual details I'm attempting.Β MQO, on the other hand, doesn't have that problem, though there is an option to have a double-sided face on a polygon.
SketchUp may continue to have its uses for me, but for the most part I'm building stuff from the ground up.Β If I were to download something from the SketchUp Warehouse, there's no way I'd be able to convert it into a useful referential file so I can make my own version....plus it's hard estimating real-life sizes with the models in MMD, though I've used a "2m Ruler" as best as I could.
Egh...the time is coming when I will need to either upgrade my computer or get a new one altogether, because this 3D modeling stuff I'm attempting is going slowly and I'm having to repress my ambition to see these things through...
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Trackdancer In reply to CrazyDave55811 [2014-06-08 21:50:03 +0000 UTC]
1. You can export models from SketchUp with the choice of having only a one sided face or double sided faces. (3DRad plugin)
2. SketchUp materials are NPR (Non Photo-Realistic) which is why it's almost mandatory to process SketchUp model file materials in the PMD editor.
3. SketchUp allows models to be built to real life sizes a lot easier than in most 3D modeling programs, but that's just a personal observation. I've built to scale models in GMAX and other programs to very fine real life tolerances also.
4. SketchUp Warehouse models are usually not good candidates for MMD conversion - the method of assembly uses different assumptions/stratagems from those required for game apps like MMD.
5. SketchUp big time sucks for organic shapes like people models, but it's on 'home turf' for stuff like buildings and stages. Which is why I use it a lot for my own work. Blender and MQO is a lot better (as in infinitely better) for people and clothing models. They can build stages and houses too, but I'm used to software like AutoCad and other engineering type 3D modeling programs so SketchUp was really easy for me to transition into and a whole lot less hassle to use overall for the purposes I use it for.
6. Hehe, as for system requirements, SketchUp is also comparatively light weight - which is the other reason why I've stuck with it. The laptop I use for modeling MMD models dates back to 2006. It's prone to overheating plus the battery was long relegated to being a paper weight. The touch pad is dead also, plus I've probably dropped, thrown or otherwise abused it more times than I can remember. But it's otherwise still going strong. There's got to be a better reason than for 'playing a game' for me to want to upgrade it anytime soon (I have a separate tablet and desktop for real work).
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Cyber-Angel-Rowan [2014-02-26 07:45:10 +0000 UTC]
Which stages have you built with Sketchup besides the one shown here?
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Trackdancer In reply to Cyber-Angel-Rowan [2014-03-02 01:12:54 +0000 UTC]
All my MMD models were built using SketchUp. It's aΒ really nice no nonsense 3D application to work with and I don't need to have a big manual next to me when I'm building stuff.
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Cyber-Angel-Rowan In reply to Trackdancer [2014-03-02 09:01:53 +0000 UTC]
IKR? I'd really appreciate it if you posted more of these. I wanna learn how to 3D model and this tutorial's already taught me a whole lot.
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Trackdancer In reply to Cyber-Angel-Rowan [2014-03-07 20:12:39 +0000 UTC]
Yeah, sure. You can always note me on how to do a specific thing. Can't promise anything but I'm willing to consider topics for tutorials.
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GriffinHuntress [2013-10-07 02:30:21 +0000 UTC]
This is going to sound really silly, but I can't figure out how to open the .x file in PMD Editor. It'll open with no problem in MMD, but I need to edit the materials, like in the tutorial, and every time I try to open the file in PMD Editor, I can't see anything. Any idea what I'm doing wrong? I'm sure it's just something simple I'm overlooking, but I can't figure out what.
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Trackdancer In reply to GriffinHuntress [2013-10-07 03:56:19 +0000 UTC]
Try the following:
1/. Open the file
2/. Import the file
3/. Drag and drop the file into the PMD editor
Note that there are some files that open fine in MMD but refuse to open in PMD - usually you get an error message when this happens.
Also the English language version will not open x-files that exceed a certain number of polygons/vertices. These usually open fine in the Japanese language versions.
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GriffinHuntress In reply to GriffinHuntress [2013-10-07 02:49:48 +0000 UTC]
Oh, I'm sorry. I opened it in a different version of PMD and it worked. I still don't know why it wouldn't work in the other version though...
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Goombackson [2013-07-30 05:18:56 +0000 UTC]
Track, I'm having a problem with the "Follow Me" tool, it only allows me to select entire faces.
And I do click on those edges, but it doesn't allow me to move them. Is there a reason I can't?
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Trackdancer In reply to Goombackson [2013-07-30 05:44:59 +0000 UTC]
The Follow-Me tool works in one of two ways:
Method 1 (hard)
- select the face with the follow-me tool
- then using the follow-me tool, follow a path, pulling the face along with you
* the face and the path need to be adjoining (usually)
Method 2 (easy)
- select the path with the direct selection tool
- switch to the follow me tool and select the face that is to be extruded
* the face and the path do not need to be adjoining
With both methods, the follow-me tool effects an entire face.
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ScarredAssassin [2013-07-29 17:42:47 +0000 UTC]
I have a question. Is there a way to convert a MMD model to a file that you can load in SketchUp? I have a Metasequoia plugin that allows me to do that, and that's the only way I can get proportions correct.
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Trackdancer In reply to ScarredAssassin [2013-07-29 18:06:27 +0000 UTC]
Well you can import into Meta and export in Meta to a format that SketchUp accepts.
Additionally:
1:- don't try making clothing in SketchUp. It's not that you can't but it really isn't the best software to do this in. Use Meta, Blender or similar modeling applications for this type of modeling.
2:- SketchUp is an extremely poor choice if you need to edit anything created with a mesh. There is a plugin though that allows SketchUp to manipulate meshes, but it's pretty expensive.
3:- for other things, like accessories (jewellery, guns, etc.) just make them to real world sizes in SketchUp.
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ScarredAssassin In reply to Trackdancer [2013-07-29 20:36:49 +0000 UTC]
Ah, okay! Thank you!
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PS-2002 [2013-07-29 09:14:58 +0000 UTC]
WHERE DID CHUU GET THE LICENCE OF SKETCH UP HELP PLEASE!!
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Trackdancer In reply to PS-2002 [2013-07-29 14:55:21 +0000 UTC]
Make sure you download the correct version of SketchUp - you want the FREE version not the professional version.
You also want the 3D Rad Exporter plugin which is also FREE and is available from the 3D Rad website.
Neither of these need a license.
Note: The free version of SketchUp is now called SketchUp Make - you will need to submit a valid email address to get it, but that's the only requirement.
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WaffleDUH In reply to PS-2002 [2013-07-29 12:30:27 +0000 UTC]
...You don't need a licence to use it?
Though, I think you have to buy it to be able to export things if that's what you're asking.Β
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BlAcK-BlADEn In reply to WaffleDUH [2013-07-30 15:53:10 +0000 UTC]
Depends on what and how you want to export. Plugins are what you need to pay for to be able to use, but if it's just a basic ruby script (some people have made basic exporters that way) it doesn't cost you anything.
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PS-2002 In reply to WaffleDUH [2013-07-29 13:06:53 +0000 UTC]
for the plug-in tab cuz i only have the trial =3= and it sucks! and ur right i need to buy the full ver to export it to mmdΒ
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WaffleDUH In reply to PS-2002 [2013-07-29 13:16:14 +0000 UTC]
That doesn't mean that you actually have to apply for a licence, that's just saying that you need to buy the full version.
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PS-2002 In reply to WaffleDUH [2013-07-29 14:39:37 +0000 UTC]
ur super right sorry to bother you
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BlakeJX In reply to PS-2002 [2013-07-29 10:31:17 +0000 UTC]
What license? You don't need a license to use it o.o
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PS-2002 In reply to BlakeJX [2013-07-29 13:07:04 +0000 UTC]
so i can export things to mmd
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BlakeJX In reply to PS-2002 [2013-07-29 13:53:08 +0000 UTC]
You export it to DirectX files, not .PMD O.o
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PS-2002 In reply to BlakeJX [2013-07-29 14:39:42 +0000 UTC]
thats what i meant sorry if im confusingΒ
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BlakeJX In reply to PS-2002 [2013-07-29 14:58:50 +0000 UTC]
Weird, I don't recall getting a license to use that plugin
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PS-2002 In reply to BlakeJX [2013-07-30 11:55:52 +0000 UTC]
i do cuz when i open my sketch up i dont have plug-in pannel
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littlelionalicious [2013-07-29 07:04:39 +0000 UTC]
Thanks
I've been working a lot with sketchup lately and this tutorial is one of the best I've seen so farΒ
*fav*
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Trackdancer In reply to littlelionalicious [2013-07-29 14:59:11 +0000 UTC]
Thanks, if you need other tutorials on SketchUp, let me know. Just drop me a note.
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DarkAngelAlhena [2013-07-29 06:13:16 +0000 UTC]
Just what I needed! Only I need to repair SketchUp to work well again o.o
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Trackdancer In reply to DarkAngelAlhena [2013-07-29 14:56:26 +0000 UTC]
Glad to hear that; feel free to ask questions if you're stuck.
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