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Published: 2012-09-27 09:49:53 +0000 UTC; Views: 8112; Favourites: 144; Downloads: 169
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Description
This is a more advanced version of an earlier tutorial ([link] ) that I created on animating a vehicle in MMD and was made because someone asked for a tutorial on how to animate a vehicle with wheels.[1] Additional links to useful tutorials related to vehicles:
a. ........> Getting a model to ride a bike: [link]
b. ........> Getting a model to drive a car: [link]
[2] Credits are in the tutorial above.
[3] Download at top right includes a copy of this tutorial and a demo video showing the animation illustrated in the tutorial.
WARNING: This is not a tutorial intended for an absolute beginner. You should have at least a basic understanding of how to operate MMD before attempting to use this tutorial as it does not explain some of the more basic commands and operations.
ABSOLUTELY DO NOT ASK FOR MODEL LINKS
Related content
Comments: 41
amethyst3551 [2013-03-28 03:41:28 +0000 UTC]
how do you make a bone on a model rotate the opposite way?
when i make the bone go half way, then to where i want it to be, it turns half way and then goes the opposite way to the end. ive fiddled with it forever and it just wont work. ive messed with the angles at the bottom left corner with no luck.
is there anyway to fix this?
thank you!
👍: 0 ⏩: 1
Trackdancer In reply to amethyst3551 [2013-03-28 03:44:51 +0000 UTC]
Hehe - you're in luck, Usausa would be happy to explain to you the trick to making a full rotation: [link]
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XIIIDarkAngel In reply to Trackdancer [2012-12-19 11:18:36 +0000 UTC]
DD
I Never known how to move cars with models...
now I know!
👍: 0 ⏩: 1
Trackdancer In reply to XIIIDarkAngel [2012-12-19 16:23:32 +0000 UTC]
It's a fascinating aspect of MMD
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XIIIDarkAngel In reply to Trackdancer [2012-12-19 16:49:42 +0000 UTC]
Yeah! U are Right!
I tottally Agree!
👍: 0 ⏩: 0
Trackdancer In reply to bodgerxx [2012-12-18 05:01:26 +0000 UTC]
Sure thing, but bear in mind, this is just one of many methods to doing something like this.
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Trackdancer In reply to Villaro [2012-12-15 10:09:41 +0000 UTC]
YW - but please bear in mind that this is only one method which may or may not suit all situations.
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SKaa3w [2012-10-11 16:36:18 +0000 UTC]
dummy bones is not nesesari
and pmd is bone center cordination xD
👍: 0 ⏩: 1
Trackdancer In reply to SKaa3w [2012-10-11 16:45:06 +0000 UTC]
1/. Not all stage models are PMDs - that's stated in the tutorial text
2/. PMD models have the drawback that usually you can't have the shadow settings on.
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Esp21set [2012-10-09 18:12:17 +0000 UTC]
Thanks for tutor. It's a great helper for begginer/intermediary like me.
Favorited, Shared, etc, e Thank very much!!!
Agora sim vou aprender a andar de moto. hasuhauhsa
👍: 0 ⏩: 1
Trackdancer In reply to Esp21set [2012-10-09 18:18:34 +0000 UTC]
Your welcomed and thanks for the comment
👍: 0 ⏩: 0
zx2011 [2012-09-28 21:40:06 +0000 UTC]
Nice
Another tutorial for me to study
Faved for future study
Wonderful tutorial, and also cool
👍: 0 ⏩: 2
zx2011 In reply to agungpranata730 [2012-10-28 17:08:23 +0000 UTC]
Iya dong
Musti banyak" belajar nih
👍: 0 ⏩: 0
TemprusofTime [2012-09-27 23:07:49 +0000 UTC]
So you actually move the town and not the vehicle all over the place... I had no idea. o.o
Coolness. ^.^
👍: 0 ⏩: 1
Trackdancer In reply to TemprusofTime [2012-09-28 01:58:24 +0000 UTC]
The concept is not new. It's actually centuries old. Essentially, Vocaloids are puppets and the town is merely background. With puppets, you move the stage (or rather background) to give the illusion of moving over distances. It's no different here using MMD.
👍: 0 ⏩: 1
TemprusofTime In reply to Trackdancer [2012-09-28 07:08:51 +0000 UTC]
Yeah, it really does sound very familiar, but seeing it told to me about MMD kinda just hit me with a "Oh! So that's how it's done right!!!" lol ^.^;
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Trackdancer In reply to wakuwalt7 [2012-09-27 17:15:48 +0000 UTC]
YW and TY for the comment
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Trackdancer In reply to GM34 [2012-09-27 17:24:53 +0000 UTC]
You should know, hehe, since you're the expert at this sort of thing.
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GM34 In reply to Trackdancer [2012-09-27 21:20:55 +0000 UTC]
I only dabble in various motions.
far from expert. only novice.
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theis13P [2012-09-27 11:27:54 +0000 UTC]
hey man i was experimentin before you made the torturial you didn,t mention the local global axel turning in MMD but i can see you have it on local which is the same setting i use or else the wheel goes annoying around
👍: 0 ⏩: 1
Trackdancer In reply to theis13P [2012-09-27 17:22:04 +0000 UTC]
That's why its labelled an "INTERMEDIARY" tutorial as I was too lazy to explain some of the basics ...
Anyway here (crudely) is how GLOBAL and LOCAL work:
GLOBAL - the coordinates are fixed relative to the model's location in 3D space.
LOCAL - the coordinates are fixed relative to the model and independent of its location in 3D space.
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theis13P In reply to Trackdancer [2012-09-27 17:25:31 +0000 UTC]
excuse me i weren,t ment to make you angry man sorry sorry
👍: 0 ⏩: 1
Trackdancer In reply to theis13P [2012-09-27 17:42:25 +0000 UTC]
LOL - I always type like this - sorry you misread it, I wasn't angry.
👍: 0 ⏩: 1
theis13P In reply to Trackdancer [2012-09-27 17:43:46 +0000 UTC]
pyh because i hate making peep,s angry ehh do you know if you can get two models to be like one model??
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Trackdancer In reply to theis13P [2012-09-27 18:21:27 +0000 UTC]
You need to combine them using PMD.
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