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wingsofwrath — New Inner Space Map

Published: 2013-08-06 11:50:58 +0000 UTC; Views: 6181; Favourites: 61; Downloads: 196
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Description This is the new, and final, version of the Inner Space map.

The file is 5000 pixels wide, so please download for full view!

It is based on the old, 2009 map, located here , and, as such, it mainly features the same place names and relationship between them, but the relief has been stretched a bit to accommodate the action.

On the world map, the area depicted covers the eastern seaboard of a narrow, 65 kilometre mountainous isthmus that represents the only land frontier between the hostile "Empire of Marban" and "Confederation of Tambr" (AKA Tambria). The "land" part is purely relative, since, even here, the border follows the course of the Nashaki river, a river which flows out from the Ksamkal Lake up in the mountains on the Marbanian side of the frontier and then splits in two near the town of Jokmal, flowing both east to the shallow, low salinity, Inner Sea and west, to the saltier, deeper Outer Ocean.

For legibility, the map uses English transcriptions of the original place names and the Latin Alphabet instead of the "Prophet's True Tongue", but both the original graduation using the secular "military verste" used in both Empires and the original conventional map symbols were kept. Also, the map is provided with additional graphic scales, in kilometres and the "holy arshin" used by the Temple and the Keepers of the Faith.

Whereas the "holy arshin" has been handed out to the Chosen by the Prophet themselves, the purely secular "military verst" represents a thousand of the secular, decimal measuring system base measurement, the "stej".
Also on the graphic scale, the first "verst" is also graduated in ten of one of the "stej's" multiples, the "sfar", each "sfar" equalling 100 "steje".
Since both are decimal systems, there is a consistent 3:4 ratio between the Inner Space Secular Measurement System and the Metric System, so 3 steje= 4 metres, 3 prajne = 4 decametres, 3 sfare = 4 hectometres, 3 verste = 4 kilometres.
For submultiples of the "stej" we have: 3 rupe (sg. "rup") = 4 decimetres, 3 parme (sg. "parm")= 4 centimetres and 3 hatte (sg. "hatt")= 4 milimetres

The height of the relief is also given in "stej".

Because, unlike Earth, the world has retrograde rotation around it's axis, the geographical meridians depicted on the map are notated from east to west (right to left) rather than the way we used to seeing on our Terran maps. The True Tongue is still read from left to right however, which greatly simplified the transcription process.

A few notes on place naming - all the towns names end in the suffix "al", or "of the temple", since only a places big enough to have at least a temple (which also doubles as city hall) can be officially named. Smaller localities are always considered a part of the closest town with a temple, even if said town is located miles away.

The map itself is based on elements of real geography (a bit of the Transylvanian Mountains, near Arad) as well as bits and pieces of the Black Sea seaboard and parts of the countryside around the Bulgarian town of Veliko Tarnovo, some mirrored and some presented "as is", because, unlike the earlier map, I wanted this one to look "real", something I wasn't happy with on the previous map.
The map formatting is based on Romanian Army military maps from the Communist era.

Also, there are numerous "easter eggs", puns and inside jokes hidden amid the place names.
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Comments: 20

DarthShmoogy [2017-06-13 17:23:25 +0000 UTC]

This is so far beyond what I am capable of.  Have you done cartography work professionally?

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jailgurdnegative [2013-11-16 23:57:32 +0000 UTC]

Man, that's awesome. Great job!!

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wingsofwrath In reply to jailgurdnegative [2013-11-18 14:20:49 +0000 UTC]

Thank you!

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jailgurdnegative In reply to wingsofwrath [2013-11-20 09:58:56 +0000 UTC]

You're welcome!

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Panzerfan93 [2013-08-19 14:30:28 +0000 UTC]

"Kerbal"

do you know the game named Kerbal Space Program?

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wingsofwrath In reply to Panzerfan93 [2013-08-19 19:33:30 +0000 UTC]

I'm glad you caught that little reference. Yes, I enjoy that game quite a bit.
Poor, poor kerbals, the things they have to suffer in the pursuit of knowledge XD.

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ForgottenDemigod [2013-08-09 20:50:23 +0000 UTC]

Cool.

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wingsofwrath In reply to ForgottenDemigod [2013-08-19 19:33:37 +0000 UTC]

Thanks!

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Arianod [2013-08-08 20:45:21 +0000 UTC]

Heheh, I spotted Quirinal I suppose there are many others I'm missing.


Really impressed by the perfection, the level of detail and the fact that you even designed geographical measure systems particular to your world @_@ The only thing that puts me *slightly* off is that all the village names end in -al; even if it's justified, it looks a little unrealistic.

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wingsofwrath In reply to Arianod [2013-08-08 23:43:29 +0000 UTC]

Heh. There are quite a lot, some related to different fandoms, some simple puns, a few names of real places and some really really stealthy references. Most are also multilingual. If you want one of the sillier examples, just look at the relief names near the towns of Athal and Ajural (lower right, near the mouth of the river)

Thank you! I do enjoy a good exercise in world-building and this allowed me to "go wild" with it.

Tell me about it. XD
By the time I finished with the notations I was sick to death of the suffix "al" XD
On the other hand, there is a method to my madness - I am trying to create a world that is really really theocratic and, because of that, some things (like place naming) are completely compulsory and ingrained into the fabric of society. It's basically the old practice of appending the word "city" ("polis", "dava", etc) to the end of your locality only taken to it's logical extreme and mandated from on high (or actually from down low, because the Inner Space religion is chthonian).
I wanted to make this a slightly unnerving experience to the average reader - like a visit to a country with a mandatory dress code for all it's citizens, such as it was during the Chinese "Cultural Revolution" or you might find in nowadays North Korea.

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Arianod In reply to wingsofwrath [2013-08-15 06:58:16 +0000 UTC]

I see. Yes, it makes sense in that context

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wingsofwrath In reply to Arianod [2013-08-20 08:17:25 +0000 UTC]

Still sounds a bit odd, even to me though XD

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Arianod In reply to wingsofwrath [2013-08-21 08:57:54 +0000 UTC]

XD You may want to throw in a few different names, in minor locations for example.

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wingsofwrath In reply to Arianod [2013-08-26 18:24:21 +0000 UTC]

Yeah, the thought has occurred to me, but I'm not redoing the map...

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Arianod In reply to wingsofwrath [2013-08-26 19:41:46 +0000 UTC]

Which is perfectly understandable XDXD

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wingsofwrath In reply to Arianod [2013-08-29 17:21:08 +0000 UTC]

heh. I will be using it in the comic though...

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AoiWaffle0608 [2013-08-07 18:07:59 +0000 UTC]

Creating world, especially mapping is just awesome great work!!!

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wingsofwrath In reply to AoiWaffle0608 [2013-08-08 23:44:56 +0000 UTC]

Thank you!
Just a bit of my normal madness. I wanted to make a quick sketch to fix the geography a bit and, as usual, I go completely overboard and end up with a giant map. XD

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kittyexplosion [2013-08-06 22:31:19 +0000 UTC]

Oh wow. Just wow.... 

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wingsofwrath In reply to kittyexplosion [2013-08-08 23:45:50 +0000 UTC]

Heh. Thanks!
I do try, and, on the rare occasion, I even succeed XD

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