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Published: 2010-02-01 20:12:56 +0000 UTC; Views: 12608; Favourites: 92; Downloads: 147
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Description
-- added arrow key support, go to options to turn on.(Make sure you have flash player 10!)
8 bosses, bonus unlockables, and epic particle explosions, what more could you ask for!?
After about 2 months of work, Here is Particles Extreme.
It is my very first shooter, and an epic one if I may say...
I tried very hard to keep the code as efficient as possible, so it shouldn't lag too bad.
And for a very epic secret boss fight, beat wave mode on hard difficulty.
Use the WASD keys and hold down the mouse for wicked awesome explosions and tripping beats!
Yeah, that's all!
Developed by =ZEGMAN
Special Thanks / Preloader: ~FlashJockey
Beta Testers =jedi22 , ~Toxikr3
Music:
Track one - Sonic 3 Final Boss - XsakuX
Track two - Red Alert - Cornandbeans
Track three - Big Boss - Cornandbeans
Track four - Rose - Cornandbeans
Track five - 02 - iR2X
Please play the game through all the way.
Beat the secret boss? Tell me!!
- Lagging to much for some reason? Try lowering the quality in options or right clicking download somewhere under add to favourites, save it to your desktop, open your browser
and then drag the file to the open browser. Then just resize the window to however you choose.
Enjoy!
Related content
Comments: 199
BIGRIN In reply to ??? [2010-05-25 21:18:50 +0000 UTC]
What program do you use to draw it all?
👍: 0 ⏩: 1
ZEGMAN In reply to BIGRIN [2010-05-25 21:28:10 +0000 UTC]
Its Flash. I got the backgrounds from Google.
👍: 0 ⏩: 1
ZEGMAN In reply to BIGRIN [2010-05-26 19:21:15 +0000 UTC]
? the particle is just a really small box I drew in paint.
👍: 0 ⏩: 1
BIGRIN In reply to ??? [2010-05-25 21:16:26 +0000 UTC]
This is simply amazing! How do you learn to actionscript that well? You are definitely going to be a pro in the future.
👍: 0 ⏩: 1
ZEGMAN In reply to BIGRIN [2010-05-25 21:28:39 +0000 UTC]
I plan on programming after high school. And thanks
👍: 0 ⏩: 1
NightmareoTwilight In reply to ??? [2010-05-17 01:36:57 +0000 UTC]
Good game, hard final boss though (wave mode)
and I almost died on wave 10 however the waves after it were easy.
👍: 0 ⏩: 1
ZEGMAN In reply to NightmareoTwilight [2010-05-17 19:08:30 +0000 UTC]
I really appreciate you getting that far!!
Thanks!
👍: 0 ⏩: 1
NightmareoTwilight In reply to ZEGMAN [2010-05-17 22:41:48 +0000 UTC]
You are so welcome
Have to do my part by playing it, after all you made it for people to play
👍: 0 ⏩: 1
Shyo-Minamimoto In reply to ??? [2010-04-11 12:31:01 +0000 UTC]
EPIC GAME, finished itin one go, but still, EPIC GAME!!!!
the music rocked, asdid the spritesand the whole game!!!!
👍: 0 ⏩: 1
le-mec In reply to ??? [2010-04-03 02:59:51 +0000 UTC]
That was a pretty good game. I actually had a good bit of fun with it. It's unfortunate that there were no weapon sounds.
I like games with a bit of emphasis on physics simulation.
It'd be nice if some enemies(especially asteroids) would get shoved around by your bullets or that the fragments of the asteroids would get thrown in different directions.
The weaponry was OK, at some times it felt a little underpowered when there were a lot of asteroids or flying ships. It'd be nice to have a small stock of micro-nukes for these situations. It'd be also cool to have attack drones, or a shield you can reposition around your ship to ram into enemies or deflect shots, or have auto-tracking missiles that get pumped out every so often, etc. The point is to have different ways in which damage is delivered.
Sometimes it's rapid-fire, but weak - meant for lots of little targets. Sometimes it's a huge shotgun-like blast that has a slow rate of fire for big bosses that present limited opportunities of engagement. Sometimes it's a short-range plasma-cutter for barreling through asteroids. You get the idea.
The asteroid waves felt a tiny bit monotonous since all the rocks were the same size until you shot 'em up. I would suggest randomizing the rock sizes, but keep a running tally of the total mass of the rocks on screen, and keep that to a specific limit. It's how I manage to ramp the difficulty in my Gunner game. You could either have lots of tiny rocks, or just a couple big ones.
Anyways, I look forward to future games from you!
👍: 0 ⏩: 1
ZEGMAN In reply to le-mec [2010-04-03 13:16:12 +0000 UTC]
Man, thanks a ton for this! This is one of the nicest comments ever!
I will save this comment and use these good ideas in my next game I'm working on, which happens to be a shooter!
👍: 0 ⏩: 1
le-mec In reply to ZEGMAN [2010-04-03 15:39:33 +0000 UTC]
No problem - I was thinking up a few more ways to vary the asteroid fields - they could move diagonally a bit, or you can rotate them randomly upon creation, or scale/flip them unevenly on their XY axes so you can have oblong asteroids or 'mirrored' asteroids.
The particles were also pretty cool to look at - perhaps when the person hits the WSAD keys, particles could be sprayed in the opposite direction - sort of like a maneuvering-thruster effect.
Also, for bossfights was an idea borrowed from Ghost In The Shell - everyone remembers those delayed-fuse bullets that explode in the enemy. In-game, you could make it so that each time the boss is struck with a bullet, a 1.5-second timer starts (and restarts for each hit), and a counter keeps track of how many bullets have been pumped into the boss. If 1.5 seconds go by without bullets striking the boss, then all the bullets stuck in the boss go off at the same time. For every 10 bullets in a group, there's additional damage and stun bonuses.
Then, you can make a boss which has a protected(tiny, hidden in a little groove) weakspot. The idea's to have it such that you can hit him anywhere else on the body to load him up with delayed-fuse bullets, let them all go off at the same time, and then use the time he's stunned to pile your bullets into his weakspot(the only way to do damage to him), and repeat the cycle over again.
The rest of his body is invulnerable but nailing him with groups of delayed-fuse bullets would stun him, and the weakspot can take damage, but it doesn't stun him.
This way, you can have beginners who use the stunning attack on the main body then kick him while he's down, and experts who can try finessing shots to strike the weakspot directly without wasting time stunning him.
👍: 0 ⏩: 1
ZEGMAN In reply to le-mec [2010-04-06 20:00:28 +0000 UTC]
The rainbow exhaust particles are shot out the opposite way of the mouse, but these are great ideas! I will gladly take them into consideration.
👍: 0 ⏩: 0
yoshiboy1 In reply to ??? [2010-04-02 02:51:26 +0000 UTC]
great work on this...but I only leveled up enough to do double fire
👍: 0 ⏩: 1
insaneangel-fernando In reply to ??? [2010-03-02 02:59:32 +0000 UTC]
the controls are very sloppy, but the presentation and music score match and the final product is a very well done game.
though I would say you improve should the controls a bit.
👍: 0 ⏩: 1
ZEGMAN In reply to insaneangel-fernando [2010-03-02 20:20:27 +0000 UTC]
How can I improve the controls? Thanks for the comment. :]
👍: 0 ⏩: 1
insaneangel-fernando In reply to ZEGMAN [2010-03-02 20:41:16 +0000 UTC]
it ends stopping after some while and the shoots feel unresponsive,
I had a game once which had lousy controls and got flamed because of it IMO "it was fun because it was hard" but still people in general don't think that, now I can change the controls because It's already everywhere and also sponsored.
so If you havent sponsored nor distrubed this game better fix it now.
ps, a trick for something feel responsive is making the player feel like you knew he/she was going to click, to do that let the bullet a little further from the ship also make it move faster.
are you using circle, square or hitTest collision?
👍: 0 ⏩: 1
ZEGMAN In reply to insaneangel-fernando [2010-03-02 21:07:19 +0000 UTC]
Square, it lags enough as it is.
👍: 0 ⏩: 1
insaneangel-fernando In reply to ZEGMAN [2010-03-02 22:10:40 +0000 UTC]
also set the cursor follow and the mouse hide on a (onMouseMove)it's a little hard for flash to keep those both in pace at the same time in an enterframe.
also the mouse wont dissapear when it leaves the game.
👍: 0 ⏩: 0
TwistedHearts In reply to ZEGMAN [2010-02-27 13:42:46 +0000 UTC]
You're welcome!
It's really awesome . It reminds me of arcade games I used to play when I was younger!
👍: 0 ⏩: 0
StephenF In reply to ??? [2010-02-26 19:51:10 +0000 UTC]
How are your backgrounds generated?
👍: 0 ⏩: 1
ArtByCher In reply to ??? [2010-02-24 18:02:35 +0000 UTC]
This is VERY COOL! I'm moving it to the feature folder to get it more exposure
👍: 0 ⏩: 1
rayman18 In reply to ??? [2010-02-22 01:08:41 +0000 UTC]
you're game is... EXTREME!
Seriously good work dude ^^
I'm not a fan of shootre, but it is pretty fun
and can I say that I can't wait to see bunny slaugther 2 AHAH XD
I onder if you will really finish it someday
Keep up the good work, I'm not on DA a lot but I still try to follow your games
Good job
👍: 0 ⏩: 1
Senzi In reply to ??? [2010-02-16 16:11:52 +0000 UTC]
Andrew! You've outdone yourself! SUPERB!!
👍: 0 ⏩: 1
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