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Published: 2006-10-25 21:37:26 +0000 UTC; Views: 942; Favourites: 7; Downloads: 16
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Description
Tiffany & Co. make some of the most beautiful (although horribly overpriced) jewellery anywhere, so i thought id try to recreate some of it. Been meaning to do this for a while but only just got around to it. More to come in the futureModeled & rendered in Cinema4D, post work in Photoshop.
Jewellery designs are Copyright Tiffany & Co. [link]
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Comments: 8
Zaleucus [2006-10-25 22:06:59 +0000 UTC]
Why do you use Cinema4D? I'm just getting into 3D modeling in school and all we've used is maya and the only other one really talked about is 3D Studio Max.
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capnhack In reply to Zaleucus [2006-10-25 23:44:14 +0000 UTC]
well, max is like c4d except you cant do as much with it, and i cant stand the maya interface. i dont know why people look down on c4d, its a truly excellent piece of software and its capable of a really vast range of things.
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Zaleucus In reply to capnhack [2006-10-26 08:21:23 +0000 UTC]
That is odd... I'll have to ask my teachers. Maybe is it not supported by many of the popular renderers? Can you render one thing on multiple machine? *shrug* I'll probably find out sooner or later as I move into the industry
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capnhack In reply to Zaleucus [2006-10-26 12:47:53 +0000 UTC]
well 3ds max is considered the standard on windoze, but thats often just because people act like sheep and havent tried the other apps themselves. plenty of third party renderers support c4d, most notably maxwell render, although its built in render engine only has a couple of shortcomings (could be faster and the depth of field doesnt like reflections). with the net render module you get network rendering, the pyrocluster module lets you do hollywood quality smoke and fire effects, advanced render gives you stuff like radiosity and caustics (and pyrocluster is part of this in the new version 10), the sketch and toon module gives you a truly awesome cel renderer which i havent seen matched anywhere, dynamics gives you realistic physics for fluids and other collision effects, thinking particles gives you great control over any particle effects, mocca gives you a scripting language for advanced control of animation/particles, and there are a few others that im not familiar with. its nice to be able to bolt on only the bits you need since it keeps the price down.
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Zaleucus In reply to capnhack [2006-10-26 21:54:03 +0000 UTC]
How interesting, thanks for the info
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capnhack In reply to Zaleucus [2006-10-26 22:37:43 +0000 UTC]
np
oh yea, blender is really worth looking into as well if you want 3d on a tight budget. its free so you can spend cash on textures, shaders, and stock models instead, and ive heard lots of good stuff about blender. never did try it myself tho.
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capnhack In reply to jonnymorris [2006-10-25 23:45:15 +0000 UTC]
yea theyre unusual some of their designs. they have some very complex stuff too, but i prefer the lines on these simpler pieces.
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