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Published: 2006-10-31 12:29:52 +0000 UTC; Views: 17586; Favourites: 520; Downloads: 161
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Here's a more technical approach to my emerald study. Just for a recap, I was photographing these objects to demonstrate the behavior of light through translucent objects. The principles of refraction, reflection, dispersion and diffusion are easily exemplified when using emeralds. Later I'll get into some theory as to how they could be used as the power sources we see in the games. So If you are willing to read through, I can guarantee you that you will learn something new and interesting, whether it be about physics and optics or perhaps a deeper understanding of the game we've already come to know and love. ^^Refraction is the bending of light through translucent mediums such as glass and water. This occurs because the light passing through it is actually slowed down due to the properties of the material. This causes the path of light to bend slightly, subsequently causing the distortion and separation of images when seen through a medium. The simplest example of this is the loss of depth perception when looking at the bottom of the pool from above the water.
Dispersion is when a wave of light is split into it's spectral components. In other words, white light is split into different colors. This again happens because the speed of the light entering a medium slows down. Given the right conditions, the components making up the light will "outrun" the other components, causing the separation of color. Probably the easiest example of this is a rainbow caused by many droplets of water.
Diffusion is when the light is "spread" over surfaces due to that surface's texture properties. Even though an emerald itself has very little diffusive properties, a surface with diffusive properties must be used to observe the patterns of light the emerald produces. Fogged glass and paper are good examples of diffusive surfaces.
Finally, Reflection is when waves of light bounce off a surface. This is important because as you will see, the emerald acts partly as a mirror, taking in and bouncing back any light that may enter it from a certain angle.
When a strong light is shown through an emerald, all four principles occur at once and often times compound each other. For example the dispersed light is reflected back into the emerald which is then refracted to another facet to produce a distinct pattern of light which is diffused on a piece of paper. The end result is a spectacular light show, all due to a single source of light and a crystal.
But there is a bit more to it. I did some digging and and it turns out that the shape of these chaos emeralds can actually be deeper than meets the eye, so to speak. You see, they are in the shape that jewelers call a "brilliant cut" It consists of 58 facets, each mathematically aligned to amplify, split and reflect light. Basically said, they were DESIGNED to take advantage of light that passes through it. Light seems to disperse near the bottom and concentrate near the top. If the light source were in the center, both instances would be happening at once. The dispersed light also creates distinct, quantized patterns of light that can be observed through refraction.
I'm sure there are more efficient designs if one was to use them in this manner but this one is certainly plausible if you look at it this way.
Anyway, sorry if anything was confusing. Feel free to ask questions as always! I'd love to hear your feedback! *bows*
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Comments: 100
DCLeadboot [2008-01-16 23:56:36 +0000 UTC]
This is a very interesting breakdown! I've sometimes drawn the Chaos Emeralds, but I've never managed to figure out how they should really look - so this reference is precisely what I needed!!
Thanks for putting this up!
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sevenofeleven [2007-12-29 18:16:00 +0000 UTC]
Not sure "Dispursive" is a real word but its an interesting read anyway.
Now I know why they went for a diamond like look instead of a square or marquis cut.
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Proxyma-C6 In reply to ??? [2007-08-31 11:42:44 +0000 UTC]
WOOW AWESOME
---------------------------
Don't deceive my name.
Please watch my gallery: [link]
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PhrozenSoul In reply to ??? [2007-07-11 08:37:02 +0000 UTC]
Someone has a little too much time on there hands, especially when they do this!
Ha, I wonder if they ever will explain it like that? Oh well...
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RaoKurai In reply to ??? [2007-07-06 02:14:24 +0000 UTC]
So the way the chaos emerald held the information energy now makes sense! I always thought It just for plots. But one question remains: where did the energy originally come from?
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zealthebat [2007-04-27 23:49:01 +0000 UTC]
loads of big words used here, and i liked it... though i quite didn't understandd some of it, thanks for the description of the scientific words
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cj-thedebugfox [2007-01-17 00:39:57 +0000 UTC]
I think I actualy understood everything you just said... and that is no suprise to me O_O
i'm smart, but not as smart as you XD I love your art! keep it up!
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Tails11 In reply to ??? [2006-12-20 03:32:08 +0000 UTC]
Scientific studies of light refraction. Cool!
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redfeatherraven [2006-12-17 00:36:18 +0000 UTC]
ay yi yi, meh head...
i'm seein where you're runnin with this but i'm just not able to perfectly keep up today. maybe i'll take the words to paper and sketch out another diagram...or a machine...or somethin......
hmm :3
anyhoo, i think ya raise valid points, and i'm faving the bugger for future reference :3
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Kojichan In reply to ??? [2006-12-05 05:42:31 +0000 UTC]
Huh, I always thought it was a "Princess Cut". o.O
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chemb0t In reply to Kojichan [2006-12-05 08:52:07 +0000 UTC]
Ah I don't think so. A princess cut forms a square shaped crown. [link] If anything, they a could be closer to what the Sol emeralds are shaped as. ^^
Thanks for the comment Kojichan. It's an honor *bows* =]
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sonicolas In reply to ??? [2006-11-17 02:28:59 +0000 UTC]
I must say I'm impressed!
It's very rare to see anything about the Sonic universe explained like this. I remember a site (which I'm pretty sure you already know) which took the approach of the Sonic Universe like yours here, like we do in science. It's just too bad it has been discontinued...
But I digress. XP
Although it's only talking about the Chaos Emerald physics, it's still a page in making that Sonic world real.
I really like the blueprint feel of it. The light traveling schema looks very precise, making the overall work authentic and believable (not to mention the heavy description accompanied with it).
Anyway, awesome work!
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2dforever In reply to ??? [2006-11-12 16:22:11 +0000 UTC]
Wow, Sonic Science. Thats actually quite interesting! Cool stuff
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chemb0t In reply to 2dforever [2006-11-13 00:40:56 +0000 UTC]
I'm glad you like it. I feel that investigating scientific aspects of games and such can help to gain a better appreciation for them. =]
Thanks for the comment!
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NeoSonictheHedgehog In reply to ??? [2006-11-09 09:09:19 +0000 UTC]
^^ So that's G.E.M. talking us through this?
Ether way, It's a fave for sure!
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chemb0t In reply to NeoSonictheHedgehog [2006-11-13 00:43:35 +0000 UTC]
heheh sure. It certainly can be XD
You know, that would make an interesting flash animation. I just need a good voice actor to play a robot narrator =]
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MilesTailsPrower-007 [2006-11-08 01:37:08 +0000 UTC]
You have -no- idea how cool this is.
It's always cool to see people apply a realistic scientific look at things that are meant to retain an element of scientific basis in fictional works. I love the detail. Excellent work. You rock!
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LucaPavone [2006-11-04 23:42:57 +0000 UTC]
Honest to god Chem, you've got too much time on your hands, but what you do with is is amazing.
I wish I had science lessosn this interesting at school.
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chemb0t In reply to LucaPavone [2006-11-05 00:21:34 +0000 UTC]
Hahah, it's more of the opposite I think. My course of study essentially forces me to live and breath science, so I try to apply it to whatever I can, even during times when I can relax.
So I enjoy my "free time" and refresh my knowledge of the material all at once. Nothing to lose that way. XD
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dekka-chan In reply to ??? [2006-11-01 20:35:32 +0000 UTC]
Reminds me of chemistry class today. =] Talking about salts/ionic compounds. It makes you think about how difficult making jewerly is... and how much geometry really *is* involved in science. @_@; It's probably a good think I love my chemistry teacher to death. ^.~ She's awesome.
Anyway, I rattled on. Sorry. ^_^; This is a very nice, concise deviation. A very amazing train of thought. I wonder if Sega put this much thought into it, even...
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chemb0t In reply to dekka-chan [2006-11-03 04:09:48 +0000 UTC]
Heheh I agree.
I don't think Sega put this much thought into it. But that's what makes the game so great. Just like literature and poetry, it can be examined to reveal deeper meanings than what was originally put in there. =]
Ah and yes, geometry is very important in science and art alike. It's fascinating how it plays such a role. But I guess we can blame math for making it seem so boring eh? XDD. Oh and chemistry is fun Just wait till you get to acids and bases .
Thanks for the feedback Dekka-Chan! *bows*
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dekka-chan In reply to chemb0t [2006-11-05 07:07:57 +0000 UTC]
Sometimes, I think, people read far too long into things though. Like my psycho English teacher last year who thought just about every paragraph in 'The Old Man and the Sea' contained symbolism.
Much integration is involved in life, yes. We're not quite there yet... I wonder when that will be... o-o
You are very welcome!
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chemb0t In reply to dekka-chan [2006-11-05 10:14:40 +0000 UTC]
Eheh true. There is a point when one digs too deep. English teachers are notorious for that kind of thing. My teacher for example had me write an entire essay on the first sentence of Moby Dick! @_@
And yes, life itself is rather complex. Slowly we are uncovering what lies beneath with our ingenuity.. But as they say; "When man finally discovers all there is to discover, nature will pluck it from their tired fingers and replace it with something even more bizarre and boggling". In other words, we can never be sure if and when we will get "there".
Thanks again for the feedback! ^^
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dekka-chan In reply to chemb0t [2006-11-05 23:58:05 +0000 UTC]
O_O; An entire essay... What a nut.
You are very welcome. ^^
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CobaltWinterborn [2006-10-31 21:07:54 +0000 UTC]
@.@ Science talk, ok I understand... can you make me one then... one thats a Cobalt colour.
It's pretty good talking about the facets and a wiredframe of both top and bottom. I wanted to model one but its was kinda hard to see the edges. (I blame my monitors for that). Let's see if I can model it now following those wireframe patterns.
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Borishehe [2006-10-31 19:32:40 +0000 UTC]
Phew thats a way of making an emerald eh? heheeh thx for making an sketch....Will need in the proyect, nice efects too
Boris: °0* blargh!
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Borishehe [2006-10-31 19:32:39 +0000 UTC]
Phew thats a way of making an emerald eh? heheeh thx for making an sketch....Will need in the proyect
Boris: °0* blargh!
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Equals-N-LessThan [2006-10-31 19:13:20 +0000 UTC]
this is really interesting! I didn't think it'd be so easy to understand the behavior of light on an emerald, but it is.
and your theory of how an emerald could hold power is really inspiring. I believe you could eventually take advantage of that theory and/or others and make real chaos emeralds 8)
very nice illustration and explanation, I was able to follow the whole thing.
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chemb0t In reply to Equals-N-LessThan [2006-11-01 03:54:39 +0000 UTC]
Heheh I wish it were that easy. Although it seems to make sense, I'm consciously neglecting some laws of Physics that would make this energy storage near impossible XD; But who knows, maybe we might uncover something that would make this possible. We can still dream. =]
I'm glad that you were able to follow everything though ^^
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Equals-N-LessThan In reply to chemb0t [2006-11-01 05:25:59 +0000 UTC]
don't call it a dream, call it a figment of the imagination. o3o It's not a dream if it can be made possible. Like you said, you never know.
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Moofers-Mufa [2006-10-31 18:43:25 +0000 UTC]
Hmm I see why it hasn't been done in games then, all those details would seriously mess with the preformance of the game FPS wise.
Anyway that's a really neat study pic! Greatwork!
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chemb0t In reply to Moofers-Mufa [2006-11-01 03:08:51 +0000 UTC]
Heheh no doubt. But I'm optimistic. Maybe the next-gen consoles might be able to pull it off. If not, I'm sure the PC games will take it eventually.
Thanks for the feedback!
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Turbo-Tails-8027 In reply to chemb0t [2014-10-13 15:22:29 +0000 UTC]
Sonic Unleashed I think did actually - the Emerald designs were pretty well detailed in that game from what I could tell.
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Moofers-Mufa In reply to chemb0t [2006-11-01 07:47:10 +0000 UTC]
yeah, with a very powerful graphics card most likely DirectX10 Graphics.
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zuniku [2006-10-31 18:08:32 +0000 UTC]
That is absolutely awesome. I love the concept and your explanations for it all. However, your bit about the shape; diamonds that look that way have been cut to be that shape, so it doesn't occur naturally. I'm sure you realize this but didn't think on it.
Yes, they were in essence designed by someone for the game, but perhaps think about who could've cut them in ancient times from the raw, powerful stones they were.
Also, why? Does the fact that they come to point at the bottom have anything to do with the way the energy in them is directed or concentrated? Think about that. It's a useful idea because real precious and nonprecious stones work like this as well.
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chemb0t In reply to zuniku [2006-11-01 03:44:05 +0000 UTC]
heheh, interesting thoughts. I personally think that the emeralds had to be engineered somehow, and whoever "made" the emeralds had them in that shape for a specific function. I guess it's a reference to intelligent design of sorts. Having an ancient, perhaps divine force make them seems to be a bit more interesting than having them spontaneously emerge from nature imo. =]
As for the energy concentration, the explanation was a bit sketchy but I was imagining sort of how a battery or capacitor would work. Since light seems to diverge on the bottom and converge on the top, one could imagine a flow or field line pattern where the light or energy despurses from the bottom then makes its way to the top, concentrates and then re-enters the emerald from that point. It is very similar to how electric fields flow around a charged object. So then if you were to connect something in a circuit, say the bottom end connected to say, a hand, the energy would flow into the body and take a path through it to reach the top of the emerald to complete the circuit.
Again, kinda sketchy but I hope that answers your question.
Perhaps you could enlighten me about how this energy concentration works with real precious and non-precious stones. I have heard several things about it but I'd love to know what you have in mind. ^^
Thanks again for the feedback Zuniku! *bows*
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zuniku In reply to zuniku [2006-10-31 18:11:16 +0000 UTC]
Sorry, I meant to say, I know you understand it was cut to be that way. I was referring more to how they were engineered in the SONIC world. That something or someone had to have caused them to be that way and have that specific shape.
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felousefarnayne [2006-10-31 17:49:33 +0000 UTC]
ooooo looks really cool indeed like plans there nice work and keep it up Dack ^^
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Trakker [2006-10-31 12:44:46 +0000 UTC]
thats alot better than what sega have on chaos emeralds i net XD i bet they just have 'they are glowy and make you super' XD its hard to tell how many faces there are, there are 57 clear faces but i dont know wether you include the rim on the side and the little flat bit on the bottom, presumable to stand it up that would make 59, so i guess 58 is a good average XD
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