HOME | DD

Desu-Prince-Karen β€” PMD tutorial -How to rig-

Published: 2011-09-11 20:53:37 +0000 UTC; Views: 25224; Favourites: 335; Downloads: 279
Redirect to original
Description lots of people have been learning to model and stuff lately, so I figured I'd make a tutorial on rigging. its hard to explain tho so please don't ask me to explain it better e-e. I'd have to show you. so go get skype and I shall attempt to do so if you wish. but if you give up to easy I wont help you >->. modeling takes persistence and patience as well as the will to force yourself to complete it.

The model used is an OC. its not done. it needs belts added, and obviously a head.

and I'm using "PMDEditor_0100" if you'd like I can reupload that versions since its about a half a year old. I hate the newer once since you can't remove the damn annoying circle thingy.

Now back to watching Kaitou Siant Tail \ o /
Related content
Comments: 182

annawasthere [2016-11-20 12:27:05 +0000 UTC]

i can never rig the model's head right ;-; her head stays in one place and i worked so hard on that

πŸ‘: 0 ⏩: 1

KylemAlex In reply to annawasthere [2018-11-12 05:14:40 +0000 UTC]

Start from the upper body, go along the spine then reach the neck, and rig neck (plus head) then on head bone, ONLY HEAD.Β 
I can rig heads, but the bends of limbs is my issue lol

πŸ‘: 0 ⏩: 0

AlalaChan [2016-07-20 21:32:35 +0000 UTC]

exuse me but can you rig this for me?I tried but the arms dont moveΒ alalachan.deviantart.com/art/C…

πŸ‘: 0 ⏩: 1

JosephineWalter In reply to AlalaChan [2016-07-26 20:59:44 +0000 UTC]

I think she said she wasn't rigging for anyone

πŸ‘: 0 ⏩: 1

AlalaChan In reply to JosephineWalter [2016-07-26 23:31:24 +0000 UTC]

oh

πŸ‘: 0 ⏩: 0

NothingInteresting66 [2016-05-31 00:46:49 +0000 UTC]

Can you help me with myΒ problem? Β What do I rig?
EDIT: figured it out on my own. Thanks for this!

πŸ‘: 0 ⏩: 0

KanekiAru [2016-05-20 14:59:35 +0000 UTC]

Hello! Your turorial is really helpful. ^^ I still have to ask something though: how do I rig pants? ewe This may be a kinda stupid question but I'm a hell of a newbie when it comes to PMD Editor... >< I've been trying to attach short shorts to my model with this method but it didn't work as I expected it to. Could you please help me? :3

πŸ‘: 0 ⏩: 1

KylemAlex In reply to KanekiAru [2018-11-12 05:15:19 +0000 UTC]

oooo theres a plug in for this

πŸ‘: 0 ⏩: 0

NiaLovesPie [2016-03-19 12:08:28 +0000 UTC]

Is my head coming off of my model because it isn't rigged properly?

πŸ‘: 0 ⏩: 0

VocaloidSweets [2016-02-15 21:26:10 +0000 UTC]

does this also work in pmxeditor?

πŸ‘: 0 ⏩: 0

ToddynhoIce [2015-10-27 15:15:21 +0000 UTC]

can you rig this models ? i have converted hins to pmd and pmx ^^
models
sta.sh/0zvql4dpaoz

dl link
www.dropbox.com/s/4s7utlbj61uj…

πŸ‘: 0 ⏩: 0

a-sociopath [2015-09-09 20:24:59 +0000 UTC]

I hope this is not a silly question, but...

Suppose I have a model in .obj format. How would I go about turning that into a pmd so I can rig it up?

πŸ‘: 0 ⏩: 2

KylemAlex In reply to a-sociopath [2018-11-12 05:16:01 +0000 UTC]

acutally, PMXe opens OBJ

πŸ‘: 0 ⏩: 0

PhoenyxStiles In reply to a-sociopath [2016-04-13 02:08:44 +0000 UTC]

If you modeled it in blender, there is this MMD tools for blender to convert it to .X file to go into pmd/pmx. If its in Metaseq, if you have a standard licence, the program has a thing where it exports it to pmd. Hope that helped!

πŸ‘: 0 ⏩: 0

TheMMDBro [2015-07-05 01:40:53 +0000 UTC]

Super useful! Β Will keep this in handy!

πŸ‘: 0 ⏩: 0

groovykid2000 [2015-03-08 03:32:11 +0000 UTC]

Is there like a way to copy rigs?

πŸ‘: 0 ⏩: 2

Minne-Celeste In reply to groovykid2000 [2015-07-27 23:04:23 +0000 UTC]

[Admin: Actually, you can! You just need the Weight Transfer Plugin to do it! Here's a good tutorial:Β fav.me/d8963k0 (NOTE: The tutotial on the Weight Transfer Plugin is on the far left/the one with the blue background.)]

πŸ‘: 0 ⏩: 1

groovykid2000 In reply to Minne-Celeste [2015-08-11 18:12:16 +0000 UTC]

Woah awesome! Thanks!

πŸ‘: 0 ⏩: 0

Allena-Frost-Walker In reply to groovykid2000 [2015-07-01 22:01:39 +0000 UTC]

You can't copy rigs sadly

πŸ‘: 0 ⏩: 2

Minne-Celeste In reply to Allena-Frost-Walker [2015-07-27 23:04:19 +0000 UTC]

[Admin: Actually, you can! You just need the Weight Transfer Plugin to do it! Here's a good tutorial:Β fav.me/d8963k0 (NOTE: The tutotial on the Weight Transfer Plugin is on the far left/the one with the blue background.)]

πŸ‘: 0 ⏩: 0

groovykid2000 In reply to Allena-Frost-Walker [2015-07-05 21:45:05 +0000 UTC]

Man that sucks

πŸ‘: 0 ⏩: 1

Allena-Frost-Walker In reply to groovykid2000 [2015-07-06 15:00:09 +0000 UTC]

Indeed it does

πŸ‘: 0 ⏩: 0

YandereSkitty [2015-01-17 17:00:50 +0000 UTC]

I want to rig a hat to a head. How do I rig to head bone??

πŸ‘: 0 ⏩: 1

Allena-Frost-Walker In reply to YandereSkitty [2015-07-01 22:01:04 +0000 UTC]

You click on the head bone and click on your hat's material, use 100 all over that moffo :3

πŸ‘: 0 ⏩: 1

YandereSkitty In reply to Allena-Frost-Walker [2015-07-01 22:26:58 +0000 UTC]

thanks!

πŸ‘: 0 ⏩: 1

Allena-Frost-Walker In reply to YandereSkitty [2015-07-01 22:27:47 +0000 UTC]

You're very welcome :3~

πŸ‘: 0 ⏩: 0

LeKokiri [2014-12-31 18:02:59 +0000 UTC]

Mmmmmmh... When I finish to rig a bone, it's work. But when I rig an other bone, the second bone is working but not the first o_o

πŸ‘: 0 ⏩: 1

Brightfeatherthecat In reply to LeKokiri [2015-01-26 02:34:55 +0000 UTC]

Yeah, I'm having the same problem :S
it's like one bone is canceling out the other or something

πŸ‘: 0 ⏩: 1

LeKokiri In reply to Brightfeatherthecat [2015-01-29 16:34:39 +0000 UTC]

I found ! Exemple Go to the clipboard (in bone sure) and :
arm1: Parent -> shoulder, child -> arm2
arm2: Parent -> arm 1,Β Β Β Β Β  child -> hand.
hand:ETC......
Now try and normally that's work (if you have any problem you can note me)

πŸ‘: 0 ⏩: 2

Brightfeatherthecat In reply to LeKokiri [2015-01-31 16:44:24 +0000 UTC]

Ooh, yeah, the parent bones were off >~< Thank you

πŸ‘: 0 ⏩: 1

LeKokiri In reply to Brightfeatherthecat [2015-01-31 18:04:01 +0000 UTC]

Your welcome !

πŸ‘: 0 ⏩: 0

LeKokiri In reply to LeKokiri [2015-01-29 16:37:24 +0000 UTC]

And if you rig the bone arm1 : Just rig the part of you want the vertex moving. JUST THE PART OF THE BODY (bones can't have the same vertex in rigging)

πŸ‘: 0 ⏩: 0

TheNinToaster [2014-12-24 17:27:55 +0000 UTC]

I dont get the "rigging"Β 
whats it for? i hear about it all the time yet i never really get it (im modelling for custom papercrafts)

πŸ‘: 0 ⏩: 1

AlalaChan In reply to TheNinToaster [2015-02-03 03:02:05 +0000 UTC]

Rigging is nessassery for a model to work especially ripped models

πŸ‘: 0 ⏩: 1

TheNinToaster In reply to AlalaChan [2015-02-03 03:03:19 +0000 UTC]

yeah, learnt it the hard way now..Β 
though, well, at least i have the model for a papercraft, now to unfold it!Β 

πŸ‘: 0 ⏩: 1

AlalaChan In reply to TheNinToaster [2015-02-03 03:05:06 +0000 UTC]

Lol

πŸ‘: 0 ⏩: 1

TheNinToaster In reply to AlalaChan [2015-02-03 03:08:03 +0000 UTC]

sta.sh/01164gx66lax
sta.sh/01lem1e9d6qw

hey, it works, at least. XD sooon, i'll take over the world of papercraftΒ 

πŸ‘: 0 ⏩: 1

AlalaChan In reply to TheNinToaster [2015-02-03 20:25:55 +0000 UTC]

They look cool

πŸ‘: 0 ⏩: 1

TheNinToaster In reply to AlalaChan [2015-02-03 20:30:45 +0000 UTC]

I had to rig the model from vg-resources, so yeah. owoΒ 
thanks though. <3Β 

πŸ‘: 0 ⏩: 1

AlalaChan In reply to TheNinToaster [2015-02-03 21:37:31 +0000 UTC]

No prob

πŸ‘: 0 ⏩: 0

Belencv02 [2014-12-22 17:27:04 +0000 UTC]

Spanish:
Hola, bueno n.nU yo no se mucho ingles pero....si entendi un poco tu tutorial, pero tengo una duda.....yo tuve un problema al insertar el cabello a mi model y al ponerlo en MMD el model se movia bien pero el cabello no, mira aqui esta mi problema.....belencv02.deviantart.com/art/P…

Espero me puedas ayudar

Gracias por tu atenciΓ³n.

πŸ‘: 0 ⏩: 0

FallenNights [2014-09-29 03:44:18 +0000 UTC]

Only problem

I"M USING THE ENG EDITOR SO IDK WHAT TO CLICK ON. >_>

πŸ‘: 0 ⏩: 2

LeKokiri In reply to FallenNights [2015-01-29 16:39:57 +0000 UTC]

You can use:
Β Weight (W)
Β Vert/Mat (V)

πŸ‘: 0 ⏩: 1

FallenNights In reply to LeKokiri [2015-01-30 03:57:47 +0000 UTC]

Yeah i figured it out.

thanks tho!

πŸ‘: 0 ⏩: 1

LeKokiri In reply to FallenNights [2015-01-30 19:16:59 +0000 UTC]

Your welcome !

πŸ‘: 0 ⏩: 0

The-Majestic-Thong In reply to FallenNights [2014-12-12 11:06:40 +0000 UTC]

Want me to make a tutorial for you? c:
I'm using a PMX english editor.Β 
That is, unless you've already figured it out or you quit. xP

πŸ‘: 0 ⏩: 0

Maendar [2014-08-22 15:23:47 +0000 UTC]

Thanks a lot! I had to re-read it several times but I get it now :3 I have one problem though. This is what happens when I make my model 'bow':Β oi58.tinypic.com/2u73cp1.jpg
There are weird things sticking out. Is there a way I can fix this?

πŸ‘: 0 ⏩: 3

Desu-Prince-Karen In reply to Maendar [2014-11-20 03:53:47 +0000 UTC]

I dunno if you're still having the problem, but it means those polygons aren't rigged. or perhaps are rigged to the wrong part. Its a common and easy mistake, you gotta find the spots that aren't rigged to fix it. (sorry for late reply I don't get on this account much)

πŸ‘: 0 ⏩: 0

TheChaoticMuffin In reply to Maendar [2014-11-05 03:28:57 +0000 UTC]

its like that because u missed a vertex

πŸ‘: 0 ⏩: 0

derminore In reply to Maendar [2014-10-28 22:27:10 +0000 UTC]

i also have that problem did you happen to fix it? :3

πŸ‘: 0 ⏩: 1


| Next =>