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Devious-Bunny — PMX Tutorial: Fixing Normals 2

Published: 2014-06-07 13:02:41 +0000 UTC; Views: 6086; Favourites: 88; Downloads: 183
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Description Note: If you are working with a very small model, like so small that other normals around the ones you've selected are also being "moved", change the number so it's a lot smaller (0.000000000001 or something). That should help!

A longer way that won't ruin your UV mapping.
I needed this for a model I've made, so I looked for it.

In PDF format because it was faster to write this up in Word.
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Comments: 4

Hopeful-Bagel [2019-07-30 09:56:22 +0000 UTC]

This legit saved my life, thank you!

👍: 0 ⏩: 0

dazza1008 [2016-06-11 00:19:20 +0000 UTC]

This is more useful than I thought!

And I think I know what a normal is now, too

👍: 0 ⏩: 0

Holyray09 [2014-12-31 20:27:53 +0000 UTC]

OMG... I was trying to find something that will fix the shadowing for most models. ouo/
Thank you~!

👍: 0 ⏩: 1

Devious-Bunny In reply to Holyray09 [2014-12-31 21:27:49 +0000 UTC]

You're most welcome!

👍: 0 ⏩: 0