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Published: 2013-06-28 21:23:10 +0000 UTC; Views: 15356; Favourites: 453; Downloads: 138
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Description
yes, i made another mmd guide to tips facts and problems!enjoy.
happy mmd'ing!
comment and tell me what you think! β₯
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Comments: 154
Tehrainbowllama In reply to LyraAllison [2015-02-21 16:49:55 +0000 UTC]
Sure! Do you you need any help?
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LyraAllison In reply to Tehrainbowllama [2015-02-21 16:58:33 +0000 UTC]
When I try to render files from Meta. It says I have to have the full version to render to .x file when I do have the full version?..
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Tehrainbowllama In reply to LyraAllison [2015-02-21 18:53:15 +0000 UTC]
Have you tried entering a registration code? ( It can be found here: www.moparscape.org/smf/index.p⦠) In Metasequoia, if you go to "Help", "Registration", and then enter the codes, then it should register it.
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Yagakoro [2014-11-23 04:44:57 +0000 UTC]
\(^ w ^)/ thank you! btw, do you have any help in how to reset the shading done on a model? i wanna it make it all uniform
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Tehrainbowllama In reply to Yagakoro [2014-11-23 04:51:51 +0000 UTC]
No problem! What do you mean by "resetting shading"? o w o
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Yagakoro In reply to Tehrainbowllama [2014-11-23 04:58:14 +0000 UTC]
the toon effects on a model...is there a way to reset it?
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Tehrainbowllama In reply to Yagakoro [2014-11-23 17:33:33 +0000 UTC]
You mean, resetting the shading mishaps? There's a tutorial on fixing "bumps" in the shading here: www.deviantart.com/art/PMX-Tut⦠.
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Yagakoro In reply to Tehrainbowllama [2014-11-23 17:42:26 +0000 UTC]
\(>w<)/ thank you!
*wiggly hugs* (~' w '~)
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Tehrainbowllama In reply to Yagakoro [2014-11-23 18:08:30 +0000 UTC]
You're welcome! <(^ w ^<)
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zenkao [2014-11-01 01:51:20 +0000 UTC]
Do you know where I could download PMDe? I looked on the site and I can't find a link.
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Tehrainbowllama In reply to zenkao [2014-11-01 02:36:23 +0000 UTC]
ibozo.deviantart.com/art/PMDEdβ¦
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zenkao In reply to Tehrainbowllama [2014-11-01 02:44:26 +0000 UTC]
thanks that helped a lot
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Toryii [2014-10-19 00:29:41 +0000 UTC]
Do you know where to get the plugin for the MQO Files? Because I have a PD Miku that I want to put into MMD~
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Tehrainbowllama In reply to Toryii [2014-10-19 00:42:54 +0000 UTC]
Here's the link: onedrive.live.com/?cid=9DA0FA0β¦ .
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Toryii In reply to Tehrainbowllama [2014-10-19 00:55:12 +0000 UTC]
Thank you very much~
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Tehrainbowllama In reply to Blackrabbit1234 [2014-09-18 03:28:11 +0000 UTC]
Thank you! Helping others makes me happy.
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Blackrabbit1234 In reply to Tehrainbowllama [2014-09-21 03:46:01 +0000 UTC]
you're welcome :3
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Tehrainbowllama In reply to Yagakoro [2014-08-30 14:45:02 +0000 UTC]
Thank you! (/o u o)/
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StekinoMai [2014-03-28 06:13:12 +0000 UTC]
Umm , so I tried to make an expression by UV mapping, and then it worked, but after finishing creating the expression saved the model , opened up in MMD there's not one expression available , whyy ; w ;
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Tehrainbowllama In reply to RylandFact [2014-03-21 20:35:33 +0000 UTC]
You can attach the bone to an existing bone on the base.
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RylandFact In reply to Tehrainbowllama [2014-03-22 02:10:28 +0000 UTC]
I'm about to send someone this model bc I don't know where certain bones are supposed to go.
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Tehrainbowllama In reply to mikumimi [2014-01-26 04:18:44 +0000 UTC]
Yes, by going to (O), and then (M).Β ^^
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Malik-Hatsune [2013-12-08 00:25:49 +0000 UTC]
What I meant was in MMD how can we mirror a keyframe. Like you know if you move the Right arm you can mirror it to the left, how can we set bones to do that?
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Tehrainbowllama In reply to Malik-Hatsune [2013-12-08 00:57:25 +0000 UTC]
Like with poses? ^^
I included that in a tutorial as well.Β Β www.deviantart.com/art/MMD-guiβ¦
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Malik-Hatsune In reply to Tehrainbowllama [2013-12-08 01:14:27 +0000 UTC]
yes but how do we set bones to do that. Like I made Miku a new hair style and rigged it. Instead of doing it 2x I mirrored the hair. Now how can I set it so each bone can be mirrored to the opposite bone? Make sense?
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Tehrainbowllama In reply to Malik-Hatsune [2013-12-08 01:29:21 +0000 UTC]
Ok, If you want to mirror the model and it's bones completely, you can go to "Edit", and then "M".
If you wanted to mirror the rigging, i have a tutorial on that.Β tehrainbowllama.deviantart.comβ¦
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Malik-Hatsune In reply to Tehrainbowllama [2013-12-08 03:36:36 +0000 UTC]
<---- this should show you what I mean
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Tehrainbowllama In reply to Malik-Hatsune [2013-12-08 03:43:40 +0000 UTC]
You select the posed bones, copy, then reverse.
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Malik-Hatsune In reply to Tehrainbowllama [2013-12-08 04:25:16 +0000 UTC]
Lol I know that but for the hair that doesn't work for me because the bones are not set to do that. I am wondering how can I set them to mirror each other. Like tell each bone which bone to be able to mirror to. x3
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Tehrainbowllama In reply to Malik-Hatsune [2013-12-08 14:45:45 +0000 UTC]
Ahh- i see.Β I am actually not sure how to do that. o:
The only thing i can think of is that on the Japanese names of the "right" bones you should add "ε³" and "ε·¦" before the Japanese names of the "left" bones.
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Malik-Hatsune In reply to Tehrainbowllama [2013-12-08 16:30:40 +0000 UTC]
Haha ok! Thank you! My friend ~Capozeitor23 is willing to make a tutorial Thank you!
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Tehrainbowllama In reply to Malik-Hatsune [2013-12-08 16:48:26 +0000 UTC]
Alright! Thank you! ^^
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caoeuti [2013-10-16 07:44:43 +0000 UTC]
Erm. So. Not seeing any guides out thereΒ that'd help with this, but here goes:
PMX Model seems to work fine. Deleted a bunch of extra bones and joints and physics that were floating around from items I'd previously used and deleted, and I thought that would do the trick. But every time I try to load the model into MMD, the program... crashes. ._.
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Tehrainbowllama In reply to Fluttershy386 [2013-10-12 00:42:59 +0000 UTC]
I'm not sure, but, i think so. ^^
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EvergreenGem [2013-08-21 21:14:19 +0000 UTC]
I have a problem... i'm working with PMX Editor and the boobs wont stop bouncing >.> She isn't a .pmd so i can't go into MMD and fix the physics. I also can't convert it to PMD from PMX because of some spa and sph files that cause files to go white and issues with bones that i dont want to deal with lol -.-' Any suggestions?
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Tehrainbowllama In reply to EvergreenGem [2013-08-21 21:28:32 +0000 UTC]
first of all, maybe you could go to the physics tab in PMX editorΒ and change the breast physics from "dynamic" to "static".
IK bones get messed up from PMD to PMX conversion, so here is how to fix them: www.deviantart.com/art/Tutoria⦠.
as for the .spa files, i"m not entirely sure.
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EvergreenGem In reply to Tehrainbowllama [2013-08-23 23:55:32 +0000 UTC]
I got the IK bones fixed YAAAAYYYYY lol i also fixed the boobs those darn twitchy things >.< I used the dynamic to static in PMX instead of MMD. I had to find a translation of the physics tab but i got it. I also just want you to know the stuff you post are very helpful the tutorials/tips, PMD items, and shader packs they really do help. I may not always post that i download but i do appreciate all the things you do
Thanks for the help. I didn't know you could change the dynamic to static in PMX... guess you learn something new everyday -.-'
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Tehrainbowllama In reply to EvergreenGem [2013-08-24 17:07:35 +0000 UTC]
thank you so much!
i'm glad i could help!
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EvergreenGem In reply to Tehrainbowllama [2013-08-25 01:07:20 +0000 UTC]
Lol i hate to ask this but i never thought about this until now... but how do you increase a Breast Size? I want a Luka model but i know she isnt flat chested >.> I've looked all over but all i see is TSO2PMD tutorial which doesnt help. Moving vertices just makes it look so uneven and whatnot. -.-'
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