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IDeviantPythagoras trees

Published: 2010-03-06 15:46:31 +0000 UTC; Views: 18447; Favourites: 256; Downloads: 1333
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Description An intermediate level Apophysis tutorial. Clicking download will either open the .pdf file in your browser (if configured) or download the file to disc.

It is assumed that the user understands how to link transforms. For 2.09, link means 'link after'. For further information, study *f--l--A--r--k 's xaos tutorial [link]
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Comments: 75

contrarymary [2010-03-15 18:24:54 +0000 UTC]

I'll have to work my way carefully through this one. Thanks for sharing this1

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Gerda1946 [2010-03-13 12:50:32 +0000 UTC]

Here is my "tree" [link]

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Gerda1946 [2010-03-13 11:27:51 +0000 UTC]

Hello Ian, I worked trough it all, but I couldnt get the stripes! I also made some tweaks. Will put them on dev today.

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IDeviant In reply to Gerda1946 [2010-03-22 20:10:08 +0000 UTC]

Sorry for the late response - please see last journal for reason. Now, those stripes: the key lies in the line "So, #1 turned over to pie then opened out into the orthogonal by linking to polar." Exchange the square variation on xform #1 for pie then link xform #1 to a further xform (#4) and replace the linear on it with polar. That should give some short, broad stripes. Manipulation of post xform #4 provides the correct proportions/position.

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Gerda1946 In reply to IDeviant [2010-03-22 20:48:43 +0000 UTC]

NP Thanks, I'll try it out!!

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timemit [2010-03-12 14:50:05 +0000 UTC]

ok Ian, i worked through it and it's great sadly i didn't come up with anything 'revolutionary ...yet lol..but here you go [link] ..this is squaricle instead of square.. octopol works nicely as well

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sragets [2010-03-09 13:22:37 +0000 UTC]

Thank you very much! I can't wait to delve into this!

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timemit [2010-03-09 12:57:10 +0000 UTC]

Ahhh Excellent, i hadn't realised it was a tut at first glance lol.. .. busily downloading now cheers Ian

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IDeviant In reply to timemit [2010-03-10 07:20:54 +0000 UTC]

Duh! I should have included 'tutorial' in the title! Never mind...

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timemit In reply to IDeviant [2010-03-10 08:54:42 +0000 UTC]

nah it's more just me that is Duh!

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zweeZwyy [2010-03-07 00:48:45 +0000 UTC]

Enjoying working with this so far



"..plus a little speed added to compensate for the xForm weight increase (I found 0.5 to be good)"

What do you mean here - speed - what is that?

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IDeviant In reply to zweeZwyy [2010-03-07 09:44:37 +0000 UTC]

Speed - the new name for colour symmetry, now in 2.09 and the latest 7X. Amazing how quickly I got used to it, but of course older versions, including 3D hack, still have 'Symmetry'. Just to confuse further, it still scripts as Transform.Symmetry

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zweeZwyy In reply to IDeviant [2010-03-08 04:22:27 +0000 UTC]

Right, thort it had to be by elimination of possibles. I'm still using 7XF coz I like the Invisible option. Found a good combo in Pie, Polar & Rippled fr main trunk but nothing so far makes the lines snaky while remaining vertical - I'll keep at it.

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IDeviant In reply to zweeZwyy [2010-03-08 16:16:59 +0000 UTC]

Invisibility is much-improved in the latest - it's now called 'opacity' and can take any value between 0 and 1 (0 corresponds to 'invisible'). But it's also changed in the scripting, so I now use the following snippet to compensate:

if ProgramVersionString = 'Apophysis 7x 2010' then
Transform.opacity:= 0
else
Transform.plotmode := 0
end

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zweeZwyy In reply to IDeviant [2010-03-10 21:25:57 +0000 UTC]

Ok, thnx. Now working with 7x 2010 (R12).

Finding the techniques demonstrated in this tut usefully translate to other type images so off exploring allsorts armed with the new info

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Drummerboy08 [2010-03-06 19:02:02 +0000 UTC]

A lovely tutorial, and i am already starting to get some interesting tweaks, but i do have one question. how did you derive the origin x-value for the linear transforms?

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IDeviant In reply to Drummerboy08 [2010-03-07 09:39:31 +0000 UTC]

Initially by trial and error (just moving the xform to the left). Once I had an approximate value, I considered it vaguely in terms of triangles and the values already used and thought to try half the y-value of sqrt(2)/2 - this seemed to place it perfectly, so I stuck with it!

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Drummerboy08 In reply to IDeviant [2010-03-08 00:43:37 +0000 UTC]

alright, thanks! ive been trying to figure out the values for other angles of a triangle, and hopefully can apply this same concept to it

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Lupsiberg In reply to ??? [2010-03-06 16:40:13 +0000 UTC]

Thank you very much for this super tutorial

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SuicideBySafetyPin In reply to ??? [2010-03-06 16:15:47 +0000 UTC]

i don't use the new apos so i can't link after

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IDeviant In reply to SuicideBySafetyPin [2010-03-07 09:57:23 +0000 UTC]

I'm sure you said you used linking on an edisc/loonie combo. Linking after is the same as the original linking, it's linking before that's new. And if you want to link before, the following improves on the built-in 2.09 method by correcting for weight. Only works if no other link structure is present (applies to selected xform):

t := ActiveTransform
w := Transform.Weight
AddTransform
for i := 0 to transforms-2 do
begin
SetActiveTransform(i)
Transform.Chaos[t] := 0
end
SetActiveTransform(transforms-1)
for i := 0 to transforms-1 do
begin
Transform.Chaos[i] := 0
end
Transform.Weight := w
Transform.Chaos[t] := 1
Transform.Symmetry := 1
if ProgramVersionString = 'Apophysis 7x 2010' then
Transform.opacity:= 0
else
Transform.plotmode := 0

What have I unleashed, I wonder?

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SuicideBySafetyPin In reply to IDeviant [2010-03-07 14:01:34 +0000 UTC]

oh!!!!!! i will try that! you are the best! i used the linked stuff on the 3d hack but never tried the before stuff cuz i don't use the other apo

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IDeviant In reply to SuicideBySafetyPin [2010-03-08 16:06:57 +0000 UTC]

I wrote the script to bring 7X up to the mark! It's much more stable than 2.09, but still has a couple of bugs/annoyances, like having to manually get rid of linear3D on a new xform and giving an error when double-clicking opacity. Of course, manually setting the xaos/invisibility/symmetry was always an option

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SaTaNiA In reply to ??? [2010-03-06 15:55:01 +0000 UTC]

Wonderfull tutorial mate
i will add it in my futur guide : Start From Scratch

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