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JamesLedgerConcepts β€” Fighter

Published: 2013-08-25 17:31:00 +0000 UTC; Views: 8622; Favourites: 224; Downloads: 0
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Description My first attempt at a sci-fi fighter craft, painted from scratch in Photoshop CS5. This image is not available to buy as it's copyrighted by the client.
I used one-point perspective initially, and then called on the vanishing point tool to get better perspective by setting up grids and planes. This took me about 3 weeks, on and off.
I would never have guessed something like this could be so hard to do, but I had to really get my head around 'form' and functionality.
Any new subject matter can be a real challenge, but defeat is not an option. This object went through many changes, but I am finally satisfied. Done for 'New Worlds Project'.
rpgnewworlds.com/news.php - website.
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Comments: 78

1DeViLiShDuDe [2014-05-02 20:16:48 +0000 UTC]

defeat is not an option
I'd like to feature this for reference here , so is that cool?

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buried-legacy In reply to 1DeViLiShDuDe [2018-11-06 03:53:23 +0000 UTC]

I love the design of this spunky little fighter

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JamesLedgerConcepts In reply to 1DeViLiShDuDe [2014-05-04 20:36:28 +0000 UTC]

Yes, that's fine!!

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1DeViLiShDuDe In reply to JamesLedgerConcepts [2014-05-04 22:09:15 +0000 UTC]

Thanks! Very Nice work too!
Featured here for reference!
forum.preparefordescent.com

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Melusine-Designs [2014-01-28 18:40:01 +0000 UTC]

Wow! This is a first piece? Stunning!

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JamesLedgerConcepts In reply to Melusine-Designs [2014-01-28 23:31:23 +0000 UTC]

Cheers MD!

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Melusine-Designs In reply to JamesLedgerConcepts [2014-01-29 00:41:26 +0000 UTC]

This needs to be a piece on Eve online

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JamesLedgerConcepts In reply to Melusine-Designs [2014-01-30 11:25:33 +0000 UTC]

Thanks - I would like that!

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prokhorvlg [2014-01-18 01:48:03 +0000 UTC]

Β Absolutely stunning design!

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JamesLedgerConcepts In reply to prokhorvlg [2014-01-18 11:56:50 +0000 UTC]

Nice one vig!

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miha9000 [2013-11-23 12:17:44 +0000 UTC]

added to 3D concepts in Sci-fi Archives Β sci-fi-archives.deviantart.com…

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JamesLedgerConcepts In reply to miha9000 [2013-11-23 17:21:00 +0000 UTC]

Thanks miha!

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Elven-Samurai [2013-11-02 00:21:10 +0000 UTC]

Very cool, I like it! Β 

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JamesLedgerConcepts In reply to Elven-Samurai [2013-11-03 23:06:25 +0000 UTC]

Cheers ES - it was harder than I expected.

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I-Am-Madbat [2013-10-24 02:19:55 +0000 UTC]

Back when I used to draw, I had a much easier time drawing buildings than vehicles, for some reason those always were the toughest to do.Β 

I really like the styling for this one, It kinda brings to mind either a shelby cobra, or a WWII fighter.Β 

πŸ‘: 0 ⏩: 1

JamesLedgerConcepts In reply to I-Am-Madbat [2013-11-03 23:07:59 +0000 UTC]

Thanks - yes, I think my inspiration is definitely 'old fashioned' compared to today's designs generally. Yes, buildings are easier I think, by far.

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FiveOneFifteenART [2013-10-13 16:15:26 +0000 UTC]

reminds me of the online game Dark Orbit. I liked the old version of the game not the recent oneΒ 

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hw-Chimas [2013-10-07 14:39:46 +0000 UTC]

If you become interested in modelling and texturing ships, let me know (as a hobby or for a mod).

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JamesLedgerConcepts In reply to hw-Chimas [2013-10-08 22:21:29 +0000 UTC]

I will bare that in mind - thanks hw - i might just need some help one day!

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NicksFluffyShit [2013-09-30 21:13:55 +0000 UTC]

This is a very goo model, not too much

not to less details. It's perfect for SciFi Games! ^_^)

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JamesLedgerConcepts In reply to NicksFluffyShit [2013-10-01 14:31:11 +0000 UTC]

Thanks - yes, I wanted to keep it sleek, rather than over complicated.

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NicksFluffyShit In reply to JamesLedgerConcepts [2013-10-01 21:48:53 +0000 UTC]

You always have to think what sense

the details make. For example

Steampunk things have toooo

much details they actually don't need.

(anyways the look cool, bad example xD)

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JamesLedgerConcepts In reply to NicksFluffyShit [2013-10-03 21:46:46 +0000 UTC]

Indeed steampunk is very detailed. Never been a huge fan of the steampunk designs to be honest, though the skill level to draw it is excellent.

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NicksFluffyShit In reply to JamesLedgerConcepts [2013-10-12 13:01:28 +0000 UTC]

Yeah you are right!

After Bioshock-game-seriesΒ 

I became a little interested in it.Β 

(not a fan of steampunk, but I like it)

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Q5Grafx [2013-09-25 21:32:31 +0000 UTC]

still think this is incredible work to not be 3d. amazing

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JamesLedgerConcepts In reply to Q5Grafx [2013-09-29 01:38:24 +0000 UTC]

Many thanks Q5!

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jazzilady [2013-09-25 18:50:18 +0000 UTC]

Awesome work!

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JamesLedgerConcepts In reply to jazzilady [2013-09-28 22:42:20 +0000 UTC]

Thanks!!

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jazzilady In reply to JamesLedgerConcepts [2013-09-30 17:57:43 +0000 UTC]

My pleasure!

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Lord-Kiyo [2013-09-24 14:50:06 +0000 UTC]

vanishing point tool sounds cool.
an interesting concept, though for some reason it looks like a medical pod to me.

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JamesLedgerConcepts In reply to Lord-Kiyo [2013-09-24 18:42:48 +0000 UTC]

IT wasn't used in the end, my knowledge of space ships isn't anywhere near developed enough yet.

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Lord-Kiyo In reply to JamesLedgerConcepts [2013-09-25 21:27:49 +0000 UTC]

Well I am sure you can get something in eventually.Β  I suppose they have a standard what human ships or ships in general should look like.Β  In most games they look like junk heaps to me.

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aomtealfox In reply to Lord-Kiyo [2014-01-11 18:33:56 +0000 UTC]

Pish-posh, James. It's got pride and place on the future New Worlds Project website

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Ton-K300 [2013-09-23 08:40:25 +0000 UTC]

Excellent!

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JamesLedgerConcepts In reply to Ton-K300 [2013-09-24 18:42:02 +0000 UTC]

Thanks!

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Ton-K300 In reply to JamesLedgerConcepts [2013-09-26 08:00:51 +0000 UTC]

Most welcome

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sed [2013-09-23 00:11:20 +0000 UTC]

Nice work -- Clean & Crisp

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JamesLedgerConcepts In reply to sed [2013-09-24 18:41:56 +0000 UTC]

Thank you!

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sed In reply to JamesLedgerConcepts [2013-09-25 13:12:58 +0000 UTC]

Β 

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Mojo-Smileyface [2013-09-15 23:04:39 +0000 UTC]

Awesome work! Awesome design!

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JamesLedgerConcepts In reply to Mojo-Smileyface [2013-09-16 21:59:13 +0000 UTC]

Thanks a lot Jo!

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SomeNavySEALs [2013-09-14 22:05:40 +0000 UTC]

So, where're the RCS ports?

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JamesLedgerConcepts In reply to SomeNavySEALs [2013-09-15 00:39:53 +0000 UTC]

I am a spacecraft beginner - that information is too advanced for me!!

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SomeNavySEALs In reply to JamesLedgerConcepts [2013-09-15 01:36:40 +0000 UTC]

If you're gonna design spacecraft, you might wanna know how they work before you get carried away

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buried-legacy In reply to SomeNavySEALs [2018-11-06 03:55:22 +0000 UTC]

IndeedΒ 

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JamesLedgerConcepts In reply to SomeNavySEALs [2013-09-15 21:56:23 +0000 UTC]

It was a request out of the blue, so no time to study up.

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Arcalian [2013-08-30 06:29:22 +0000 UTC]

Sleek.

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JamesLedgerConcepts In reply to Arcalian [2013-08-30 12:09:22 +0000 UTC]

Thanks again!

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garryts [2013-08-26 14:10:10 +0000 UTC]

Not bad - but it's clear that you struggled with this... It isn't as convincing as your other stuff...

When the design team for the Homeworld games wanted to get in to the mindset of designing ships, they studied the work of Peter Elson (www.peterelson.co.uk/) and Chris Foss (www.chrisfossart.com/) - that's why there is a character called 'Elson' in the first game.

...give them a go!

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JamesLedgerConcepts In reply to garryts [2013-08-29 13:00:29 +0000 UTC]

The link comes up with a 404 error. I used to love Homeworld 2. I wish they continued the series. I always loved their designs. I need to spend a year practicing spacecraft so I can catch up with my environment level. Boy, it takes a lot of practice when it comes to new subject matter.

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