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ltla9000311 — Wing Tutorial

Published: 2011-05-22 13:50:32 +0000 UTC; Views: 1877; Favourites: 28; Downloads: 65
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Description Here is a tutorial on how I make a wing. There may be other ways, but this is how I do mine. It usually makes a pretty good looking wing.
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Comments: 21

Rekalnus [2011-10-23 04:48:16 +0000 UTC]

Exactly what I needed. Thanks.

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ltla9000311 In reply to Rekalnus [2011-10-23 14:33:51 +0000 UTC]

You are more than welcome! I hope it helps!

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Dibujantte [2011-08-26 18:13:24 +0000 UTC]

Very usefull tutorial, thank you so much for sharing. Joy!

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ltla9000311 In reply to Dibujantte [2011-08-26 18:46:34 +0000 UTC]

Thanks, I'm glad you like it!

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gdpr-1688292 [2011-06-19 16:00:43 +0000 UTC]

Nice tutorial. Though, i must notice, this wing is not aerodynamic, the wing crossection has to be able to generate lift, check out this: [link]

If you could incorporate that into the tutorial as well (just edit step 6), it would be awesome

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ltla9000311 In reply to gdpr-1688292 [2011-06-19 18:18:56 +0000 UTC]

It wasn't meant to be a tutorial on an aerodynamic wing. The purpose of this tutorial was to show the mechanics of how to extrude a shape and manipulate it. It works for most any shape. You can get a NACA airfoil and import and trace it to use instead of making a shape up if you are going for a 100% accurate profile.

Thanks for the comment and critique. You are the second person to mention this detail. If I have the time, I may do another tut with a NACA profile.

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unigami [2011-05-23 11:37:33 +0000 UTC]

thanks for the great tutorial!

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ltla9000311 In reply to unigami [2011-05-23 12:52:37 +0000 UTC]

You're welcome.

Make some cool stuff!

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Extraintelligence [2011-05-23 05:25:34 +0000 UTC]

Thank you so much. Not only can I use this to improve my wings, but I can augment this technique to make my other stuff look better too! Thanks again.

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ltla9000311 In reply to Extraintelligence [2011-05-23 06:02:02 +0000 UTC]

You welcome!

The beauty of this technique is that you can use just about any shape, not just a wing profile, to make really smooth, and fairly realistic looking models.

I would love to see what you do with the techniques from this tut!

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Extraintelligence In reply to ltla9000311 [2011-05-24 06:15:09 +0000 UTC]

I just made a wing, and it looks great! However, I've studied flight mechanics for several years, and there are a few flaws in the design, if you going for realism. The "Perfect teardrop" design of your wing means that either the wings would have to have a slight vertical angle in relation to the fuselage (Which would decrease fuel efficiency and maneuverability,) or that the aircraft would have to always flight at a slight upward angle (also reducing maneuverability and fuel efficiency.)

If I may make a suggestion, you can make a more efficient wing. First, leave out step four; These steps replace it.

After step 2 and before step 3...

Step A/1: Make a line attaching the top most point and the ninth point to the left (Two points below the 9-o-clock point [assuming you're using a 32 point circle.])

Step A/2: Either you can select both portions and stretch them out, or erase the right portion and stretch out the left. Either way, the left portion is going to be erased.

Step A/3: After you've erased the right-most curve, make a trapezoid on the back of the curve.

Step A/4: Extend the bottom line of the trapezoid back a reasonable distance, then make a line from the top right corner of the trapezoid to the far right point of your new line. This will make a triangle.

Continue from step 7.

I hope this helps. If not, I'll just have to make my own tutorial, with due credit of course.

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ltla9000311 In reply to Extraintelligence [2011-05-24 12:28:38 +0000 UTC]

Thank you for you're thoughts on my tutorial!

If accuracy is what you're going for in your wing profile, the easiest way to do that is import a jpeg/png/gif of a NACA wing profile into Sketchup and trace over it.

On my computer, if my model gets above about 15Mb, Sketchup starts running really slow. I was trying to show people a way of creating a more complex shape but keep the edge and face count fairly manageable.

Hope this kinda helps you see what I was trying to achieve.

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Extraintelligence In reply to ltla9000311 [2011-05-24 20:23:29 +0000 UTC]

I have a five year old laptop with half its RAM removed due to a virus a few years ago. I know slow. -3-

And I'm afraid I don't know how to do that. I suppose my technique would serve as a middle ground, providing a greater amount of realism without consuming your computers speed.

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ltla9000311 In reply to Extraintelligence [2011-05-24 22:36:21 +0000 UTC]

To import into Sketchup, whether a model or a picture, go to File>Import and a dialog box will pop open. You can select at the bottom of the dialog what type of file to import. There's about 10 different choices between .skp files and .jpeg graphic files.

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Extraintelligence In reply to ltla9000311 [2011-05-24 23:53:10 +0000 UTC]

Thanks! Now I'm just gonna draw all my stuff and do that with it in Sketchup!

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ltla9000311 In reply to Extraintelligence [2011-05-25 01:07:45 +0000 UTC]

You're welcome!

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ONI-Defense [2011-05-22 20:18:13 +0000 UTC]

This tutorial is perfect for me.

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ltla9000311 In reply to ONI-Defense [2011-05-22 23:32:19 +0000 UTC]

Good! I hope it helps!

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ONI-Defense In reply to ltla9000311 [2011-05-22 23:39:27 +0000 UTC]

It has, I've already been doing some practice. And its simple to make wing tips and slanted wings as well.

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ltla9000311 In reply to ONI-Defense [2011-05-22 23:42:17 +0000 UTC]

Awesome! That's what I was hoping for! It took me about 3 hours to put the tut together, but about 10 minutes yo make a wing with the tut. Cant wait to see what you come up with!

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Pixel-pencil [2011-05-22 15:01:47 +0000 UTC]

WOAH!

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