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Published: 2014-06-15 22:09:34 +0000 UTC; Views: 175203; Favourites: 4511; Downloads: 5902
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One pose - 26 viewing angles. Download for fullsize.Note! These are for practicing purposes, not bases! I don't mind if you want to draw the exact same POV practice while using this as a reference, but I would be grateful if you avoid tracing these.
Here it is finally, Super POV Practice. POV stands for "Point of View". I've been thinking doing this kind of practice for quite some time already and now I got to do it. I spent many hours on this, as those watching my livestreams already know.
I didn't have any references with this. However, each time I got a sketch done, I had a new reference to look at. After few sketches I could start comparing the sketches in order to find inconsistencies and errors. I couldn't get rid of them all, but this gave me a lot of new understanding about drawing human figure from different viewing angles.
I shaded these with "global illumination" in mind. That said, the light source is fixed and not related to the viewing angle. Shading the below angles was really weird in this way
I was most comfortable at drawing the character from above. I believe that's because of my tendency to draw everything slightly from above. The middle row was quite straightforward to do, although there were some viewing angles that gave me quite a lot of trouble. The low row was clearly the most difficult. However, after struggling with few poses for a while, the rest of the poses suddenly came out quite easily. Did I just learn to perceive the below angles while doing this practice? I believe so. This practice was extremely useful for me and I recommend you to try doing this as well. The key is to use already drawn sketches as references to figure out how the character looks in other viewing angles. Drawing the middle row first is likely the easiest way to start with, then going with high angles and finally low angles. My tip: if you think it looks wonky, it's likely that it is wonky.
I numbered the viewing angles so that it's easier to point out the POVs easier. This isn't the order I drew the poses. When I had done all the angles, I realized that I had draw three extra angles and I was missing three angles. So I drew actually 29 viewing angles, but omitted the extra angles. I also had to redraw few of the angles from scratch due to terrible issues with foreshortening and proportions. I also drew those cubes in order to make it easier to visualize the viewing angle.
My favorite viewing angles are on the left hand side, especially angles 3, 4, 11, 12, 18 and 19.
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Comments: 113
druidofwinter [2022-08-09 10:22:05 +0000 UTC]
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Satvol [2022-04-04 22:07:10 +0000 UTC]
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icydesertmontain [2020-05-01 23:16:27 +0000 UTC]
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Cinnaminimonsan [2019-02-20 01:10:10 +0000 UTC]
I have been following your page for years and now I feel like an idiot for never looking at these for art help. Though I love your Sachiko and Sayaka series, I am a little mad at myself that I didn't discover this much sooner. This is helping me a lot.
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behxmoth [2016-04-02 23:29:51 +0000 UTC]
great job, I wanna do one as well, though it's gonna put quite some strain on my skills
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gantonio [2015-11-26 04:59:55 +0000 UTC]
I rly like how you do the tutorials, keep doing what you´re doing (y)
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Stahlherz-Succubus [2015-09-15 01:34:32 +0000 UTC]
The cube in the corner of each looks like the viewcube in Maya (a 3D animation software). Did you draw them with the viewcube in mind?
Also, awesome work. This deserves a Daily Deviation.
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Nsio In reply to Stahlherz-Succubus [2015-09-15 08:02:19 +0000 UTC]
I got the viewcube idea from Autodesk Revit, but yeah
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ColonelMarksman [2015-07-17 13:14:47 +0000 UTC]
Awe, with your extreme amount of skill, I figured this whole thing only took you an hour or two. I never started because I was afraid this would take me months. I'm horrible at envisioning something with so many different angles. I would require references.
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Nsio In reply to ColonelMarksman [2015-07-17 14:43:56 +0000 UTC]
Probably each individual pose took around 2 hours or so... although I can draw this kind of drawings, they are by no means easy for me. However, I want to be able to draw human figure from any given viewing angle, so this was beneficial practice for that.
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Kurk44 [2015-02-10 16:27:15 +0000 UTC]
You should compile them in a GIF and see if they rotate nicely! I think that could look super cool and you can check on how accurate you were
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Chilloot In reply to Kurk44 [2015-05-04 15:19:21 +0000 UTC]
Damn right!
The work done is impressive!
It shouldn't be too hard to animate!
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pixiVxam [2014-12-21 06:11:49 +0000 UTC]
I shall officially address you as "Nsio-sensei" now. You have taught me much.
Time to train!
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ZedEdge [2014-11-28 09:14:33 +0000 UTC]
This is fantastic. Such terrificness. Drawing the same pose from three angles was an accomplishment for me. This is so humbling, but equally as inspiring. Good on you for doing this and thanks for sharing it.
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OfaMightDivine [2014-10-19 19:46:09 +0000 UTC]
I love you <3
This is a really good practice. I'll try to do it o:
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Kizyoi [2014-10-15 21:29:03 +0000 UTC]
Awesome work! This will definitly help! Thanks a bunch!
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hobzart [2014-09-19 17:18:18 +0000 UTC]
did you find this method for figure drawing from a specific book, like a lot of people build the loomis way or michael hampton style? i guess, i am just wondering if there is a place where you learned this method so it can be broken down. or have you just kinda put it together yourself over the years. because i am playing with it, and really liking the results i am getting.
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Nsio In reply to hobzart [2014-09-19 17:43:18 +0000 UTC]
I have put this together over the years. I have read many tutorials and tried many ways of constructing human figure, then adopted things that I have found most useful for my needs. It's been hit and miss sometimes, but eventually I have gotten to this point. I also have a decent collection of anime action figures, which have served as a base for coming up this particular way illustrating human figure.
For me it's very important to be able to see the orientation and shape of the body parts, which is why I often draw lines over them to make the contours visible.
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hobzart In reply to Nsio [2014-09-19 18:02:20 +0000 UTC]
right on, that makes sense... its funny how no two artists seem to do it the same way even if they study the same methods, they still put their own twists on it. it really is an organic process that just grows into itself. I really admire your discipline for practice and training. not a lot of artists would do a study piece like this. thanks for replying dude.
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Nsio In reply to hobzart [2014-09-20 10:46:32 +0000 UTC]
I think, that usually when people use some methods shown in tutorials, they don't quite know how to use it properly. Or rather, they don't know how the artist in question does it. Then they try the method and feel that it doesn't do the trick for them and make changes in it to make it work better for their needs.
I just like to challenge my understanding every now and then . I think a lot about how things should work, then I try to apply it on my practices to see whether it works or not.
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ShadowHawk137 [2014-09-19 04:53:00 +0000 UTC]
This is wonderful, you have no idea. Thanks so much for uploading!
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SketchKidJR2 [2014-09-18 17:29:04 +0000 UTC]
Thanks a lot for these tutorials, i dont think words can describe how much i appreciate these; goodluck on your future endeavors ^^
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Sharinku [2014-08-07 16:38:06 +0000 UTC]
You can seriously make an art instruction book. This is awesome! I think I will have to incorporate this into my drawing practice. Thanks for making this. I enjoy all of your tutorials.
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KelvinApplegate [2014-06-25 02:16:51 +0000 UTC]
this is one of the best things(to me) Ive seen on this website!!
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Necrisha [2014-06-19 05:58:10 +0000 UTC]
have you ever looked at the posemaniacs website- for those who have trouble without references that works really well.
But, yeah that's a pretty amazing practice!
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Nsio In reply to Necrisha [2014-06-19 13:30:49 +0000 UTC]
Thanks.
I've had a look at the posemaniacs, but I realized that I would need real human models instead of 3D models. I found the poses rather lifeless to my liking, though that's just my opinion. It's great that there is such an extensive stock of references to look at.
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Jooydu [2014-06-19 04:40:02 +0000 UTC]
Thank u so much! this is really helpful : ) ! -and it makes me want to practice much more ** -
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aedifico [2014-06-18 18:40:11 +0000 UTC]
Oh man, this will be super practice. Thanks for sharing!
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ShinguAmito [2014-06-17 22:59:22 +0000 UTC]
I personally really liked 7 and 12!
22 was the most interesting for me though. I thought your approach of rounding the cheek to emphasize the viewing angle was very interesting; I've always seen that angle done wrong, but your version looks alright. I constantly struggle with how much of the neck should be defined when showing the underside of the jaw, so that gives me some ideas!
A very fruitful study! I will be doing the same soon enough, just to practice!
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Nsio In reply to ShinguAmito [2014-06-18 14:15:23 +0000 UTC]
the viewing angle of the head on 22 is very hard draw. I redrew it few times, but I think I didn't quite get it in place. On top of that, I think I drew the head in wrong orientation: it looks like the head is facing directly to the front arc, although it's obvious that her head is slightly turned towards the left arc. Basically the orientation of the head I drew would be more fitting on number 23. I noticed that I just couldn't draw the head from that angle, it was always forced towards pov 23. I got the crosshair right at one point, but still drew the facial features like that... I need to practice this angle a bit more.
Give it a shot! It will be super challenging, but definitely useful. As you get few angles sketched, remember to use them as references for the subsequent viewing angles. Also, remember to question whether your early sketches are correct if you find that something doesn't look quite right
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ShinguAmito In reply to Nsio [2014-06-25 20:19:40 +0000 UTC]
It's not like there's any easy reference for the pose either; I've been looking for images but not finding very useful ones. I guess I just really have to know my way around the jawline and neck and keep working at it.
Will do! Hopefully it doesn't take too long to finish xD
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Honeyands [2014-06-17 19:17:34 +0000 UTC]
absolutly incredible! All those views, impresive to say the least
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