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OddPenguin β€” Nuzlocke Comics Guide: Battles Pt 1

Published: 2013-08-11 05:00:52 +0000 UTC; Views: 2809; Favourites: 47; Downloads: 30
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Description Folder with all the other tip and trick guides:

volbeatfiro.deviantart.com/gal…


beginning to go over battles in the context of nuzlockes, I address the HP bar issue and how it's a divided facet, discuss fake outs, and talk about approaches to battles that can help mix things up
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Comments: 41

TheSteadfastDuelist [2019-03-12 23:06:27 +0000 UTC]

I was thinking of this idea that was similar to your Route 40 antidote idea.

Max Revives in my Nuzlockeverse has the ability to revive dead Pokemon, normal revives don't work. So the protagonist is always watching over his back making sure not to get jumped. Or something like that.

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OddPenguin In reply to TheSteadfastDuelist [2019-03-16 18:22:20 +0000 UTC]

that's a neat approach with a bit of forgiveness to the matter, sounds good

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Theultimatenoob574 [2014-12-30 22:13:44 +0000 UTC]

I had an idea for mixing up battles, at big finales like taking N's castle in black and white I thought that instead of just having your team of 6 fighting you could have every pokemon you've caught in your box fighting all the plasma grunts, to make it seem more dramatic and like you are actually assaulting the main base.

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OddPenguin In reply to Theultimatenoob574 [2014-12-31 11:29:05 +0000 UTC]

sounds like an interesting take

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Sackuraba [2013-10-07 15:46:12 +0000 UTC]

Wow I honestly really liked the whole 'Ampharos Death Thing' That was fun...

And YES... FAKE OUT DEATHS... I do not like them at all... I swear- Someone has to do one of those and be like "Bob! Return!" And than the foe just uses Pursuit and murders it (Am I mean?)

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OddPenguin In reply to Sackuraba [2013-10-07 17:54:59 +0000 UTC]

you're going to need to refresh me, I can't remember what example that was specifically.


they're effective for drama but they're so overdone they've come to be more a pain than anything

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Jenniej92 [2013-09-23 09:52:55 +0000 UTC]

this is really cool and helpful, thanks!

im really not looking forward to drawing battles, but your sure showed me that they need to be in the comic somehow.

im drawing a pretty serious nuzlocke, so using the battles as plotpoints is a great idea! thanks <3

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OddPenguin In reply to Jenniej92 [2013-09-24 02:01:44 +0000 UTC]

awesome to hear.



for sure, especially in nuzlockes there's so many that need doing not to mention all the varied move effects you have to figure out how to show.


yeah, it varies based on youre overall tone and what you end up needing to do. serious will end up utilizing battles for the strong points for impact more than other genres, so they're even more important in serious. no problem

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Jenniej92 In reply to OddPenguin [2013-09-24 09:49:41 +0000 UTC]

yes! i agree with you!

in my nuzlocke, the story is the most important aspect of the comic,

so i need to not forget the battles or learn how to use them smart


thanks <3

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MentalShru [2013-08-15 17:19:17 +0000 UTC]

Well this is really helpful and insightful I'll makes much use of it, I hope

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OddPenguin In reply to MentalShru [2013-08-15 18:16:25 +0000 UTC]

ah good, glad you like the guide, thanks

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WetherHead [2013-08-14 05:40:13 +0000 UTC]

Look, mom, I got quoted! \o/

I can never recommend your guides enough, and this makes me sad. I agree with the overly long battles matter, and also with the need of adding some "non important" ones to avoid spoiling deaths. It's very disappointing when you can tell who's about to die because the poor use of tropes like "cheap pity pairing" + "evil gym leader/rival" + "non-skipped battle"...

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OddPenguin In reply to WetherHead [2013-08-14 11:41:51 +0000 UTC]

you'll be on talk shows in no time now.



oh ho, good to hear, and yeah, plot tropes get predicable hen it's just the bare essentials

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Leptocyon [2013-08-13 22:09:03 +0000 UTC]

Wohoo, this will come in handy! I'm really struggling with how to approach battles, which ones to show and which don't and weather to add them more or less and how to do so. :3 *rushes to read part 2*


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OddPenguin In reply to Leptocyon [2013-08-13 23:40:15 +0000 UTC]

glad to help, and oh ho, no need to rush it's not going anywhere

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Krisantyne [2013-08-12 17:43:00 +0000 UTC]

I'm eternalized in your guide, giving people valuable advice while also being a bad role model for anger management. Today is a good day. <3

That's a really nice range of ideas for mixing up battles. I'll be sure to utilize this in the future!

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OddPenguin In reply to Krisantyne [2013-08-12 18:07:40 +0000 UTC]

forever you'll be the puppy kicker, a good day indeed.


ah thanks, this ties into another thing from gameplay to comic, just because the gameplay makes all the battles go the same format doesn't mean you have to in comic

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Krisantyne In reply to OddPenguin [2013-08-12 22:44:23 +0000 UTC]

I'm having second thoughts. ouo

Yup. This is also the only part for which the anime could be a good source of inspiration. As far as I remember, they often had battles that nicely tied into the surroundings.

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OddPenguin In reply to Krisantyne [2013-08-12 22:59:53 +0000 UTC]

it's ok we all know your a good person and wouldn't actually kick puppies


true, if one thing the anime did was make the move effects flashy and use surroundings.



also, this is unrelated but it breaks my heart, you remember the image I drew based on your suggestion of roller coasting with ukelele playing? I just realized all the other runs on that roller coaster but me and you have been abandoned, I don't think I can look at the image so happily anymore. I'm scared Kris hold me

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Krisantyne In reply to OddPenguin [2013-08-12 23:33:52 +0000 UTC]

That means I did pretty well at performing social interactions on here.

Awww no, that was one of my favourite pictures on the whole world. ;A; A roller coaster doesn't roll with just two people in it...
Don't worry, I will never leave you!

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OddPenguin In reply to Krisantyne [2013-08-12 23:40:30 +0000 UTC]

you win!



I should make the 100 nuzlockes pic a roller coaster...no wait, that'd be a cool idea, a little kind of gif with the coaster driving by. not sure how it'll go, but it sounds like I can do it...we can turn this tragedy into newfound hope for the future! and I'll reserve a seat right up front for you since you helped me find light in the darkness

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Krisantyne In reply to OddPenguin [2013-08-13 09:08:10 +0000 UTC]

Wow, that sounds like A LOT of work. But if you feel up to it, that would be awesome.
Awwww the front of the roller coaster is the best seat. You're making me tear up a bit, you wonderful person.

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OddPenguin In reply to Krisantyne [2013-08-13 11:11:44 +0000 UTC]

we'll see, I'll give it a try.



and dawwww, no problem bud

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PkBlitz [2013-08-11 21:32:01 +0000 UTC]

Dude, your guides are very helpful. Thanks for sharing all this stuff

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OddPenguin In reply to PkBlitz [2013-08-11 22:41:04 +0000 UTC]

ah, glad they are, and no problem, I like to try and help the community out with these, I just want to see more innovation in the genre XD

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chaselocke [2013-08-11 20:31:02 +0000 UTC]

I'm going to keep your words in mind when I start mine up!

But wow, the DBZ comparison really does make sense, I really don't think spending too much time on one battle is really necessary but I think stretching out gym battles and rival battles is okay, that's what I'm doing. I'm not going to stretch death battles out though, I want to keep the people reading unexpected. Just like in the game you really don't know it's going to die until that last hit, watching the HP go to 0. I probably will stretch out the scrip so the pokemon can at least have a flashback and/or last goodbye.Β 

But I guess I didn't even think about using Pokemon trainers as a plot twist. I mean I just kind of saw them as side things but I'm starting to think I want to use a few trainers as steady characters! I haven't seen a Nuzlocke to that yet.

Also, do you have any tips on (not sure how to word this)Β literary genre? Like If you're doing a comedy, how to still keep other genres included without making it boring? I'm planning on doing a comedy Nuzlocke, but it will be semi-serious, and I'm adding romance and drama, so I'd love to see tips about what you think! (not just on mine, but what you think about genres and what makes a Nuzlocke fun to read even if it's mostly based on one genre).

Thank you! c:

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OddPenguin In reply to chaselocke [2013-08-11 23:09:47 +0000 UTC]

good to hear.


yeah, the most common mistake I tend to see in nuzlockes is that they overreach to goals they can't feasibly achieve, either it be making the comic too detailed or dragging out one plot element too much. death battles really shouldn't be treated any different than most of your other battles, so that's the way people really don't know, since it seems the same as how you treat other battles. flashbacks are a whole separate matter, but yeah, they sure help flesh out more and all that.



Just like digimon trainer and such, they can be on the side, but they don't have to. depends on where you're looking, because I've already seen nuzlockes do it.


I don't personally read literature online, but a lot of these tips can apply to any medium. the way to avoid that is to just not start in an exact genre. people will naturally characterize your comic under a certain genre for the most part over time, but you shouldn't start out just aiming for one. best way for a comedic run to be serious is simply to add a plot with serious consequences to things yet still have it riddled with jokes. a lot of this is up to personal preference, I just say go with your gut and combine whatever you like in your plot and it'll work out into a tone over time to something custom to you.


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chaselocke In reply to OddPenguin [2013-08-12 02:36:33 +0000 UTC]

Yes, I have a few Nuzlockes i've read that make it so obvious somethings going to happen just by stretching out battles.Β 

And for flashbacks, I really like it when they interrupt thing, like battles or discussions. I do find it annoying when they're something pretty important about a character, but the story doesn't tell or hint about it until like half way through. Some people can pull it off, but too often the thing feels too big for such a long wait. I do like it when the story writer informs you, as a reader, about something (or hints) but the protagonist has no idea.Β 



I've never seen/read (not even sure there's a manga) Digimon before, but I've heard it's a little similar to Pokemon, but more interaction with humans (?) Like the people have more things to do with the plot then the actual digimon. I don't want to focus on just the people or just the pokemon, but I want to equalize it so it doesn't seem boring. I know a few Nuzlockes that start off with just people, and it kind of shows they're past and such or something in that sort but they leave out pokemon for like 10 pages and it gets quite boring. But some people jump right into the "here's your pokemon, go defeat the elite 4 or whatever" and the plot is totally empty in the beginning, which is also boring. I think if you just put a simple plot twist or problem in the beginning, but don't start with getting your first pokemon, i'd be pretty interesting.Β 


I don't either, actually. I only read things in comic form, because illustration helps me understand the story better. I also have bad eyesight so reading on a plain screen doesn't really feel nice... I'm also drawing mine because I suck at writing, and I actually can draw pretty well.Β 


I'm planning on making mine a comedy, but also has drama, and romance. So it's half serious but at times it's just funny. Both the pokemon and people have drama/romance, so mines kind of the typical nuzlocke. I find nuzlockes like that more fun to read c:Β 

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OddPenguin In reply to chaselocke [2013-08-12 04:04:55 +0000 UTC]

yeah, it highly depends on what the plot element is and whether or not the reason why it wasn't revealed earlier makes sense.



It's all about balance, the side I tend to see more of is a quick rush at the beginning but not hinting at plot, I almost never even start nuzlockes that just started or get enticed by first pages, a page later tend to catch my eye and then that gets me to go back to their start and read it. it's just that people don't tend to think about all the ins and outs when first starting, so they end up making the same kind of beginnings.



yeah, it takes a lot of time of reading to figure out if literature online is quality or not, unlike comics where you can skim around quick to tell if you'll like it.



oh, sounds good, my nuzlocke is dominantly humor as well but has drama and serious plot elements riddled about too. it makes for a good roller coaster of fun when you can go from serious drama to fun comedy, not for everyone but I find it an enjoyable approach.

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Lion-Oh-Day [2013-08-11 12:13:14 +0000 UTC]

I really liked this one gotta remember this for later.

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OddPenguin In reply to Lion-Oh-Day [2013-08-11 15:39:00 +0000 UTC]

glad you do, there's more info about battles to come XD

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Lion-Oh-Day In reply to OddPenguin [2013-08-11 19:31:41 +0000 UTC]

I think I should write down every battle and write down the general feeling i want the battle to convey.

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OddPenguin In reply to Lion-Oh-Day [2013-08-11 23:11:37 +0000 UTC]

that'll help make things more varied, though most of the time and type of battle and all will flow naturally with the plot

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Lion-Oh-Day In reply to OddPenguin [2013-08-11 23:58:09 +0000 UTC]

True but it can also help shape the plot.

Anyways I finally finished the Elite 4 on my playthrough.
(After some Dubbious... uh restarts)

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OddPenguin In reply to Lion-Oh-Day [2013-08-12 01:31:22 +0000 UTC]

yes indeed, and oh ho, least you admit the restarts. do you plan on writing that in as a plot element, or not going to mention them in comic?

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Lion-Oh-Day In reply to OddPenguin [2013-08-12 01:37:10 +0000 UTC]

:I well I could
(Have him beat the league and then zoom out revealing that he lost and its just his dream after whiteing out. I think that'd be very very cruel)

But I wont XD I think the end I'm planning Is plenty awesomely epic and the setting makes breaking the 4th out of placed.

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OddPenguin In reply to Lion-Oh-Day [2013-08-12 01:43:31 +0000 UTC]

no problems, was just curious since you mentioned you reset in a public comment, so wasn't sure if you planned on implementing it if you said it, most wouldn't admit reseting if they're not going to mention it.


but sounds good, now just to continue the journey to get there

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Lion-Oh-Day In reply to OddPenguin [2013-08-12 03:56:54 +0000 UTC]

Well being honest and transparent is always nice.

Yeah XD that's the harder part of it!

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OddPenguin In reply to Lion-Oh-Day [2013-08-12 19:22:13 +0000 UTC]

for sure.


and oh yeah, it's gonna be awhile before you can get there

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Carminadelic [2013-08-11 11:13:38 +0000 UTC]

Whoa. I didn't expect my name there.


That different types of battle look very interesting, but I'm afraid I'm not familiar with most of them. Can you give a little... explanation?


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OddPenguin In reply to Carminadelic [2013-08-11 15:29:53 +0000 UTC]

heh. surprise


this is part 1 of 2, it'll be in part 2 :3

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