HOME | DD

PeekyChew — Bug Catcher's Paradise

#route #map #mapping #pixelart #pokemon #tiles
Published: 2020-01-30 16:13:28 +0000 UTC; Views: 5152; Favourites: 66; Downloads: 67
Redirect to original
Description Update: So I'm sorry for updating so soon, but I've made some big changes I'd really like to get people's thoughts on. The main one is the clouds. I haven't used clouds in years, but thought I'd give it a try. Do you like them? And the second is the semi-transparent water. I really think it adds to the map. You can see the original here: 

Just a standard route map using some of the tiles I recently released. One of the ideas I had with this one was to create two different paths. The first, from the west, forces the player to walk through lots of tall grass, ecountering many wild Pokémon along the way. On the way back from the east this can be avoided by using the ledges, but only if the player has taught their Pokémon surf can they fully avoid wild battles.

I actually had a lot of fun placing the Pokémon in this one; after doing a big map it's actually pretty calming to finish off with that. I hope people like them xD

What do you think?

Credits:
Related content
Comments: 13

KingTapir [2020-02-07 14:38:35 +0000 UTC]

The water update is fantastic, it doesn't feel so separated now, though it took comparing the two to see that! 

👍: 0 ⏩: 1

PeekyChew In reply to KingTapir [2020-02-08 03:30:49 +0000 UTC]

Thank you! I was never really happy with the original and I'm so glad I changed it.

👍: 0 ⏩: 0

aveontrainer [2020-02-06 16:44:37 +0000 UTC]

Love the edits! The fog and reflections on the water are a nice touch!

👍: 0 ⏩: 1

PeekyChew In reply to aveontrainer [2020-02-08 03:31:18 +0000 UTC]

Thank you! I wasn't so sure about the clouds, but you've got to experiment sometimes.

👍: 0 ⏩: 0

ArnikumPlus [2020-02-02 19:32:15 +0000 UTC]

I find the shadows of dead logs a bit too clear compared to tree stumps. Maybe it's intentional ?

👍: 0 ⏩: 1

PeekyChew In reply to ArnikumPlus [2020-02-06 15:45:11 +0000 UTC]

I completely agree. It's something I noticed before and considered changing, but didn't get around to. I've fixed them now.

👍: 0 ⏩: 0

carchagui [2020-02-01 16:16:22 +0000 UTC]

👍: 0 ⏩: 1

PeekyChew In reply to carchagui [2020-02-02 04:39:13 +0000 UTC]

Thank you! One of the main things I wanted to fix with my new tiles was how the colours looked together, so I'm glad you like them. 

👍: 0 ⏩: 0

KingTapir [2020-01-30 18:51:51 +0000 UTC]

Love seeing all the grass interspersed beyond the walkable tree-line, really nice touch!

👍: 0 ⏩: 1

PeekyChew In reply to KingTapir [2020-01-31 08:04:21 +0000 UTC]

Thank you! It's a great way to breakup the tree line while stopping it looking too bare. 

👍: 0 ⏩: 0

Wolfang62 [2020-01-30 18:08:23 +0000 UTC]

Oh good animation about Surskit! And yeah, I loved your map! <3 But why you didn't put Grass Tile from HGSS?

👍: 0 ⏩: 1

PeekyChew In reply to Wolfang62 [2020-01-31 08:05:32 +0000 UTC]

Thank you! I do like the HGSS grass tiles, but they only work in bigger patches, not separated like how I use grass.

👍: 0 ⏩: 1

Wolfang62 In reply to PeekyChew [2020-01-31 10:38:27 +0000 UTC]

I feel if you put HGSS grass, it will change to a better map We have some good autotiles for it here, in Deviant Art.

👍: 0 ⏩: 0