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Psyco-The-Frog — Sonic 06 Potential

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Published: 2015-03-01 03:04:50 +0000 UTC; Views: 5194; Favourites: 50; Downloads: 5
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Description I was just talking to someone about this, and though this isn't aimed at them, I do see this quite often. Even in a video showing Wave Ocean on PC being played on a fan made engine, someone remarked that it's "06, the non-lazy version". This is a bad case of confusing bad execution with effort and potential, which people actually try to deny because they have to reiterate how bad 06 is. Sorry but actually looking at what could've been, 06 would've been a lot better then many games we've gotten today, and even as is, I'd take it over said games. There's also another argument I forgot, saying they were trying to fit too much into the game, basically blaming the content for the game's short comings, which is bullshit since there are examples of Sonic games without even half of the features that were on and going into 06, and still turned out badly, or at least get bashed(Shadow, Sonic 4 EP1, Sonic Blast, and Sonic Genesis, which came out around the same time as 06 that no one brings up, and it was a damn port.) There's also Sonic Colors with one of thee WORST stories in Sonic history.

That's all I got to say, but I wanted to post this argument I also found on youtube before making this meme, which can be found here: www.youtube.com/watch?v=OWiPAd…

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Matagu Shidou2 months ago (edited)
 
Wait!
Sega JAPAN wanted a good Sonic game. But only Sega AMERICA want a game for christmas! This is the fault of the stupid american Sega, not Japan! -___-
Think about, what Sega you call! We have two Sega and the america Sega want money and give the should to the japanese Sega!
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demonzero677
2 months ago
 
try no. the game was developed by Sonic Team, not Sega Studio USA (formally Sonic Team USA). Sonic Team is a part of Sega Japan, not Sega USA. It was actually the head of SONIC TEAM JAPAN, Yuji Naka, who announced the game would celebrate Sonic's 15th anniversary, and thus it was he who put the deadline on the game. He followed up this by leaving sonic team, setting them back after putting forth a harsh deadline. However the final nail in Sonic 06's coffin came when Sonic team was given the developer's kit for the Nintendo Wii, and they decided to cut their team in half, so one half could work on 06, which made a harsh deadline nye impossible to meet, and the other half worked on a project for the Wii which would become Sonic and the Secret Rings, which is a not so good game in it's own right.

Check your facts before making wild and baseless claims. because Sonic Team USA were responsible for SA2, which is a good game, Sonic Heroes, which isn't amazing, but it isn't terrible either, Shadow the Hedgehog, which is up to interpretation because gameplay wise it's fine, but story wise it's a whole different story, anyways Shadow the Hedgehog was more or less the last game developed by sonic Steam USA before it was absorbed back into Sonic Team Japan. Sonic Team USA had nothing to do with Sonic 06, and to be frank with you, if Sonic Team Japan hadn't been so full of themselves, and had Sega bring Sonic Team USA in to help on Sonic 06, or at least gave the development of the sonic Wii project to Sonic Team USA so they could focus on the project at hand, Sonic 06 might actually have achieved the greatness it was aiming for. So if you want to blame ANYONE for Sonic 06's failure, it's Sonic Team Japan and Sega Japan's own overzealous pride in themselves, or as I like to put it being full of themselves. There was absolutely no reason Sonic Team Japan had to work on two games at once, they could have easily given one of the two to Sonic Team USA, or at least brought in members of Sonic Team USA to help the heavily short staffed Sonic Team Japan, and maybe have succeeded.
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Matagu Shidou
2 months ago
 
Ehm... Hello? SA2 have gliches too! And this game is fucking overrated, that hurts! x___x
The one and only thing what SA2 has, is Shadow with the first backround story for a Sonic character. not more! -____-
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demonzero677
2 months ago
 
+Blaze the Cat Every game has glitches, it's a fundamental fact of programming that is unavoidable. However, how these glitches affect gameplay is where the difference lies. While SA2 may indeed have glitches, in numerous playthroughs of the game both on the original dreamcast, and the gamecube, I never encountered any game breaking level glitches that ruined my enjoyment of the game. It was a well polished game for it's time, and compared to any number of games released afterwards, it's of a considerably higher grade. so sit there and speak words like 'overrated' is nothing more then your personal opinion. Taken as a game, on gameplay it is more then serviceable. perhaps a tad dated, but nothing to the degree of something like Ghouls and Ghosts for the Nes. on appearance the game is, for a dreamcast title, pretty good. the models are up to snuf for the generation it was released in, animations both in cut scenes and ingame are fine, if a tad stiff at times. the only major bad point about SA2 would be in it's plot, where if you sit down and really analyze it, it kinda falls apart sadly. However, even with the inconsistencies in SA2's plot, it still tells a better story then Sonic 06, and several other modern sonic games. To throw petty hate at a game that is, in all respects, a great game at best, and a decent game at worst is rather sad, especially doing so in defense of a horrible mess like Sonic 06.

Ahem, I've gotten a bit off topic, as have you. pointing out SA2's flaws is a terrible sidestep in trying to avoid the point at hand, that you made a mistake in assuming it was Sega of America that caused Sonic 06 to fail, when Sega of america had next to nothing to do with decisions made by the 'main' branch of Sega in Japan. Try to keep on topic next time.
Related content
Comments: 67

Psyco-The-Frog In reply to ??? [2023-08-18 17:58:02 +0000 UTC]

👍: 1 ⏩: 1

EdmondTheXenoBeetle In reply to Psyco-The-Frog [2023-08-18 18:42:04 +0000 UTC]

👍: 0 ⏩: 0

Landsverk96 [2021-05-01 23:59:34 +0000 UTC]

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NotArtisticBoi [2020-04-16 11:32:29 +0000 UTC]

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VL32 [2017-05-26 14:40:41 +0000 UTC]

I'll put this here: www.youtube.com/watch?v=vgr2yb…

👍: 1 ⏩: 0

Legobyte [2017-02-08 20:14:43 +0000 UTC]

I think it would have worked as a movie.

👍: 0 ⏩: 1

Psyco-The-Frog In reply to Legobyte [2017-02-08 20:18:23 +0000 UTC]

You could say that about any Sonic game, but good story telling can exist within gaming.

👍: 0 ⏩: 1

Legobyte In reply to Psyco-The-Frog [2017-02-08 20:37:02 +0000 UTC]

I don't care about storytelling in games.

👍: 0 ⏩: 1

Psyco-The-Frog In reply to Legobyte [2017-02-08 20:47:09 +0000 UTC]

What you care about doesn't matter, nor did I ask.

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Legobyte In reply to Psyco-The-Frog [2017-02-08 22:03:32 +0000 UTC]

Okay.

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jopasjotain [2016-09-01 14:45:03 +0000 UTC]

It had potential yes. The gameplay of Sonic,Blaze and Shadow looks very fun. I have not played the game yet but i have seen many playthroughs of it. All the bad decisions led to it's downfall unfortunately.

While i have things which i really dislike about this game, there are also good thing which i like and i don't think it deserves the hate it gets right now. The only thing i really dislike about it is what this game did to Blaze. I hate what this game did to her already established character.

👍: 0 ⏩: 1

feuri In reply to jopasjotain [2016-09-14 18:39:03 +0000 UTC]

Hi amigo, I am glad that you also think Sonic06 is a game with great potential.  
But I do not understand why you hate so much Blaze06 ? 
Okay she was a ghostly character and her role as a character of the future has caused confusion for many fans. But is it really a bad character or anti- Blaze06 (most of which are Sonaze ​​and Anti- Sonic06 fanbrats ) are not exaggerating a bit  

-I admit, Blaze06 is practically an "imaginary friend" to Silver06, but mainly because it is a character "incomplete" as Sonic06 . Besides, she is not the only one, simply looked Mephiles (yes the great Mephiles that many fans consider one of the best villains of Sonic games 

is a character that deserved more development). Yet how many fans hate Mephiles  


-I also confess that come Blaze06 future has caused confusion for many fans, but honestly Blaze06, like Perceval, is a different character of Blaze Cannon. The scenario of the two characters is quite complementary in effect but it's mostly because of the Blaze06 has not been completed or quite developped and the fans have quickly made ​​the connection between the two as to SatBK some who say that Blaze is in love with Sonic because Perceval at blushed.(I do not say that this is not proof that SEGA can appreciate the Sonaze but in this case we speak rather of another potential pairing of Sonic, which is minimized by Sonaze fans who immediately turned the Sonerval in evidence for Sonaze.)
You must admit that the only scenes that establish a link between Sonic06 and Sonic Rush have not really been developed. 

Blaze06 who seemed to know Sonic saying " a blue hedgehog " never had any explanation and I do not see why she could not hear spoken of Sonic in the future ( it may well have been tempted to do research on the past to fight Iblis and have just read an article about a famous blue hedgehog ) 
Same for the end of the Silver story , it makes an interesting prequel to Sonic Rush , and we do not know what happens to Blaze06 after she is absorbed Iblis.
And do not talk about Sonic Colors DS and Generation ( you will not tell me it's the fault of Blaze06 this time. 

It is a fact fans can make hasty conclusions and does not always keep abreast of SEGA advertisements ( when there out on because you must admit that at the cannonicity of some games deserve to be confirmed as SatBK , Secret Ring and even Generation.)

And honestly, you would have hated a character like Blaze06 if his was another character as ... Tikal or Honey for example  
I know that Blaze is a popular character but I do not see how Blaze06 is bad for her ? Blaze06 still a decent Blaze despite her problems.
Would you have preferred a version of Blaze like Knuckles Boom   

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jopasjotain In reply to feuri [2016-09-15 13:39:26 +0000 UTC]

Hello my friend (:

Well the game does have some good things like the gameplay i mentioned. But the game is still on the level of horrible.

I don't hate 06 Blaze as a character, only the fact what the game did to her real character. I don't like the confusion it brought along with. I just like to think that putting Blaze in to the future was a poor try to ride with the attention Blaze got from rush. It was not thought out at all and that's why Iizuka solved it once and for all. Blaze06 is not a bad thing, her Absence in the future is. If Blaze is OoC in one game, it doesn't bother me that much, but throwing everything out of the window is bad.

Mephiles and Silver are the new characters in the game. Maybe that's the reason why mpehiles is not that hated. But Blaze is not a new character, she already had established backstory and she already had many fans. But that's my guess

06 being prequel to rush have too many plotholes. I think we have gathered them all already

If 06blaze would have been a total different character, i would give 06 a higher rating. I don't mind glitches, they are actually fun and you can finish the game without game breaking glitches.

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Naxiro [2016-07-28 06:18:45 +0000 UTC]

This can be used to defend Sonic Boom: Rise of Lyric or any of the Modern Games. But bias against Modern games prevent this sympathetic but truthful reasoning to be applied to them.

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Psyco-The-Frog In reply to Naxiro [2016-07-28 06:53:29 +0000 UTC]

Stopped reading of the first sentence. Making retarded comments to me wont help you with what issue you have, so save yourself the time and kill that noise.

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Naxiro In reply to Psyco-The-Frog [2016-08-12 07:03:17 +0000 UTC]

Says the one who says Sonic 06 has potential.

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Psyco-The-Frog In reply to Naxiro [2016-08-23 11:19:58 +0000 UTC]

And that obviously hurt you in some way.

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Coobalt-Dahonli-One [2016-07-18 06:00:50 +0000 UTC]

There's another factor that played against Sonic 2006:

Remember that Sonic Heroes was supposed to be released on XBOX and Gamecube only? Well, Sony caugh wind of that and told SEGA that if they didn't port Heroes to the PS2, they'd never release any future SEGA game on Playstation ever again. SEGA complied and the PS2 ended up with a buggy, but somewhat still playable game.

Same thing happened with Sonic 2006, except with Microsoft this time. You see, the reason Yuji Naka gave such a short deadline was because Sega had signed an exclusivity deal with Mircosoft that would have Sonic 2006 released on XBOX 360 first, on a firm date. Microsoft wanted their big game and they wanted it NOW, period.


Otherwise, I agree with everythign you said here. Makes one wonder what the game would have been like had it been give more time and the right ressources.

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FrostTheHobidon [2016-03-31 04:20:42 +0000 UTC]

true, but it will still always be the worst game ever

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Blue-Moon-Warrior In reply to FrostTheHobidon [2016-04-26 16:46:18 +0000 UTC]

Nope.  Sonic Lost World is THE TRULY worst Sonic game ever.  And Boom.

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FrostTheHobidon In reply to Blue-Moon-Warrior [2016-04-26 23:36:49 +0000 UTC]

ok then

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Psyco-The-Frog In reply to FrostTheHobidon [2016-03-31 06:49:25 +0000 UTC]

It wasn't and will never be the worst game ever, especially when more people enjoyed this then some of the last games after it.

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RockmanGurl [2015-09-02 03:13:14 +0000 UTC]

It's BECAUSE of the potential that this game makes me so sad. 

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Psyco-The-Frog In reply to RockmanGurl [2015-09-02 06:54:26 +0000 UTC]

And that's why I speak out against the haters. It's one thing to criticize, it's another to bitch and complain about "trying too hard to be cool" when the people saying it don't even like cool games.

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RockmanGurl In reply to Psyco-The-Frog [2015-09-02 14:18:46 +0000 UTC]

This is why I stick to Sonic fan fiction/comics. No complaining there.

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Psyco-The-Frog In reply to RockmanGurl [2015-09-03 08:19:43 +0000 UTC]

People bitch about those to, like, a lot. The comics have an entire group dedicated to hating them(for no good reason), and anything deemed as bad(including the comics) is referred to as "fan fiction".

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RockmanGurl In reply to Psyco-The-Frog [2015-09-03 15:26:58 +0000 UTC]

This is the reason why I left the Sonic fandom in general years ago (I still like it, but I know when I've reached the 'event horizon' so to speak). Freaking crazies are never happy with ANYTHING.

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Psyco-The-Frog In reply to RockmanGurl [2015-09-03 19:06:44 +0000 UTC]

That depends on who you look at though. Of course people are happy with something, you just have one side that insists on constantly good shit bad in order to either suck off Nintendo or hate on the American canons of Sonic to suck off the Japanese canon that barely exists.

👍: 1 ⏩: 1

RockmanGurl In reply to Psyco-The-Frog [2015-09-03 21:19:19 +0000 UTC]

True. Though I like Nintendo too.

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FlameWhirlwind176 [2015-08-26 21:49:20 +0000 UTC]

Yeah, if it wasn't in a crazy dev cycle, or ended up being like a final fantasy game, this would've been one of THE BEST games ever. Silver could've been sped up, shadow... well he already rulled in this game, and just so much mroe could've been better.

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Dr-InSean [2015-06-08 06:24:14 +0000 UTC]

Hallelujah!  Testify, my friend!

I'm not much of a gamer, so buggy gameplay and lack of speed never bother me as long as I like the characters and plot.  2006 was definitely an ambitious game and I thought it accomplished a lot of the goals very well, even in its current state (Shadow's and Silver's stories were definitely some of the best tales in the series yet and any last stage that lets you use all playable characters is a win in my book).  I had no idea the production team was split in half for this game; it really makes you wonder what they could have accomplished at full strength....Also puts a little more salt in my wounds now that I know that the reason Sonic Team wasn't at 100% was that they were making that fracking storybook game

Thanks for taking the road less traveled by defending a reviled game and judging it for what it was trying to do, not what deadlines forced it to be.  And thanks for including that interesting conversation in your comments.  I had no idea the production team was split in half or that Sega of America was the primary reason behind SA2, Sonic Heroes and Shadow (two games I love and one which wasn't as bad as I thought it was gonna be).

👍: 1 ⏩: 1

Psyco-The-Frog In reply to Dr-InSean [2015-06-22 01:31:33 +0000 UTC]

Your welcome man. As long as someone out there can take what I've said or even learn from it, rather then damange control, I'm doin' my job.

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MasterFusion [2015-05-28 15:37:53 +0000 UTC]

Yeah, SOJ is just poison to our blue blur.

Right now, Freedom Planet looks to me like better game then anything SOJ can make.

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kmanke8231 [2015-03-19 02:03:36 +0000 UTC]

I do believe sonic 06 has potential but I think they just tried to do to much programming in a short amount of time.
The fact that they made all the machines shadow drove and all the characters would be a programmers nightmare. I don't know much about programming but think that it takes 2 years for a sonic game.
Perhaps they could have redone the video game for the next console; so that it could have more time to play test and to program correctly.

👍: 1 ⏩: 1

Psyco-The-Frog In reply to kmanke8231 [2015-03-20 07:53:28 +0000 UTC]

The thing is, we don't know how much of that stuff was already there by the time dev hell kicked in, as I explained to someone else before. You have to take into account that there were a good number of cool features that were already cut from the game before release.

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GoldfishGroup [2015-03-10 22:48:40 +0000 UTC]

The same goes for Rise of Lyric.

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Psyco-The-Frog In reply to GoldfishGroup [2015-03-11 06:56:45 +0000 UTC]

Except the content was handled poorly, showed no signs of other ideas that were at least planned for the game, and from what I heard, the game actually crashes. Of course, I would also put Colors and Lost World along with Boom, and both of them are finished.

Point is, we at least KNOW 06 was going to be better, Boom was probably going to be average at best.

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GoldfishGroup In reply to Psyco-The-Frog [2015-03-12 17:36:23 +0000 UTC]

The game hasn't crashed for me. There's been plenty of concept art and footage released that shows there was going to be a lot more in the game.

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Psyco-The-Frog In reply to GoldfishGroup [2015-03-12 17:49:28 +0000 UTC]

I've seen concept art of Boom, but not to anything that was going to be part of the game. As far as footage goes, I haven't heard of any feature that Boom was going to have and got scrapped. 06 was going to have real time day and night changing, the rainbow gem, online co-op, and a few other things.

What was Boom going to have that got cut?

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GoldfishGroup In reply to Psyco-The-Frog [2015-03-15 19:18:51 +0000 UTC]

It was going to have that hub world that was shown off in the CryEngine showcase and some of the concept art is directly based on planned level layouts.

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Psyco-The-Frog In reply to GoldfishGroup [2015-03-15 20:03:50 +0000 UTC]

And how does cut hub worlds and levels compare to cut online co-op, the rainbow gem, faster gameplay based on ring count and upgrades, and day and night changing during gameplay?

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GoldfishGroup In reply to Psyco-The-Frog [2015-03-15 20:56:03 +0000 UTC]

Cut levels mean much more than a day/night system that probably wouldn't have mattered much gameplay-wise. Playable Super Sonic isn't a huge deal. Where did you hear about faster gameplay through ring count?

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Psyco-The-Frog In reply to GoldfishGroup [2015-03-15 21:00:23 +0000 UTC]

Sorry but cut levels don't mean squat to all the shit 06 had, whether it matters about gamplay has no baring on the argument. Also, people have known about the ring count thing for a long time.

Point is, don't try to play down actual features and try to bring up how Boom didn't have a certain hub world or level, especially when you said playable super Sonic isn't a big deal, it's always a big deal.

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GoldfishGroup In reply to Psyco-The-Frog [2015-03-18 22:38:36 +0000 UTC]

Playable Super Sonic has never been more than a bonus.

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Psyco-The-Frog In reply to GoldfishGroup [2015-03-20 07:51:59 +0000 UTC]

Don't matter, it's still a big deal, and on top of that, you say this as you're making out a cut stage or map to have as much as 06 had cut form it.

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GoldfishGroup [2015-03-10 22:48:11 +0000 UTC]

Same goes with Rise of Lyric.

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pkstarstorm1up [2015-03-02 01:07:42 +0000 UTC]

Thank you.  Someone gets it.  This game had all the right ideas in everything and would have been a great game had it been finished.  Also the story is a masterpiece.  Definitely the best story in the Sonic game continuity.  Also Silver and Elise are great characters.  There is literally nothing wrong with either of them.  The complaints I've seen for them are either missing the point or just bull and non issue and not even true.

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Psyco-The-Frog In reply to pkstarstorm1up [2015-03-02 21:12:34 +0000 UTC]

The complaints have always either been bullshit or overblown. Sad to see what grown ass men will cry about but then they think their opinion on Boom being good means there's nothing wrong with it, or that there comments shouldn't come under scrutiny.

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Sword-wielding-gamer [2015-03-02 00:55:18 +0000 UTC]

EXACTLY! I love this game. I don't care what people say about it. It's great if you look beyond the glitches. You are 100% right.

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Psyco-The-Frog In reply to Sword-wielding-gamer [2015-03-02 21:11:08 +0000 UTC]

I really don't have to look past the glitches, because they hardly even happen to me. Even if they did, the game still offers a better and more engaging experience then the games we get now, so fuck the haters.

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