HOME | DD

Published: 2013-04-12 17:26:26 +0000 UTC; Views: 9410; Favourites: 38; Downloads: 8
Redirect to original
Description
Hello everyone. Just thought I'd post an alternate image to the Planetary Conquest fight Orks vs. Zerg. While I like the original I made (a horde of Orks on one side, a massive Zerg on the other), over time I began to feel that it didn't quite capture the spirit of two diverse swarm races. So I made this second image. You be the judge of which is better, though honestly I rather like both.Zerg: A race of arthropods working under a a hive mind, the Zerg Swarm strive for genetic perfection by assimilating "worthy" races into their own, creating numerous strains of Zerg. The Swarm have no need for technology, choosing instead to assimilate other species' traits by directed mutation in order to match such technology. Multiplying faster then most any other race in existence, Zerg have crushed many armies under the power of sheer numbers alone. Under the rule of their Queen of Blades, Sarah Kerrigan, the Zerg have grown into a fierce, nearly unstoppable force of destruction.
Orks: Also known as the green-skins; this crude, barbaric and war-loving race is vast in size and simple in it's desires. All any Ork wants to do is fight. And fight. AND FIGHT! Blastin' and Bombin' and Shootin' away as they crump the offa races beneath their mighty boot. Heck, Orks enjoying killing other Orks as much as they do anyone else. Any fight is a good fight in an Orks eyes. It has been speculated that were the Orks ever to unite as a single racial entity, they would undoubtedly crush any opposition that would dare to stand against such a tsunami of green muscle.
Now these two armies, famous for their violent tendencies and astoundingly vast armies will pit their awesome might against each other. Will da Ork Boyz break under the siege of the legendary Zerg Rush? Will the Swarm be swatted down by the sheer might of the WAAAGH? I cannot say for sure, but I do know one thing...
Soon the war will begin. What side will you stand with?
*(In case you are unfamiliar with them, Orks, for whatever reason, speak with a British cockney accent. I wrote their description with that accent in mind.)
-----------------
Part 1: CIS vs. Tyranids: [link]
Part 2: UNSC vs. Arachnids: [link]
Part 3: Tau Empire vs. Protoss Protectorate: [link]
Part 4: Chimera vs. Yeerks: [link]
Part 5: Orks vs. Zerg: You Are Here
Part 6: Dark Eldar vs. The Flood: [link]
Part 7: Cycloids vs. Mental's Horde: [link]
Part 8: Citadel Forces/System Alliance vs. Covenant Empire: [link]
Part 9: Eldar vs. Reapers: [link]
(Disclaimer: Just to be clear, these two combatants were created / are owned by people far more creative / wealthier then me. I have made this, not for profit, but in the hopes of encouraging spirited discussion among fans. Please support the combatants official series. Thank you, that is all).
Related content
Comments: 182
slayer1968 In reply to ??? [2014-04-12 12:40:46 +0000 UTC]
Ghazghkull isn't much of a strategist if we compare him to normal ones.He just deals with things better than most Warbosses.
And Zerg have an endless stream of everything coming at the Orks and outsmarting and outmanuevering them.It's a war of attrition and the Zerg are winning.
Creep can be created by Creep Tumors and Overlords, not just buildings.
π: 0 β©: 0
DOOM-Knight009 [2013-12-04 18:45:14 +0000 UTC]
Da Boyz, An I'll tellz you why. Theyz the biggest, the strongest, and the meanest bunch a boyz Evah!!!
π: 0 β©: 1
imabubble123 In reply to DOOM-Knight009 [2014-03-05 03:20:54 +0000 UTC]
lol :3 I think the orcs are so dumb that they will win... the zerb would see how weird they are and just leave
π: 0 β©: 1
Leviathantamer In reply to imabubble123 [2014-03-29 21:21:14 +0000 UTC]
Zergling: Ummm, Kerrigan... are you seeing this?
Kerrigan: Yes... unfortunately I am.
Abathur: Suggest withdrawal, very few traits are usable. Not worth energy and resources.
Kerrigan: Agreed.
π: 0 β©: 0
Helfyre In reply to ??? [2013-11-14 06:05:34 +0000 UTC]
Orks win because orks. Arguing using logic is unorky. Green is Best. That is all.
π: 0 β©: 1
ScarecrowsMainFan In reply to Helfyre [2013-11-14 06:53:49 +0000 UTC]
But... aren't Zerg also green?
π: 0 β©: 2
TheStargateNerd In reply to ScarecrowsMainFan [2014-05-29 22:53:36 +0000 UTC]
Dey'z green, but dey ain't Orky.
π: 0 β©: 0
Leviathantamer In reply to ScarecrowsMainFan [2014-03-29 21:21:48 +0000 UTC]
They're more purple, purple and green is Kerrigan's thing and her thing alone.
π: 0 β©: 1
Leviathantamer In reply to Leviathantamer [2014-03-29 21:22:09 +0000 UTC]
Oh and Banelings along with the Leviathans... anything with a bulbous sac.
π: 0 β©: 0
TheOnlyEscapeIsDeath [2013-10-23 04:04:05 +0000 UTC]
I think you made an excellent choice with the two images you used here, with Kerrigan and a whole lot of Zerg on one side and with Ghazghkull and lots of Boyz on the other side.
π: 0 β©: 0
TheRealEtah In reply to ??? [2013-09-28 06:05:08 +0000 UTC]
Dis humie fink dat dos zergy boyz iz anyfing like Orks? We'z show dem humies wat it means to be Orky. We iz gonna bring in all da boyz for a mighty big krumping and dem rokkit boyz iz gonna shoot dat big zerg queensies. Orks never loses. If we win, we win. If we die, we're dead so dat don't count. If we runs away den we can just come back for annouer go laterz.
π: 0 β©: 1
TheStargateNerd In reply to TheRealEtah [2014-05-29 22:54:31 +0000 UTC]
If weiz die den dey'z cheatin', coz nothin' beats da Orks!
π: 0 β©: 0
eathr349 [2013-09-18 02:46:07 +0000 UTC]
See da orks love a good waagh, unforunatly those zerglings swisher than then humies so they stomp then good and move on.
π: 0 β©: 0
ShatteredMoon96 [2013-08-28 11:30:42 +0000 UTC]
if orks don't win out of ground fighting the amount of spores being released will be enough for the orks to keep a strong presence on the battlefield so they win out of staying powerΒ
π: 0 β©: 1
Leviathantamer In reply to ShatteredMoon96 [2014-03-29 21:24:03 +0000 UTC]
Well the Swarmlings would actually be able to out produce the Orkz and the Spores take a bit to grow. Systematic Baneling Acid Treatment should work well in dissolving all spores. If not... I think the battle would be technically won already.
π: 0 β©: 0
Jesseearlswift In reply to ??? [2013-08-26 19:32:59 +0000 UTC]
well the orks ground the tyanids to a stalemate in the octarian war, entire mountain ranges of corpses and destroyed vehicles, and as the tyranids make a pretty close analoge to the zerg, but on a grander scale, id say the orks would win a protracted war, the zerg have numbers against space cowboys and protoss, against greenskins, they dont have that. as for kerrigan personally, well, while she CAN destroy a battlecruiser with her mind, she is but one person among many,she cant be everywhere on the battlefeild at once, not to mention what would happen to the swarm she's leading if some grot gets lucky and hits her with a rokkit, not saying an ork mob WOULDINT disintigrate ifΒ theΒ warboss went down similarly, but the orks would simply replace there warboss after much infighting, wheras the zerg would go completely bonkers, with no real way to replace kerrigan asΒ she was a very special snow- er, case.
Β
Β the average zergling will have a tough time killing a regular ork boy, not saying it would get stomped, but it would have a time of it, and the thing with ork units, is that no matter what they do, they are essentially BOYS, an ork with an axe can pick up and shoot a gun, a zergling, cant just suddenly turn into a hydralisk and shoot barbs, ergo orks have versatility on there side as well.
Β
all in all, id place my bets on the orks winning, though on a limited battlefeild it just boils down to equipment, tactics, firepower, stategy, and sheer circumstance.
π: 0 β©: 1
Leviathantamer In reply to Jesseearlswift [2014-03-29 22:03:34 +0000 UTC]
Well if we're looking at all the various Zerg the Ultralisk and the Banelings are their best chances at thinning the numbers. The main mass can be held off if they research Swarmlings which produces Zerglings faster than you can blink. (Gestation is reduced from 24 seconds to 2) Not to mention the average zergling can morph into a Baneling which is devastating to steel, let alone flesh. The Banelings can also actually heal their allies with their acid whilst also damaging the enemy. They could also be Splitters or Hunters. The Hunters can leap at enemies (I suspect that won't be very helpful) and the Splitters essentially turn 1 Baneling into 3.
Also keep in mind that the amount of armor an Ork has effects it very much. The Zerglings have problems with marines because they're fully armored. The Orkz in the picture provided (and some via Google) show that the Orkz rely on their brute strength and ability to endure bullets. Zergling claws are able to shred steel so flesh isn't a problem, not to mention I'm seeing easy chances to bite open a throat or cut off a limb. The limb wouldn't really matter in the long run though.
Ultralisks, the reason why I say that they're good against the Orkz is because he's good at slicing and dicing things that make up the bulk of armies. Zerglings, Zealots, Marines, sparsely armored Orkz. They have Mono-molecular blades which means that they can slice through anything with enough force and they've got enough force for Orkz armor I'm guessing as they have enough force for tank armor. Then there's the Torrasque and Noxious breeds. The Noxious constantly emit an acidic gas which kills all non-zerg around it and the Torrasque forms a cocoon when it dies that quickly re-hatches into a new Ultralisk though it has to wait for a minute to do so again. The Gas can also be released explosively which really hurts everything around it.
Now if we bring Mutalisks in they're definitely in trouble (provided that most of the Ork Boyz are preoccupied with the ground battle otherwise they'll be shot down) because Mutalisks shoot live Wurms that bounce after hitting something. Seeing as these Wurms are hard enough and the Mutalisks shoot them with enough force to damage space ships they can most certainly hurt an Ork.
Kerrigan dying as highly improbable as it is (this girl takes spaceship cannon fire and doesn't even bat an eye) that her death would happen. The Zerg would go Feral and even then a Brood Mother or Queen can just as easily take her place, albeit not as effective. Although Abathur has increased their intelligence on Kerrigan's orders so I believe that they can mount a sufficient offense.
Now I know about the spores and so long as there's still a functioning Queen, Brood Mother, or Kerrigan herself. They'll probably have enough sense to systematically douse the ground in acid. Good thing that the Zerg's first function is to make a Queen if none are present. However this is on the probability (not the definite) that the Zerg have won.
π: 0 β©: 0
stalkermike [2013-07-30 18:28:10 +0000 UTC]
Ork Ork Ork Ork Ork. as much as the zerg may rule gotta side with the orks.
π: 0 β©: 1
imabubble123 In reply to stalkermike [2014-03-05 03:21:38 +0000 UTC]
gotta love dem green skins
π: 0 β©: 1
madreamer08 [2013-07-16 21:50:32 +0000 UTC]
My vote goes for the Ork Boyz, their regenerating speed is unmatched, and, if paired to a equal number of zergs zerg would surely suffer from their high attack speed, not to mention their rockets and grenades. Besides, one can never really vanquish an Ork army since they will simply pop back after some time. Thay also are the best psyonics of their galaxy, if they believed that the zerg army would die because a gigantic meteor crushe into them, who knows what would happen? XD
π: 0 β©: 1
slayer1968 In reply to madreamer08 [2013-12-19 17:06:24 +0000 UTC]
Flawed theory.
Zerg are all psychik and can probably counter or at least mess with such things.
How are the Orks going to grow back if the Zerg eat everything?
And Ork weapons are more primitive than the ones the Terrans have.(they have Gauss based technology)
Zerg hatch all the time while Orks do not.
π: 0 β©: 1
joeynyeh In reply to slayer1968 [2014-01-29 13:26:39 +0000 UTC]
orks are also psychic , though they don't realize it, it's basically how their technology works, aside from that orks have worse tech then anyone,it's literally gears and bullets crudely on a stick, yet for orks they're as reliable as a lasgun (aka the most reliable weapon in the setting to my own experience) along with doing more damage, sure their aim is horrendous, however they're absolute masters of close range, their psionics can go anywhere from red things move faster to a ship actually flying without fuel because the orks don't know it ran out, plus lets say these orks are lucky gitz and they've lived thousands of years, orks don't age they get stronger and more skilled (relatively speaking) plus they've got looted weapons from all over the galaxy from leman russes to dreadnaughts, plus they have stompas which are absolutely freaking giant
let's look at some ork facts
orks reproduce via sporring, if the remaining orcs manage to push them off then newer orks will pop up an hour or so later
ork ranged weapons rarely if ever need to be reloaded
orks have big rocks tech looted from more advance civilizations and make things happen through belief alone
π: 0 β©: 2
ak47pwner In reply to joeynyeh [2014-01-30 00:06:54 +0000 UTC]
Though I don't like agreeing with the person you are debating here he is right on the overall winner, though I think for one huge reason neither of you have touched up upon: creep.Β
This vile living substance can completely carpet a planet in days if left unchecked and provides major advantages. Zerg don't need to eat or drink while on it, they move faster, regenerate faster (presumably by absorbing nutrients the creep collects up) and attack faster. As various short stories clarify the very second someone steps on even a inch of Zerg creep the Zerg already know what they are and run towards it, and thus in such a campaign the Zerg would never be surprised by the Orks. And the very second a ork spore lands (my research indicates several week incubation period mind you; where did you get the hour figure?) the Zerg know about it and attack it with mutas before the Orks can awaken to defend themselves (and even if they fully hatch they still need to find another ork with guns to shoot the mutas down....).
Destroying creep is going to require a long, boring, concentrated effort of just focusing on creep, as it will immediately pop back minutes or hours later. While a human force might realize the threat and spend a long time on it, why would the orks? They are clever but not smart, and to them its just going to be a odd type of grass. And even if they did figure out what creep is, so what ? The Orks WANT their enemy to find them, they want to FIGHT above all else.
You put 1 million orks and 1 million zerg on the same planet , and the zerg are near guaranteed to win once that creep fully spreads. They can at least compete with the Orks in battle (Ultralisks are very common, much more then Gargants and stompas, and are as big as the biggest squiggoths, zerg leviathans very powerful ect) though in the first battles Orks probably win through sheer dakka. However this type of war in the long run can't favor them, as the Zerg lack lootable bio-weapons, their spores are going to be ruffed up by mutas (and most of the time Orks don't care to protect the weaker of their society) and attrition is going to run the orks down long before they find and eliminate the Hive Clusters. The Orks have to get a straight win mind you; if it ends up in a stalemate then Ghazghull their leader gets bored and leaves, like he did in the Third War of Armageddon.Β
Oh and Zerg heroes canonically have infinite respawns according to interviews. So kerrigan can kill a portion of their army alone/kill warbosses, die, then respawn again
π: 0 β©: 1
joeynyeh In reply to ak47pwner [2014-01-30 02:04:05 +0000 UTC]
excuse me sir, but what are the odds of ork on ork violence?
π: 0 β©: 1
ak47pwner In reply to joeynyeh [2014-01-30 02:48:18 +0000 UTC]
Very high. They in fight all the time in lore
π: 0 β©: 1
joeynyeh In reply to ak47pwner [2014-01-30 03:01:24 +0000 UTC]
then what are the odds of those violent encounters creating more orks almost right away?
π: 0 β©: 1
ak47pwner In reply to joeynyeh [2014-01-30 03:23:59 +0000 UTC]
Sure it will happen but they won't matter after a few days. Zerg can match lorewise their rate of replenishing once they get their hatcheries up (which, according to short stories, only takes a day at most) and after the creep spreads everywhere these new and vulnerable orks will be targeted while the main Ork horde moves on.Β
In order for the Orks to win this they have to be extremely unorky.Β
π: 0 β©: 1
joeynyeh In reply to ak47pwner [2014-01-30 12:50:11 +0000 UTC]
which they can be, who said all ork bosses used hollywood tactics?
π: 0 β©: 1
ak47pwner In reply to joeynyeh [2014-01-30 16:56:50 +0000 UTC]
The codexes, the books? Basically only Ghazzy is shown to embrace some unorky traits, and not in a extremely radical way. He is still an ork at heart and wouldn't really care about killing the creep so long as it meant he could kill enemies faster (I say this having read every codex and book he appeared in).Β
(You are talking to someone who is a fiction addict and read/played nearly every source for both sides by the way)Β
π: 0 β©: 0
slayer1968 In reply to joeynyeh [2014-01-29 13:35:13 +0000 UTC]
Yes yes i know all of this.
But unlike the Zerg they can't really use it conciously.Sure you have some Weirdboyz but those are far and few between and they aren't doing as much as they are actualy capable of.
π: 0 β©: 1
joeynyeh In reply to slayer1968 [2014-01-29 15:39:13 +0000 UTC]
if billions of orks could stop bickering and work together, they could probably exterminate a planet zerg, though in a squad to squad bassis you would be correct
π: 0 β©: 1
slayer1968 In reply to joeynyeh [2014-01-29 16:19:49 +0000 UTC]
I doubt the Orks would do much on a massive planetary battle scale.Go look up the different Zerg units and you will see taht the Orks simply have no effective defense against them.
π: 0 β©: 1
joeynyeh In reply to slayer1968 [2014-01-29 16:37:40 +0000 UTC]
it's pretty hard to tell who'd win based on the numbers, because the games use different scales, but let's be fair and say that at the beginning they are on a humanly habitable world, and give them each a single troop to start with, 1 drone (with a hatchery) and a sluggaboy with a boyz hut (the basic unit creator for each faction in their respective rts games)
π: 0 β©: 1
slayer1968 In reply to joeynyeh [2014-01-29 17:23:46 +0000 UTC]
This isn't a game like battle/war.
This is supposed to be realistic.
Honestly battles go like this.
Orks attack.
Zerglings,Roaches and Hydralisks keep them in a deadlock.
All other units evicerate them from afar or join in the melle.
In the end the faster reproduction and superior tactics and evolution would grant the Zerg a win over the Orks.
π: 0 β©: 4
scpjordan In reply to slayer1968 [2014-04-27 14:47:43 +0000 UTC]
orks would win in the end, certainlly
π: 0 β©: 1
slayer1968 In reply to scpjordan [2014-04-27 20:21:14 +0000 UTC]
Nice try, but your atempt at trolling isn't very good.
I don't want to think of the alternative.....
π: 0 β©: 0
scpjordan In reply to slayer1968 [2014-04-27 14:46:48 +0000 UTC]
"against weak human"
DUDE, ARE U SERIOUS?
A SINGLE SPACE MARINE COULD RIP LIKE THOUSAND OF ZERGS
π: 0 β©: 1
slayer1968 In reply to scpjordan [2014-04-27 20:24:22 +0000 UTC]
I laugh at your apparent ignorance.
Since you are replying to a different comment I can't remember what I was talking about but I'm pretty sure I never said anything about Astartes. Even then they quickly run out of ammo and get swamped from all sides by different Zerg strands. Suddenly they get a massive zergling rush with Banelings or Roaches at the back just waiting to get close enough to melt them to slagg.
π: 0 β©: 0
JawsOnYou67 In reply to slayer1968 [2014-03-13 01:58:58 +0000 UTC]
I would like you to go and read about the Ork know simply as "The Beast" and then tell me who you will be routing for.
π: 0 β©: 1
slayer1968 In reply to JawsOnYou67 [2014-03-13 09:55:57 +0000 UTC]
You have the book's name?Sounds interesting.
The Lexicanum doesn't say much except he united a lot of the Ork race.
And I don't see how that has anything to do this discussion.Zerg replicate faster than Orks can grow and they can't grow if the Zerg melt them with acids and/or devour them.
π: 0 β©: 1
JawsOnYou67 In reply to slayer1968 [2014-03-15 19:13:08 +0000 UTC]
It wasn't so much a book. Though they never said which "WAAAGH" this is, so it could very well be "The Beast's". Now what this has to do with the discussion is that, during the ensuing fight between this guys horde and the Post Heresy fight, he manage to almost annihilate three entire Legions before the Emperor and Horus showed up with the Adeptus Custoties. During the ensuing fight, one of his lesser Warbosses almost choked the Emperor. Also, the Zerg's acid and devouring tactic won't do much if they can't reach their lines. The Ork's may be dumb brutes, but their leaders arn't. If they loose the first few skirmishes to Zerg in CC, then they will quite rushing them. Instead when the Zerg rush them, they would meet a hail of shrapnel and explosive rounds that would make an IG Fire Line look weak in comparison. What most people seem to be forgetting about is things like armor for the Orks. The Zerg have nothing that can counter an Ork Gargant in size or power except probably Leviathans and that's if they can reach them before they are ripped apart by the Gargant's Gut Buster mega-cannon or their Snapper close assault weapon. Then there is the fact that the Gargant itself is only one form of Gargant, seeing as there are several others. The largest carrying an impressive array of armament.Β You also seem to forget that the Ork's themselves are quite versatile depending on who leads them. They could favor hit and run tactics using Warbike s and Wartrakk s to inflict damage before running away. Then there is the technology, they can craft machines out of any scrap parts they find, and even go so far as to use other Orks as guinea pigs pigs. They can produce Force Fields on Titan sized scales, and make walls of fire that can keep an entire tendril of a Tyranid Hive Fleet from invading the planet. Look at the Octarius War between Hive Fleet Leviathan and the Orks, wh40k.lexicanum.com/wiki/Octarβ¦ . If you think about it in terms of numbers, the Zerg probably arn't accustome to fighting an enemy who can actually have the same amount of units as them. The Terrans and the Protos are both defensive in nature on worlds invaded by Zerg, they don't rush the enemies lines unless they know from the get go they can win. They would be unprepared in the event the Orks decided to attack all at once, and even if Kerrigan was dealing with a small section of the battle field, she would have to deal with the fact that Orks can warp reality if they are thinking the same thing all at once. Not to mention that their Titans can and will step on any Zerg, Ultralisks and Torrasques if they are employed by the Hive. Orks may not be the best shots, but this is another scenario where there is a wall of bodies rushing towards them, and the likely hood that they would miss much is low. The Orks also possess Artillery and such, laying down destructive fire and turning a good proportion of the battle field into a kind of "No Mans Land", or Gretchens would turn an entire swath of land into vast mine fields. When you say they replicate faster then the Orks can release their spores, where are you getting this information from perhaps? I mean they may be able to keep them from producing Creep, but that's if the Orks don't eat it of just burn it off the ground. Then there is the Orks regenerative abilities as well as their thick hide. They usually go into battle wearing little armor and still go toe to toe with Space Marines, Chaos Space Marines, as well as a plethora of other Super Powers in the Galaxy. the larger Orks can shrug off tank shells with minimal damage and keep on fighting, sometimes loosing limbs only to pick that limb up and use it as well as a weapon. I'm not saying that it would be a one sided fight against the Orks, but the Zerg have never faced an enemy like this before, unless you count the Brood Wars, cause the Zerg are the closest things they have fought that would match the Orks in numbers and danger. Any questions of thoughts you might have had in case I missed or forgot something in this?Β
π: 0 β©: 1
slayer1968 In reply to JawsOnYou67 [2014-03-15 19:35:56 +0000 UTC]
It all depends on the Warboss.And given no one specific is mentioned in the OP it's safe to asume it's a normal one that has barely any brains at all.
Orks are rarely defensive.And if anything like a massed battle happens their individual instincts for bloodlust kick in and they just blindly rush in.Zerg send entire armies at heavily defended fortress planets where standard soldiers have power armour and supersonic rifles and they take the casualties like they're nothing.It's like putting the Nids against the Orks.In the end the Orks are simply outsmarted and outnumbered.
π: 0 β©: 1
JawsOnYou67 In reply to slayer1968 [2014-03-15 19:59:54 +0000 UTC]
And how do the Zerg counter their heavy armor? I mean I can't really see them having something to take them on, unless they had the time to make titans, which I doubt.
π: 0 β©: 1
slayer1968 In reply to JawsOnYou67 [2014-03-15 20:25:23 +0000 UTC]
Flyers.
Brood Lords, Mutalisks, Leviathans etc.
Artillery fire from Bio-Launchers and those Scourge things.
Nydus worms could plainly push it to fall over if deployed correctly.
Or Kerrigan Psychicly kills it's crew if not rip it to pieces.
She literally killed ''a million'' marines when she was still human during the whole Confederacy thing in one novel.While a million is hyperbole for sure it still means she was powerful enough to fry their brains.
π: 0 β©: 1
JawsOnYou67 In reply to slayer1968 [2014-03-15 20:49:41 +0000 UTC]
Kerrigan I would think would be too busy dealing with Weird boys and such to really have time to deal with them. Also all of these things have to at least get close to them to do any damage. Brood Lords as we know are slow, and make easy targets, hell I can see a Storm Boy Squad intercept them and hack them to pieces, same with Mutalisks. Leviathans would have to deal with the ships in Spess, so if it was diverted towards the planet it would become an easy target for their weapons.
Nydis worms may work, though I doubt it, they wouldn't be strong enough to topple it over. In all honesty they would end up killing themselves in the process. There are also vehicles that get into CC, even some wheeled Vehicles. Then there are Shak Attack Guns, which can Gib whole squads, and these usually come in sets of twelve. They would be loosing more then they could produce. Even with the enemies the Zerg face, thats only two. Orks face off against almost Eleven different enemies. Heavily defended planets, unless its an Agni-World, every planet is like that, even more so then the planets in SC. Also, depending where they are fighting, the mind battle she would be having with the Orks would probably tear open a warp rift and release daemons into reality. I only say this due to how I said Orks can bend reality when there is enough of them. Her standard forces still have to deal with enemies that wear the equivalent to tank armor around and still run easily.
Zerg don't have Artillery, and even if they did, they would have to get past the enemy lines, seeing as Artillery would be set back far enough not to be in range of other Artillery. Orks do have Anti-Air weapons, usually in ample supply. Also depending on what kind of world this is. Is it an Agni-World, a Hive World, a Forge World, a Daemon World, a Dead World, a Death World, a Jungle World, or a Tomb World. Warbosses arn't actually dumb at all, if they can get other Orks to actually follow their instructions, then they have earned enough respect to lead and those lower will follow orders. While Op did not in fact mention what the Warboss is like, I think he left it up for us to decide. Also lets look at Ork durability. The Marines in SC use Pulse Rifles, while their Equivalent, the Space Marines, use Bolters, which are actually a lot more lethal then Pulse Rifles, mainly due to the slug self destructing inside of its target. Most snugger boys can take six or seven of these shots to be put down, and that's with them exploding. Unless you aim for the head they will keep coming until they loose a leg or something. Now, the avarage Zerg by extention goes down pretty quickly from standard fire from a SC marine, its hide isn't that thick, as well as the bulk of Zerg forces are Zerglings, which would be bogged up with Grechins and Squiggs. Hydralisks would be in either close combat with Nobs or Slugga Boys, or in ranged combat with Shoota boys or Lootas. Banelings would be the first targets for Orks, mainly due to them being green, and most Orks would think they were mocking them. Now how durable do you think Banelings are? Cause I don't see how a creature that self destructs being able to shrug off most rounds and still be able to blow up. Then there are their air units which would meet Mutalisks in the sky, They probably aren't use to infantry actually crashing into them. I also don't see them being CC oriented, so Storm Boys would hack them to shreds before they could get near anything important, and even then, they would have to deal with Flak fire and rocks that are used to shoot down Thunderhawks and other landing craft.Β
π: 0 β©: 1
slayer1968 In reply to JawsOnYou67 [2014-03-16 10:39:59 +0000 UTC]
I'm pretty sure she can bitch slap a few Weird Boyz.Or just send in her pets to deal with them.
Game Mechanics aside, Brood Lords seem to be the size of space ships.That's bound to be a bullet sponge.
Also Mutalisks are far from slow.And they don't need oxygen to breathe.Meaning they don't have a flight ceiling, thus they can attack all over the place whenever they want.
As per Starcraft 2 Heart of the Swarm, they now do.Bio-Launchers were used to destroy the Dominion's planetary defense cannons and grids.And they were deployed by simple Spores.Another thing that would play a bad joke on the Orks.
You do know the Orks have piss poor accuracy right?And they don't prioritise, like...ever.
It's Gauss Rifles.I'm pretty sure a full auto, good accuracy weapon that shoots large neo-steel stakes at Supersonic speeds is better than a clumsy Bolter that is going to kill a few Zerglings before realising that this type of weapon is not good for usage against a swarming enemy.Sure the Bolter is powerful but it suffers from nasty recoil, low ammo reserves and per clip and semi-auto-burst-fire modes instead of full auto.
Zerg Larvae hides are tough enough to literally deflect Gauss Rifle shots.In one novel a retired marine said that one of his buddies tried to shoot a Larvae but the shots roicheted and killed him instead.
Hydralisks and other strands are in no small ammount either.And the burrowing ability of most Zerg means they can tacticly outmanuever the Orks and outsmart them.
Ohh, a large group of Orks is on patrol.They see a few Zerglings running away and they pursue them only to get ambushed by a few burrowed Roaches or Hydralisks shooting acidic,razor sharp spines at supersonic speeds.
Or just a larger swarm of burrowed Zerglings.
I really don't see the Orks winning this.Even if they pull out Gargants from their asses they just get outsmarted and swarmed by the Zerg.
π: 0 β©: 1
JawsOnYou67 In reply to slayer1968 [2014-03-16 20:15:10 +0000 UTC]
Β Actually the "Draw them into an Ambush" was used by the Tyranids against Orks in the past, but they adapted, started using armor with their patrol groups to help deal with that, though the Orks ultimately lost, they still managed to thwart most of the Tyranids attempts. What I am trying to get across out of this is that, it wouldn't be a rofl stomp for either side. Yes they both have advantages and disadvantages on each other. Zerg may be able to out smart them but so does everyone else in the 40k universe. Orks are used by the Eldar, Chaos, Dark Eldar, and sometimes even the Imperium to deal massive damage to enemies before moving in. Yet for as stupid as you make them out to be, they are one of the largest species in the 40k Universe next to the Nids. They deal with enemies that would flatten the Zerg in any engagement and still manage to come out on top from time to time. I mean look at an Imperial Guard Fire Line. They may not be technologically advanced as SC's Terrans but they put any fire line they have to shame so very easily. Lets not forget the Orks habit of "salvaging" other species vehicles from battle fields, Baneblades as well as Leman Russes. Look at what most large Ork Warbosses use as their flag ships for fleets. If not one of their own with the power to cause stars to explode, then they have claimed Space Hulks as their flag ships. I hope you know what a Space Hulk is, if not then here is a brief summery. Its several hundred ships, merged into one massive one via Warp energy.Β So that's perhaps several hundred military craft fused into one massive ship, all of their outer hull weapons still functional. With Orks that means about three times as many weapons that now decorate the ship. Space Battles would not be in the Zerg favor at all. The Orks are just as likely to ram their ships into Zerg ships and fighters or what ever protects their Leviathans before breaching the outer hull with boarding parties. So lets say the Zerg manage to get to through and land on the planet. You have said that Creep can consume the Orkid Spores in a past post. Well how will it be able to do anything if they can't reach the Spores. The Orks can continue to supply their troops with needed equipment as well as use any local asteroids. If not then they will shatter what ever moon or moons orbit the planet, using the chunks of rock to craft landing craft for more orks that are being spawned on the ships. This will also trigger the Planet to seize. Oceans will become erratic, as well as land masses, causing earth quakes as well as eruptions, changing the land scape of the battle field. I would also like to point towards the fact that the Orks, no matter what OP says, will draw more to them. This is a fact that nothing can change. The Zerg start a fight with them, and they should expect Orks from every surrounding planet if not star system to congregate on that sector depending on how the fight is going for both sides.
π: 0 β©: 1
slayer1968 In reply to JawsOnYou67 [2014-03-16 21:17:26 +0000 UTC]
Yes I know about Space Hulks and such.
Well the IG wouldn't get that far with Zerg.That firing line falters when you have entire armies springing up from beneath the Guard forces via simple burrowing and/or Nydus worms and on top of that you have Bio artillery raining down on you plus constant mass attacks from the skies.You can imagine what a slaughter awaits the IG.
The Zerg also have infiltrator units and mind controlling.They even made a virus to weaken the terrans and use them as even bigger cannon fodder than Zerglings.(infected Terrans)
Well fighting Zerg in space would be the equivalent of fighting Nids in space.Only the Zerg have vastly better Warp travel and their ships don't go as big as a Hive Ship.
You would be looking at mass spam with Corruptors, Mutalisks, Scourges, Bio weapons etc.As well as boarding via Sacs (the Zerg drop pod equivalent).
But yo uhave to agree that the Zerg have much larger chances at winning than the Orks do in this fight.Besides the Orks don't have any scrap to collect because the Zerg are biological.So that's a new problem.
π: 0 β©: 1
JawsOnYou67 In reply to slayer1968 [2014-03-16 22:15:00 +0000 UTC]
While I agree the Zerg might win in the end, it would not be an easy fight, its a toss up and I will stick to that, if you don't wish to continue this discussion, we can just say that the fight attracted Daemons and both sides died in horrible and mind shattering ways. ALSO who said the Orks don't loot living things? May I present you the Looted Carnifex www.davidyoungart.co.uk/wp-con⦠. Op didn't say if this was pre or post Battle for Char. TQoB could still be mindless to a degree, not like Kerrigan at all. And they would not be anywhere near the Equivalent to Nids in Space. From what I am seeing, the Zerg have a hand full of space bound craft that can actually fight, Leviathans, Corruptors, Mutalisks, and Scourges being them. I don't see them ever being able to hold against an entire Ork Armada. I mean my friend is saying the same thing, but really, these two things come from two different galaxies. In one, Char would be considered the worst tragedy to befall mankind when the Zerg invaded it and it was forced to be wiped clean. In Warhammer, it was a Tuesday. Both of them may be from the same birthing pool, I.E. Games Workshops, but their universes are just too different. Orks don't get sick, their bodies are genetically crafted to be immune to most if not all diseases, and even if they were to become infected by the Zerg strain, they would become immune quite quickly. IG have dealt with that kind of scenario before as have Orks in the form of Trygons, Mullocks and Reavers. Usually accompanied by billions of Gaunts or other species. They have ways to deal with them, to an extent. Really they fill the ground with mines, and watch the nids rush into them. The Orks also use ground tacks as well. Using borrowers to get under the enemy. I could see a Nydus rushing head first into the rotating drill of the Ork Digger and being minced. Ig also deal with that from Nids. Yet another example of how the Nids were the base for Zerg. In space the Zerg would be met not only by space craft by the thousands, but also by vast expansive mine layers. Not to mention Void Shielding and Gretchins manning every gun, all several thousand of them at once.
π: 0 β©: 1
| Next =>