HOME | DD

#iray #settings #tutorial
Published: 2015-05-16 00:08:37 +0000 UTC; Views: 49668; Favourites: 290; Downloads: 1606
Redirect to original
Description
After @Toyen-Art kindly shared his iray settings earlier I thought I'd reciprocate with my current ones.This is my messing about with shader settings to get the look for
Couple of caveats - its based hugely on settings from Bohemian3 over on Daz forums (thanks man). It'll need tweaked for your textures and lighting, but should give you an idea of settings heading toward more realism. Its possibly not scientifically accurate as to how it achieves it results, but, I don't really care - more interested in the final look that the science that I have no understanding of anyways
Some additional settings suggested by Lyoness1
*using Fresnel instead of reflectivity
*according to your refraction index of 1.41 the glossy spec values should be 0.028942- 0.028942- 0.028942 (it uses a math formula)
*the Refraction Albedo value (Abbe) should be between 0.5 (european skin-lowest) and 0.6 (european skin-highest) (there's a chart that I pull my values from)
*top coat weight and glossy weight values should add up to 1. for best results, lower the top coat weight.
Thanks Lyoness1
Here is the render after applying these settings. Have also added a custom teeth and eye shader setting as well as glossing the lips slightly.
Related content
Comments: 18
dellamotta [2022-05-09 05:32:31 +0000 UTC]
👍: 0 ⏩: 0
mich5552 [2017-07-27 23:14:59 +0000 UTC]
What is the name of the deafult skin shader you were using here?
👍: 0 ⏩: 0
NyaZilla [2016-10-16 06:30:46 +0000 UTC]
Apologies but suddenly short on time.
Referred here from Snow Sultan., thanks immensely for the Tutorial.
👍: 0 ⏩: 0
Oleg-Pluton [2016-07-28 03:41:19 +0000 UTC]
I don't know why but with this parameters I got absolutely metalic skin. Checked and redone - still same result. I don't use V7 and that was Iray. Can't understand how the difference could be THIS big.
-------
I found the mistake and it's yours )
In the very bottom: "Top Coat Layering Mode" must be NOT Weighted (this turns everything to metal) but Reflectivity.
Then it will be fine skin but this is nearly the same as default.
👍: 0 ⏩: 0
Ruris01 [2016-04-20 14:02:25 +0000 UTC]
Hi,
On the parameter, Base Color, what should I map it to? Should I specifically choose Face to apply the map? Then the rest of the skin I leave it as blank?
I dont have the Glossiness setting, is that the same as Glossy Reflectivity?
Changing Refraction Weight will make some parts of texture dissappear in Preview but appear normal on Render. Is that usual?
Top Coat Bump, what map should I select?
Thanks.
👍: 0 ⏩: 0
second-circle In reply to norlyjoy [2016-04-16 11:13:32 +0000 UTC]
Its Daz3d. Its a free render studio and can be used for the stills like I do - can also do animation though www.daz3d.com
👍: 0 ⏩: 1
liquidsnake4ch [2015-05-16 23:24:47 +0000 UTC]
Thansk for settings, I really like them. I do this with them woth bree skin. liquidsnake4ch.deviantart.com/…
👍: 0 ⏩: 1
second-circle In reply to liquidsnake4ch [2015-05-17 13:04:25 +0000 UTC]
Great stuff I'll keep updating as I make small changes. Am currently trying to make it work better with the G2F textures to get better skin tones. Glad you find it useful
👍: 0 ⏩: 0
second-circle In reply to Akarakak [2015-05-16 10:12:52 +0000 UTC]
No worries - very welcome.
👍: 0 ⏩: 0
LuckyDaze [2015-05-16 01:03:46 +0000 UTC]
Thank you, the results you have shown look very nice indeed!
👍: 0 ⏩: 1
second-circle In reply to LuckyDaze [2015-05-16 10:13:10 +0000 UTC]
No probs - and thank you
👍: 0 ⏩: 0