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Published: 2008-08-31 01:30:32 +0000 UTC; Views: 36181; Favourites: 2685; Downloads: 1803
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Description
My first serious attempt on Realflow.It took almost two days to calculate the particles.
Generating mesh: about one day.
Tweaking animation and rendering (original:640x480): Almost 4 days.
That's almost a whole week!!
My machine was glowing in the dark after that...
--
But doesn't it look cool?
rendered with Cinema4D.
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Comments: 739
sicklizard In reply to ??? [2010-10-17 20:26:55 +0000 UTC]
Need some more drops for a cool chain reaction (would take years, I guess
)
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ZandraSaiquies In reply to ??? [2010-10-15 21:45:12 +0000 UTC]
oh wow! i thought this was a photo at first! this is awesome O_o very nice work!
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BF2X In reply to ??? [2010-10-15 21:40:43 +0000 UTC]
Ah man this makes me miss playing with Realflow and Fumefx
Stopped messing with them because of how old my rig was. Took so long to render even the smallest animations. I just gave up haha
Awesome though, well worth the wait.
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sicklizard In reply to BF2X [2010-10-16 20:27:50 +0000 UTC]
I really know what you mean!
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RavinWood In reply to ??? [2010-10-15 21:24:44 +0000 UTC]
and thats howurmad Man KILLED the Dirty Bubbal, and broght an end to his sudzy rain of terror
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sicklizard In reply to RavinWood [2010-10-17 20:27:55 +0000 UTC]
Lawl. Yeah!
Your english is epic, by the way
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RavinWood In reply to sicklizard [2010-10-17 21:27:08 +0000 UTC]
actualy thats dislexia + a fallty key bord
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ConceptJunkie In reply to ??? [2010-10-15 21:24:16 +0000 UTC]
This old-school POVRay-er thought it was really a photograph and was wondering how you set it up.
Very cool!
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sicklizard In reply to ConceptJunkie [2010-10-16 20:32:03 +0000 UTC]
Set up with Realflow. It simply creates particle and a metaball (blob) around them. But you have all properties of real liquid like viscosity, surface tension, friction, vorticity, inner and outer pressure, etc.
By the way, respect to some oldschool CG artist. I was never able to use pov ray. I really need a GUI to create something
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the-red-baron In reply to ??? [2010-10-15 21:00:03 +0000 UTC]
It does look really cool!
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lilly50597 In reply to ??? [2010-10-15 20:59:02 +0000 UTC]
THATS SO COOL HOWD YOU DO IT
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sicklizard In reply to lilly50597 [2010-10-17 20:28:19 +0000 UTC]
ThatΒ΄s a long story!
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lilly50597 In reply to sicklizard [2010-10-18 04:02:15 +0000 UTC]
oh but its super awesome
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Focus1983 In reply to ??? [2010-10-15 20:53:04 +0000 UTC]
Awesome work!!, looks so realistic, congratulations!
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Neizen In reply to ??? [2010-10-15 20:28:02 +0000 UTC]
Realflow is a bitch,
and you the pimp!
congrats on the dd comrade
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sicklizard In reply to Neizen [2010-10-17 20:29:03 +0000 UTC]
Thank you
Yeah. Pimpin ainΒ΄t easy!
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incessus In reply to ??? [2010-10-15 20:21:01 +0000 UTC]
Holy smokes! It is! - Really cool! - I thought it is real slomo record!!!
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DEATH-by-toothpaste In reply to ??? [2010-10-15 20:13:17 +0000 UTC]
This is incredible! Fantastic work. I actually don't know much about the program you used. I am interested though. Would you mind explaining the basics on how it works? This is very intriguing.
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sicklizard In reply to DEATH-by-toothpaste [2010-10-17 20:40:34 +0000 UTC]
I create a polygon sphere. Then I fill it with particles. Those particle have different behaviour options like surface tension, viscosity, vorticity or pressure. Those are the basic properties to simulate water or other "fluids".
The projectile is a simple animated ball. When it hits the drop, the simulation starts to move the particles.
The particles simulate the behaviour of water molecules. But of course you cannot use real numbers of molecules. That would be thousands of trillions. So the whole thing is quite an estimation.
For this drop, the program had to generate about 60000 particles.
When the program (Realflow 4) finished the motion of the particles, I create a mesh around them. That works by pushing a button and adjusting some properties. Then itΒ΄s waiting again. A "mesh" is a 3D-polygon model, by the way.
When itΒ΄s done, I export the mesh tzo another program to create a material for the drop and set a light environment to render the final animation, which takes some hours again. And then itΒ΄s done.
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DEATH-by-toothpaste In reply to sicklizard [2010-10-17 21:06:58 +0000 UTC]
Thank you. I really was quite curious. I wouldnβt be able to try something like this on my own, but I always like to know how things are done. Great work and thank you.
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Phinnimonster In reply to ??? [2010-10-15 20:02:44 +0000 UTC]
Animation? I watched it a couple times without realizing it wasn't real, hahah! Great work. It does look good, I must say.
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Whitesekhmet In reply to ??? [2010-10-15 19:20:18 +0000 UTC]
yes why is it so fast on the end? xD
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sicklizard In reply to Whitesekhmet [2010-10-17 20:41:18 +0000 UTC]
ItΒ΄s a matter of perspective
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