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Trackdancer β€” MMD Tutorial: Outside Parent Function

Published: 2014-05-15 20:27:26 +0000 UTC; Views: 8625; Favourites: 130; Downloads: 132
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Description An explanation of a new feature introduced with MMD 9.10 that allows two or more articulated models to be linked.

A more comprehensive tutorial on how to use the OP function in an animation can be found here:Β learnmmd.com/http:/learnmmd.co…
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Comments: 71

Trackdancer In reply to ??? [2014-05-19 20:20:23 +0000 UTC]

That you did.

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BlakeJX In reply to ??? [2014-05-18 10:39:19 +0000 UTC]

I actually saw your tutorial and tried out the function before seeing Trackdancer's tutorial XD
I unpacked MMD 9.10 after seeing your tutorial on the the new function, thanks

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larkal [2014-05-17 20:10:54 +0000 UTC]

Now I can use all of the sword models with facials I've made/downloaded more easily, now if they could create a more compatible MME it would be great. What's the difference between the regular Appearance and Adult Appearance Mikus? Other than that rather terrifying facial expression...

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BlakeJX In reply to larkal [2014-05-18 10:37:17 +0000 UTC]

A more compatible MME, what do you mean?

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Trackdancer In reply to larkal [2014-05-17 20:28:47 +0000 UTC]

Adult Appearance is taller and has a more developed physique. Also the eyes aren't as large which makes her look more mature and less child like. Also the bone structure is a little more complex than that found on the original. It's a nice model, terrifying facial expression aside.

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BlakeJX In reply to ??? [2014-05-16 13:11:08 +0000 UTC]

This feature simplifies attaching models to OPs without having to use PMDe and save a new model, now they need to add in the arm bones like in MMM XD

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Trackdancer In reply to BlakeJX [2014-05-17 19:25:49 +0000 UTC]

I'm not too sure that an IK bone structure for the arms is such a great thing.

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BlakeJX In reply to Trackdancer [2014-05-18 03:33:38 +0000 UTC]

As it is in MMD, it's not as I have tried it, however in the case of MMM, it isn't a fixed IK bone, the wrist bone acts both as an IK bone and a rotation bone which can be both be used simultaneously and not affect each other as it is only one bone unlike the MMD counterpart which has 2

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Trackdancer In reply to BlakeJX [2014-05-18 20:44:01 +0000 UTC]

I don't much care for IK bone structures for the arms. I don't think they help any. But that's just my opinion.

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xxSoulsealerxx In reply to ??? [2014-05-16 12:05:21 +0000 UTC]

Oooo, they finally have this kind of function in MMD too? That a great news!
Now, that would allow even more complicated animating to be able to be achieved. XD

By the looks of it, it seems a simplified version of MMM IK bone attachment ones?

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Trackdancer In reply to xxSoulsealerxx [2014-05-17 19:24:52 +0000 UTC]

Can't really comment on MMM, been yonks since I've touched it. But in itself, this feature is a big boon for MMD users.

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xxSoulsealerxx In reply to Trackdancer [2014-05-17 23:52:54 +0000 UTC]

Ah, I see and yes of course. It should be even easier to animate a PMX object that have complex functions added to it now along with the desire model.

In normal cases, you will need to switch between X. assessory and PMX on times when you wanted to show changes to that item like removing the clip from a gun or you will need to combine them in PMDe to get the whole fuction. Though both can cause some problem in their own way.Β 

With this new function, I don't need to go through all the way there now. XD

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pokemew12 In reply to ??? [2014-05-15 21:29:15 +0000 UTC]

Very helpful tutorials as usual! Great job~

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Trackdancer In reply to pokemew12 [2014-05-15 21:36:28 +0000 UTC]

Thank you to the person whose icon features my favorite pokemon.

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pokemew12 In reply to Trackdancer [2014-05-15 21:39:22 +0000 UTC]

You're welcome~

But yes I love it as well, its is by far the most adorable one ever <3 and its noises in the first movie! It makes me cry just thinking about it's cuteness ;w;

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SuperDragonMasters In reply to ??? [2014-05-15 20:44:00 +0000 UTC]

Wow!
Because of this new feature, Β it will make animation a lot easier for me.
Thanks!
I faved this and save it for later when I start doing animation projects again.

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Trackdancer In reply to SuperDragonMasters [2014-05-15 20:48:46 +0000 UTC]

Yeah, this function is a real timesaver.

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SuperDragonMasters In reply to Trackdancer [2014-05-15 20:52:43 +0000 UTC]

Same as the Physics Diagnostic tutorial.
Another helpful guide there.

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Trackdancer In reply to SuperDragonMasters [2014-05-15 20:58:52 +0000 UTC]

Yep, the new physics are really cool. Doubt many people will use them, but for those who comprehend what they really imply, they can be extremely useful.

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SuperDragonMasters In reply to Trackdancer [2014-05-15 21:04:48 +0000 UTC]

Yeah very useful.

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