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ZackF — Art Deco Tech Column HP

Published: 2009-09-26 21:56:01 +0000 UTC; Views: 14057; Favourites: 131; Downloads: 2330
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Description Hey everyone, this is the high-poly model of the first (and most complex) asset of a small scale interior scene that I will be working on for about another week.

The process I followed for this was very similar to what I did for my assault rifle: start with a blocky side-view sketch, mock it up in 3D, refine the design with a Photoshop paintover, and then crank on the final detailed model. Although I started out on this intending to make more of a generic futuristic sci-fi column, as I worked on it I noticed it was leaning in the direction of art deco architecture so I decided to just go with the flow and embrace the art deco style.

I think what I'm most proud of on this one is the variety and balance in the complexity of the surfaces, where some of the shapes are very detailed and high-frequency while others are more simple and severe.

More to come, let me know what you think!
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Comments: 30

OMNICRON8000 [2010-07-30 04:34:00 +0000 UTC]

love it!

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Sweater [2009-11-03 19:08:25 +0000 UTC]

This is awesome! looks like models my bf makes

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Art-by-Smitty [2009-10-27 20:44:22 +0000 UTC]

great work!

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NinjASD [2009-10-10 19:50:06 +0000 UTC]

It resembles a bit the Shin-Ra Tower of FFVII but also it gives me the look of the claustrofoibc ambinets of Bioshock.. Really a good job man

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ZackF In reply to NinjASD [2009-10-21 15:56:45 +0000 UTC]

Yeah I think that those were my two biggest influences here, good eye. Thanks NinjASD!

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NinjASD In reply to ZackF [2009-10-23 21:11:59 +0000 UTC]

I finish to play Bioshock two weeks ago .
Those 2 games are too damn good, and your work resembles both of them. I like it SO MUCH

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Marsuwai [2009-10-10 11:53:59 +0000 UTC]

Really fine, archetypic, elegant design, for utopias as good as for dystropias, for spaceships as good as for ancient colonies, as a gun as good as for a temple. Or a factroy or a power plant.

Really good and very well done!

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ZackF In reply to Marsuwai [2009-10-20 19:34:47 +0000 UTC]

Hehe, it would fit in a lot of different settings wouldn't it? Good eye, reusing designs and shapes in unusual ways is one of the best shortcuts to making detailed artwork. Thanks Marsuwai!

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teknoarcanist [2009-09-29 19:20:13 +0000 UTC]

The vents are, I assume, for the expulsion of Pillar Gas.

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ZackF In reply to teknoarcanist [2009-10-15 04:00:13 +0000 UTC]

Naturally!

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Haven-In-Shadow [2009-09-29 17:57:41 +0000 UTC]

Looks great! Reminds me of Final Fantasy 7

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ZackF In reply to Haven-In-Shadow [2009-10-01 13:38:50 +0000 UTC]

Thanks man! Yeah, it seems reminiscent of that big Shinra tower.

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Haven-In-Shadow In reply to ZackF [2009-10-01 14:34:35 +0000 UTC]

Yea, that's what I was thinking of. But still it has its own style to it . Again great job

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The-Tabla-Engine [2009-09-28 17:34:17 +0000 UTC]

Excellent work my man

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ZackF In reply to The-Tabla-Engine [2009-09-29 02:10:35 +0000 UTC]

Thanks Joe!

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squishee-deviant [2009-09-27 13:12:30 +0000 UTC]

Ouaah ! very good

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ZackF In reply to squishee-deviant [2009-09-27 15:35:11 +0000 UTC]

Thanks Squishee.

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Mr-Sovar [2009-09-27 02:12:19 +0000 UTC]

Did you hard surface model this?

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ZackF In reply to Mr-Sovar [2009-09-27 02:39:22 +0000 UTC]

Hmm, well it is a hard surface model. I think you may be wondering about whether I used meshsmooth operations on something with just one smoothing group right? For this model I cheated and used smoothing groups to retain hard edges to save time, because I'm just going to use this mesh for baking down to a low poly model.

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JasonRoll [2009-09-27 00:17:34 +0000 UTC]

Nice Design! Very clean geometry, would look really cool dirtied up

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ZackF In reply to JasonRoll [2009-09-27 02:33:49 +0000 UTC]

Thanks man! Yeah, it's going to be fun to play around with a few options for grungy materials in paintovers.

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davincipoppalag [2009-09-26 22:47:44 +0000 UTC]

Like something right out of "Metropolis" Zack Rockage!

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ZackF In reply to davincipoppalag [2009-09-26 22:54:30 +0000 UTC]

You know, I've referred to images from that film so many times but still haven't seen it yet. Shame on me! Thanks Dave.

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davincipoppalag In reply to ZackF [2009-09-26 23:03:04 +0000 UTC]

Your stuff would fit right in! Welcome sir

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natetheartist [2009-09-26 22:29:40 +0000 UTC]

i lub it.
nice render and shot composition as well. Can't wait to see what this thing looks like with some high-frequency normals.

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ZackF In reply to natetheartist [2009-09-26 22:52:54 +0000 UTC]

Thanks man! Yeah, getting some dents and subtle imperfections in the surfaces will really help sell it as being made of metal.

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AIBoobPicsForSale [2009-09-26 22:13:12 +0000 UTC]

And they looked at the large structure before them, bristling with its bolts and pipes, which would come to be known as PILLAR 2000.

Anyway, that was my initial reaction. I think you got the complexity down quite well; too often I see things associated with hi-poly/"next gen" as being almost devoid of logic when it comes to details - things often seem slapped on just for the sake of slapping more stuff on; but in your case, it's apparent that you actually put some thought into its construction, and I applaud you for that. (:

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ZackF In reply to AIBoobPicsForSale [2009-09-26 22:46:08 +0000 UTC]

Haha, nice! In the future it takes very complex technology to hold up the ceiling, you see. The need for pillar engines that actively exert pressure on the ceiling will soon become apparent!

Thank you, I very much agree about the "next gen details" stuff. I think games like Bioshock (clearly an influence here) do a great job of balancing out decorative artwork with a concern for believable construction, and that's the kind of vibe I think I'm going for with this scene.

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AIBoobPicsForSale In reply to ZackF [2009-09-27 17:54:48 +0000 UTC]

That pillar isn't just fighting against gravity, it's fighting against future gravity.

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ZackF In reply to AIBoobPicsForSale [2009-09-29 02:16:16 +0000 UTC]

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