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Amalgamation100 — Halo vs Mass Effect (ship sizes, tech comparison)

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Published: 2017-03-12 15:23:12 +0000 UTC; Views: 60218; Favourites: 274; Downloads: 0
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Description

Amalgamation is a Universe where a multitude of Sci-Fi videogame universes fit together as one, with it's own timeline, galaxy map, canon and comics. Images are organised into folders on the left:

amalgamation100.deviantart.com…

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Hey guys, this is a size comparison chart for Mass Effect and Halo ships. This chart and the information below will help with the Citadel vs Covenant event I have going on here, especially for writers. In the Amalgamation Universe I've kept all the sizes the same, and the UEGA mostly uses Halo franchise ships for it's fleets (as you would've seen in a lot of canonical renders) though the Normandy was still created with the pretence of it being a hybrid Human-Turian design and thus it is, like everything else shown here, the same size and design as it's franchise canon counterpart. The human fleet was decided to be mostly UNSC ships for a few reasons, one the models were easy enough to get for starters, and reasons number 2 and 3 are that the human military is based off of Halo in this universe as it's template and it'd diversify the Galaxies Aesthetics more. UNSC ships already look tremendously different to Covenant, and the galaxy would still be filled with Mass Effect Ship variants for it's Citadel Races and Terminus systems which in my opinion all have a very similar aesthetic design.


I'm sorry if I didn't get everything 100% accurate to the pixel, credit to Euderion 's for Mass Effect Ship's sizes and some bits and pieces from other artists like HaseoYashimora  and D4RKST0RM99  for the Halo ships, I referenced one ship from each franchise together to make the whole thing.

To understand how the Amalgamation universe's ships, technology and it's shared timeline differs from it's original counterparts, we must first look at how the original canons ships, technology and timelines developed and why they are different. For more info on the timeline, read the description of the Galaxy Map Here



Alright now strap in because trying to explain all of this shit to you looks like



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Mass Effect and Halo Lore

Armaments


Let's start with Mac Canons.

The weapon systems in Halo and Mass Effect (UNSC and Citadel) lore both use Magnetic Accelerator Canons (MAC's) as there main weapon in space warfare/ship to ship combat. The main difference is that the ME guns use a special fictional element called "element zero" to create "Mass Effect Field's," the fictional but also quite reasonable science the game is named upon, to lower the gravity in the gun to the lowest point possible and thus propel the small shell within it to amazing speeds. The only example figure wise we get is the Alliance's Everest Class Dreadnaught (Dreadnaughts being the biggest canon class ships in ME, refer to the size chart).


Its main gun that runs over half the length of the ship and is forward facing can fire a slug that weighs 20 kilos at 1.3% of light speed (4025 km/s) for a impact force of 38 kilotons. That's the only number we have but someone on Spacebattles.com did some estimates using the same math for the other ship sizes here if you're interested.
Mass Effet Magnetic Accelerator Yields

The average UNSC MAC (presumed to be for both Frigates and Cruisers) fires a 600 Ton slug at 30 km/s and hits with a force of 64.53 Kilotons.

One single shot of a MAC round isn't enough to destroy a Covenant ship, only to disable it if you're EXTREMELY lucky and manage to hit it's core systems and if it's a small enough ship to have sufficiently weak shielding (I'm assuming UNSC Frigates to Cruisers would have trouble with an assault carrier for example, but not the classes under it). It usually takes 3 MAC rounds to bring down a single Covenant ship of the same or similar size ratio, and it could take as much as 30 seconds to even a full minute to charge and fire a round at full capacity/charge (unknown, but guestimated from novel's) thus why the UNSC only ever won space engagements when the numbers favoured them 3-1, and sustained heavy casualties due to no shielding on there ships and the Covenant's plasma weapons being far superior. This means that the required kilotons to pierce and destroy a Covenant ship (up to say, a Cruiser) is just under 200 kilotons (193.59)

Orbital Defense Platforms  fire a 3,000-ton slug at four-hundredths, or 4% of, the speed of light , around 12,000 km/s and hits with 51.6 gigatons of force. Super Macs aboard ODP's, when used against Covenant shield technology possess enough kinetic energy to punch through the shields of a capital ship (assault carrier), cut through the ship shattering it into a million pieces, and upon exit still retain enough energy to destroy a second ship, and cripple a third.


When comparing the two you can see that the UNSC MAC has a greater destructive output and during the war were the only ship weapons capable of piercing the Covenant's shields. However the slug fired by the Alliance ME Dreadnoughts has a destructive output of just over HALF of what the Halo ships have, but it also uses a slug 30 times smaller and lighter than a UNSC's ship, firing it much faster though. They can also fire every two seconds which would deal 1.14 MEGAtons (1139 kilotons) of damage in a minute, whereas it's guestimated (from novel dialogue and cutscenes) that standard Halo Macs recharge and fire about every 30 seconds at full charge which means they can only deal 129.06 kilotons per minute on average, full charge. Two shots in 4 seconds would be over the average UNSC Frigate doing two shots in one minute.


If we take Stargazer's Mass Effect Accelerator canon estimates of

500-meter mass accelerator (Standard Turian Cruiser)
Speed: 2,515.625 km/s
Kinetic Energy: 63.2 terajoules (6.32e13 joules)
Yield: 15 kilotons per shot, 450 kilotons per minute

or

200-meter mass accelerator (round off from Turian Frigate at 236.5m)
Speed: 1,006.25 km/s
Kinetic Energy: 10.1 terajoules (1.01e13 joules)
Yield: 2.4 kilotons per shot, 72 kilotons per minute


We can see that the other Mass Effect smaller ships don't fair too good when up against the average Covenant Ships (Frigates to Cruisers) which need to take roughly 200 Kilotons worth of damage to go down and ME Frigates can't do that in a minute, whereas a Cruiser would have to take 13-14 shots to reach that, that's only 1v1 though. Because the Citadels ships fire much more rapidly if you were to group a small fleet of them together to engage one Covenant Cruiser or ambush smaller Covenant Fleets with larger Citadel fleets the Citadel might be able to gain the advantage, remember that UNSC ships are basically giant bricks strapped with a gun, there is a tactical advantage to splitting your firepower among several smaller platforms rather than utilising one large, albeit more powerful glass cannon. Also to ME's advantage are the fighter-launched disruptor torpedoes , because if they are able to nullify Covenant Shields with this, and there's no reason theoretically that they couldn't, Covenant ship's hulls are not armoured and very weak, they rely solely upon there shields for protection. It'd be easy pickings with low casualties for the Citadel.

Another thing to consider even though there are no stats for them are the Thanix cannons , if the scalled down version of these weapons mounted to a Frigate can give them the firepower of a cruiser (frigate gun 236.5m long, cruiser's 500m) than it's easy to see that they at the very least double the firepower of a regular ME MAC, apply that to all equations. I am doing this post Geth attack on the Citadel too.


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Shields

Halo shield technology consists of a field of energized particles that wraps around a surface, which deflects objects that attempt to impact the surface. This is theoretical particle technology in the real world.


Halo lore takes on the scientific principle that Plasma is fucking hot, like really fucking hot. A Covenant's plasma Torpedos can tear through the UNSC's thick Titanium armour like a sharp knife through melted butter, thus why UNSC lose most 1v1 scaled engagements and suffer heavy losses on there 3-1 wins, because there ships can be destroyed with one shot and that sucks, this is because all UNSC ships aren't equipped with energy shielding.


In the Mass Effect Universe they use Repulsive Mass Effect Fields from tiny emitters to create shields. There are no stats or even feats to measure with these on ships that I can find, and at first I assumed that whatever the stats would be that they'd be better than plain armour at deflecting plasma however it is said that "t he shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation" and "t hey are ineffective against extremes of heat or radiation, such as lasers and particle weapons" This means that they would in all likelyhood be ineffective against Covenant Plasma weapons, which are heat based weapons.

The more advanced Cyclonic Barrier Technology and Silaris Armor , which is extreme heat resistant and can withstand molten metal projectiles, would be more effective than UNSC armour at dealing with plasma, but are still not as effective a defence as particle shields would be.


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AI

Unfortunately this section only discusses further disadvantages to ME, like it's lake of AI presence in space warfare. AI's are illegal in Citadel Space in ME lore, and in Halo most ships are equipped with either dumb or smart AI's . However ME does use VI's (Virtual Intelligence's) to boost it's space combat and other technological systems, but they're not even equivalent to Halo's dumb AI though because even dumb AI's are still quite advanced and have the ability to learn, the main difference is they are more limited in their cognitive capabilities, being incapable of the capacity to feel, perceive, or experience subjectively, and cannot learn subjects outside of their specialized role. The term "dumb" is to a degree a misnomer, as they are still incredibly intelligent; Déjà, for example, possessed an equivalent human IQ of 240 in her areas of expertise. ME's VI's cannot learn anything on there own, making them inferior to dumb AI's. I'd still give ME some leeway with this based on a few things

1. You don't need a computer to think independently for you when targeting enemy ships, just to do the Math

2. There's evidence to assume that the Covenant only used dumb AI's because they restrict AI's access and functions on there ships to minimal roles. They don't allow them to think creatively or strategize like the UNSC does.

Still, Covenant AI's would be much faster at targeting just because they're more advanced.

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Combat Speed

There is also the matter of the FTL technology used to travel the stars and how it relates to combat speed itself, meaning the speed at which ships are able to traverse in combat, dodge and evade fire. ME ships rely on Element Zero (a depletable substance) and the Mass Relays to travel around the Galaxy, the Covenant use the arguable better Slip-space technology to travel the galaxy which is more reliable and infinite in usage as it requires only reactor power. Proof to the point is that the Covenant can make pin-point accurate jumps anywhere, even in the middle of fleets or in and out of a planet's atmosphere. I should mention that ME ships whilst using Element Zero can also "jump" (more so move) in and out of enemy ships as Turians have done that with Reapers, Covenant jumps are just more deadly because of slip-space ruptures, and most of ME's bigger ships can't go into an orbit of a planet.


On the other hand, Halo ships appear to be restricted to "Newtonian movement" whereas Citadel vessels cheat using their mass effect fields to turn off their own mass. In theory that also turns off inertia, or makes it much easier to manage. The Normandy has been shown manoeuvering in an almost fighter like manner. In short I'd wager Mass Effect Ships are effectively quicker as well as smaller in real-time combat, making them much harder targets to hit. ME get's points for superior evasion here.

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FTL Speed:

Assessing the speeds for both FTL travel methods so I can draw comparisons.

Halo:

Human Slipspace velocities are far slower than those of the Covenant, traveling at approximately 2.625 light years per day (as in, two point six two five) while Covenant ships can reach 912 light years per day.
Mass Effect:

The exact FTL speeds at which starships of the modern galaxy travel are unknown. It is noted , however, that Reapers  are believed to be capable of traveling nearly 30 light-years (283,821,914,177,424,000 meters) within a 24-hour period (per day), and that this rate is roughly twice what Citadel  starships are capable of traveling. This equates Reaper FTL capabilities to around 10,957 times the speed of light.

And so that means most Citadel Ships should travel around 15 light years per day, that's roughly 5.4K times the speed of light within 24-hours.

This means the citadel are six times faster than UNSC ships (15 > 2.6) in FTL but still much slower than Covenant ships (912 > 15) without using Mass Relays, which are shown to be almost instantaneous.

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Numbers

We have no way of knowing how many the Citadel fleet's number but we do know how many Dreadnoughts there are, and that most of the time Dreadnoughts are assigned individually to fleets of 75-150. 

Actual number of dreads  (this isn't including Alliance as this universe has it's own human faction)

39 Turian
21 Asari + destiny ascension
16 Salarian + stealth dreads (number unknown, but not many)
1 Volus (one of the most advanced dreads in existence )


76 total + Destiny ascension + stealth dreads.


If we were to assume that each standard Dreadnought were to average a fleet of 100 (cruisers and frigates) than the Council should have a fleet of roughly 7600 vessels, plus Dreadnoughts.

The Covenant fleet numers are also unknown but from various battles that have taken place we can average a fair guestimate.

In the later half of the Human-Covenant War Admiral Cole managed to procure a massive victory for the UNSC by destroying 300 ships strong in Battle of Psi Serpentis

Despite that the Covenant still showed up with numerous fleets numbering 750 ships at Reach later on and lost 262 ships taking the planet.

At the destruction of the Unyielding Hierophant  they lost a total of 500 ships due to the efforts of Spartan Blue Team and other UNSC heroes.

These were seen as massive victories to the UNSC but only hindered the Covenant, not crippling it, plus the defence fleet of High Charity  was said to have multiple fleets, seeing as all Covenant fleets had 100 ships or more it's safe to assume that the High Charity fleet was anywhere from 500-1000 strong or maybe even more, with all this in mind plus the unaccounted loses during the rest of the many battles in the entirety of the war and other defensive fleets used to patrol there territory and homeworlds I'd guestimate that the Covenant fleet had an easy 2000 minimum, but more likely roughly 4K to 5000 ships, plus at least two supercarriers that we know of.

(This is purely speculation on my part, I have almost no data to work with)


Assessment Conclusion:

1. Ship Size's: Covenant (by a long shot)

2. Weapon Systems: 50/50 (Slightly leaning towards Covenant but Thanix Cannons and Disruptor Torpedos may break even)

3. Shields: Covenant (can block projectiles and heat)

4. AI: Covenant (have mastered AI control)

5. Combat Speed: Citadel (Citadel Ships have None Newtonian Movement)

6. FTL Speed: Covenant (This point goes to the Covenant because the Citadel have to rely upon external factors for their FTL, one being Element Zero which is marginally slower then Slip-Space and the other being the Mass Relays, which are faster than Covenant Slipspace but still less efficient than Slip-Space which can be used anywhere anytime)

7. Numbers: Citadel (by a long shot)

Total Score: 4 points Covenant, 2 points Citadel, 1 point wash.

Note: All of this so far has been for the actual individual franchises canons, and is my opinion based on the facts compiled, I could have missed information or details here and there as I'm only one person. I will proceed with the current compiled data to create Amalagamation's lore though.

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Amalgamation's Lore (specs for Citadel vs Covenant event):


For the Amalgamation Universe I'm going to make a few asserted changes based on the fact that these two factions developed in a different, Amalgamated Universe with a shared timeline and technology.

First of all, both have access to Prothean/Reaper and Forerunner/Precursor technology. I don't think that the Citadel would build plasma weapons, nor would the Covenant ever use anything of Prothean technology origin as they'd view the Protheans as Demonic in this universe due to the vague war that happened between Forerunner and Prothean in this timeline. Citadel would harness particle shielding technology alongside there kinetic barriers though, relying on the upgraded Cyclonic Barrier Shield technology for frigates and hybrid particle shielding to protect all of there larger ships, all ships would have Silaris armour slipspace technology on top of there traditional FLT travel methods. This would work because reactors in this universe are more potent/better technology (all technology in Amalgamation is significantly better for everyone) and the Citadel, with help from the Salarians, would manufacture hybrid Eezo/Slipspace core drives.

AI's would also not be Illegal in Amalgamation's Citadel, I know it seems like I'm changing a lot for ME but this one is essential to the existence of important AI characters like Jarvis and Cortana. The Citadel would only develop the use of AI's for there military for the purpose of competing with the Covenant, they would however need to be shackled like we see Cerberus do with EDI and ME2 and they'd still be illegal for civilian and commercial use, no exceptions, no licenses. Any member looking to have an embassy on the Citadel would be forced to agree to this and how AI's are to be used in there military.


And even though they'd despise Prothean technology, there's no reason to believe that because shared technologies existed in this universe that the Forerunners didn't also use Mass Relays and Kinetic Barriers, so Super Carriers also use Kinetic barriers to boost there particle shield protection, and all Covenant ships would use Mass Relays as a convience.


During the War of two Councils (first meeting on timeline, check galaxy map) the Citadel would dropped the Treaty of Farixen  and built as many Dreadnoughts as they wanted to be able to stay in league with the Covenant. I'm also introducing a fan-made class of ships to ME but the idea wasn't mine, it was The-PBG 's; The Super Dreadnought. Made by the Turians only during the War of Two Councils and used specifically for dealing with Covenant ships, they are 2K's long and possess these specs for there main guns:

2000-Thanix Cannon (assuming that it is double stats of an ME Mac):
Speed: 19486.6 km/s (3.50% the speed of light)
Kinetic Energy: 2.02 petajoules (2.02e15 joules)
Yield: 484 kilotons per shot, 14.52 megatons per minute, plenty enough to break through Covenant shields and destroy there ships, when 200 kilos is needed to completely destroy with one shot. Theoretically they could destroy two covvie ships with one hit, this canon is also super long range.

Super Dreadnoughts also harness both kinetic barriers and particle shields along with more advanced hybrid eezo/slipspace drives and very powerful generators. 

The Turians would have 50 of these locked away in secret in case of a War with the Covenant, and the Citadel would 100 Dreadnoughts in total for this universe, with a fleet of 10,000 strong.

The Covenant would have 6000, plus five Super-Carriers and there other orbital bases, though it'd be more like 5000 by the time they get to fighting the Citadel, as the UNSC would of destroyed roughly a thousand covenant ships (including battle of Psi Serpentis and Reach)


Tactics/War:



I think that the Citadel would use numbers to there advantage, they build lots of smaller ships with speed and manouverability on there side, a common tactic in ME canon which should work for the Covenant is this:


In fleet combat , frigates are organized into "wolf pack" flotillas of four to six. Wolf packs speed through enemy formations, hunting enemy vessels whose kinetic barriers  (or particle shields in this instance) have been taken down by fighter-launched disruptor torpedoes . The wolf pack circle-strafes vulnerable targets, using their superior speed and maneuverability to evade return fire. 

A combined salvo from 6 Citadel frigates using Thanix canons is only going to have a yield of 28.8 kilotons (200 minimum needed to destroy most fully shielded ships) but with disabled shields this would make short work of the ships with no armour like the Covenant utilises. This is better than what the UNSC utilises, as with there bigger, blockier ships, though they may be more powerful, one hit will take them down whereas with the Citadel if they lose a frigate or two in a wolf pack, they haven't even lost half of there firepower yet, and I doubt the Covenant will be able to take anything down within the two seconds needed for the Citadel fleet to fire another salvo (I'd estimate that the Citadel would be able to get off 3-4 Salvos on average before losing ships, that's 86.4-115.2). Cruisers would would act as the extra muscle in fleet engagements for the Citadel fleets and to backup in case the bombers aren't able to make there run, on average two Cruisers might be assigned to these flotillas offering 60 kilotons of additional firepower (now change previous estimates for 3-4 Salvos to 266.4-355.2 kilotons) . All up these fleets would have 88.8 kilotons of firepower (per Salvo) and would be able to break 200 after three strafe's (266 kilos assuming all ships survive every strafe which is more than unlikely). Citadel dreadnoughts and super dreadnoughts are tactical treasures and would act as support and held in reserve in most fleets. Super Dreadnoughts will be needed though when facing assault carriers, I'd assume the Citadel would use Frigates as proxy shields to protect them much like the UNSC does with it's space walls.



As for the Covenant, they're going to overwhelm with brute force and size. They rely on there shields and are therefore going to invest heavily in Seraph squadron defences once they see that the Citadel have a weapon that can bring down there shields easily. If the Covenant have trouble with the Citadel's new SuperDreadnoughts they might implement a tactic of boarding with there Type-28 Tick  boarding craft to try planting an anti-matter charge.

Assault Carriers are going to be able to tank entire Citadel fleets (100 ships) almost all on there own though and don't get me started on the Uber Super Carriers, which will be capable of decimating hundreds of ships on it's own. Just look at the damn size of those things and all of the guns it'd have on them.

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The winner is yet unknown and will be largely decided by the results of the renders from other artists participating in the event.


- The event folder can be found here

Related content
Comments: 67

Amalgamation100 In reply to ??? [2017-03-25 00:21:49 +0000 UTC]

That is pretty cool

👍: 0 ⏩: 0

Arbiter1223 In reply to ??? [2017-03-13 19:17:31 +0000 UTC]

Huh, Mass Effect's Quarian Liveship (I think that is the correct one) looks strikingly similar to Halo's "High Charity"...

This is awesome!

👍: 0 ⏩: 1

Amalgamation100 In reply to Arbiter1223 [2017-03-14 03:06:59 +0000 UTC]

They do a bit, very bulbous

👍: 0 ⏩: 0

orangeinklingknight [2017-03-13 09:44:55 +0000 UTC]

Dem nice Infomationnnnnn >u<

and yea, Long night of solace is very largest covenant ship but it was destroyed o3o

👍: 0 ⏩: 1

Amalgamation100 In reply to orangeinklingknight [2017-03-13 10:14:11 +0000 UTC]

Yeah but this is just for size comparison, also Long Night of Solace wasn't the only Super Carrier, there was at least two that we heard of, both were destroyed but this is again, an alt universe

👍: 0 ⏩: 1

orangeinklingknight In reply to Amalgamation100 [2017-03-13 12:06:22 +0000 UTC]

oh, i see :3 nice work

so yeah, i heard it on video halo ship size comparision.

as well their shipmaster was killed on that ship long night of solace.

👍: 0 ⏩: 1

Amalgamation100 In reply to orangeinklingknight [2017-03-13 12:13:06 +0000 UTC]

Yeah it's just so you read "Long Night of Solace" and go "oh yeah that big ass ship from Reach"

Yup, terrible tragedy.

👍: 0 ⏩: 1

orangeinklingknight In reply to Amalgamation100 [2017-03-13 12:56:04 +0000 UTC]

yes, i played Halo reach it is on mission that seen called night solace.

👍: 0 ⏩: 0

The-PBG [2017-03-12 15:45:04 +0000 UTC]

And so it begins...

ALL HAIL THE TURIAN PRIMACY!!!!

And the other guys as well

👍: 0 ⏩: 2

arbiter690 In reply to The-PBG [2017-03-12 17:02:36 +0000 UTC]

Never....  for the Covenant....  AND THE JOURNEY!!!!

👍: 0 ⏩: 1

The-PBG In reply to arbiter690 [2017-03-12 17:21:52 +0000 UTC]

 Challenge accepted

I have a very nice story that I plan to write

👍: 0 ⏩: 1

arbiter690 In reply to The-PBG [2017-03-12 17:23:48 +0000 UTC]

And as we hear of it in the meetings.... I shall make mine as well. Glory to the Covenant! For Clan Varam! And for Sangheilos!!!!

👍: 0 ⏩: 1

The-PBG In reply to arbiter690 [2017-03-12 17:31:54 +0000 UTC]

FOR THE SPIRT OF PALAVAN

FOR THESSIA

FOR FROGS LEGS...

I MEAN FOR SUR'KESH!!!!

LOK-TR OGAR!!!!!

*Everyone looks at the Orc*

What are you doing here

Sorry I will leave...

👍: 0 ⏩: 1

arbiter690 In reply to The-PBG [2017-03-12 20:58:45 +0000 UTC]

......this is why need to to update and install new monitoring devices over dimensional portals. Who knows what else can just pop in from nowhere at any moment.

👍: 0 ⏩: 1

Amalgamation100 In reply to arbiter690 [2017-03-13 00:54:03 +0000 UTC]

Lol you guys...

 

👍: 0 ⏩: 0

Amalgamation100 In reply to The-PBG [2017-03-12 15:45:43 +0000 UTC]

Hahahaha

Turians > everything XD 

👍: 0 ⏩: 0


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