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fors-t — Daredevil

#krita #male #marvel #matt #portrait #daredevil #digitaldrawing #digitalpainting #digitalportrait #fanartdigital #greeneyes #marvelfanart #mattmurdock #daredevilmarvel #digitalportraitpainting #daredevildrawing #daredevilmatt #daredevilmattmurdock #kritapainting #daredevilnetflix #daredevilfanart #mattmurdockdaredevil #kritaartwork
Published: 2018-08-15 23:07:52 +0000 UTC; Views: 1988; Favourites: 23; Downloads: 0
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Description A picture done for my friend that made me draw for the first time  
Thank you, Kyra .
Right, to be honest I have no idea who this guy is, I haven't watched the series, maybe once I will, not sure. It is just a fanart of Matt Murdock (I hope I got it right ).  I thought it a good practise to digital portrait, this is I think the 4th so far (2nd male).
I'd be grateful for all feedback, maybe I'll make some minor changes later.
This character does not belong to me.

Wacom tablet Intuous Pro S
Program - Krita 
Time - unknown, maybe 7h? (I am not sure how much time I spent drawing for I was always doing something else )
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Comments: 16

Enerla [2018-08-26 10:44:39 +0000 UTC]

Hello,

I am from ProjectComment, seen your art in the gallery 2 comments of 7+ lines.

We can say wow, you can draw, paint, shade and it is something you can do but we can't so we have to stand in pure awe. But that wouldn't help you to improve. It is amazing anyway.

We can also comment on what we see: I am sure a lot of people here would speak about the proportions and positions of the eyes and mouth. We can see it, but most of us aren't skilled in painting digital portraits. So we can see where the problem is, but we can't say why we see the problem and how to correct it. So it is hard for us to give meaningful advice. But I try to find the right pointers anyway. 

In many art schools, you start your career by drawing and painting portraits. For us, amateurs, drawing or painting a human face with all the details look like almost impossible. But drawing portraits lets you learn how to measure sizes, distances, how to remember them and how to use these measurements in your drawing, how to combine this with your knowledge of anatomy. It is an exercise in understanding what you see and understanding geometry at the same time. I haven't attended any art schools, but I know they teach this part and they teach anatomy. On Youtube you can find tutorials and videos showing how to paint nice eyes, how to paint skin, and you can pick up these essential skills. But they won't tell you how they measure sizes, distances and how they make that portrait. Yet measuring many distances, sizes and representing a complex subject is an essential skill even if the same art student would do simple designs later. Portraits teach them to understand and respect sizes and distances. 

Several online art courses are free (even from respected universities) and even if you aren't their students you can visit some classes in most universities. These options are often better than Youtube tutorial videos. 

If you don't have a model next to you, you can use photos, screenshots, etc as a reference. And you can ask for feedback after the first draft, before you start coloring, shading, etc. so when you have an easy time to correct these mistakes. But what could you want a different pose? When you show your model from a different angle, so your reference and initial measurements could be a bit misleading. I would love to say: We learned math, geometry and it helps there. But most people hate math, so I wouldn't be super popular with that advice. But if I say you can use your measurements to set up a figure in 3D rendering apps like Poser and DAZ Studio first, set up the pose and "camera angle" next. And now even without hitting render, even without learning how to light a scene, how to do advanced editing in 3D apps, you now have a reference picture that lets you measure your pictures, lets you compare your initial drafts (and parts of initial drafts) into a reference picture. 

A lot of painters use such 3D images as reference and it can help a lot. And with this we just touched a subject I have some experience with. I know it isn't the best to include my deviations in a comment, but let me show you this one anyway:



I have replaced the texture/skin shader on a figure with a marble shader and turned a figure to a statue, I used it to explain how it is easy to add art related props to a 3D render (I also have spoken about pictures on the wall, etc.) You can choose textures/shaders that make it easier to measure distances. Of course using poser or DAZ studio for measuring distances, understanding poses, etc is a good practice in the beginning, but once you have the practice you would need it less and less often as you will guess most distances right without help just by the virtue of experience. 

Another possibility would be to have a few reference models you can draw from many different angles. And when you want to draw a portrait of a new model/subject compare him to a model you know well. Relative sizes can work well for most angles. 

You aim for realism, but the more realistic you get elsewhere the closer the uncanny valley gets, where we start to notice minor details that are odd. A lot of people do highly stylized portraits to avoid this issue. 


It is for the harder part. For the easier part: You speak about Daredevil (a character) and Matt Murdock (an actor). They are different subject. Matt Murdock uses his acting skills, makeup artists, stylists use their own skills to make sure Matt Murdock can represent Daredevil. If you draw a portrait of a character it is wise to trust your own artistic vision of that character. 

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Avernal99 [2018-08-23 10:23:40 +0000 UTC]

Hello, I've seen your artwork on ProjectComment and I'll give you my main points of review    
to begin with, the composition is great, same for the details and the coloring, and I personally love how shiny the eyes are! there could be more work done on the proportion because it doesn't seem lined up.
also, don't you think the edge of left side of the sweater he is wearing is a bit jagged? it could've been done better with a simple curve instead of going for that many, it is really not the point of the whole painting so it doesn't matter as much, but the throat is going a bit much to the right, even though he is not turning his head. the  painting on right side of the whole piece is too dark aswell, and the right side of the face looks a bit weird compared to the left side, the ear looks awkward and a bit stretched, and the hair needs more shading so it doesn't look so flat and the coloring on his forehead looks like it's been mixed with a bunch of other brighter and darker colors, which gives it a dirty look. I would love to see the stuff I mentioned improved, now don't misunderstand me it's an amazing piece! really! that's why I'm trying to help you and make it even better! I hope I didn't sound annoying or offensive in any way and have a good day!
 

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fors-t In reply to Avernal99 [2018-11-01 16:51:24 +0000 UTC]

Awww, thank you for your review and sorry for my late reply  
I'm terrible, I know. 
I'll definitely focus on the proportions much more next time! 
I did not really notice most of the things you  commented on but now I see it. I'll focus much more on the color differences next time. 
You did not sound offensive, I'm really happy you pointed out these things for me! I'll try to find time to paint something soon (I hope) and I'll take into consideration everything!
Hope you have a nice day!

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AnimalAsLeader [2018-08-21 12:25:26 +0000 UTC]

Hi!
It's cool to see someone else use Krita, too!

I'd like to start off with saying that I really like the coloring and texturing of the skin. Although he seems a bit dirty on his forehead, which is a little bit odd since there is no dirt anywhere else (for example on his clothes), I think this is the best part of this painting.  The beard is probably the most realistic looking part of this image, its done even better than the skin and I can't really find anything wrong with it, other than its shape which I will get to later.
However, there is a stark contrast in terms of realism between the face/beard and the hair/clothes. The hair seems kind of flat, especially on the left side of the painting. Since the light comes from that direction, you would see more individual strands, and especially some hairs going into different directions(which is almost always the case if the hair is not wet). The shirt on the other hand has no folds, which is very unusual for this fabric, and Im pretty sure this never happens in the shoulder area. Also, as a minor thing: You forgot the eyelashes
The biggest problem with this piece however, is the anatomy and the composition. While I don't think the nose is too big (there are people with that nose size), it seems misplaced, and I think it should be more to the left. The mouth has a weird angle, while it should be parallel to the eye level. This gives him a funny face expression, combined with the eyes that are of different size, and also makes his beard look odd. Also, his throat looks really weird. I get that this is supposed to be his adams apple, but even if it was very prominent, it would not give his throat that "edge" look. Finally, if you look at the face silhouette, his cheeck bones are so pronounced that it looks like a 3/4 view, but if that was the case, you wouldnt see anything to the left of his left eye, and his forehead would not curve as much. It seems like you have three different perspective angles here: The mouth and lower face are seems like it is almost directly towards the viewer, the cheek line is in a 3/4 view, and his forehead is almost a side view actually. This gives the whole face this very weird and odd look.

I think it definetely helps to draw yourself some auxiliary lines when doing the line art, and generally speaking, the more the better.

Hope, this helps!

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fors-t In reply to AnimalAsLeader [2018-11-01 16:55:48 +0000 UTC]

Hei there! Thank you for you comment and dsorry for my... well, REALLY late answer  
Thank you for your kind words, to be honest, the beard was something I was afraid of the most. 
You are right with the contrast, I haven't realised that until you pointed it out I'll need to  work on that much more. 
I'll focus on the facial proportions more next time, I promise. I was just so happy with the piece, but looking at it in a time.. well, you are right, it is a way off. 
I'll  try the auxiliary lines next time.
Thank you for your comment one more time, it was really helpful!
Hope you have a nice day!

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THEMYSTERYWRITER [2018-08-20 18:03:50 +0000 UTC]

Hello, I am from ProjectComment, and i am here to review your piece. I hope to be as fair and honest as possible for this review, and I am not trying to be rude or insensitive in any way. With that being said, I am here to help you to improve your work and maybe become a better artist in the progress.         

Firstly, I always like to discuss the best aspects of the piece I am reviewing before going into detail about the aspects of the piece I didn’t like or think needs improvements. With that being said, let us just get on with the reviewing? 

Good Aspects: The paint work in this piece is fantastic. It’s so life-like and natural it’s breathtaking. You are a really talented painter, and even the background’s nice! Great job!

Bad Aspects: With all of the good qualities of this piece, I have to say there needs to be a lot of improvements. Your facial proportions is all off, the eyes and placement of the mouth are really off it makes the whole face seem off-centered. The nose is too big as well and that disrupts the entire face. The detail is great, but just be more careful of where everything on the face is next time? The will improve your work tremendously. Hope this was helpful in some way? 

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fors-t In reply to THEMYSTERYWRITER [2018-11-01 16:47:56 +0000 UTC]

Hei there! 
First thing I need to say is that I am really sorry for my late reply, but there were just too many things going on.
Thank you for your nice words! Though I appreciate the improvement tips much more! I'll focus on the face proportion much more nnext time! 
Thank you!

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THEMYSTERYWRITER In reply to fors-t [2018-11-01 23:00:35 +0000 UTC]

Oh wow, this was one of the first things I commented when I joined. You’re so welcome!

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fors-t In reply to THEMYSTERYWRITER [2018-11-02 10:09:20 +0000 UTC]

Im really sorry that it took me so long to reply then  
Thank you one more time!

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THEMYSTERYWRITER In reply to fors-t [2018-11-02 11:02:08 +0000 UTC]

NP

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Cynth1c [2018-08-18 13:58:07 +0000 UTC]

Wait is this a painting or a photo? I can't tell...

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fors-t In reply to Cynth1c [2018-08-20 09:11:32 +0000 UTC]

Oooh, stop that or I will blush Thank you!

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AzzouBK [2018-08-18 00:23:19 +0000 UTC]

It this your first time Painting? Cuz it looks astonishing! Great Work!  

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fors-t In reply to AzzouBK [2018-08-20 09:10:33 +0000 UTC]

Not first, really, but I'm not really an expert with digital portraits, I've drawn 2 proper (including this), I still have much to learn. But I am glad that you like it

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KyraArt-cz [2018-08-16 03:36:37 +0000 UTC]

Oh my god, thank you so much! He looks really awesome!

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fors-t In reply to KyraArt-cz [2018-08-17 23:23:04 +0000 UTC]

Awww, thank you!

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