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Marcelievsky — XNALARA issue with Optional Items

Published: 2017-03-14 13:26:04 +0000 UTC; Views: 2226; Favourites: 14; Downloads: 43
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Description Hello folks!

I'm experiencing a strange issue when I merge meshes in Blender and it's effects in XNAlara.

In the case above, I merged this dress into one piece in Blender, renamed it using submenu group method, but even I keep same name for all parts merged (and just changing the 'extension' for it's parts), the dress looks divided in Optional Items (as you can see in pic).

It's a bug or a my misuse?
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Comments: 6

XnaFreak [2017-03-15 09:43:04 +0000 UTC]

The error is:
24_-Chinese|Suit_0.3_0_0
it was wrong namend in Blender.

Look xnalaraitalia.deviantart.com/j…
Example: 22_Head|Glasses.frame_0.3_40_40
See also www.tombraiderforums.com/showp…
RenderGroupNumber_-MenuItemName.MeshPartName

The  "dot" and the "MeshPartName"is missing!
The right naming should be:
24_-Chinese|Suit.part6_0.3_0_0

👍: 0 ⏩: 1

Marcelievsky In reply to XnaFreak [2017-03-15 22:48:24 +0000 UTC]

Thanks for the explanation man! All of life I was doing wrong

👍: 0 ⏩: 0

diegoforfun [2017-03-14 17:24:16 +0000 UTC]

Pô que estranho man, geralmente quando uma parte do modelo usa uma única textura,deveria ficar uma "mesh única" no xps/xnalara na seleção dos optimal items. :S

👍: 0 ⏩: 1

Marcelievsky In reply to diegoforfun [2017-03-14 22:46:47 +0000 UTC]

Hum! Informação interessante man!

Vou verificar se a mesh q eu uni não tem mais de uma textura diferente!

Vlw bro!

👍: 0 ⏩: 1

diegoforfun In reply to Marcelievsky [2017-03-15 00:53:05 +0000 UTC]

Veja aí depois me avisa! Geralmente é isso.

👍: 0 ⏩: 1

Marcelievsky In reply to diegoforfun [2017-03-15 01:37:54 +0000 UTC]

👍: 0 ⏩: 0