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Padme4000 — Using Blender Cycles to Render

#blendercyclestutorial
Published: 2015-03-02 01:20:21 +0000 UTC; Views: 9376; Favourites: 65; Downloads: 1076
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Description No idea why the PDF isn't showing up so please download using the download button to the right.

I made this tutorial for those who might like to try their hand at rendering in Blender cycles using their posed models from XPS. 

Also for Maiqueti to show how to make Mass Effect emissive scars show up in cycles.

I will warn you it is a very long as I first explain how to add texture nodes using basic node set ups. Also explain how to be able to choose between CPU and GPU rendering. How to move the camera, lights and render. More in depth nodes. Also how to set up samples and environment texture.

I might make another tutorial on setting up a scene in cycles but the nodes will pretty much be the same as those I have shown in this tutorial. 

If you wish to pose your model in blender there is a very short tutorial at the end that shows you the basics. I can't really explain further than that as its usually based on how each person likes doing things. 

The emissive scars and eye textures I extracted from the game and turned white so you can change the colour to what you want in cycles; sta.sh/214p3p0ixi5l

Tools; 
Blender Import/Export XPS Script: Blender 2.7x XPS tools 1.4
Blender; www.blender.org/download/

Credits;

Tutorial by Padme4000
Me4Fan for ideas on node set ups and help with linking me to sites for node set ups. Others I learnt myself by playing around with the nodes.

Dragon Age/EA/Bioware

No copyright infringement intended. this is a fan-created work for non-commercial use
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Comments: 18

jeshi0821 [2017-12-12 00:17:22 +0000 UTC]

hey I am trying to follow this tutorial but the textures for the eyelashes are versed. This is what it looks like: Lashes Thanks for making this tutorial I know its the model I am using because it has weird eyelash textures but if you are able to help that would be awesome.

👍: 0 ⏩: 1

Padme4000 In reply to jeshi0821 [2017-12-13 19:01:54 +0000 UTC]

If you invert the texture so the black is white and the white is black.

then in gimp after invert go to color then color to alpha and press enter. Then save it. It then should work with the node setups in this tutorial. Sadly not too sure how to make a
colour into alpha in other programs.

Hope this helps.

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jeshi0821 In reply to Padme4000 [2017-12-14 06:32:14 +0000 UTC]

Thank you it did work but for some reason parts of the eyelashes are blocky. Its probably the model though. Render3  I'm going to try with a mass effect model probably will get a better result. 

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Padme4000 In reply to jeshi0821 [2017-12-14 21:32:43 +0000 UTC]

It could be the model but it looks more like a problem with the texture. But I hope you have more luck with future models.

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TornSkyBlast [2017-08-27 04:13:58 +0000 UTC]

Thanks so much for this!!!!!!! I really love your eye setup haha

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Padme4000 In reply to TornSkyBlast [2017-08-30 15:51:03 +0000 UTC]

Hope it helps and you are more than welcome

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Gragra96 [2015-03-02 21:37:10 +0000 UTC]

Great job on this tutorial! It can be very useful

👍: 0 ⏩: 1

Padme4000 In reply to Gragra96 [2015-03-03 00:35:34 +0000 UTC]

Thank you. I am glad you think so

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Gragra96 In reply to Padme4000 [2015-03-06 16:39:47 +0000 UTC]

No problem! And yes, tutorials are never enough

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GFSLEGION [2015-03-02 11:55:40 +0000 UTC]

Again it's very well done
I know I said this before, but it's a lot of work creating those tutorials and it's very kind of you spending your time doing those stuff cause a lot of people can benefit from that.
I especially like how you're working with the pics in the tutorial. Very vivid and good in understanding. I think I can learn from that too
So keep up your excellent work that we all become some blender experts

👍: 0 ⏩: 1

Padme4000 In reply to GFSLEGION [2015-03-02 14:31:47 +0000 UTC]

I really is a lot of work. Took me all week to do it. Didn't spend too much time on it each day but I did it a bit each day so it wouldn't overwhelm me.

Thank you hun and I am glad you think so. I never know if I am doing it right. Or explaining myself very well. 

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GFSLEGION In reply to Padme4000 [2015-03-05 14:24:13 +0000 UTC]

Yeah it's quite exhausting. When I did one I thought in the beginning that it would take less time, but it's really a lot of work...
You did well and good for understanding and I'm sure many people will appreciate that

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RainbowRenders [2015-03-02 03:37:59 +0000 UTC]

This Cerberus phantom is SO GORGEOUS.

👍: 0 ⏩: 1

Padme4000 In reply to RainbowRenders [2015-03-02 14:27:20 +0000 UTC]

Thanks hun though she is an OC of mine that is related to Shepard. But I am glad you like her The armour is actually one you can wear as Shepard I believe. 

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Maiqueti [2015-03-02 01:44:28 +0000 UTC]

Thank you soo much for taking the time to do this!
I look forward to apply this in my renders

👍: 0 ⏩: 1

Padme4000 In reply to Maiqueti [2015-03-02 01:52:49 +0000 UTC]

You are more than welcome hun I hope it helps I look forward to seeing your renders.

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Mageflower [2015-03-02 01:30:30 +0000 UTC]

Thank you for explaining CPU/GPU. Really comes in handy for me since I normally don't use effects in my renders. Yay for shorter render time now.

Thank you for the tutorial more cycles help is always a good thing. 

👍: 0 ⏩: 1

Padme4000 In reply to Mageflower [2015-03-02 01:52:21 +0000 UTC]

If you use Subsurface scattering node at all change the Supported to Experimental where you select CPU and GPU then it will use those nodes. That was one thing I forgot to mention in the tutorial. The supported GPU doesn't use those for some reason.

But yes always good having shorter render times. Also some lighting effects look better with GPU.

No problem I am glad that the CPU/GPU helped and hope that anything else will help. 

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