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PM-James — RVM Mewtwo's End Game

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Published: 2016-10-25 07:42:36 +0000 UTC; Views: 2535; Favourites: 27; Downloads: 6
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Description     So first thing's first, sorry for being late, these next couple of weeks are going to be pretty busy for me. My family business is moving to a new building, so haven't had very much free time. I hope to be able to finish the remake page on Friday as scheduled, might need to push it back a bit too but hopefully won't need to do that. I'll probably need to take an additional preparation week off as well this month, once the business is moved I'll have the time to return to my usual schedule. I haven't decided if I will need to do that, want to wait to see where I am after the first preparation week. If I do I'll space them out. Anyway that's the explanation of what's been going on with me. Not to much to say about the page itself, think it speaks for itself really. Fight is coming to a close soon.

*I wrote out a journal for this page but Mewtwo has a very specific plan for this final struggle and feel it might spoil it. So I am going to wait to post it on the next page instead. I might add a miscellaneous one here later but for now we'll save the journal for next time*

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Comments: 18

dragonofireandwater [2017-02-12 13:59:20 +0000 UTC]

As cruel as it seems to be to my childhoodmemories, but, you may managed to catch Metwos pain perfectly. 

"This will be you grave!" really shows how Red puted the bud from Mewtwos wounds. 

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PM-James In reply to dragonofireandwater [2017-02-13 21:06:56 +0000 UTC]

Thanks, will be a focus of this series

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dragonofireandwater In reply to PM-James [2017-02-13 21:18:35 +0000 UTC]

Your welcome!

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Adanel [2016-10-28 07:09:35 +0000 UTC]

Oooh, that look like the ultimate move! *_* I'm so curious about what will happen next!!

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PM-James In reply to Adanel [2016-10-28 20:56:57 +0000 UTC]

Yes indeed, things are coming to an end with one final struggle. Should be pretty fun.

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Adanel In reply to PM-James [2016-10-29 19:16:07 +0000 UTC]

Woow, that sounds awesome!
I'm looking forward to seeing what will happen!

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Polarissb [2016-10-28 05:52:05 +0000 UTC]

I've been working on a game concept with modified mechanics from the canon games. The biggest change I'd be implementing would be replacing "happiness" with a bond system. I think happiness is far too simplistic for all the things it's supposed to do and represent, so there would be different bond levels, and the way you'd improve your bond with a pokemon would change at different levels. As a short version:

Hostile: The lowest level. A hostile pokemon won't obey any commands and may not fight at all. In double battles, they may turn on their partner. They may also attempt to flee, which forces a switch and makes the next pokemon lose an attacking turn.
Mistrusting: The lowest level you'll find a pokemon at in the wild. A mistrusting pokemon will frequently disobey and won't gain much experience.
Uncertain: This is the level newly caught pokemon will normally be at. Uncertain pokemon will sometimes disobey and won't participate in non-battle exercises (i.e. super training, contests, etc). They'll also lose attack power ('confidence') if they take a critical or supereffective hit.
Willing: A willing pokemon will fight and do everything normally.
Trusting: A trusting pokemon gets a slight speed advantage (+5% or so).
Loyal: A loyal pokemon gets the speed bonus as well as a defensive bonus.
Special: This is the final level, hard to reach but worth it. Reaching a special bond with a pokemon allows mega evolution and adds an attack bonus. They'll also occasionally survive KO attacks, as if they'd used Endure. Finally, a pokemon with a special bond will be able to switch to their hidden ability, usually at a special place in the game.

As I said, there are different ways to improve a bond, but not all of them will work at all levels. For example, going to a massage/spa treatment won't raise the bond level of hostile or mistrusting pokemon. Keeping them from getting knocked out in battle will, but at higher levels it won't make as much difference. Getting a pokemon up to loyal or special level bond will require regularly using them in battle and will be negatively affected by things like leaving them at the daycare.

Anyway, there's my "short version."

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PM-James In reply to Polarissb [2016-10-28 20:56:24 +0000 UTC]

Yeah I've always thought there should be some kind of mechanic like that. It makes since and the game's (and the other versions too) usually suggest the reason you're so strong compared to other people is because of something like that. That was a plot point in Silver and Gold, where Silver was unable to defeat you because he hadn't formed a trust with them, and when he finally does, his Golbat becomes a Crobat. So it would be cool to have a mechanic like that. I wanted to give an explanation as to why Red there was so strong, since even though he's supposed to have trained like everybody else, he's superior to everybody else, so wanted to give some reason that pushes him beyond the rest.

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Polarissb In reply to PM-James [2016-11-09 01:22:49 +0000 UTC]

The other thing I wanted to implement was trainer classes (so you could become a Pyromaniac, Dragon Tamer, Fisherman, Hiker, Ace Trainer, or whatever), all of which would have unique perks in and out of battle, one of which would be improved bonds with certain pokemon. Another would be exclusive access to certain species (i.e. only a Fisherman can catch Relicanth, or Magmar only evolves in the care of a Pyromaniac). It would be something to promote trading and replays.

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PM-James In reply to Polarissb [2016-11-13 05:48:27 +0000 UTC]

Seems interesting, could encorporate a point system, like after raising a Pokemon like 10 levels or something, you get 1 point towards whichever type they are and then 1 to spend on any of them. Bonuses could range from the bond thing to allowing you to hatch eggs faster, evolve Pokemon at earlier levels than usual, stuff like that.

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Polarissb In reply to PM-James [2016-11-13 08:55:17 +0000 UTC]

Also things like exp boost for ace trainers, greater chance of inflicting status for hex maniacs, better evs for breeders, greater chance of encountering rarer species for collectors, etc. Some could even use certain field moves without a pokemon (a hiker could rock climb, for instance). I'd also have what I call secret moves, which are outside a pokemon's normal moveset and could only be learned under unique circumstances (anything from being in the right place to being a certain class to having the right pokemon on your team). Things like espeon learning Solar Beam.

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Dethonator00000 [2016-10-26 07:48:53 +0000 UTC]

Only one typo, "non-since" is supposed to be "nonsense".

Great page! I can completely see Mewtwo using this sort of strategy, if the first Pokemon movie is any sort of guide. And according to game logic, flare blitz has more power than Mewtwo's hyper beam, since 120 base power + Charizard's fire same type attack bonus (STAB) is 180 power, while Hyper Beam on Mewtwo is just 150, no STAB. Power beam (power...blitz?) struggles are such fun ways to end battles

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PM-James In reply to Dethonator00000 [2016-10-26 21:16:36 +0000 UTC]

Yeah, I always liked the battle coming to an end this way.

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KateTheShinySylveon [2016-10-25 15:58:20 +0000 UTC]

The bonds is like me and my pokémon in Pokemon X. The Gyarados used hyper beam and my sylveon survived. 

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PM-James In reply to KateTheShinySylveon [2016-10-28 20:42:24 +0000 UTC]

Yep, can be very useful to have.

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MysticD [2016-10-25 09:13:46 +0000 UTC]

Don't you mean Destroyed? Not Destoied.

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PM-James In reply to MysticD [2016-10-25 13:14:41 +0000 UTC]

Weird. I specifically remember fixing that. Oh well do it again.

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MysticD In reply to PM-James [2016-10-26 02:30:58 +0000 UTC]

Maybe you did but forgot to save it?

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