HOME | DD

RitaLeader14 β€” MMD Tutorial: How to Attach Accessories to a Model

#mmd #tutorial
Published: 2014-09-20 04:25:31 +0000 UTC; Views: 27190; Favourites: 143; Downloads: 259
Redirect to original
Description My first Tutorial. Hope it was helpful to you. Have Questions? Comment Below.

Models belong to me

Lantern belongs to
Related content
Comments: 218

RitaLeader14 In reply to ??? [2017-11-19 06:41:05 +0000 UTC]

Well If you want to have the glasses stay on the model's face, You go to Weight (W) and Press Shift or Control (I forgot which one) Β on the head bone. Then you weigh the glasses to the head.

πŸ‘: 0 ⏩: 1

KathyMMD In reply to RitaLeader14 [2017-11-19 07:13:05 +0000 UTC]

Thank you, it was very helpful ^_^

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to KathyMMD [2017-11-19 07:32:12 +0000 UTC]

You're welcome!

πŸ‘: 0 ⏩: 0

CheshireGaming In reply to ??? [2017-07-15 17:10:41 +0000 UTC]

Um okay so here's a question, what do you do if the accessory doesn't have any bones? Do you have to add the bone yourself?Β 

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to CheshireGaming [2017-07-15 17:24:35 +0000 UTC]

You could or you can just weigh it onto the bone you wanted to attach the object to. I usually use bones so I can move around the accessory instead of having it always be in the models hand.Β 

πŸ‘: 0 ⏩: 1

CheshireGaming In reply to RitaLeader14 [2017-07-15 18:01:45 +0000 UTC]

Thanks! I ended up adding a bone before I saw your comment, so I just attached it. Thank you for this wonderful tutorial! Β 

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to CheshireGaming [2017-07-15 18:15:46 +0000 UTC]

You're welcome

πŸ‘: 0 ⏩: 0

MedusaErebus In reply to ??? [2017-07-10 20:57:34 +0000 UTC]

thank you sooooooooo sooo much this helped me soo much!!!! <3 <3 <3 <3 Β 

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to MedusaErebus [2017-07-10 22:17:02 +0000 UTC]

I'm glad!

πŸ‘: 0 ⏩: 0

AsktheSonsofChaos In reply to ??? [2017-06-05 14:57:31 +0000 UTC]

Hi! I'm having some troubles and was wondering if you know how to fix it. I'm using a gem model for something, but it doesn't have any bones attached to it from the get-go. I've been trying to find tutorials on how to attach the bones to physical models that don't HAVE any bones, and it's driving me partially insane! If you could help that'd be great, nobody seems to know what I'm talking about. I don't understand weighing, so if that's the only way to fix it, then I'll have to learn it. But any other way?

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to AsktheSonsofChaos [2017-06-05 22:52:18 +0000 UTC]

I'm not strong in weighing or rigging either, but it seems you have to weigh the bones to the materials. Bones are a specialty to me however, rigging is not. I'm sorry I couldn't help with that.Β 

I hope this helps though:Β learnmmd.com/http:/learnmmd.co…

πŸ‘: 0 ⏩: 0

X-X-1-X-X In reply to ??? [2017-05-20 23:09:50 +0000 UTC]

thank you so much for this tutorial! its so easy to understand!Β 

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to X-X-1-X-X [2017-05-21 01:45:55 +0000 UTC]

You're Welcome! I'm glad it helped!

πŸ‘: 0 ⏩: 0

TheMMDProductions In reply to ??? [2017-05-18 06:08:03 +0000 UTC]

Does It Also Work With Wings On The Back?

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to TheMMDProductions [2017-05-18 10:33:55 +0000 UTC]

IT should. Just make sure the two starting bone wings,(Or if it only has one) have the upper body bone as it's parent bone. 2nd Upper body bone if your model has two upper body bones.

πŸ‘: 0 ⏩: 1

TheMMDProductions In reply to RitaLeader14 [2017-05-18 10:37:38 +0000 UTC]

Thanks For The Tutorial It Helped A lot

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to TheMMDProductions [2017-05-18 10:44:56 +0000 UTC]

You're welcome! I'm glad it helped!

πŸ‘: 0 ⏩: 1

TheMMDProductions In reply to RitaLeader14 [2017-05-18 11:02:05 +0000 UTC]

Fav and New Watch!

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to TheMMDProductions [2017-05-18 11:24:41 +0000 UTC]

Awww Thank you! Welcome!

πŸ‘: 0 ⏩: 1

TheMMDProductions In reply to RitaLeader14 [2017-05-18 13:11:14 +0000 UTC]

No Problem!

πŸ‘: 0 ⏩: 0

DarkKomet In reply to ??? [2017-05-10 12:17:19 +0000 UTC]

Can you tell me on how to add things to the upper right arm?

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to DarkKomet [2017-05-10 12:30:30 +0000 UTC]

If your accessory has bones then make the right arm is the accessory 's parent bone or weight it onto the right arm

πŸ‘: 0 ⏩: 1

DarkKomet In reply to RitaLeader14 [2017-05-10 12:33:13 +0000 UTC]

Can you tell me the bone cordinates to attach it to

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to DarkKomet [2017-05-10 20:46:56 +0000 UTC]

Where the right arm is.

πŸ‘: 0 ⏩: 1

DarkKomet In reply to RitaLeader14 [2017-05-10 23:42:29 +0000 UTC]

Well it is kind of complicated

mmd3dcgparts.deviantart.com/ga…



and Yes I was planing on having leg band become arm band for the Right Arm

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to DarkKomet [2017-05-11 00:21:06 +0000 UTC]

Then you would move it onto the right arm and weigh it.

πŸ‘: 0 ⏩: 1

DarkKomet In reply to RitaLeader14 [2017-05-11 00:37:15 +0000 UTC]

So how toΒ weigh it?

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to DarkKomet [2017-05-11 00:43:33 +0000 UTC]

there should be a 'W' in the model window or Weight. I don't know what it is in Japanese. Look at my Editor in the tutorial and try to find it.

πŸ‘: 0 ⏩: 1

DarkKomet In reply to RitaLeader14 [2017-05-11 01:01:34 +0000 UTC]

Oops Model seems to broke in movement

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to DarkKomet [2017-05-11 01:05:26 +0000 UTC]

What's wrong with it?

πŸ‘: 0 ⏩: 1

DarkKomet In reply to RitaLeader14 [2017-05-11 01:10:23 +0000 UTC]

Something with the feet recently

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to DarkKomet [2017-05-11 01:19:12 +0000 UTC]

What happens with the feet?

πŸ‘: 0 ⏩: 2

DarkKomet In reply to RitaLeader14 [2017-05-11 02:20:46 +0000 UTC]

OK I restored it back to it's original version

Next Time I should just test The Model

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to DarkKomet [2017-05-11 02:51:08 +0000 UTC]

Ok

πŸ‘: 0 ⏩: 0

DarkKomet In reply to RitaLeader14 [2017-05-11 01:33:34 +0000 UTC]

Movement of feet broke a bit when I use the posses

πŸ‘: 0 ⏩: 0

AngryAndBitter In reply to ??? [2017-05-08 01:40:12 +0000 UTC]

i have an earring i want to put on my model, but i need to bring it up forward a bit, how can i do that??

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to AngryAndBitter [2017-05-08 01:53:14 +0000 UTC]

Select all layers for the earring and it's bones and physics and joints, if any and move it to the ear.

πŸ‘: 0 ⏩: 0

rockeyrolley [2017-05-04 22:35:14 +0000 UTC]

Please don't make fun of me for saying this... But could you please tell/show me how to attach a mask to a model's face?

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to rockeyrolley [2017-05-04 23:25:32 +0000 UTC]

All you need to do is weigh the mask to the head bone or if your mask has a bone already, make the head bone it's parent bone. I don't make fun of people with lack of skills. I never do. I understand that MMD and PMD/PMX is a hard process and it takes some time to learn. If you're just learning, that's ok.

πŸ‘: 0 ⏩: 1

rockeyrolley In reply to RitaLeader14 [2017-05-05 01:15:55 +0000 UTC]

Oh okay. I just said that because putting a mask on a model seems like something that's very simple to do, and yet I've been having trouble with even something as simple as that...
Now I hope I'm not asking too much, but you think maybe you could make one of these tutorials that shows exactly what to do? Because I'm not familiar with every single control and feature that MMD has...
I have made some MMD animations, but most of them were mainly just simple motion routines. But at the same time they look good. Would you like to see one of them, or are you good?

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to rockeyrolley [2017-05-05 01:22:27 +0000 UTC]

Well, I'll try to make a tutorial about the mask soon. Right now, is not a good time. I'll mention you when I'm finished. Also sure, I'll look at some! I also have some animations myself.Β 

πŸ‘: 0 ⏩: 1

rockeyrolley In reply to RitaLeader14 [2017-05-05 01:39:53 +0000 UTC]

Thank you! i really appreciate that. Take as much time as you need...
BTW here's a link to my YouTube channel! => www.youtube.com/channel/UC5VZo…

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to rockeyrolley [2017-05-05 01:55:00 +0000 UTC]

Wow! You have some pretty good animations! I like them!

πŸ‘: 0 ⏩: 1

rockeyrolley In reply to RitaLeader14 [2017-05-05 02:27:24 +0000 UTC]

Thanks!... Did you see my VS series called Showoff Showdown?

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to rockeyrolley [2017-05-05 02:34:22 +0000 UTC]

Yeah! Amazing! My youtube channel just involves my characters. I rarely make animations because I'm working on a bigger project with MMD. But oh well.

πŸ‘: 0 ⏩: 1

rockeyrolley In reply to RitaLeader14 [2017-05-05 02:42:10 +0000 UTC]

Thanks! I'm glad you liked it!... BTW would you like to see my Kratos VS Dante episode once it's finished?

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to rockeyrolley [2017-05-05 02:47:35 +0000 UTC]

Sure! if you want to check out my channel, it's on my profile page or "Rita Leader" on Youtube.

πŸ‘: 0 ⏩: 1

rockeyrolley In reply to RitaLeader14 [2017-05-05 03:35:56 +0000 UTC]

Alright, thanks!

πŸ‘: 0 ⏩: 1

RitaLeader14 In reply to rockeyrolley [2017-05-05 10:35:26 +0000 UTC]

You're welcome!

πŸ‘: 0 ⏩: 1

rockeyrolley In reply to RitaLeader14 [2017-05-05 19:50:37 +0000 UTC]

Hey guess what? I just released Kratos VS Dante! => www.youtube.com/watch?v=qVMCEl…

πŸ‘: 0 ⏩: 1


| Next =>