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Published: 2014-09-20 04:25:31 +0000 UTC; Views: 27191; Favourites: 143; Downloads: 259
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Description
My first Tutorial. Hope it was helpful to you. Have Questions? Comment Below.Models belong to me
Lantern belongs to
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Comments: 218
kiiboy In reply to RitaLeader14 [2016-04-04 15:40:59 +0000 UTC]
Oh, I have a question. How do you make a model appears like (Example: Frame 60, But not Appear at frame 0)
Im not sure how to do it.Do you know how?
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RitaLeader14 In reply to kiiboy [2016-04-05 00:48:16 +0000 UTC]
IF you don't want to see the model on frame 0, press the "Display" check box in the "Model manipulation box" then register.
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ritsuuma In reply to ??? [2016-03-31 09:47:13 +0000 UTC]
When I added a kagune to my model, the physics doesn't come with it, please tell me how to fix this X(
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RitaLeader14 In reply to ritsuuma [2016-03-31 10:27:24 +0000 UTC]
I don't think my tutorial would help with that. Did you accidentally delete the physics. If I were you, I would have a separate version of the Kagune with working physics and add it to the model, making sure that the main bone is connected to the upper body bone. Second upper body bone if your model has one.
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ritsuuma In reply to RitaLeader14 [2016-03-31 16:27:49 +0000 UTC]
I didn't delete any of the physics though but then again how can I add the physics back onto the kagune again? Do I position the physics from a seperate kagune then delete the verticles from that kagune?
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RitaLeader14 In reply to ritsuuma [2016-03-31 22:31:00 +0000 UTC]
Do you have just the kagune? If so, you can always reattach it. Save it off to the side then drop and drag it onto your model. Make sure you select all of it's layers, bones, physics, and joints.
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ritsuuma In reply to RitaLeader14 [2016-04-01 03:24:58 +0000 UTC]
Well, I tried but when ever I weighed the kagune to the model's 2nd upper body bone, the physics doesn't work anymore despite I did put it where it belongs
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RitaLeader14 In reply to ritsuuma [2016-04-01 03:25:59 +0000 UTC]
Well, did you make the 2nd upper body bone the Kagune's parent bone?
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ritsuuma In reply to RitaLeader14 [2016-04-01 05:47:50 +0000 UTC]
I don't think I have. Is it okay if you give me instructions to it? (This also occurs when I tried attaching a head to a model)
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RitaLeader14 In reply to ritsuuma [2016-04-01 10:29:25 +0000 UTC]
Under bones, Find the Kagune main bone. Under "Parent bone," Put in the upperbody bone number. For example. If the upperbody bone is 12(using my Atir model as an example) Β then you put 12 in the Kagune parent bone.
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Nix501st In reply to ??? [2016-03-26 00:12:56 +0000 UTC]
Where did you get those TWEWY Reaper Wings? I have a Beat model that I'd love to attach them to.
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RitaLeader14 In reply to Nix501st [2016-03-26 00:24:12 +0000 UTC]
I found them here at PrincessMikiMiki's Deviantart page however I don't think she's distributing them anymore. I searched her whole gallery for them, but I couldn't find them. Sorry....
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Party-P In reply to ??? [2015-11-06 18:23:42 +0000 UTC]
What I like to do is add attachment IK bones so you can add different .x files without making new models each time.
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RitaLeader14 In reply to Party-P [2015-11-06 21:48:36 +0000 UTC]
Alright. What ever method you do is what you do. This tutorial is my method.Β
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