HOME | DD

ScarecrowsMainFan — Terrans vs. UNSC

#attack #battle #character #chief #conquest #covenant #deadliest #death #flood #guns #halo #humanity #marines #master #planet #protoss #raynor #reach #screw #spartans #starcraft #tanks #terrans #unsc #warrior #zerg #vs #spacemarine #deathbattle #deadliestwarrior #screwattackdeathbattle
Published: 2015-04-17 00:40:04 +0000 UTC; Views: 3865; Favourites: 18; Downloads: 3
Redirect to original
Description Humanity often finds itself fighting for survival against alien horrors. But how well will he fair against his fellow man?

*This was made because it was pointed out to me that Zerg vs UNSC had devolved into this battle, so I've decided to just make an official one.

Terrans: Highly factionalized, the humans (or Terrans as they are also called), have among their ranks powerful space marines, massive tanks, and powerful weapons with which to engage the enemy. And such strength is often required; for humanity often finds itself under attack from either the mysterious Protoss or the ferocious Zerg.

UNSC: The United Nations Space Command is a military government with an army of elite marines and legendary Spartans who have defended the human race from invasions of both the Covenant and the Flood. No matter how unnumbered or outmatched, the forces of the UNSC have safeguarded mankind against total annihilation.

Now these two factions of humanity will face each other in mortal combat. Space Marines will duel with Spartans, massive tanks will level entire battlefields, and the skies will be full of ships blasting each other out of the sky. Man will shed the blood of man in this battle for dominance, and neither will be satisfied until they prove once and for all...

WHO! IS! DEADLIEST!

*(Because I know this will pop up if I say nothing: No space battles. Planet-side only.)

(Disclaimer: Just to be clear, these two combatants were created / are owned by people far more creative / wealthier then me. I have made this, not for profit, but in the hopes of encouraging spirited discussion among fans. Please support the combatants official series. Thank you, that is all).
Related content
Comments: 141

Sokogeki In reply to ??? [2015-04-20 14:10:17 +0000 UTC]

On a good day.

Haha, ok. Anyway, I wasn't using it to say the sniper is super powerful, that was a feat showing how good of a shot Linda is. Firing a handful of spines and taking out an aircraft takes nothing, on the other hand, firing a single bullet between a slit maybe an inch or 2 wideto kill the pilot of a moving vehicle takes some skill.

👍: 0 ⏩: 1

ColonelMarksman In reply to Sokogeki [2015-04-21 07:06:05 +0000 UTC]

firing a single bullet between a slit maybe an inch or 2 wideto kill the pilot of a moving vehicle takes some skill.

Ok, do the same thing with a weapon ejected from your mouth on an aircraft 2 kilometers away flying at over 1,000 kph. That's a Hydralisk, the mainstay normal ground unit of the Zerg. 

What I'm doing is showing you what is common and normal is a higher-end feat than the absolute best that you grabbed for a Spartan.

-

If you want high-end feats, Sarah Kerrigan crushed and destroyed a Battlecruiser using only her mind. Ghosts of lesser power than her can do this to a tank. Ghosts use telekinesis to weave and curve bullets into their targets around obstacles as well, no matter how good a shot you may be, without telekinesis that isn't something you're going to get.

The other reason I pointed this out was that the spines shot by Hydralisks are stopped in some places by Terran Marine armor, and Ghosts can stop these spines being shot at them, and then send them back with the same velocity. 

👍: 0 ⏩: 1

Sokogeki In reply to ColonelMarksman [2015-04-21 14:09:10 +0000 UTC]

Doy you still not get it? How is this so hard to understand? Which shows more skill hitting the center of a target with one shot or hitting the target at all with a shut-gun spread? I don't think you're arguing that point, you are arguing something like a single spine from a Hydralisk can do the same thing so its nothing special, right? What I used that feat for (again) wasn't to say "this is how strong the sniper is" I was using it as a feat of marksmanship. And it takes a whole lot more marksmanship to hit a target through a slit a few inches wide from about a kilometer than it does to hit a whole aircraft.

👍: 0 ⏩: 0

ak47pwner In reply to ??? [2015-04-17 23:19:14 +0000 UTC]

...I really don't think you want to compare a high end ghost to a high end Spartan. Then we get Nova who is 99% in my mind in being able to kill Master chief. 
But as it is Nova's best feat is shooting bullets and then being able to telkinetically guide them into thin spots of armor or regions obviously fatal(books) or charging her bullets with psionic energy that ignores armor completely (game). She can use TK guide to cause projectiles around her to veer off course and miss, disable the working mechanisms of guns, force someone to shoot themselves or others, toss them around, blow up their skulls , put them to sleep, mind control them utterly and more. In max power she can nuke an area at least several blocks in diameter, if not more, while mantaining a psionic shield that blocks hundreds of zerg attacks at once. Given that she was able to hold a skyscraper up, she could probably mimic Kerrigan's feat of causing giant space vessels to crash into the ground thougho nly with great effort.  

Her suits probably still have ripple problems, but it is less noticeable and dust is noted for not collecting on them. Though Nova is a high End  case regular ghosts can charge their bullets to ignore armor (so by Halo standards its probably a instant kill), use EMP rounds and have major telepathic sensory range of at least hundreds of meters if not a couple kilometers as well as traditionally being charge with guiding in nukes. Spectres, who Raynor now employs (who is allied with Valerian Mengsk leader of Dominion ghosts)  , have even less armor but can attack with their minds and employs sonic grenades which stun. 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-17 23:55:02 +0000 UTC]

I was comparing a SPARTAN sniper to a Ghost sniper. If Linda-058 spotted Nova from 2km away, I don't think there would be anything she'd be able to do to prevent herself from getting a bullet to the dome. CQC, a Ghost might have an advantage with the psychic stuff, but given how a SPARTAN can react as fast as (s)he can think, I think they'd be fine there too. Given that a SPARTAN can run up to a Ghost and punch him/her with enough force to dent titanium in the same amount of time it takes the Ghost to recognize they're being attacked.

And that would give her away. Linda, again, was able to hide on a Covenant ship, take out multiple Elites and Brutes, and still remain hidden even from John. It can phase through armor, but what about the energy shield? That isn't armor, its more akin to cover than to armor. I'm going to need an exact number for the telepathic sensory range, of course, but even assuming its 2 km... the Sniper has a range of 2300 meters, or 2.3 km, Linda could still sit well outside of Nova's field and snipe her out.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-18 00:20:16 +0000 UTC]

To repeat, Nova was reacting, guiding and redirecting Hypersonic bullets and Hydralisk spines.Her reaction time is going to be on par or above Spartans.  If Nova sensed a sniper (which she should, given her telepathics) nothing Linda could do would land a shot on her. Every bullet would either curve away or be redirected back. If a Spartan tried to run up an d punch her, he would have a fried brain before he could take a couple steps. 

In Halo games (not sure about lore) snipers would kill  in two hits, one to bring down to just bare minimum of life, second to kill. If it doesn't hit in the head. Psionic bullets ignore armor, are charged with extra energy (so do more damage then a bullet) and in nova's hands will be guided into the best spot. One shot, two shots at most and thats if the Spartan is lucky. I was counting in the energy shield . 

Linda is not going to be able to manage that range with cloaking, which apparently prevents the ripple with vibration technology.No dust or particles cling to their suits. At the very least a drastically reduced range, while Nova's installed optics can see her at a far greater range. Its many times more likely Nova, with all her sensors and cloaking, spots the Spartan first. 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 00:34:41 +0000 UTC]

Yeah, assuming this is happening at a kilometer, she still has time to see the gun being shot, or sensing that another being is getting ready to shoot, and then deflect it. At 2 KM, which is double the range for the C-14, its highly unlikely that Nova will be able to sense Lind, thus unlikely she'll be prepared for this bullet, thus unlikely she will redirect it. Unless you give me a real range for this telepath sense thing, I am going off the assumption that it is, at most 1 kilometer. A sniper, at 2 kilometers, would be well out of her range of sensing.

It takes two shots to because it has to bring down shields and then kill in lore, which is what I am going off. It would take 2 shots at a minimum, and it would reveal her position. Assuming Nova spotted Linda, the first shot would tell Lind were Nova is, Linda would shot, and Nova would be dead. Hell, we can even assume Nova shot and ran, Linda would still find her and take her out with a single shot.

So, a regular SPARTAN who isn't Linda can spot the ripples at that range, but Linda, the best sniper, wouldn't be able to see the ripples... why? Linda wouldn't be cloaking, that's the reason I mentioned that she could fire and still stay hidden because she doesn't need to cloak. Linda is spotting Nova at over 2 km, can you please show me a feat of Nova seeing anything over 1 km? Untill you do:
Linda spots Nova.
Linda is out of Nova's telepathic sense, thus isn't known.
Linda isn't spotted.
Nova is spotted.
Linda fires, Nova dies.
Linda changes position after getting the kill and hunts other Ghosts.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-18 00:56:41 +0000 UTC]

Her range is somewhat based in game(where she has a passive psionic radar that lets you see any unit on one portion of the map), somewhat based off of other psychics (like Kerrigan and the Protoss) and somewhat based off quotes like this (though this is admittedly another type of sensor) 
'All Nova was picking up was random background radiation, plus signals from the various satellites in orbit of the planet, holographic signals from various wild animals that scientists had tagged for study in their natural habitat, and faint electromagnetic signatures from the outer reaches of this continent or one of the other nine more densely populated ones.'- SC ghost, page 4

No I was saying if a NORMAL sniper bullet can do that, then a far more powerful blast psionically charged for extra damage + ignore armor and guided telikinetically to the head is going to almost undoubtedly be a kill. 

I know. I read up and changed my position. SC cloaking is powerful, and the only way I have seen ghosts be able to be detected by non-detection foes is by spraying a gust of water on them. I have never seen a single instance of the cloaking mechanism you told me, and in fact I do not see it when Nova appears in your armory as well. www.youtube.com/watch?v=ontiye… ;
'This was not like her at all. She was tensing up, sensing a trap, on full alert and on the edge of losing control, with no obvious reason for it. Her cloaking device was still on; even with advanced optics, nobody would be able to see her." Note a previous quote has them invisible to the naked eye even when standing in front of someone. 
Niether Spartan nor Linda in particular should be able to detect a ghost without the highest sensors available. Even then SC makes it unclear what can do that given heat sensors, motion sensors, ect all the sensors on a Terran marine suit, do not work. 
A battle would go like this

Linda searches in vain for Nova however Nova is a trained assassin who is fully cloaked and keeping to the shadows. Her extreme loadout of scanners quickly detects Linda
Linda continues to search for Nova, however even when she brings her scope right past Nova's spot she cannot see the Ghost.
Nova gets in position
then either takes the shot or makes the spartan's brains melt. 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 01:37:22 +0000 UTC]

Yeah, that's not even the same type of sensor. What type is that? Does she usually have that? Assuming that is her telepathic sense that quote even said that she couldn't tell whether she was picking up stuff from one continent or any of the other 9, implying it isn't capable of pinpointing any one source, therefore what i said earlier, about her more than likely being unprepared to redirect this bullet, rings more true now than then. Nova might be able to spot Linda but being completely incapable of judging whether Linda is even on the same continent or not makes that spotting inconsequential.

Except you still haven't explained how it would ignore the shield. The shield isn't armor, so it doesn't fall under the "phasing through" category. And, the sniper rounds in halo are made to punch through tank hulls... which is the exact same power the psychic bullet packs behind it. So which is more powerful? Well, that depends, how much armor does the Siege tank have? Comparing in-game damage (which I am loath to do but have to due to lack of lore), the Scorpion tank takes just as much damage to destroy as the Wraith with the rocket launcher, this implies one of two thing 1) The Scorpion has just as much armor as the Wraith, meaning it has about 2 feet of armor or 2) The Scorpion's armor is just as durable as 2 feet of armor. Either way, the the Halo Sniper is likely doing a ton more damage over all. And it takes 2 of these rounds to kill a SPARTAN.

Its when they move, not when they're sitting still, and since, in the clip, she only moved when uncloaked, the clip doesn't really matter. I got it from the wiki, by the way, [here: starcraft.wikia.com/wiki/Perso… ] "A faint ripple through the air is faintly observable by the naked eye as a ghost moves if one is looking hard enough and knows what to look for" which Linda, or any SPARTAN, would.

Nah. Sorry, but that's not how it would go.
Linda see's Nova from 2 KM away, Nova spots Linda but for all she knows Linda is an ocean away. She moves, keeping to the shadows like she was trained to do. Ripple ripple, Linda get's lock on her position and bang. One Ghost out. Linda then informs her team to watch out for cloaked spies. And then she goes hunting for more Ghosts.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-18 02:22:21 +0000 UTC]

Yes I said it wasn't psionics however I did point out that other psionics can in fact see far distances. Kerrigan has interstellar, protoss can detect cloaked spaceships in space. Note I did not give you a psionic telepathy, I gave you a regular scan and noted in text that  it was regular. Why do you ignore that point? 

I get the impression you are not fully reading what I am saying. I have never discounted the shield, I am factoring it in. It takes two sniper shots to kill a Spartan in Halo, one to destroy the shield and take out most of the armor rating,bringing the spartan to the brink of death, the secondto kill. All a sniper rifle needs to do to do more is exceed that damage rating- which the C-14 does. A psionically charged bullet from a rifle known for taking out tanks(taking them out without psionic charges, meaning since I need to be explicit here psionically charged weapons only  add  to the carnage)I have never discounted the shield, I am factoring it in. I have never discounted the shield, I am factoring it in  in lore would still be effected by the shield, but not be slowed by the armor at all and the extra damage rating is simply because its a psionic weapon that damages the minds of organics in any form. Its the same thing for a Protoss High Templar when he unleashes a storm - extra damage is done to biologials though it affects everything. 

"The guard at the north entrance didn’t see the lithe form that snuck past him with consummate ease. Neither his incredibly sophisticated equipment nor his  eyes were capable of penetrating the baffling fields generated by the white-with-navy-blue-trim suit she wore.' - Starcraft Ghost : Nova.Pg 301 He was looking at her when she snuck past and he didn't see anything.Presumably his eyesight was capable of seeing ripples if they existed.  Motion sensors do not work. Collected dust do not work usually on account of the suit's specializations .  Heat signatures do not work. Linda will not be able to detect her. 

Nope my situation is more viable according to lore and acknowledging the strengths of both, including considerations of Nova and the Ghost's specialization, and the fact that her training as an assassin is so excellent that she is considered the best in the Dominion. She is in fact so good that forcefields, those barriers that will not let anything but air through in Starcraft- she is lorewise able to sneak through them without a buzz. Yours relies on Nova not acting according to her training and possibly an exaggerated viewpoint of Spartan prowess in regards to Starcraft (at least that was my opinion on the Zerg debate, where I had to really hammer down that, while Spartans are exceptional warriors, they are not nearly as influential in SC as they are in Halo).  For Nova I am not underestimating her, and Her powers would be exhuasted after a somewhat short fight, but no Spartan is beating her one vs one. 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 03:11:08 +0000 UTC]

You didn't make that point. You said 'here is a quote not about what you asked for.' Nor did you say that some can see further, you just say, and I quote "somewhat based off of other psychics (like Kerrigan and the Protoss)" which can mean anything. Did you mean that they could see further by leeching off the power of others? Did you mean they "link up" in some why? I asked for a range of her Telepathic sense and you did not give it, so I proceeded as if you were saying "Scans in SC have a range of this so its reasonable to say she has a range of this" because I did actually think that's what you were meaning.

C-14 doesn't. We've already established that the C-14 is on par with the Battle Rifle, the Battle Rifle is, for all intents and purposes, a smaller sniper. C-14 does not equal (doesn't come anywhere close to equaling) a sniper if it is equal to a BR. I'm sorry, but we've already come to this conclusion in the whole Zerg comment chain. So, I'll ask again, which sniper is the stronger one, the one with can penetrate 2 feet of armor or the one that might be able to penetrate a few inches of armor? Obviously the UNSC sniper is the better of the two. that said I don't think it would take the Terran sniper more than 2 shots, since it explodes and all.

*clears throat* from the wiki "A faint ripple through the air is faintly observable by the naked eye as a ghost moves if one is looking hard enough and knows what to look for, but suffice to say, few targets know what to look for until it's too late." [ same page as before] Because one guard didn't know what to look for doesn't mean its perfect. Hell, most cloaked Elites get by most marines easily enough, and they aren't perfectly invisible (I mean that, would you like me to find a quote of an Elite boarding an escape pod filled with other marines and the only one to know he was there was the most experienced man in the pod?) Linda would spot Nova, easily.

You are overestimating Nova and underestimating Linda. I don't get it. You think someone who's trained for, what, 20 some years to be a good spy would be able to sneak past another person who's trained for 40 years (assuming Linda is as old as John) to spot spies and spent another 27 years hunting invisible enemies? How the hell does that work? Nova would be spotted, because Linda does know what to look for and she would be eliminated before she even knew what hit her.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-18 03:58:31 +0000 UTC]

In Starcraft comic #6 a Protoss ship suddenly appears above a planet with a ship capable cloaking in orbit. The adjudent asks if they should cloak only for the commander to respond there is no point, for the Protoss already have their psionic mental powers in them. Given the vast distance of space that is likely many, many kilometers in range (and the panel did not show the vessel that close). In Starcraft Brood War Kerrigan is able to sense a mind control and lock down the mind of a Protoss matriarch even while off the planet, though I freely concede she is far more powerful than Nova. 

Comon man you know I meant the C-10, as that is the sniper rifle the Ghosts use. Your entire rant could have been checked just by realizing that  mistyping C-10 for C-14 is fairly easy to make mistake . As your speech was against the C-14 rather than the C-10, including points we already addressed and mostly agreed on, it doesn't apply here and I don't need to address it. 

"This suit wasn’t quite the complete model she would be using when she finished this final assignment and officially became a Ghost—for one thing, the circuitry that allowed the suit to go into stealth mode had yet to be installed. Once that happened, Nova would be able to move about virtually undetected—certainly invisible to plain sight and most passive scans." -Nova in pretraining, again making it clear plain sight cannot detect her. Liberties Crusade, which is what your wiki article mentiions, is older than the Ghost series, was not expanded on while Nova went on to become a major character. Though you are free to take whichever source you want, I think its obvious which should be considered more reliable in the case of a contradiction. 

Linda would not have a probable chance even in a plain grasslands, which is the location I assume you are imagining, much less most other environments with far less visibility like urban. Since your asking for quotes I expect you have one of her picking off an elite cloaked at that range? Even then she would have to get past a superior system, which is in doubt, but it would help her case immensely. 

However let me put another question to the table- what if Nova decided to simply apply her psionic shield, capable of throwing back the attacks of hundreds of zerg at once, and simply move forward? I mean it would ruin her stealth but I doubt the Spartan would ever get through it, while Nova heads towards her location and murders her with mind bullets. What if Linda and MC met Nova in medium range or even CQC combat, would they both be able to tank mind bullet,s tk and even mental domination? All these points/situations must be considered if you want to argue Linda is overall stronger than Nova- or any Spartan is. 

I'm not overestimating Nova. She has soloed multiple bases at once in scenes where hundreds are attacking her at once, while MC is never simultaneously attacked by that many. She has occular implants to detect the target at prodigious ranges (though SC does not give exact in Blizzard's fashion) , various suit sensors, training and natural skill, along with a suit that does not quit. However she is a specialist and not a army destroyer. The only characters in SC that qualify as that are Kerrigan and Ulzerajj, possibly Ammon now.  I think you on the other hand are overestimating Spartans as you view them as a end all be all unit while I see the the ghosts as merely tactical, and Spartans similar. I made the assertion last time that Spartans are worth 2-3 zealots and you did not choose to debate the point- would you like to now? It might help you put the Spartans into perspective when it comes to SC, and, given that Scarecrow opened up UNSC vs. Terrans in response to all the sidetracking, maybe this zealot - Spartan comparison could lead to Protoss vs. UNSC being opened up! That would be fun for me

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 05:11:10 +0000 UTC]

And that's good and all but its not a range for Nova, or any Ghost at all besides Kerrigan. So, you cannot give a range for the sense ability, then? These are both high-end feats, give me some average feats that show how good your average Ghost is (though Nova isn't average by any stretch of the imagination.)

I didn't know you made a mistake, how was I supposed to pick up on that? I thought you were actually comparing it to the C-14, as that's the only weapon I've seen any believably (albeit barely) range on. That aside, my rant still holds true. Which is the stronger sniper the one that can penetrate 2 feet of armor or the one that can penetrate a few (few in comparison to two feet) inches? Its still a relatively clear winner there.

"virtually undetected." That still completely complies with the quote I put earlier. None would see her unless they knew exactly what to look for (air ripples) leaving her virtually undetectable... Just like an Elite is virtually undetectable to the naked eye when cloaked. That doesn't help your argument at all.

Superior system? What superior system? "Far less visibility" Um, what? I'm assuming you meant line of sight, SPARTANs can see in the dark without MJOLNIR, low visibility wouldn't be a problem for Linda. I don't have one of her taking an Elite off at that range, but I don't need one. While your claim (I'm assuming you're referring to the sense range paragraph) has nothing to back it up or even any feats, we know 1) the sniper has a range of over 2 km 2) Linda can take out a target moving at 120 mph through a tiny slit and 3) SPARTANs are completely capable of noticing the air ripples of cloaked individuals. From there its deduction.

Throwing up a shield would keep her from getting sniped, yeah... and makes her visible for everyone to see. At that point her worry would be less a single Spartan sniping her as it would be everyone else in the vicinity opening up on her. All the why draining her energy while she killed people as she walked toward the UNSC, and then she would be dead as soon as her psychic energy ran out. Medium range, Nova would be finished. It would take MC/Linda less time to aim and fire than it would Nova to do anything, she still reacts at normal human speeds as far as I can tell. A rough estimation of how fast it takes a human to think is 5 milliseconds, Spartans react at 20 without Mjolnir, with it it is reduced to 4, with an AI its reduced even further. A Spartan can raise their weapon and fire before Nova had the chance to put up a barrier or deflect the bullet. CQC, same thing. A Spartan could stop her heart with a punch before she popped his head.

Ok, let's see. In a cutscene we see the Master Chief step over a few dead Elites at the helm of a ship implying he infiltrated the ship and killed all or most of the Covenant on board, even if we assume this is a simple assault carrier (which seems unlikely given that Halo 4 takes place on Requiem, where the Elites/Covenant thought they would find a sleeping god) and even if we assume the assault carrier only had a skeleton crew, that is still several thousand Covenant enemies. So... hundreds of enemies attacking Nova vs several thousand attacking John-117. But, all that aside, you didn't answer the question. You think a person trained to do X is so good at X that they can sneak up on a person who has trained for at least twice as long on anti-X? And you don't think you're overestimating Nova?

I don't know a lot about Zealots, I've mostly been looking into Terran and Zerg. If you'd like we could argue Zealot-Spartan, but you'd have to forgive my ignorance (of which there would be a lot, more so than with this one XD)

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-18 15:19:27 +0000 UTC]

It is considering Starcraft gives various classifications of Psionic power that one can scale from. Kerrigan at the time was a PI 11, the Protoss were most likely PI 10. Thus since we know Nova is a PI 10 we know she should at least be capable of some of the PI 10 feats. It might take her longer to focus at that range, to hide in a area while she does so, but she should be able to detect the Spartan.

Your estimation was based on gameplay which is what I am leery about. I am fine with unit equalization but not specific calcs regarding the effectiveness of a weapon. I know however that Nova's weapon is capable of going in and out of tanks, and that with the psioni charge no armor is stopping it period so I have no idea how far it would penetrate. Since there is no resistance I see no reason why it wouldn't travel farther than 2 feet. Especially since the high end sniper rifle can do far better www.youtube.com/watch?v=TG_8B3…

In Starcraft Spectres even a trained ghost, with occular implants and suit sensors , was incapable of detecting a spectre once her telepathy was suppressed. This qualifies as a trained, skilled individual being unable to do so, even knowing what to look for. Later Nova fought another ghost in a different battle and was unable to detect him once cloak was activated and the telepathic blocking stuff was used. She ended up picking the water from a fountain up and throwing it around, and only then could she detect him, focus, and light him up. Going by gamepaly and Lore the Protoss have the same sight detection as the Spartans, if not better, and they cannot detect a ghost. 

Nope, since you are asking for me to provide a series of very specific quotes over and over again even though Blizzard suffers a great deal with details, I expect you to provide me one of a Spartan doing just that. With the air ripples part disproved (trained individuals with implants cannot detect them) the other two figures mean nothing .

Oh? for some reason I thought you were making this a foolish 1 vs 1 given that no mention of others have come up before. In that case the Spartan's friends betray her, and the fact that Linda is unlikely to start with just a ghost means her sniping is detected early. If any of those in telepathic range know where she is, Nova knows. From then she can simply snipe her or mind control a Spartan to send at Linda to kill her unsuspectingly. 

If the UNSC is all around her shooting and the Terrans aren't, she simply charges her psi nuke and blows up everything in a many block area. She has done this 2 times before, she can do it again. All Spartans, UNSC, vehicles in the area die and are totally sdestroyed. 

To repeat Nova is reacting, directing and blocking Hypersonic bullets that come out at least 2-4 x the speed of a average bullet in close range. As far as I know no human is capable of doing that and you have yet to give me a figure of a Spartan doing so . The Spartan opens fire, Nova redirects their bullets into theSpartans and then pops a brain for good measure. Given that reaction time, same thing in CQC she would first slow the Spartan's punch with psionics to a crawl then pop a skull. However if multiple Spartans converge on her position, then she would probably die. She lacks the durability of Kerrigan to tank that many and the psionics to deal with so many shots against her. However one on one I mantain Nova is a match for any Spartan. 

Not all at once. Thats impossible to do all at once given the layout (narrow corridors, hallways ect) of the Assault Carrier. Yes I do, given Nova's  opponents include those 3-12x the amount of training Nova has or even any ghost or Spartan( Protoss) , and that ghosts are considered effective even against them . Remember Spartans are not noticeably superior to the Protoss, not exceptional by Starcraft standards, and in fact many ways inferior. You want a Protoss speed/endurance feat? In one story called Cold Symmetry  a Zealot ran 5/6 the circumference of his moon in 6-12 hours. a Moon that according to Starcraft's own site is 3,500 diameter meaning by conversion is 10995.57 circumference. The Zealot range 5/6 of that in one lunar rotation while making detours, going in a zig-zag patternfighting and was knocked briefly unconscious. Though one of his three hearts burst, he ultimately succeeded in his task . If he went in a straight line the speed he would have would either be 758.125 Kilometers per hour(12), or 1,516.25 kilometers per hour(6). Nothing is made to indicate he is an exceptional protoss and indeed the zealot even comments that this would have been easier for a younger zealot, so his age was slowing him. 

Thats insane, many fans have no idea what to make of it( Ihave my own theory), the author does not respond to questions but I wanted to publish it to really hammer home the point that by Starcraft standards, Spartan high end feats are not exceptional .  No high end Spartan feat you can cook up, even that of surviving a fall to the earth, is going to match that, especially since surviving the fall doesn't mean anything when you face weapons that ignore armor and tear through shields easily. That is why I am making this detour , because you have been giving the Spartan undue attention everywhere, making him seem all powerful, when he is really not by Starcraft standards, and I am going to force you to admit that. Both Zerg and Terran must deal with the Protoss regularly, and though the latter mostly loses it can still fight the Toss evenly while the Zerg have won most of their battles. 

Also when I say the Spartan is worth at most 2-3 zealots in game, I mean also he is worth maybe 5-6 marines. 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 15:57:24 +0000 UTC]

Well, I don't know alot about Starcraft and their psychic levels, but I do know that the Terran level system thing only applies to them. Protoss are many times greater psychics than humans. they aren't even on the same scale. And Kerrigan's rating jumps all over the place. According to the wiki, infested-Kerrigan was a 12, Heart Of The Swarm-Kerrigan was an 11, and now Primal Kerrigan in unclassifiable. What are Psi-10 feats? Protoss aren't Psi-10, neither is Kerrigan anymore. She was one pre-infestation, show me some ranges from a pre-infested Keriggan.

Ok, you keep adding the charge thing, which is fine but doesn't apply here. What I am trying to do is determine how many shots it would take Nova to bring down a Spartan's energy shield. Since the shield isn't armor it doesn't get passed through by the round, it just doesn't, it has to get overloaded and fail before the round can pass through Mjolnir and kill the Spartan, so the psychic charge is a non-factor for the moment. However, since we've more or less agreed that it would take at a minimum 2 shots, we can just drop this.

Again, because X couldn't do Y doesn't mean Y is undoable.

Its not disproved, you've just said "This person can't do it and this person can't do it therefore it cannot be done" which... is not disproving it at all. To disprove it, you'd need to give a quote saying that her suit doesn't cause ripples. Until you do that, all of my points stand.

Lol, I shared the story of Linda taking out multiple targets without letting John-117 know her location, right? Linda goes off on her one, the other Spartans don't know where to. At best, all that does is let Nova know a sniper is somewhere... and then her head blows up.

Yeah, if they are super close to her. Even the AR's range of 300 m is much larger than the city block-busting psy-nuke feat (you said it was city block busting, not me). So... they could still stand saftely outside of Nova's killzone and kill her, even with the lowly MA5.

Ok, that feat of her redirecting a hypersonic bullet is lessened by the fact that she knows exactly when and where she will get shot. She knows he will shoot here in 5 seconds and put up a shield. She cannot do that against a Spartan because a Spartan can lift his gun and fire before she could even think of putting up a barrier to take the damage. Same thing happens in CQC. It takes her a millisecond more to thing than it does a Spartan to raise his/her fist and punch her in the face. I'm sorry, Nova is dead in a CQC.

Nova isn't being attacked all at once as it's impossible to do... in any situation. Even with the Zerg, they'd surround her and only the ones closest to her would be attacking, that's maybe 10 at a time? I don't get what that running feat had to do with spotting an invisible person, but ok. Yeah, GhostS might be effective against the Protoss, but a single Ghost? No.

Lol, you're going to force me to admit Spartans aren't all powerful? Prove me wrong, than. Against the Zerg, Spartans would lose (Well, the UNSC, a whole army of Spartans...). Against the Terran, the Spartans are much better than anything with the except of Ghosts who are on par with them (and even then, just barely.) Against the Protoss, I haven't formed an opinion one way or the other though in a UNSC-Protoss war, the UNSC would definitely lose.

Nope, a Spartan is worth way more Marines. I don't know about Zealots because... I don't know about Zealots, but for Marines the ratio is much higher.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-18 16:57:44 +0000 UTC]

Wikis can give you a lot of information, but wikis can be wrong as well. It depends on the Protoss. Some are going to be equal to Psi 6-8s, as they lack the ability to use Teek,which is for a level 8 or above,  but others are much higher. Nova can in fact do things that most Protoss can't, and you need a High Templar (overly elite Zealot with at least a century of training) to effectively match her . However it is canon that Kerrigan is the strongest, with only Ammon as a serious contendor. No other Blizzard character is an army destroyer, and thus we can use even her PSI 12 rating as a high end for Protoss. However the main benefit with the Protoss is every single member of their race is at least a PSi 6, which niether Terran nor Zerg can match in scope. 

To clarify there is 
Pre-infested Kerrigan (from begining to early part of SC1)*
Queen of Blades Kerrigan (Brood War to WOL)
Uninfested Kerrigan (Flashpoint to earliest part of HOTS) *
Initial Re-infested Kerrigan (Early part of HOTS)
Primal Zerg Kerrigan (later part of HOTS) 
* The two with the stars would carry equal classification to Nova meaning I can use their feats for her. Which is good because I have flashpoint around here somewhere....

No I said it would take one shot to down the Spartan's shields, just as it would their zealot equivalent. 

It does mean that someone with advanced optics, a whole host of sensory equipment and with training designed specifically to incorporate cloaking at all times could not do it. Given that a Spartan is similarly unlikely to be able to do it, much less at great range. You need to prove the Spartan is far suoperior in detection than a ghost, who in lore and gamplay cannot detect one another. You have yet to provide proof of that. 

Linda is not a autoaim bot nor can instantly track a cloaked target over such a phenomenal range. I have provided evidence of those with better eyesight and sensory being unable to detect ghosts, and you have yet to counter. 

Multi-city block busting, not single. Hmm you know what ill do what hasn't been done by yet by either of us and post picture proof to show how large an area we are talking about. The first image shows how big just one Hatchery and Zerglings are, and I am sure a really dedicated calcer could calc the full extent of the patch of land using zergling size. The second shows how large three together are. The third shows Terra begining the nuke and the fourth shopws it encompassing the entire area, and it would expand yet further in the next pannel but not by far. This is when she was still a traineee mind you. 
themonopolyman-monopolyman.blo…

Not five seconds, more like a second at best and the fact that she can guide the Hypersonic bullet in midair, well, into the weakest points shows that she is indeed capable of reacting and redirecting a hypersonic object even after its been fired. She is using psionics to empower her speed and reflexes. This is not unheard of the Protoss do it all the time and Kerrigan out did them in her duel with the main two Protoss leader (Tassadar and Zeratul) at once, as a still weak newly made Queen of Blades (before she upgraded her power to Psi 12) . Zeratul and Tassadar were, in fact, moving so fast that not only could Raynor not see him, but his sensors could not detect them. Spartans are not hypersonic and  I have yet to see qa quote of them moving that fast. 

She was standing in the open and tanking roaches and Hydralisks, so it wasn't like it was only a force of zerglings attacking her (which is what you were-thinking of) . Its usually always ghost single against the Protoss, as they are rare like Spartans and cannot be afforded to be sent in large packs. Nova is powerful enough to actually overpower many Protoss psionically, though thanks to the Khala she would not be able to mind control them. 

A whole army of Spartans would have number in the thousands at best given lore numbers, maybe a ten or thousand or two, and be severly outnumbered by the Zerg without the support of the rest of the UNSC. They would be bombarded by air they probably could not lorewise hit, torn apart psionically be Kerrigan and deal with so many projectiles even they cannot dodge, while AOe casters drop down fields of no targeting (which drastically reduces all range) and Infestors continually drop fields of light caustic acid that prevents movement. It would not be pretty for the Spartans. With the Toss its even more one sided, as they would at best kill a wave of zealots at range before having to deal with beings in their midst with energy swords, on par reaction time, shields, and far more training then elites,along with Dark Tempalr with better still cloaking fields than ghosts,  while the rest of the Toss are firing from range to destroy them. 

Spartans are on par with ghosts/spectres I agree. But the rest of the army is not and your analysis is getting into a lot of flaws regarding role (for some reason you only compare tanks when you forgot that Terran Walkers, unlike UNSC walkers, share the same role as tanks and thus must all be compared to gether) . However you are not tricking me into a full scale comparison of Terran vs .UNSC till after finals . Know that I am not trying to neuter the UNSC rather give them a fair deal, without overestimation. In the next paragraph after I talked about Terran Armor  victory (by armor here I mean tanks, heavy walkers and other things that fit into that category)  I would of course be remiss not to talk about UNSC Ais, which is probably their greatest factor. Spartans are specialists against a force that on average is more armored, more specifically equipped and with a far more rate of fire than Covenant. Spartans must be used as tactical instruments, as scalpels(like ghosts), for if the UNSC foolishly decides to use them as bludgeons (as you suggest they should) they will be quickly taken out.

To put the Spartan and Terran in the same position as the Zealot and Marine, both would start off a fair distance from each other on a grassy field Spartan and Terrans would open up at around the same time, with the higher Spartan attack power and rate quickly ensuring Terran lose 1 before much is fired, with a second soon to follow. However Terrans lay down their firepower, with more bullets even in burst mode. They activate their stimpacks to improve speed and reaction time. Spartan shield takes hits however he takes out the second, then the third, and is well on his way to the fourth before his shield goes out. Then he takes out the foruth, maybe the fifth however by now his armor and health is gone, so he dies before the sixth. 

Now obviously this is a gameplay comparison in a very strict condition. Obviously lorewise it would be a bit different .However since we are speculating in gameplay termswe can use it as a very rough analysis for lore. 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 20:32:52 +0000 UTC]

I was speaking on the whole. Terrans generally only fall between a 5 and a 6, thus an average of 5-8 for Protoss would put them well above what Terrans would be able to do, even a average Ghost. Keriggan was rated a 12... than 11... then unclassifiable. The 11-Kerrigan wasn't an army destroyer. But all that is whatever. I just want a range from the telepathic sense thing.

Yes 1 shot to overload the energy shield and another to kill, ergo 2 shots.

I have provided proof. Spartans can regularly spot cloaked Elites, cloaked elites can sneak past most anybody without getting spotted, therefore it logically follows that a Spartan can spot a Ghost. How is that not sufficient proof? A can do X, B can spot when C does X, therefore B can spot A when A does X. That all logically follows. Now, the sniper increases B's sight, but B can still spot C doing X, therefore a sniping B can still spot A doing X.

No you haven't. You haven't proven that the Ghosts' sight is better, that their sensor equipment is better(In fact, I'd say you proved that its worse with that quote that cannot pinpoint an object as on this continent or another). You haven't proven that Linda wouldn't be able to see Nova, just that it would be hard... which I haven't objected to, it might be hard, but Linda would see Nova long before Nova even sensed Linda.

Ok, this might be wrong, but might as well give it a go. According to the wiki, a Zergling is a meter tall, I'm assuming that means from feet to the tips of his arm things when in a natural position. Ok, with that in mind, the Zergling in the fist image is 28 px tall, 28 px = 1 meter. [ i.imgur.com/5oHN9p3.png ] here's the zergling picture I used, ignore the green door. The explosion is 1041 px wide [ i.imgur.com/jwhz4vQ.png ]. Remeber, 28 px is equal to 1 meter. Using that scan with these numbers, the explosion diameter is about 37 meters across. Because of the angle and the perspective, the number is really low. But alas, all we've got. The shock wave is bigger, for sure, but we do probably need someone who is a better calc than I to get anything real out of it... actually, I don't think I was that far off. Look at this image I found [ imageshack.us/a/img717/1504/no… ] Nova in the crater of the nuke, that might actually be just a bit bigger than my calcs.

No. 5 seconds. Her telepathic abilities let her know the intention of the person shooting before he's going to shoot, its effectively predicting where he is going to shoot before he does it and then blocking it. In the 5 ms it takes me to think "I'm going to shot Nova" and then the other 5 ms for my brain to move my arm and then the other 5 for my brain to tell my finger to pull the trigger, she's already known for the back 5 seconds that I intend to shoot her at least (likely more given that I'd be in the "oh shit, gotta kill her" mindset already.) Against a Spartan she doesn't have that advantage. In the span of time it takes her to realize the Spartan is going to shoot and put up a barrier, the Spartan has already shot.

Alright? That still doesn't change the fact that only a set number could attack her at any one time. How many were attack her at any one time? How is that any different than John taking out a group of Covenant? Doesn't the fact that John likely killed several thousand outshine the hundreds even if he did fight them one at a time? If I have to pick between the guy that can kill several thousand, we'll say, in an hour or the girl that can kill 200 in half an hour, I'm taking the several-thousand Spartan.

I said a wholly army of Spartans. Meaning, all of the UNSC replaced by Spartans. I wasn't being serious about it because it isn't something that could ever happen as the Halo universe is now. Give the UNSC another 20 years and they will have an army of Spartan soldiers, the -IV program is already as cheap as the -III and producing soldiers on par with -II. The Protoss, still no comment.

I don't compare walkers in with the tanks because the walkers aren't tanks. For the same reason I don't consider the Spartan-Is in when we talk about the Spartans. Walkers (and Spartan-Is) take on another role all together that, while similar to the ones of tanks (or Spartans) isn't the exact same role. Finish finals, I'd hate to distract you, and it wouldn't feel like a win . See, if you have to use a cover-all title like "Heavy Armor" to cover X, Y, and Z, then clearly X, y, and Z aren't meant to be compared as a single unit (i.e. walkers =/= tanks.) They are more armored... and the UNSC's weaponry tears through their armor. The UNSC is more generalized... which is why they are better on the whole. Rate of fire is a side point, I've already shown you that the C-14 isn't used to its fullest potential. Are you forgetting the Master Chief was used as a bludgeon? Hell, in this comment chain we are arguing about MC massacring several thousand Covenant. That's not very scalpel like, right? And that was a single Spartan. To use your profile on the Terran (even though it needs an update) you have the Marines a mobile rating of 5.5 and a training rating of 3-5, Marcus gave the Elite a mobility of 6 and a training of 5, the Jackal a mobility of 5 and training 3, Grunts (Spec Ops) mobility 3 (3) training 2 (4), on the whole they are as trained as the Marines and as mobile, 1 Spartan took out at least 7,000 of them. A bludgeon would be a great use of a Spartan.

Not at all. As I just explained, one Spartan took out 7,000 Covenant troops. Even if we assume only 1,000 of the at least 7,000 were Elite (and only Elite minors too), that would mean 1 Spartan for every 1,000 better trained, faster foe (compared to the marine.) Unless stimpacks reduce marines reaction time to a sixth of the normal human reaction time, they are still too slow. The Spartan would eat through tons of them before going down, even if he stood still. He'd take out 2 before the fight even actually started, 3 and 4 before they returned fired, 5 and 6 would get a few shots off but nothing to take out his shields yet, 7 and 8 even more of his shield is depleted and the use stimpacks 9 and 10 would be the only ones to do any damage to his armor. 11 would probably kill him before being taken out himself. Assuming neither sides took any cover.

👍: 0 ⏩: 2

FangedSword In reply to Sokogeki [2015-04-18 21:11:45 +0000 UTC]

I'm going to let AK handle the majority of this argument but you seem to be ignoring a vital point on the speed debate.

"Against a Spartan she doesn't have that advantage. In the span of time it takes her to realize the Spartan is going to shoot and put up a barrier, the Spartan has already shot."

High level psions in Starcraft can boost their speed to the point they become invisibile to the naked eye. As mentioned above during one of Kerrigan's fights with Tassadar she was moving so fast that Jim Raynor, with all of his scanners and equipment, mistook Kerrigan and Tassadar for teleporting, they were moving so fast. He could not see the attacks they were reacting to, the best he could see was Kerrigan seemingly dodge backwards from an attack he never saw, and injuries simply pop into existence on Tassadar.

If you're an oldschool Dragon Ball Z fan, remember when Goku fought Burter and Jeice, and their attacks simply seemed to be fazing through him, because he was moving so fast that the onlookers never even saw him move?

These are speeds which individuals of Nova's caliber are capable of achieving and reacting to.

In another example of speed that is not beyond the level that Nova can react to, Kerrigan has been shown to be able to /physically/ react to hypersonic gunfire at less than ten meters. That is to say, a hypersonic burst was fired at her at less than ten meters and in the space of time between the bullets leaving the barrel of the gun and reaching Kerrigan's location, she was able to physically react and intercept them.

When was the last time a Spartan demonstrated speed of that caliber?

👍: 0 ⏩: 1

Sokogeki In reply to FangedSword [2015-04-18 21:32:00 +0000 UTC]

None of that matters and for one simple reason: Kerrigan isn't a Ghost anymore. Nova is nowhere close to Kerrigan levels, not even kind of, so telling me what Kerrigan can do is, well, its pointless.

Nova can't react that fast, she can redirect bullets, sure, but when coupled with mind reading and the fact that she can think up a barrier as fast as I can tense a muscle makes that feat meh at best. And that advantage, that ability to know her opponent is going to do X and then block it, is severally lacking against a Spartan. It takes me about 200 milliseconds to lift my arm, against me Nova would be able to know that I was lifting my arm before I even began to lift my arm, against a Spartan she couldn't. In the span of time it takes Nova to read/hear a Spartan think "I'm gonna shot her" and react, he would have already shot her.

👍: 0 ⏩: 1

FangedSword In reply to Sokogeki [2015-04-18 22:37:52 +0000 UTC]

"Nova is nowhere close to Kerrigan levels, not even kind of, so telling me what Kerrigan can do is, well, its pointless."

Except it isn't only Kerrigan that moves at that speed. Other individuals like Tassadar and Zeratul can also move at those speeds as well, (in fact Tassadar WAS moving at those speeds when he fought Kerrigan before Raynor) and Nova does approach their league. Nova's gone rounds against Kerrigan before and can at least react to Kerrigan's speed.

Additionally, you do seem to be ignoring the fact that even average Ghosts have feats of redirecting hypersonic bullets after they've left the barrel.

Mind reading is useful in dodging bullets or creating a barrier to block them-- this is true, but even if you know the bullet is coming, you still have to be mentally quick enough to react to it. I could have a person point a pistol at me, tell me the exact moment they are going to pull the trigger, and I still wouldn't be able to dodge that bullet unless I moved out of the way before it fired. Once that bullet is in the air, if I'm not out of the way, it doesn't matter if I knew when it was coming or not.

Nova, and other Ghosts do not stop the bullet while it's still in the barrel, they stop and redirect them while these hypersonic rounds are in the air. They are not simply going: "He's going to shoot at me!" and then errecting a passive defense to catch the bullets. They are actively catching hypersonic bullets out of the air. To do this it means they have to, at least mentally be capable of processing speeds that fast and reacting to them. There was also the Zealot feat of running around a moon in less than twelve hours, mentioned above (and yes it has been confirmed the moon in question was approximately the size of ours).


It's mindboggling but yes, Starcraft Ghosts have hypersonic reaction speeds, at least mentally, and the top tier (like Nova) can do it physically. I think it's a little ridiculous myself, but that's how Blizzard's been writing their feats.

👍: 0 ⏩: 1

Sokogeki In reply to FangedSword [2015-04-18 23:00:40 +0000 UTC]

I didn't claim only Kerrigan could move at those speeds, just that Nova couldn't. There's a relatively huge gap between Nova and Kerrigan. How fast was Kerrigan moving when they fought? Was Kerrigan going easy? Was Nova pushing herself to her limit? That claim leaves tons of questions.

Average Ghosts still do what Nova does. "He's going to fire now - shield before then."

Yeah, and in essence that's what Nova does. She sets things up such that they are ready to go, and then when the man tells his finger to squeeze on the trigger she snaps up a barrier or what have you. Its really not that hard of a process to do. Its like, I can lift my fist and slowly move it towards your face, you know I am going to hit you eventually, so you catch my fist. Same exact thing. Alright, it takes Nova about 300-700 milliseconds to snap up a barrier (roughly the same amount of time it takes for your brain to tell your mouth to say a word), seeing as how she can "see" the exact moment a trigger is pulled, its not unbelievable that she can catch it. Its a rather lame feat with the context of her mind reading ability. She wouldn't be able to do this on a Spartan who can have his weapon pointed at her and firing before she even really knew what was going on.

👍: 0 ⏩: 0

ak47pwner In reply to Sokogeki [2015-04-18 21:09:36 +0000 UTC]

Okay then so, with your acknowledgement, I am going to leave here until the following is finished

-Until my Finals are done
--Until the Four profiles I spoke about (Skaven, Alliance, Horde, Chaos) are all finished. I have been working on them on and off for almost two years but I am nearing the end point finally .Since I have promised for a long time for them to be done, I intend to fulfill that promise. 
---With that done I will finally update the Terran profile to the standards of the Zerg and Protoss, read all their books, and then the debate shall resume if I feel the Terrans still win. I don't need to wait for Legacy of the Void to come out, as that is primarily a Protoss expansion and I can simply add the two new Terran units at leisure. The Starcraft Sourcebook (due out in November-esque) should make things more clear, but I am unwilling to wait that long. 
ETA: July hopefully. 

At the moment I conceed I cannot argue the Terrans with the skill that I argued the Zerg (and would the Protoss) as I know the alien races and don't know the Terrans as well, nor do I have the time to scan the books for them . If you want you can take it as a acknowledgement of defeat, but to me its more a 'ill be back' sort of thing

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 21:25:14 +0000 UTC]

Lol, alright man.

Good luck with your finals, too.

See you some time in July, hahaha.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-18 22:12:23 +0000 UTC]

Since you know a lot, if you are ever interested there is a facebook group I run where these battles are held. Though currently the group is in a fantasy rotation, when Sci-Fi comes back they could use a knowledgeable supporter . At the moment they have just Marcus who , of the factions he is knowledgeable about, thinks they can beat the Orks, the Arachnids (who the USNC did beat in their match),Chimera, Dune, the Vong, and maybe Citadel/Terrans. If you are interested I don't care if fake profiles are used as I know how to determine the adbots/trolls now .

Second, and I don't plan to debate any of these, just mulling, since I sent you all those profiles which of the other non-fantasy factions do you think the UNSC would beat? 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 22:46:30 +0000 UTC]

Haha that would be pretty cool, sure, note me the link or something. I am glad someone thinks I'm knowledgeable enough to invite me to something like that XD.

of the non-fantasyt factions, I could see the UNSC beating the Terrans (obviously XD), the CIS, Dune, Chimera, Arachnids, and the Citadel alliance. Some of this are just from skimming over the profiles, I'll have to sit down and read all of them when I get the chance. But, yeah, from just a quick skimming, I think the UNSC could take those armies out.
I Without having too much knowledge of the ese, I think the UNSC would be able to dominate them too: Cycloids and Mental's Horde (I heard Mental's horde was immortal? Like, units can just keep coming back, if that's true than the UNSC probably wouldn't last long.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-18 23:47:05 +0000 UTC]

Though I have posted the group publicly before and don't mind it public (as I can boot trolls that join) he note has been sent!

Currently there is consensus that DarkEldar /Eldar, Tau, Protoss are the strongest yet done. I feel the Flood should be in there but not many people there know of the Forerunner books. Personally the Dark Eldar are funnest for comparison for me. Unfortunately I had no part in the Cycloids or Mental's Horde creation, so I cannot say specifically whether I agree or not. Though I think I would agree from a skim that Cycloids lose hard. 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 23:54:10 +0000 UTC]

Thank you

The, arguably, most advanced races being the strongest that sounds about right. The Flood I could see, give the Flood enough time and it would crush any of though. I'be bet on the flood even if all the other top 3 joined together. Are the Forerunners not allowed? I could see them easily massacring any of the non-fantasy factions.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-19 00:14:35 +0000 UTC]

No problem. 

Unfortunately we want a specific tier of factions that are relatively around the same power level since stomps are boring and not as fun.  Forerunners people have always acknowledged as above that tier. 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-19 01:06:25 +0000 UTC]

Aw, that's good to know. I'd hate to blunder in with that XD

👍: 0 ⏩: 0

GodDragonKing In reply to ??? [2015-04-17 03:23:57 +0000 UTC]

Actually Terran Marines wear that is made metal harder than titanium, it's just that everything in the setting tears through it like paper.

👍: 0 ⏩: 1

Sokogeki In reply to GodDragonKing [2015-04-17 03:54:51 +0000 UTC]

Yeah, the thing about that is unquantifiable metal is unquantifiable. I don't have a problem with it being stronger than titanium, normal steel is stronger than titanium, but how strong is it? Who knows, right? Therefore, we take it like its just steel. In the same way, we have no idea how strong a "titanium-ceramic-alloy" is, so we most often assume its just as strong as titanium.

So, until we know exactly how strong neosteel is, all of my points stand where the strength of neosteel would be a problem.

👍: 0 ⏩: 1

GodDragonKing In reply to Sokogeki [2015-04-17 17:36:15 +0000 UTC]

Fair enough, the lore does state the armor the Terran marines wear is more so to protect them from the recoil of their own guns than enemy fire, which I suppose only means that the UNSC marines can't use the impaler guns but I don't seem wanting to anyways.
You ever read the blog that has the profile for both armies? It's pretty interesting planetarybattles.blogspot.com/…

👍: 0 ⏩: 1

Sokogeki In reply to GodDragonKing [2015-04-17 18:11:58 +0000 UTC]

I know the CMC reduces the recoil of their weapon by a lot, which helps definitely. But when the average UNSC marine can do the same damage at almost the same range with better precision, I mean, the Terran marines are just outclassed by the UNSC marines' weapons.
I skimmed both of them (probably not the best thing to do, but eh). UNSC Marines match up relatively well against Terran Marines, by that I mean their training and mobility are almost the exact same, and that's the only point I was slightly worried about.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-17 21:48:24 +0000 UTC]

Until I update the UNSC and Terrans to modern standards, I would advise both of you against using it too much.I consider only my Fantasy tournament stuff fully up to par. Of the rest the Reaper profile as good enough for my standards, the Citadel Alliance good but needing less clutter and repetitive information and Zerg good but needing some format edits. Arachnids unfortunately are probably as good as that faction can get. Of the rest UNSC/CIS need more than wikipedia information, Protoss will need their latest expansion updates, Dark Eldar simply have too much information and need it summarized, Flood/Orks were both written by others without my new standards and will need my updates, though good on basic mechanics. I consider the three profiles of the other profile writer on Scribd (mr. Marcus) better and only needing lore updates .

  As the person who writes these profiles grows and learns more, standards do improve which is why I am  embarrassed of using my old work too much. Also lore updates so much . My ideal is to finish all these profiles to perfection and then slowly update the profiles as new things come out. 

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-17 22:14:28 +0000 UTC]

That's fair. Can you link me to other profiles? I've been trying but can't find them for the life of me. I know they exist, though.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-17 23:19:28 +0000 UTC]

Sure. Which profiles in particular?

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-17 23:55:39 +0000 UTC]

UNSC?
Any authors who right em up I'd appreciate, really.

👍: 0 ⏩: 1

ak47pwner In reply to Sokogeki [2015-04-18 01:33:29 +0000 UTC]

Here they are, in chronological order from which they were made:
Sci-Fi- Planetary Conquest
Raynor's Raiders -Terrans :*
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…

Confederacy of Independent Systems: *
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…

Tyranids: *
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…

Dune Empire: *
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…

UNSC: *
planetarybattles.blogspot.com/…

Arachnids:
planetarybattles.blogspot.com/…

Protoss: -
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…


Tau Empire : -
www.scribd.com/doc/242031094/T…
Chimera: -
planetarybattles.blogspot.com/…

Yeerks:
planetarybattles.blogspot.com/…

Orks: *
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…

Zerg: -
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…

Dark Eldar: -
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…

The Flood:*
planetarybattles.blogspot.com/…

Cycloids:
planetarybattles.blogspot.com/…

Mental's Horde:
planetarybattles.blogspot.com/…

Citadel Alliance: -
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…

Covenant: -
www.scribd.com/doc/242113459/C…

Reapers:
planetarybattles.blogspot.com/…

Eldar: -
www.scribd.com/doc/242030858/E…
Plus adds
planetarybattles.blogspot.com/…
planetarybattles.blogspot.com/…

Scrin:
scarecrowsdeadliestbattles.blo…
UAW:
Is attatched to the Facebook group so I cannot link…
Yuuzhan Vong: *
master-of-the-boot.deviantart.…
Fantasy- Kingdom's Conquest:
Undead Scourge:
nagashvsarthas.blogspot.com/20…
Undead Legion: -
nagashvsarthas.blogspot.com/20…
nagashvsarthas.blogspot.com/20…
All Those with * next to their name need major updates
All Those with – next to their name need minor updates or clean up

Profiles written by me: Terran, CIS, UNSC, Arachnids, Protoss, Zerg, Chimera, Dark Eldar, Citadel, Reapers, Eldar adds, Undead Scourge, Undead Legion ….Alliance, Horde, Skaven, Chaos (all upcoming, though Skaven is going to be half-written by me and half by Marcus)
Profiles written by Marcus: Tau, Covenant, Eldar
Profiles written by Misc: Tyranids, Dune (mostly), Yeerks, Orks, Cycloids, Mental Horde, Scrin, UAW, the Vong.

👍: 0 ⏩: 1

Sokogeki In reply to ak47pwner [2015-04-18 01:48:20 +0000 UTC]

Thank you

👍: 0 ⏩: 0

YouCanAlwaysGoDeeper In reply to ??? [2015-04-17 00:47:55 +0000 UTC]

Is John-117 (Master Cheif) fighting in this battle? If so, he will be a major threat to the Terrans, forcing them to focus their ground attacks on him in the process. This distraction will allow the UNSC to gain the land advantage. However, enough air strikes should take Cheif out.

👍: 0 ⏩: 0


<= Prev |