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Published: 2013-03-28 23:35:31 +0000 UTC; Views: 10247; Favourites: 182; Downloads: 136
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Description
~amethyst3551 wanted to know how to do this so here's the method. The sample motion data can be downloaded from my scrapbook here: [link]Related content
Comments: 30
Trackdancer In reply to NikoNii116 [2019-04-13 08:46:11 +0000 UTC]
Nice to hear that this was helpful.
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Starry-starry-galaxy [2014-11-02 14:05:06 +0000 UTC]
hi i traced with PTS gumi's movements.
can i upload it as an animation base?
don't worry, i'd credit you!
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Trackdancer In reply to Starry-starry-galaxy [2014-11-02 23:31:40 +0000 UTC]
There's no copyright on this motion.
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mpandainsilk [2013-12-01 23:48:03 +0000 UTC]
Thank you so much for making this I tend to have trouble with spins myself.
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PokemonRulesPikaa [2013-11-19 18:51:18 +0000 UTC]
Hi ~~
I tried, and I just can't.
If you don't mind, could I use your motion data in a dance of mine?^^
I really can't make Her spin.
It goes faster and slower at moments, and I would be supergrateful ^^
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Trackdancer In reply to PokemonRulesPikaa [2013-11-22 22:13:51 +0000 UTC]
Sure go ahead but the sample motion data is really very crude as I put it together rather quickly.
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PokemonRulesPikaa In reply to Trackdancer [2013-11-23 19:04:52 +0000 UTC]
Thanks !!
you're the best ^^
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LearnMMD [2013-06-01 01:16:16 +0000 UTC]
I need new superlatives ... "Awesome" isn't saying enough!
-- Reggie D
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CML-P [2013-03-30 03:51:03 +0000 UTC]
Thank you!
It taught me importance of position of the center of gravity.
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Trackdancer In reply to CML-P [2013-03-30 04:07:25 +0000 UTC]
With any motion, BEFORE even contemplating animating it, think it through and even better, do the motion yourself. Only once you have it fairly clear in your mind should you even try to animate the model in MMD. Doing it this way, it's a lot easier.
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xxSoulsealerxx [2013-03-29 00:43:33 +0000 UTC]
Aye, thanks for this.
Will be constantly refering this.
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Trackdancer In reply to xxSoulsealerxx [2013-03-29 01:21:45 +0000 UTC]
YW, glad you find it helpful.
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Trackdancer In reply to amethyst3551 [2013-03-29 00:24:33 +0000 UTC]
You're welcomed, hope this helps
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QVxVCTxZero [2013-03-28 23:43:41 +0000 UTC]
Ah thanks for the tut! But might I ask how Mamama's Gumi's leg IK bone structure is "non-standard"?
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Trackdancer In reply to QVxVCTxZero [2013-03-28 23:50:08 +0000 UTC]
Look around the toes and heels, especially on the second edition of this model. The one I used here is the original which is closer to the norm.
Note also that her boots are heeled unlike the default Miku for example who wears essentially flats; and just like with women wearing heels in real life, this does make a difference and Mamama's Gumi accounts for this through the positioning of the heel IK bone.
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QVxVCTxZero In reply to Trackdancer [2013-03-29 00:01:28 +0000 UTC]
*nod* I'm not sure if I have the second edition or the original, I'll have to check the creation date on my external (since I keep most of my models on there, but I do have a copy of Gumi on my internal, as well as an edit of her (can be seen in my gallery, she's getting a poorly posed flying kick to the face by a TDA Miku edit-this was a response to a picture someone else made a while back-well the second response that is, I removed the first respose to it)
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Trackdancer In reply to QVxVCTxZero [2013-03-29 00:07:04 +0000 UTC]
It's easy to tell which version is the later one. Only the later version has the goggle sliders.
Both versions are fully functional except I have some issues with the IK bone structure on the later version as it has bones that do nothing. I'm not sure if Mamama added these or someone else, but I've corrected this on my copy.
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QVxVCTxZero In reply to Trackdancer [2013-03-29 00:32:05 +0000 UTC]
*nod* I see. *checks* I have the older version, along with Touko-P's edit, and my own edit on my internal.
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