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Trackdancer β€” MMD Tutorial: Creating an Auto-IK bone structure

#bone #ik #mmd #tutorialhowto
Published: 2014-12-13 19:05:40 +0000 UTC; Views: 7797; Favourites: 111; Downloads: 87
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Description Because I sat down one night to finally figure out how it's done. Besides it was storming outside so that wasn't much else to do ...
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Comments: 54

MasterOfHelium [2014-12-13 19:33:30 +0000 UTC]

Thank you, I always wondered how does that magic work!
And another challenge: recently I've seen that some tank models, for example this one -> ux.getuploader.com/MMD_tankMod… have fully functioning caterpillars - wheels are rolling, the track is pulled along and it is all controlled by a single bone. Have you any ideas on how is it made? Earlier only wheels would spin and track would be controlled by a facial that moves the track's vertexes exactly one chain link forward/backward.
Also, to clear a thing - the tutorial says that the propellor bone is slaved to spinner, but the Parent bone window says 0, which means it is slaved to the center, is that correct?

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Maddoktor2 In reply to MasterOfHelium [2014-12-14 09:04:56 +0000 UTC]

It does, but in this particular case it's referring to the secondary Gr Parent setting - note that its rotation function button is also ticked.

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Trackdancer In reply to MasterOfHelium [2014-12-13 19:39:44 +0000 UTC]

I'll look into the caterpillar tracks over X-mas. It'll be interesting to see how they got those to work too.

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