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Trackdancer — MMD Tutorial on Chibi-sizing Motion Data by-nc-nd

Published: 2012-08-05 09:17:07 +0000 UTC; Views: 38475; Favourites: 673; Downloads: 433
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Description Simple method on how to scale down motion data for use with chibi-sized models.

Important Note:
The figures I used are for demonstration purposes only, they cannot and should not be applied in all circumstances. You will need to make adjustments to match each individual model and motion data set. So for example, when I did my Chibi Music Class video, although all 5 chibis used the same motion, each one required a different set of adjustment ratios (well 4 of them did anyway, Chibi Zatsune Miku and Chibi Miku used the same ratios).

Additional Notes: courtesy of Kas97
1/. Nendoroids will need to use ratios of around 0.4:0.9 - see his her notes in the comments below for specific details
2/. A useful tool (software) for fine tuning motion data to fit a specific MMD model: http: //yumin3123.at.webry.info/200811/article_1.html


Example video links (YouTube):

MMD Chibi Music Class - youtu.be/OYLAGXwKzaI
Related content
Comments: 224

PhantomPhan14 In reply to ??? [2014-04-15 23:08:45 +0000 UTC]

Ah, I think I get it now. Thank you.

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YokoChan67 In reply to ??? [2014-02-21 02:42:46 +0000 UTC]

cool but i do it easliy i just make my chibi dance to love and joy and such

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Trackdancer In reply to YokoChan67 [2014-02-21 21:07:42 +0000 UTC]

Yeah it's nice to see the chibis perform without them looking like they'll tear apart at the seams.

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YokoChan67 In reply to Trackdancer [2014-02-21 21:48:41 +0000 UTC]

Ya

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TheSilverGirl596 In reply to ??? [2014-02-10 02:08:04 +0000 UTC]

thanks this helped alot

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Trackdancer In reply to TheSilverGirl596 [2014-02-21 20:58:34 +0000 UTC]

YW

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UndyingSins In reply to ??? [2014-02-05 15:23:43 +0000 UTC]

So could a similar method to this be used if you're trying to use motion that was made on a female model, but being used on a male model?

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Trackdancer In reply to UndyingSins [2014-02-21 20:51:20 +0000 UTC]

Male models tend to be bigger so, yeah you can scale up the motion slightly if necessary. Same principle applies.

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Blackrabbit1234 [2013-10-23 00:06:58 +0000 UTC]

this helped me a lot thank you !!

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Trackdancer In reply to Blackrabbit1234 [2013-10-23 00:07:47 +0000 UTC]

YW

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YaoiLove100 In reply to ??? [2013-09-21 19:40:18 +0000 UTC]

As is motion in big models? :c

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Trackdancer In reply to YaoiLove100 [2013-09-21 20:39:24 +0000 UTC]

Same principle applies to large models.

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YaoiLove100 In reply to Trackdancer [2013-09-22 23:50:39 +0000 UTC]

not working :/

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Trackdancer In reply to YaoiLove100 [2013-09-23 01:21:32 +0000 UTC]

The method is sound for most motions on most models. However, there may be an odd few motions which do not scale properly when applied to certain models. In these instances, basically, tough, but you're out of luck. The chibi IA model by Mqdl/Kiyo, for example, has non-standard bone axis alignments and with a few motions, will spaz out regardless of whether or not the motion was scaled or not.

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Hoshiumi In reply to ??? [2013-08-27 14:44:24 +0000 UTC]


TY ALOT!!

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Trackdancer In reply to Hoshiumi [2013-08-27 15:50:24 +0000 UTC]

YW

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Moonhitomi1 In reply to ??? [2013-08-21 16:11:01 +0000 UTC]

Would you know how to chibi-size camera data?

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Trackdancer In reply to Moonhitomi1 [2013-08-21 16:18:54 +0000 UTC]

Unfortunately, I don' think you can. At least I have not been able to find a method to do that. But that's not unexpected as the camera isn't really a model. You'll just have to manually adjust the camera angles or make your own camera motion.

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Moonhitomi1 In reply to Trackdancer [2013-08-21 23:56:39 +0000 UTC]

Darn.

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MikuMikuDanceModel In reply to ??? [2013-08-14 20:57:37 +0000 UTC]

how did you pull the frame thing up?

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Trackdancer In reply to MikuMikuDanceModel [2013-08-14 23:18:55 +0000 UTC]

It's in the menu's up across the top. The picture comes from an earlier version of MMD and things have changed since then.

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MikuMikuDanceModel In reply to Trackdancer [2013-08-15 03:52:43 +0000 UTC]

i see it know thx

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BeatlesandWebkinz In reply to ??? [2013-07-05 15:30:47 +0000 UTC]

Thanks I had a really tiny model (Puchimas) so I set it to 0.10 and it works great!

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Trackdancer In reply to BeatlesandWebkinz [2013-07-05 15:45:49 +0000 UTC]

Thanks for posting this comment. I've wondered how small you could go and have the model still work properly.

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FrostyChica In reply to ??? [2013-06-19 20:03:47 +0000 UTC]

Does it work for nendroids too?

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Trackdancer In reply to FrostyChica [2013-06-19 22:44:59 +0000 UTC]

In principle the concept is the same but the way to figure out the correct ratio depends on the proportion of distortion.

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FrostyChica In reply to Trackdancer [2013-06-20 01:06:21 +0000 UTC]

My nendoroid's legs still go crazy. any way i can fix that? (Remember that a Nendoroid's head is the same size as it's body)

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Trackdancer In reply to FrostyChica [2013-06-20 01:22:05 +0000 UTC]

The issue is that motions have a direct correlation to the position of the bones. Since most Vocaloids have a similar bone structure, using motion designed on one model fairly easily transfers to another model with a similar bone structure.

Nendoroids (unlike chibis) do not have a similar bone structure. Wherein, with chibis, translating the data for their use is just a matter of scaling. You cannot really do this with Nendoroids primarily because their bone system is quite different from a correlation standpoint simply due to the distortions.

There are two are ways to fix this. Neither are simple.

1/. Adjust the motion manually; this is the easier solution.
2/. If you understand how the bone system works, change (as in adjust) these in the nendoroid model in the PMD editor to as closely match that of a standard model as possible.

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FrostyChica In reply to Trackdancer [2013-06-20 13:33:45 +0000 UTC]

Thanks I'll try those

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Reon046 In reply to ??? [2013-06-12 20:40:31 +0000 UTC]

Thank you so much! ^^

I have an IA chibi and every time she spreads her legs, it looks like she's doing the splits -_-

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Trackdancer In reply to Reon046 [2013-06-12 21:25:05 +0000 UTC]

Chibi IA: I absolutely, categorically and adamantly refute the claim that I "spread" my legs. That's most unladylike and I'm definitely a lady ... unlike Miku, Gumi and especially Alice!

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Reon046 In reply to Trackdancer [2013-06-12 21:31:03 +0000 UTC]

Ok, Then I'll stop making you dance Happy Synthesizer with sister IA

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Trackdancer In reply to Reon046 [2013-06-12 23:00:26 +0000 UTC]

The 2 IA sisters makes a good dance pairing for a lot of motions.

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Reon046 In reply to Trackdancer [2013-06-12 23:37:25 +0000 UTC]

Just any pair of brothers or sisters make a good dance pair in my opinion

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Xx-SunsetSkies-xX In reply to ??? [2013-06-12 16:49:32 +0000 UTC]

I need help with two "non-chibi" models. One is a Luka model and the other is a Yukari one, when I load the motion Yukari's legs are squished together while Luka works just fine. What should I do since they are close to being the same size?

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Trackdancer In reply to Xx-SunsetSkies-xX [2013-06-12 18:17:35 +0000 UTC]

I have a rough idea what might be going on. Is the Yukari model an edit, or is it an original model?

1. If the Yukari model is an edit, contact the person who made the edited version and have them fix their own mess.

2. If the Yukari model is an original, I will need to know which one it is and the name of the motion you're using.

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Xx-SunsetSkies-xX In reply to Trackdancer [2013-06-12 18:31:01 +0000 UTC]

Im pretty sure it's an original, and Im using the motion "Do re mi fa rondo" Rin's part (here is where i got it from [link]

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Trackdancer In reply to Xx-SunsetSkies-xX [2013-06-12 19:32:38 +0000 UTC]

I still need to know which Yukari model you're using ... 99% of the time these types of problems lies with the model and not the motion.

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Xx-SunsetSkies-xX In reply to Trackdancer [2013-06-12 20:12:53 +0000 UTC]

here is where i got it, [link] does this help? I have the latest version

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Trackdancer In reply to Xx-SunsetSkies-xX [2013-06-12 21:10:48 +0000 UTC]

Right, thanks for the info. The short answer is that there is no easy fix for this.

The Yukari model is fine, it's the tolerance built into the motion which is the issue. In fact, Mamama's Appearance Miku has the same problem with this motion. The motion was prepared on a model whose bone structure at the waist/hip is wider than on the Yukari and Appearance Miku model, which is why you have this problem. Luka tends not to have this problem as her build is more mature.

The fix: You'll have to manually edit the motion.

The alternative is to wait till Yukari and Miku matures a few more years. Once they have the hip structure of females that are of childbearing age, the problem will go away ... probably ...

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Xx-SunsetSkies-xX In reply to Trackdancer [2013-06-12 21:18:41 +0000 UTC]

ahh okay! thanks for the info XD

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AMBWUkissSHINee In reply to ??? [2013-06-04 19:31:56 +0000 UTC]

Aww...I need a little help with this one motion...I'll take a screen later and post it.

I don't know where to post it though XD

It's for the motion NEE, her legs are legit WEIRD XD

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Trackdancer In reply to AMBWUkissSHINee [2013-06-04 21:23:04 +0000 UTC]

All three motions in the NEE set works with my chibis except for one: Chibi IA. That's is because the orientation of the axis of her bones are non-standard and the model will fail with certain motions that move the IK bones in a particular way. There is no fix for this.

Ratio to use with this motion set for petite chibis: 0.55 (worked fine for me).

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cheylouwho In reply to ??? [2013-05-02 19:40:24 +0000 UTC]

Which of these XYZ are which? I have a model who is proportionate, but I want to only resize part of her movement.

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Trackdancer In reply to cheylouwho [2013-05-03 08:11:54 +0000 UTC]

In a nutshell:

x = left/right
y = up/down
z = front/back

In other words, standard 3D graph axis.

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cheylouwho In reply to Trackdancer [2013-05-04 01:52:17 +0000 UTC]

Thank you

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Shin001 In reply to ??? [2013-03-31 11:39:41 +0000 UTC]

4fps.... I could tell what it looks like XD

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Trackdancer In reply to Shin001 [2013-03-31 11:43:53 +0000 UTC]

Actually, the fps readings are irrelevant when rendering to video. That's just the playback speed when viewed within MMD.

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Shin001 In reply to Trackdancer [2013-03-31 13:13:56 +0000 UTC]

That's what I meant, "The Playback Speed".

XD

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Trackdancer In reply to Shin001 [2013-03-31 18:43:54 +0000 UTC]

SSAO was responsible for that low fps reading in that scene ...

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