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Published: 2009-01-08 07:00:47 +0000 UTC; Views: 9508; Favourites: 257; Downloads: 347
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Description
Here's another Theos Ke Polemos environment rough, initially riffed out in only blue colored pencil. Once again a locale on the planet Polemos (images of Indus will appear in the future). More a suburb on the outskirts of a city. The stuff on the road is, indeed, drawing by children of Indus and Anemos (Endiel Koh's second FOIL).I wanted to do more limited palettes like I did for the roughs on environments 05 so here we go, cool blues. There will be more for sure.
Again this is a quick rough so I'll point out the perspective isn't spot on before anyone else does
I usually do these environment roughs really fast (often at the Laundromat crampt little tables). All that matters to me with this stuff is exploring the ideas quickly. Later I can go to some I find the most interesting and do refined, finished, and detailed image art. Ultimately these rough sketches are just fun to do, turn off the critical brain and let loose. When developing ideas more is always better (so long as you do the initial roughs quickly) as you can sort things out after the fact.
Colored Pencil with digital colors in Photoshop CS3.
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Comments: 32
lotusbiru [2010-10-06 13:20:33 +0000 UTC]
pretty awesome!
i love how you draw environment, espescially this one
i like the details, and also it's very nice how you did the gradation
bold at front, and soft at background
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Shailara [2010-10-05 12:26:58 +0000 UTC]
it's so really cool o3o i really find interesting that you wrote God and War in greek xD
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VulnePro In reply to Shailara [2010-10-06 08:20:39 +0000 UTC]
My thanks For accuracy's sake it should say Theos Kai Polemos as that's the proper usage but in context of the story it actually says Theos (God) KE (Abbreviation for Kinetic Energy) Polemos (War) meaning, a violent inertial collision of the two rather than passive statement
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Shailara In reply to VulnePro [2010-10-06 10:20:08 +0000 UTC]
Yea ok I was gonna ask why you didn't write it Kai xD;;;; (isgreekactuallysoyea) Lol, thanks for telling me xD
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VulnePro In reply to Shailara [2010-11-11 10:45:28 +0000 UTC]
No problem, you're welcome
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MelvonnasBurning [2010-10-05 02:47:51 +0000 UTC]
I love the grungy industrial feel. The pipes, wires, and the general shape of the buildings really characterizes the picture.
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VulnePro In reply to MelvonnasBurning [2010-10-06 08:16:47 +0000 UTC]
Thank you very much for the kind words, I appreciate it. Yeah, the vibe is indeed a mix of encroaching, oppressive industrialization mixed with a sense of old world artisan driven craftsmanship.
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paranthropus [2009-01-15 10:12:51 +0000 UTC]
This one's a winner. Really good.
The perspective does not bug me, except perhaps the skyscrapers which really flatten out. That, and the lefthand grate on the ground which fights the vanishing point. The best bits are the lighting, which un-balances the composition and adds a lot of dynamism, and the design details on the buildings.
You sort of lose some of the light graffiti traces in the foreground. The open area in the foreground works better with subdued detail, maybe it would be best if it were left out completely.
Overall, awesome. I was initially struck by the dramatic lighting. It really carries the piece.
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paranthropus In reply to paranthropus [2009-01-15 10:14:30 +0000 UTC]
"The open area in the foreground works better with subdued detail, maybe it would be best if it were left out completely."
best if the detail were left out, I mean. As a clean graphic shape it works well.
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VulnePro In reply to paranthropus [2009-01-20 23:40:51 +0000 UTC]
My thanks Tom.
The perspective doesn't bother me much either but I wanted to note it anyway. As stated this stuff is rough pre-viz sketch work, done fast just to get the ideas out and move on. The graff was something I just added in there as much a visual reminder to me as to anyone viewing this. I plan to revisit that idea again in a more final piece. It's on it's own layer so I can pull it up, down, or off entirely.
Happy you dig it and thanks for the kind words. My intention wasn't anything more than jotting down ideas quickly so it's nice everyone seems to be digging this rough stuff so much.
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paranthropus In reply to VulnePro [2009-01-21 10:48:22 +0000 UTC]
There is something to the notion of presenting your roughs as finals. Sometimes they have a quality which gets lost once we clean them up.
There is a new Frazetta book out there which shows nothing but his rough sketches. I haven't seen it yet, but I've read a review and look forward to checking it out. One of the things which makes Frazetta's work so amazing is that he is well attuned to the special quality of rough drawing. From the book:
"At first we did roughs on everything and got them approved. Often the roughs were superior to the finished art. The roughs had more charm, more color, more everything. Then, finally, I gave up doing the roughs altogether. Frank would say, βThe hell with roughing this thing, thatβs doing it twice! You know I can do it. Theyβll take the final painting and like it - the hell with the rough!β And it worked."
Photoshop now gives us the ability to preserve that special quality of a rough drawing and make it presentable.
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VulnePro In reply to paranthropus [2009-02-03 11:32:49 +0000 UTC]
I have to totally concur. SO often a rough illustration has that special quality that, as you note, can get lost in translation. So ultimately there's the appeal for many in presenting those roughs. For me it's a bit of that but ultimately it's getting to the core idea as directly and quickly as I can.
Photoshop has certainly changed the way we can present and produce work. For some it can be a crutch or gimmick but for others it's an extremely effective and valuable tool for creating works. It's versatility is quite a wonderful thing to have access to.
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RagingAngel [2009-01-13 22:07:54 +0000 UTC]
It makes me wanna go stroll there Brilliant use of light and lines. The atmosphere is worth mentioning also
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VulnePro In reply to RagingAngel [2009-01-21 00:16:12 +0000 UTC]
My thanks I'm glad it evokes a sense of wanting to visit the space as no matter how dystopian and "sci-fi" stuff like this is it should feel like a place people could live in and want to populate. What it shouldn't be is some uber sterile sci-fi blands-ville, I find it hard to see people living in those types of spaces.
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Jean-Marc-Bruno [2009-01-13 04:50:14 +0000 UTC]
I need to start designing levels because that would be a sic level
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VulnePro In reply to Jean-Marc-Bruno [2009-01-21 00:06:29 +0000 UTC]
It's not intended for a game level but certainly could be one I suppose Thanks for the comments man
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Jean-Marc-Bruno In reply to VulnePro [2009-01-23 02:30:58 +0000 UTC]
No problem, I just love your work well anyway, that would make a good level in a tactical FPS or 3rd person shooter... too bad i quit level design a while back.
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VulnePro In reply to Jean-Marc-Bruno [2009-02-03 11:12:04 +0000 UTC]
Thanks man Indeed I could see a game coming from this material. It's a detailed enough world to create a game form it.
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VulnePro In reply to shaloop [2009-01-12 06:50:54 +0000 UTC]
Thank you This one certainly arrived at a nice feel and I knew going for this loose monochromatic palette would yield a nice feel.
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sevenofeleven [2009-01-08 13:28:37 +0000 UTC]
Sunny day, there are no FOILS to get in my way.
Can you tell me how to get to...
Looks like a scene from Yowl's Strolling castle.
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XaDu [2009-01-08 10:31:38 +0000 UTC]
Great feeling with this one, sorta like crisp morning air-ish if you know what I mean, looking at the thumbnail I though it was 3D, very very nice. I absolutely love those tiny details like "Indus sucks", i think it's the most "realistic" sci-fi city yet created, it really feels like it's populated, not like the usual steril giant cities were used to in most sci-fi. Loving it.
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VulnePro In reply to XaDu [2009-01-12 06:48:41 +0000 UTC]
Thanks man, I appreciate it There will be more of this stuff for sure.
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shtl [2009-01-08 09:33:07 +0000 UTC]
Great atmosphere. The movie is already starting when I what it
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VulnePro In reply to shtl [2009-01-12 06:47:57 +0000 UTC]
Cool beans. I'm glad these rough layouts are evoking that. More final and detailed works will be coming in the future as well. The rough ones are good to get ideas out fast though so I will be doing a lot of these.
Right now, a quick freelance gig so more of this soon enough
Thanks!
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NinjaPigProductions [2009-01-08 07:39:22 +0000 UTC]
impressive work for a laundromat scribble. C:
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VulnePro In reply to NinjaPigProductions [2009-01-12 06:45:41 +0000 UTC]
My thanks, appreciated
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