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Published: 2013-01-10 21:59:12 +0000 UTC; Views: 5201; Favourites: 76; Downloads: 0
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Update(7/1/13)Matteo now has a cape. After obtaining some Construct-A-Zurg capes at a very cheap price I toyed around with one on Matteo. At first it was just for the laughs in Bionicle MOCkery but then I sat down and worked out an actual attachment method for the cape, and I've kept it. Like with many things on Matteo I went for a realistic attachment for his cape. It is held on by another brown chain that keeps the cape from falling off. The chain is fastened to the cape via the capes natural connection points. I personally don't care for this particular cape as its a very stiff canvas material that doesn't drape right at all, but the shape of the cape and the black and red two tone are perfect for Matteo. I make it a point to keep Hero Factory off of Matteo and luckily these don't fall into that category. At some point down the road I may spring for a Darth Vader cape though. I did the actual fixes a while ago, I'm just now getting around to posting the changes.
Update(3/21/13)
Matteo has been updated again. Updates include
- Color distribution changes(slight bit on upper chest, inside upper arm, middle of forearm).
- Revamped legs with new front of shin design, swapped out black wide lift arms with dark red for more even color distribution, added BIONICLE POCKETS!
- Changed wrist watch to pocket watch.
- Changed cross pendant to up side down bat pendant.
- Modified cane to include aesthetic(removed scorpion and moved spider back to top, added red spikes on side) and structural changes(is stronger now).
The legs overall got the most work here. It wasn't all done at the same time. Between now and the previous version I had redone the shin designs. The bionicle pockets came out of necessity of wanting to change Matteo's watch to a pocket watch. Well a pocket watch needs a pocket to go into, unless its the clippy kind which I didn't want so therefore he needed pockets. His right pocket has gold studs in it to represent loose change. Important people carry important things, important things need important pockets. Pockets are important.
Matteo is the kind of guy who'd have a bunch of pockets filled with stuff in all of them. I may go back and remake his pipe and stick that in his left pocket, or possibly just have it stick out of his messenger bag. Either way it'll be sticking out of something.
An important sidenote. The pockets sit more flush to his legs and don't look so bulky when they're empty, but as I explained Matteo has full pockets so they're a bit bulgy.
The legs were colored and made to mirror the arms a bit with a black center and dark red sides. Not sure how well that works but eh. I do think this all looks a lot more clothes like than the previous design. I also feel I must note that I had to switch the Glatorian fists that connect his thighs to his hips to HF fists because all my red Glatorian fists cracked or broke. I know its probably just a matter of semantics because they really are just the same part, but yeah I kinda had to break my "go by this year rule" with that. The upside though is way more durability and tension in those joints. So please forgive me for using HF parts on Matteo, even in a very subtle way.
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This is an official "previous version comparison" Deviation. This Deviation shouldn't be confused with his Main Deviation or his Detail Deviation . When Matteo gets an update in his designs, I'll update this deviation that way a side by side comparison can be made. The main Deviation will usually be updated, but because of the drastic nature of updating the detail collage, I will only update that when the MOC's current form is drastically changed from the photographed form. Seeing as how Matteo is very near a point of "total satisfaction" this may not happen again, if not for a long while.
Previous and alternate versions
Prototype
Verson 1.0
Version 2.0
Matteonette
Commissioned Art by =LaLa-Volpe
Related content
Comments: 163
Plague-Doc-Matteo In reply to ??? [2013-07-07 06:47:40 +0000 UTC]
Thanks for this Clark. Ummm I have to say most of that is nitpicking but the feedback is appreciated and helps. The cape is "clean" because Matteo isn't stuck in some post apocalyptic battle scene(not yet at least). He maintains his clothing very well as its an important part of his job as an Apothecary. So the tattered cape wouldn't fit the look. I don't know why you think he would need a tattered cape.
In these later iterations of Matteo I moved more to realism so I blocked out the colors to try and represent clothing a bit more, Initially I just built his biceps that way but now I've kept them because they look like those poofy shirts men used to wear back in the 13-1400's where the shoulder and biceps were much puffier than the lower arms [link] the guy in the green in the middleish right is kinda what I'm going for. You know what I mean?
I don't care for the Socket on the inner side of the arm either, totally throws off the flow, but it is there purely for stability.
The hat isn't quite a tophat, its similar but a tophat is taller, the hats plague doctors wore were wider and shorter. [link] PD's have become very popular over the last several years and they've been stylized to have many looks, hats, and aesthetics, but the shorter round hat is more conventional it seems. I'm glad you like the cane, fuck know's I've fiddled with the design to get something that looks right with him. Yeah short of going completely system I don't think anything I could do would give his feet the right look. The Mantax feet are nice and simple and do the job nicely, always have. Just wish I could strengthen up his ankles, they're the only weak point on him. Thanks man, the head is like the signature part. the hat and mask are what make Matteo I think. Put that hat next to that mask all by themselves and you instantly know its Matteo.
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Banjax2077 In reply to Plague-Doc-Matteo [2013-07-07 20:28:09 +0000 UTC]
Well, nitpicking is more or less the same as an opinion. There's no "right" way to build anything
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Plague-Doc-Matteo In reply to Banjax2077 [2013-07-12 00:22:54 +0000 UTC]
But by the same token no "wrong" way either.
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CoconutFanatic [2013-10-14 01:47:47 +0000 UTC]
Did you know that one of the founding staff members of DA's profile name is Matteo? Interesting, no?
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Plague-Doc-Matteo In reply to CoconutFanatic [2013-10-14 13:56:16 +0000 UTC]
yeah I knew there was one of the admins or what ever named Matteo.
Wonder if he's seen my MOC.
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R-MF-G [2013-07-04 18:25:08 +0000 UTC]
nice! i looooooovve how you made everything out to be as realistic as possible from the chain holding the cape to the pockets to hold the watch. also, i don't know what yet but i wanna make something in his story line cause, i think the whole idea is just amazing if you can help me that would be awesome.
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Plague-Doc-Matteo In reply to R-MF-G [2013-07-06 07:45:27 +0000 UTC]
Sorry I didn't get to this right away. It got buried under other comments.
Thank you. I'm glad someone appreciates the effort I put into the realistic detail. Sometimes I wonder if the finer tidbits get overlooked by observers. I'd be happy to help. I myself don't have his story all figured out, and its quite long, so its got room for characters. I'm always up for collaborating with him, its how I've gotten this much back story for him as it is.
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R-MF-G In reply to Plague-Doc-Matteo [2013-07-06 16:11:20 +0000 UTC]
cool because i was thinking of a character before the plague (lack of beaks lol) that is an occasional ally like wolverine and sabretooth in x-men origins. they are enemies most of the time for old grudges {matteo's complicated past catches up with him} but can easily team up
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Plague-Doc-Matteo In reply to R-MF-G [2013-07-06 16:26:27 +0000 UTC]
Hmmmm...That's tough to say, I kinda have both of those already in Sir Richard and Cog. Then there's Cyanide from 's story who's also an old enemy that catches up with him but he eventually teams up with.
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R-MF-G In reply to Plague-Doc-Matteo [2013-07-06 17:48:29 +0000 UTC]
i see eh whatever as im currently building the character he is going towards a powerful enemy. Maybe matteo sealed him somewhere so he couldn't hurt anyone but now hes free?. he wants to find him and get revenge for locking him away for centuries he is mortal but the seal preserved him. now he wants to kill matteo using past and present resources.
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Plague-Doc-Matteo In reply to R-MF-G [2013-07-06 22:34:35 +0000 UTC]
Interesting. Hmmm That could work. I try to keep super over powered beings out of his story. Its not like bionicle where when ever they got stronger there was always somehting presented right away to one up them. I don't like the whole "one up" enemy kind of thing. In this case I guess Matteo would just do the same thing he did to seal the guy away again. Matteo is the kind of guy to make sure he remembers how he dealt with someone like that a first time. Once he knew what was going on he'd look through a book or consult an ally and he'd quickly remedy the situation.
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R-MF-G In reply to Plague-Doc-Matteo [2013-07-07 01:20:29 +0000 UTC]
nice but he's not over powered, the tesla coil powers him, one of his allies rigged it on him to unseal him. the tesla coil keeps him unsealed but being unstable, there are weaknesses that could weaken him physically temporarily. also the unstable energy is slowly aging him. he might be stronger but the tech to keep him here makes them about even
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R-MF-G In reply to R-MF-G [2013-07-06 18:43:16 +0000 UTC]
he's powered by an unstable tesla coil on his back
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GoldenArpeggio [2013-07-01 11:09:14 +0000 UTC]
Only one thing: I miss the watch on his arm. Was a wonderful touch.
I can't say more than things you already know: its awesome, has nice designs, you are the creator of BIONICLE pockets, etc.
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Plague-Doc-Matteo In reply to GoldenArpeggio [2013-07-01 12:00:04 +0000 UTC]
Thanks Lianyu, he still has the watch, its now a pocket watch, and is now in the BIONICLE pockets I invented. "watches" of any kind first appeared in the 1400s, around the time Witching Hour Takes plac, which is the central basis of Matteo's back story. The wristwatch didn't come into fashion for men till the first world War. Matteo as a MOC isn't dated to a specific period but I do try to keep with antiquity to some degree. This is why I had to switch to a pocket watch and therefore had to invent pockets for him to put his pocket watch in.
But I agree, I liked the watch more on his wrist, it was more striking and noticeable that way.
Yeah, I think you've specifically mentioned those things in other comments before. Thanks again Lianyu.
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GoldenArpeggio In reply to Plague-Doc-Matteo [2013-07-01 14:19:41 +0000 UTC]
Hmm... I understand that. Though, I have been told that first 'portable clocks' were developed in the 16th century... But well, even if I collect some pocket watches, I have to recognize I'm not very informed about the history behind them.
Anyways, apart from the head, the watch was the detail I loved the most the first time I met Matteo, so I miss it on the new versions... even if it doesn't fit him very well in timeline issues
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Plague-Doc-Matteo In reply to Wretched--Stare [2013-07-01 12:00:15 +0000 UTC]
I'm glad. Thanks Greg.
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Plague-Doc-Matteo In reply to RetardedDogProductns [2013-07-01 12:01:42 +0000 UTC]
Thanks RDP.
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RetardedDogProductns In reply to Plague-Doc-Matteo [2013-07-01 12:02:06 +0000 UTC]
no probs dude
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Plague-Doc-Matteo In reply to RetardedDogProductns [2013-07-01 12:07:50 +0000 UTC]
Damn, that was a fast reply. What cha been up to man? Still sculpting Ponies I see.
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RetardedDogProductns In reply to Plague-Doc-Matteo [2013-07-01 12:14:09 +0000 UTC]
yep, i'm finishing my next sculpture, should be on dA in a couple of days
how about you?
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Plague-Doc-Matteo In reply to RetardedDogProductns [2013-07-01 12:27:01 +0000 UTC]
Oh neato. I'll check that out. I'll be honest, I stopped watching you. Not really much I had to say about your sculptures. Sorry.
Ummm I've been okay. Kinda in a weird spot with my MOCing, its like I have too much of one thing not nearly enough of others, it all seems quite imbalanced. I'll be going to a lego convention next month though, I'm real excited about that. Other than that, just waiting around to see where things that are happening in my life go.
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RetardedDogProductns In reply to Plague-Doc-Matteo [2013-07-01 12:29:19 +0000 UTC]
it's ok i understand.
ooh nice to hear that!
Sadly i can't go to any conventions and such, cause here in slovenia we have these money problems :/
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EWG33 [2013-05-02 13:09:40 +0000 UTC]
The way you use LEGO pieces... it's like nothing I've seen before. This guy is awesome! Everything is perfect. I wish I could hold him in person. Do you have a shot of the back?
It sounds like you're against using HF parts, and I can see why, but you'd like the new molds of the 1.0 series. They still have a "Bionicle" feel, that's what I really liked about them. The new system would look too streamlined and clean for your MOCs, but some of their blades and weapons are nice.
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Plague-Doc-Matteo In reply to EWG33 [2013-05-03 01:27:03 +0000 UTC]
Thanks Eric. I do [link] Matteo features the biggest detail feature I've ever done. By Biggest I mean most photos. In the early days of photo collages I didn't downsize my images, and my camera takes photos at 4000X3000 so the photos were huge.
That's not true. I've used Hero factory on loads of my MOCs. I love the system. It uses the same systems of connection as Bionicle, but the overall system is more standardized. They're just now getting to "aesthetic variants" The skeletal system allows for lots of stable yet flexible designs. Furnace here was my first real swing at a Permanent HF MOC. Kutumah is a favorite of mine in the HF=bionicle building category. Hero Factory parts came in handy when I was making Big Daddy as well. The only reason some fan boys have a stick up their ass about HF is it replaced bionicle. HF 1.0 was not a good introduction though. SO it got off to a bad start with MOCers. I think they've developed the series to a good usable system. The story and builds are still total shit though. I just like the sets for their parts.
Thanks for the watch and faves Eric I appreciate the support.
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chorranthu [2013-04-25 02:04:14 +0000 UTC]
Since I will soon begin the work on my Matteo sculpture's flesh and clothing, would you be so kind as to give me the order of the clothing from innermost layer out, as the description left how it layered kinda vague in my mind
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Plague-Doc-Matteo In reply to chorranthu [2013-04-25 04:25:11 +0000 UTC]
Oh nice. Well I've contemplated this.
[link] Well something like this may be a good start.
Since Matteo is immortal and can therefore be placed in many different time periods, what I'm going for now is sort of a cross between 14th-15th renaissance clothing, and 1800's Victorian.
The inner most layer would be an undergarment naturally. Breeches and maybe an undershirt but as I already have a lot on top of that, probably just a basic undergarment for the waist. I'm thinking the puffy red upper arms are a short sleeved red doublet, while the black lower arms are a black long sleeve shirt under the doublet, with a black waist coat over all that which just covers the torso. The waist coat is where the red gear that's on Matteo's chest would be. I'm thinking that its a gear embroidered into the waist coat. The hands on Matteo now are black palms with red fingers but this can be changed to be a solid color, they'd be leather gloves. I'm thinking dark red would look good to add more dark red to his attire. I was at one point contemplating making his hands brown to signify that his hands were clad in leather gloves but thought that'd clash too much with his color scheme. Besides, leather can be colored. His neck and head would be covered by a balaclava [link] with his hat and mask over that. Hosing covers his feet, ankles and legs with trousers/pants/slacks(same thing) on top that. The hosing, long sleeve shirt and balaclava are all black to provide that "no skin exposed" concept of a plague doctor. The rest of the clothing is for layering, appearance and practicality. The reason I used the Mantax feet were to give him big burly almost modern combat boot style boots, but this should be adjusted to antiquity. So some kind of heavy boot for his shoes.
the idea behind Matteo's hat is that it is actually that saw blade pattern, but cloth so the individual tips can be frayed up and down. He's not freakin Oddjob from James bond, he doesn't throw it to mess people up.
The Mask I suppose would be leather with thick brown buckled leather straps holding it on. The horn though I figured could be wood carved, stained red lacquered. It would be smooth finished wood? The glasses that on the MOC sit on the top of the mask as opposed to actually on the mask's eyes would actually go on the mask and should be that emerald color.
Other notable artifacts on Matteo's person are his pocket watch, leather belt(the color can be changed but its brown on the MOC) a rather worn out looking knife with a gem in the hilt and while the blade sticks out on the MOC it would actually be a sheath. The sheath could maybe have some kind of cool pattern on it. Then some kind of pendant. Right now its an upside down bat, but that's just because it fits the best. He wears some kind of pendant or some kind of keepsake around his neck.
The idea behind a lot of the accessories on Matteo is they're functioning practical antiques that he's had for probably hundreds of years and has used his mysterious ways of keeping them in okay condition. They all kinda have a "very fancy, yet worn" look to them. At least that's what I've been trying to go for with his accessories. When you've been alive for hundreds of years that gives you time and opportunity to acquire some rather luxurious artifacts.
I know this is running long but I want to be as thorough as I can and help you out.
Headaklava, mask, hat.
Torso/arms: Black long sleeve shirt, red short sleeved doublet(for puffy upper arms), Black with red embroidering waist coat.
Hips and legs:Undergarment, black hosing, Trousers, belt.
Feet/Ankles:Covered by hosing(also known as stockings), boots.
Lastly, I'm keeping the cape seen in the comic on him now and attaching it via a brown chain part, but I'd imagine that'd be a lot for a sculpture so its not required. But I did imagine he'd have a trench coat or perhaps a victorian style cloak. That's a decision I leave in your hands.
Well I hope this text wall has helped. This is a basic idea you don't have to follow the script to a tee, do what makes sense or works. As long as it looks like Matteo and has those key characteristics like his mask hat and basic character, how you get there is up to you.
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chorranthu In reply to Plague-Doc-Matteo [2013-04-26 14:37:58 +0000 UTC]
*wall of text hits you for 9 million damage*
*you die*
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Plague-Doc-Matteo In reply to chorranthu [2013-04-26 20:14:00 +0000 UTC]
I'm sorry. Well you wanted specifics.
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chorranthu In reply to Plague-Doc-Matteo [2013-04-26 23:53:13 +0000 UTC]
Nah it's cool. Just my usual reaction to walls of text. It helped a lot, and now I have made most of the sculpture, minus hands and what they are holding
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Plague-Doc-Matteo In reply to chorranthu [2013-04-27 00:44:20 +0000 UTC]
That's so awesome! I can't wait to see it!
Its one thing for someone to make another MOC of my creation and when someone does a drawing of them its flattering, but a whole sculpture? That takes it to a new level. That to me is way more involved.
Do you mind telling me what material(s) you're using for this? Did I ask already? I dunno.
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chorranthu In reply to Plague-Doc-Matteo [2013-04-27 14:45:40 +0000 UTC]
You asked. I believe it's on the page for the Matteo drawing you use for your devID
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Plague-Doc-Matteo In reply to chorranthu [2013-04-27 19:43:19 +0000 UTC]
Right right right, wire, aluminum foil sculpy clay. Nice. Part of me wants to see WIPS but the other part wants to be completely surprised and blown away at the end. Are you gonna paint it as well?
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chorranthu In reply to Plague-Doc-Matteo [2013-04-28 02:54:54 +0000 UTC]
It's gonna get painted too. I also have my own plague doctor with a more modern design, with influence from Matteo in his creation. I may MOC him eventually. At the end I will have a side by side of them
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Plague-Doc-Matteo In reply to chorranthu [2013-04-28 04:08:28 +0000 UTC]
Nice. Well I'm honored you cite Matteo as an inspiration. I'm even more honored you're going through all this trouble to sculpt him. This is definitely gonna take the cake. The digital painting did was a commission so it doesn't exactly count. Matteo has gotten a lot of love from fans. Thank you Chorranthu.
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Wretched--Stare In reply to Plague-Doc-Matteo [2013-03-25 16:31:51 +0000 UTC]
You're very welcome David
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Plague-Doc-Matteo In reply to Akara0820 [2013-03-22 01:26:30 +0000 UTC]
I will when I update his detail page. I've got a lot of pictures to take. I'm thinking of doing something like Gweeb's layout, but with a second ring of photos around the center picture.
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Plague-Doc-Matteo In reply to ben50444 [2013-03-22 01:25:38 +0000 UTC]
its in his pocket now. Did you not read any of the stuff I wrote about his updates?
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ben50444 In reply to Plague-Doc-Matteo [2013-03-22 20:18:27 +0000 UTC]
damn, i knew i forgot something
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ben50444 In reply to Plague-Doc-Matteo [2013-04-06 09:03:02 +0000 UTC]
btw how did you make those pockets (really it looks cool but idk how you made them and i wanna give new-reaper (a moc that im building) also some pockets )
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