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Published: 2013-10-23 20:01:47 +0000 UTC; Views: 14110; Favourites: 228; Downloads: 176
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Description
Many thanks to ~xxSoulsealerxx for pointing out to me you can create facials from within the Transform View window.Bone Facials Intro: fav.me/d6ri1h1
Groups Primer: fav.me/d6hwrm6
Alice and her whip being creative: youtu.be/zOsWLmmvvNc
Additional Notes:
Joining Facials
Per ~xxSoulsealerxx you can actually make the facials by moving the bones and using the same method to create facials from within the Transform View screen. This is great if you are only creating facials that uses only one bone. With facials that require multiple bones, you can do as suggested above or create a group of single bone facials and by using the (J)oin command available in the FACIALS tab, combine them into a single slider.
Facials can be joined in much the same manner as materials, the method is the same. You can only join facials of the same type but you can group different types of facials (see below). The three facial types are:
- VERTICES facials (these are the standard ones - basically morphs)
- MATERIAL facials (these change the property of materials)
- BONE facials (as noted in the tutorial above these facials move bones)
Joining facials is a destructive process. The two joined facials are combined into one. You can save the facials to file first as a backup in case you think you're going to mess up.
Grouping Facials
Per ~larkal you can also group existing facials to create essentially a facial macro (making one slider operate several facials at the same time). To do this:
1/. Go to the FACIALS tab and select (CTRL click) the facials you want grouped.
2/. Right click to open the context sub menu and select the (CTRL+G) group option.
This creates a new group facial at the bottom of the facials list and it's coded brown. It defaults as an OTH type facial and also needs to be manually added to the facials group in the Groups list. Also, per ~larkal , some groupings can lead to odd behaviour in MMD.
Grouping facials is a non-destructive process. The original facials are left intact.
Hope these help and many thanks to ~xxSoulsealerxx and ~larkal for their additional information.
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Comments: 54
xxSoulsealerxx In reply to ??? [2013-10-24 02:31:59 +0000 UTC]
Yes, that's a very good way since I learn most of my things through examine those models.
👍: 0 ⏩: 0
Trackdancer In reply to ??? [2013-10-23 23:15:31 +0000 UTC]
Just make a copy of one of the default models and mess around with the program. I think that's how of us figured out what some of the more obscure controls do. It's not about being smart, the issue here is that it's a program with a foreign language UI with no known documentation.
It is a little easier for people who are familiar with 3D modeling programs, but in no way prohibits anyone from learning more about the program and mastering it. I learnt by messing with it and especially, reading about what others have learnt about using it.
👍: 0 ⏩: 1
Nagara01 In reply to Trackdancer [2013-10-24 01:15:31 +0000 UTC]
oh ok thank you for that ^w^
👍: 0 ⏩: 0
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