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Published: 2013-06-15 00:30:07 +0000 UTC; Views: 2771; Favourites: 83; Downloads: 13
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Description
I'll start by saying, I am not an expert when it comes to using the BDEF4 rigging method. I've only ever used it once, with DT Len, and it took me an entire week to rig him this way. With that in mind, I made this to help give an idea of how to rig with BDEF4. I know it's not very detailed. That's mainly because of my lack of experience with it and because I'm not sure how to explain it better. You will need to be an experienced MMD model rigger before you try this, or in other words, you need to have an understanding of proper weighting.Also, I want to apologize to ~Syazwan133 for taking so long with this.
I had completely forgotten about it. (CURSE MY LOUSY MEMORY!
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Comments: 7
BrausShows [2018-12-27 03:21:13 +0000 UTC]
hi can you actually tell me how it actually works and how to get it to work?
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ZokuneAki10 [2013-08-24 21:22:48 +0000 UTC]
This is cool! Umm.... What is the difference of normal rigging and BDEF4 rigging?
👍: 0 ⏩: 1
SirKnightThomas In reply to ZokuneAki10 [2013-08-25 07:05:26 +0000 UTC]
BDEF4 creates a smoother look, so parts that bend or twist look a little more natural.
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Manu-Santoos In reply to SirKnightThomas [2016-11-26 19:18:23 +0000 UTC]
Basically, it is like "gradient weighting"?
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Obediently-Otsoko In reply to Manu-Santoos [2018-03-31 13:12:15 +0000 UTC]
Gradient weighting but it allows more bone weight values per vertex.
Normal weight limits for MMD are 2 bones per vertex.
I think BDEF4 rigging allows 4 vertex or so.
So the rigging can "fade" easier between bones and will look smoother.
Or at least, just from what I've learned.
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Syazwan133 [2013-06-15 00:34:52 +0000 UTC]
thank you very much. This guide is very helpful! Will try it now!
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SirKnightThomas In reply to Syazwan133 [2013-06-15 00:45:13 +0000 UTC]
You're welcome. I'm glad this helps.
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