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TheRaiderInside β€” Removing certain mesh parts WITHOUT Blender tut

Published: 2013-03-29 03:37:41 +0000 UTC; Views: 9006; Favourites: 47; Downloads: 168
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Description Here is the long awaited tut, night babes!
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Comments: 17

lifegreeny [2018-03-28 08:17:02 +0000 UTC]

THANK YOU SO MUCHΒ Β Β Β Β 

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Revenant-465 [2018-03-03 23:31:33 +0000 UTC]

This was helpful, thank you

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AnimalBear [2017-07-03 22:59:25 +0000 UTC]

it works.

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black-cat010 [2013-05-14 20:17:29 +0000 UTC]

hi
thank u very much for this great helping tutorial, but i have a question
what should i do after finding the mesh part that i want to remove? i mean how do i retexture it so i can remove it?
and does this tut work with the model which has only one main mesh like this model
Splinter Cell Double Agent - Emile Dufraisne by MrGameboy2013
where i would like to remove his head but i cant, can u help me with one pleeeeeeez?
thans again & Take Care ^_______^

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anorexianevrosa [2013-03-30 07:02:40 +0000 UTC]

what happens if i haven't unchecked this little box???.........

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TheRaiderInside In reply to anorexianevrosa [2013-03-30 18:36:09 +0000 UTC]

It'll open the "mesh.ascii" with "Notepad" from now on my default.

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anorexianevrosa [2013-03-29 13:44:25 +0000 UTC]

does the number 24 supports alpha???? please answer!!

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TheRaiderInside In reply to anorexianevrosa [2013-03-29 18:09:07 +0000 UTC]

>< I forgot to add a the link to all render groups, but yeah, render group "24" is the same as "25" but "25" supports "alpha".

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anorexianevrosa [2013-03-29 13:04:13 +0000 UTC]

i would make the texture edit if you done her unmasked...

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anorexianevrosa [2013-03-29 04:41:43 +0000 UTC]

so can you remove the mask????!!!!

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TheRaiderInside In reply to anorexianevrosa [2013-03-29 18:09:30 +0000 UTC]

Maybe but there may not be another mesh, under it.

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KiNASuki In reply to anorexianevrosa [2013-03-29 06:27:20 +0000 UTC]

the mask requires texture edit, so no.

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KiNASuki [2013-03-29 04:40:02 +0000 UTC]

If the mesh part is a standalone mesh which can be hide on its own, theres an easier method. Make it optional item, hide it.. then modify->save generic item -> save only visible mesh parts

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TheRaiderInside In reply to KiNASuki [2013-03-29 18:02:17 +0000 UTC]

I know, but this is for "certain" mesh parts which can't be hidden due to them being attached to another.

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bstylez In reply to KiNASuki [2013-03-29 05:45:05 +0000 UTC]

so true...

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calibur222 [2013-03-29 04:08:07 +0000 UTC]

O_O I might do that

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TheRaiderInside In reply to calibur222 [2013-03-29 18:09:58 +0000 UTC]

Go for it!

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