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Published: 2014-06-20 21:03:38 +0000 UTC; Views: 6632; Favourites: 87; Downloads: 126
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Description
Another tutorial in my occasional series of pose making tutorials.Related content
Comments: 43
matteste [2021-05-12 11:26:44 +0000 UTC]
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Trackdancer In reply to matteste [2021-05-13 09:16:08 +0000 UTC]
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matteste In reply to Trackdancer [2021-05-13 09:20:35 +0000 UTC]
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PinkPrincessUTAU [2020-02-01 21:10:55 +0000 UTC]
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Trackdancer In reply to PinkPrincessUTAU [2020-02-05 04:27:06 +0000 UTC]
Falling pose? Not sure what you mean... sounds painful though
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PinkPrincessUTAU In reply to Trackdancer [2020-02-05 11:11:09 +0000 UTC]
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SakuraNights [2016-03-03 22:28:54 +0000 UTC]
Extremely handy, and just saved me from a huge headache! Thanks so much!!
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EclipseOfTheEquinox [2015-04-21 21:04:18 +0000 UTC]
You seem like you know what the hell your doing when using MMD. XD so i have a question. How can i turn a model sidways?? I know how to move is up and down on the grid, but i cant seem to figure outhow to make models fave eachother XDD
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Trackdancer In reply to EclipseOfTheEquinox [2015-04-21 21:30:13 +0000 UTC]
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SerenaAquria [2015-04-11 19:09:37 +0000 UTC]
For my model, I can't seem to find the lower body bone because each one that I click on doesn't get it to the proper sitting position when the knees move back up from the floor
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Trackdancer In reply to SerenaAquria [2015-04-13 20:30:16 +0000 UTC]
1. Try finding/selecting the lower body bone from the groups list.
2. Also, try moving the center bone.
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Orihime00sama [2014-11-28 22:20:46 +0000 UTC]
Thanks for making this! I've recently began to use MMD so this tutorial was very needed
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Trackdancer In reply to Orihime00sama [2014-11-29 18:52:24 +0000 UTC]
YW and welcome on board
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HugePokemonFan [2014-11-18 07:02:32 +0000 UTC]
This will help me with MMD! thanks for the tutorial! owo
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leontinees [2014-08-10 14:41:35 +0000 UTC]
Ok, stupidest question of the year, but how do I find which is the center bone? I´m trying to get Gakupo on one-knee-kissing-hand pose, but there are too many lines and bones in MMD models. I cant simply tell them apart (plus most of them being named "Null_random.number"). Or is the same bone as "groove"?
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Trackdancer In reply to leontinees [2014-08-10 19:55:51 +0000 UTC]
Hmmm ... you actually have a very nice gallery. Some nice work in there.
The center bone is usually between the model's legs somewhere near the knees and will be labeled "center" - this assumes that the label was translated. If it was not then you should run the model through PMD's label conversion wizard - instructions are in a tutorial in my tutorials gallery. "Null_random.number" tells me that this particular model still has not been converted for non-Japanese language use.
The groove bone can be used interchangeably with the center bone. So if you can't be bothered with the above, just use it instead.
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Nintendraw In reply to Trackdancer [2016-10-22 18:27:40 +0000 UTC]
Replying to a super-old comment, but I didn't know there was a tool for quickly adding English names. I've been doing that manually for ages!
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Trackdancer In reply to Nintendraw [2016-10-23 02:57:33 +0000 UTC]
It's a cool tool and customizable too. Dig around my tutorials gallery, there should be one in there that teaches you how to do that and someone made a nice comprehensible translation kit to go with it.
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Nintendraw In reply to Trackdancer [2016-10-24 01:07:58 +0000 UTC]
I found it! (The list you linked in there is incomplete, though--among some others that may be personal preference, it seems to lack E--or maybe it's farther down the list.)
Questions about it moved to the proper tut.
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Trackdancer In reply to Nintendraw [2016-10-24 02:07:19 +0000 UTC]
I use a custom translation sheet which I find really cool since I can call bones exactly what I expect them to be called.
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leontinees In reply to Trackdancer [2014-08-10 23:13:11 +0000 UTC]
Oh no, I just have some simple things made for fun... but thank you for your kind words!
I looked your whole tutorial gallery (awesome!), and I guess the one you suggested me is the customization explained by chibi-IA? Still somehow I cant do it, even if I have the PMDEditor 0063. The subfolders and files arent the same as the ones you show, plus my pc doesnt recognize the japanese signs and all the labels are awkward
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Trackdancer In reply to leontinees [2014-08-16 18:36:07 +0000 UTC]
To fix your PC to recognize Japanese, set it up to support Japanese characters. If you don't know how to do this, go to the Microsoft website - all Windows based PCs can be configured this way and if you're going to do MMD, you really want to do this.
The translation wizard in the PMD editor won't work unless your PC is set up to recognize Japanese characters.
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RavenDiablo [2014-07-07 00:32:10 +0000 UTC]
Wow! This is an impressive tutorial. I just started to use MMD about a couple months ago, but I have not been making much headway with it. What I would like to know is if you have tutorials on making the models actually dance.
Thanx,
Rave.
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Trackdancer In reply to RavenDiablo [2014-07-11 19:04:12 +0000 UTC]
I occasionally do make motion making tutorials but it is a complex area. The most recent one is here: fav.me/d7ohxni
It does give you some idea, especially as a beginner, into what is involved in making MMD models 'move'. Making them dance is a more complex extension of that. I suggest you begin by making them walk or do simple things before making the big leap into a full blown dance routine as that's not going to be a happy experience if you don't have a good basic understanding of computer animation.
There are also a lot of fairly good video tutorials on MMD animation methods on YouTube so check those out also.
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RavenDiablo In reply to Trackdancer [2014-07-12 00:30:32 +0000 UTC]
Hello TD,
Yes, I have seen that video. I have not tried it out yet, but I will when I go back into Windows the next time. (I have a dual boot machine and I am mostly running Linux). But yeah, I want to make them dance. I have got to the point where I can put the models into poses and have them shift from one pose to another on a beat, but things like having their hips move to the beat of the music (or some other part), seems pretty difficult to do and get the timing right.
I have tried some walking tuts before and I can somewhat get the models to walk, albeit, not gracefully though.
Yes, I have been on You Tube already and have checked out some of the tutorials there, but there really isn't anything on how to make models actually dance.
I was thinking about doing a motion trace as I know someone that would create a dance for me to use in MMD. I don't know if that would be easier to do first.
Thanx,
Rave.
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Trackdancer In reply to RavenDiablo [2014-07-13 21:26:42 +0000 UTC]
Motion trace is a good way to go. Key to animation - and also the fun part - is to figure out how the body actually moves from one stance to another. I use my own body more often than I'll like to admit as a reference. Even a simple thing like turning the head to look sideways isn't as simple as just moving a single bone - if you do it yourself you'll see what I mean. Then you just need to get it into MMD.
As for dances - try motion tracing or a Wii kinect system - trying to program a dance motion from scratch is ... really hard. I've done mainly song motions and can more or less coord the motion to the singing, but trying to create a dance from scratch is, honestly too much of a challenge in more ways than I can mention. A 1 minute animation segment can take upwards of 8 hours to do, and that's for something relatively simple. As for doing a dance - LOL - no way, not for me anyway. I have a life ^^
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RavenDiablo In reply to Trackdancer [2014-07-13 23:18:39 +0000 UTC]
Hi TD!
Yeah, I managed to get a dancer to make a video for me for MMD and I believe I can do a motion trace from it. But the thing is I am having a hard time downloading the video. The woman who did the dance for me is pretty hard to reach. I do have Download Helper for Firefox, but for some reason it isn't working on that video. I might have to try another capture source. As for the Kinect...I don't have an Xbox360 and I am not actually that great of dancer myself.
(I am curious to know. Have you used the Kinect method for motion capture? If so, how did it go?)
Yes, I have noticed that what I thought were simple moves, required a heck of a lot more adjustments to get it to look right. For example, I used to move arms all the way up and for some reason it didn't look right. The reason for that was I didn't move the collar bones. Once I did that, the model looked perfect. Also another issue I found is that you CAN over rotate the arms and then the upper and lower arms don't line up right. So paying attention to rotation is also key.
But the thing i found the most annoying was that that Mother bone issue in which I can't interchange models. I am not sure if I asked you if there is a way to fix that. I know that you mentioned that it is a good idea to use the same model you used for putting motion data in place. But that isn't always ideal. Thus, I am wondering if there is a way to 'fix' models to work. Or am I barking up a the wrong tree here.
Yeah, I been trying to do motion data on my own, but it is taking a VERY long time and it doesn't look smooth either.
What you are saying sure does sound discouraging. Do you know GM34? I regard GM34's work to be one of the best on You Tube and he recommended me to you in regards to your tutorials (which ARE fantastic BTW...I just wish you had more of them). So if TWO experts are telling me doing my own motion is going to be difficult, naturally I do find that discouraging. I think doing a 1 minute animation in 8 hours would be pretty darn good. I have taken DAYS on a 1 minute animation and it still isn't what I would like it to be. I want to put something together for Halloween and at THAT rate, I will never be finished in time with my songs. As you put it, I have other things in life to do.
BTW, I love that new 'Orbitz' stage you put together. I would like to use that stage for my Halloween project. Is there a way that could be set to some kind of Halloween backdrop?
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Trackdancer In reply to RavenDiablo [2014-07-13 23:57:03 +0000 UTC]
I use an external web service to d/l videos from YT. D/L helper is flaky.
Kinect - don't have a Wii either but from what I've seen in videos of people using it with MMD it looks promising and I also suspect that's how most motions from Japan are made.
Not sure what you're referring to re: the Mother bone issue so can't comment on that.
Making motion by hand is hard - that's not trying to be discouraging, its just the truth. All forms of animation are hard work. But look at it this way, computer animation already takes much of the 'slog' out of making animations. Personally, I enjoy making animations. But by the same token I'm working within my limits so I don't set myself up for frustrations and disappointments.
But I will tell you this: there is nothing more rewarding than seeing your favorite MMD model performing to a piece of music you like and you made that animation yourself. So basically, you do it 'for yourself' first. This one took 2 days to do: fav.me/d7qj4dk - not two days solid but a little bit at a time till it was all done, but I did it for 'me first' and the end result is 'my reward'. Point being is that it's enjoyable to do because it was done at a pace I was comfortable with and with a fairly clear vision of the end result at the inception, it gave me a definite incentive to persevere with it till it was done.
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RavenDiablo In reply to Trackdancer [2014-07-15 01:35:54 +0000 UTC]
Hello TD,
Is that web service something you have to subscribe to...or worse, pay for? I can't download in HD with DL helper and yeah it is flaky at times too. Do you have more information I can look at?
What I was getting at is that because I don't have an Xbox 360, there wouldn't be much else to use the Kinect on (I don't think). The Kinect is a $100 piece of hardware that would be mostly sitting around unless I do motion captures all the time. AND as I said, I am not much of a dancer to begin with. If I was, then the investment would be worth while as I can do all the dance moves for the models using the Kinect.
Mother Bone issue: That problem I mentioned where I switched out models and instead of moving across the screen...the model's body moves, but the feet get left behind. Perhaps calling it a Mother Bone issue may not be correct, but I don't know what is causing that problem. I just took a guess that it is the Mother Bone.
So...if it is so hard to do motion from scratch...what would be your suggestion? For example, say I want to make models dance to this song here:
www.youtube.com/watch?v=iDpYBT…
Obviously for a Halloween show. What would you suggest I do? Where would I begin?
Yeah, the first song I ended up trying was this 6 minute bad-a** house dance song. I realize that the length alone is a deal breaker. Naturally I have not finished the song and I started it more than a month ago. I barely have a minute of motion done, and it is rough at best. I just kept saying to myself, there has to be something I am not doing right.
Wow! That animation took two days? Sheesh...that is a long time for a minute of work. It came out great BTW. I guess it would seem that unless I 'borrow' motion data for my Halloween project, there would be no way I would get it finished in time doing it all myself from scratch. I am thinking that 6 minute song would probably take a few months to do!
Thanx,
Geo
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Trackdancer In reply to RavenDiablo [2014-07-20 21:34:18 +0000 UTC]
1/. Web video d/l service it free - like I would pay for something like that ... LOL
2/. Agreed about the expense of getting a kinect unit.
3/. Body moves, legs get left behind - check to see that the model actually has a mother bone.
4/. All motions start with a preliminary plan - see my tutorial on blocking for motion and other references on the web on basic animation. ie. You need a story board - even if it's drawn on a napkin (like I do sometimes).
5/. Forget 6 min animations - when you start, do shorts that are 1-1:30 mins in length. Extend the time frame as you get more experience. Better to see something that's rewarding that's only 30 seconds long than to end up totally frustrated on a 6 min jaunt.
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RavenDiablo In reply to Trackdancer [2014-07-23 18:24:39 +0000 UTC]
Hello TD,
How are you doing? Sorry it has taken me a while to respond. I been busy lately.
1) Do you have a link to that service? I would like to make a video soon, but I want the clips to be in HD.
2) Well, I would get it if it really did make motion traces that much easier to do. But as it stands I am not going to be like GM34 and constantly crank out MMD videos. But I would like to do a few a year.
3) I come across this problem often. VERY often in fact. So it does seem odd that so many models don't have a mother bone. Do you know if there is a way to fix this so I CAN use a model with a particular motion sequence?
4) Oh, I haven't seen that tutorial yet. So it is called "Blocking for Motion?"
5) Yeah, I realized that now. I really ended up picking that 6 min song because it was already a .wav and most clips on my computer are .mp3. But I found out very quickly that there is a reason why many MMD clips are less than 2 mins long and songs are around 3mins. So I have to lay off of the night club 12" singles.
Thank you for the info. You (and GM34) have been a big help and are certainly a huge asset to the MMD following.
Rave.
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Trackdancer In reply to RavenDiablo [2014-07-25 18:39:07 +0000 UTC]
1. www.clipconverter.cc
2. Motions - as GM34 and I have discussed - you really do have to be 'in the mood' to do these or otherwise they're a real grind.
3. Add your own mother bone - easy to do - tutorials in my gallery on how to do this.
4. Yeah, its the one with WBRS jumping up and down.
Cheers
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RavenDiablo In reply to Trackdancer [2014-07-30 23:19:22 +0000 UTC]
Ok, thank you again for the information. Should I have more questions I will drop you a line!
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RavenDiablo In reply to Trackdancer [2014-07-25 23:10:27 +0000 UTC]
Many thanks for your help.
I been already using that video converter downloaded HD videos so I can work on my music video.
I can't thank you enough for that.
I'll also check out that Mother Bone tutorial you have. Hopefully it will 'fix' those models I was having trouble with.
Have a good day!
Rave.
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