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Trackdancer β€” MMD Tutorial: Physics Diagnostics Tools

Published: 2014-05-15 20:37:32 +0000 UTC; Views: 6269; Favourites: 153; Downloads: 128
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Description These tools were introduced with MMD 9.10 and have been a source for some confusion, but here hopefully, we clarify exactly what each of these new tools does and how to use them to correct things likeΒ derpy hair and skirts. Although not specifically discussed, these tools are also ideal for model makers and editors who need to fine tune the physics on their models or edits.
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Comments: 24

kiki34 [2017-01-18 02:58:43 +0000 UTC]

Hi,
I was wondering if there is an anime tutorial that can help me create a character in Maya?

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Trackdancer In reply to kiki34 [2017-01-18 20:41:33 +0000 UTC]

Check out digitrevx.deviantart.com's gallery. He's the acknowledged Maya expert in the MMD Community.

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kiki34 In reply to Trackdancer [2017-02-02 02:42:41 +0000 UTC]

Thanks

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Grim-Flan [2016-07-04 03:57:35 +0000 UTC]

Thanks for this, I can now fix Gakupos hair and Kaitos scarf for my little dance number, those boys really are a demanding pair. XD

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Trackdancer In reply to Grim-Flan [2016-07-06 05:51:50 +0000 UTC]

Glad this worked out for you.

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Mata-no-Ji [2016-01-24 02:03:53 +0000 UTC]

Very cool thank you!

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Trackdancer In reply to Mata-no-Ji [2016-02-02 21:44:11 +0000 UTC]

YW

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Nintendraw [2015-05-03 05:56:44 +0000 UTC]

I had no idea MMD could do this. This'll be really useful for Shion scarves and Hatsune pigtails. Thanks!

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tumbleweebz In reply to Nintendraw [2015-11-21 20:48:09 +0000 UTC]

did someone say shion

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Nintendraw In reply to tumbleweebz [2015-11-21 21:18:55 +0000 UTC]

Haha, yeah. Scarves in general though XD

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Trackdancer In reply to Nintendraw [2015-05-04 20:46:15 +0000 UTC]

YW

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DonDeloro [2014-05-18 09:04:33 +0000 UTC]

Danke fΓΌr dein Tuto, das begreife sogar ich.

Thank you for your Tuto, which I understand even.Β 

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Trackdancer In reply to DonDeloro [2014-05-19 20:16:46 +0000 UTC]

Thanks, glad it's comprehensible.
Danke, froh, dass es nachvollziehbar ist.

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xxSoulsealerxx [2014-05-16 11:57:46 +0000 UTC]

Ah, thanks for sharing the knowledge mate.

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Trackdancer In reply to xxSoulsealerxx [2014-05-17 19:23:45 +0000 UTC]

YW

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MichaelOKeefe1991 [2014-05-15 22:10:55 +0000 UTC]

With this tutorial, I can do something like this: docs.google.com/file/d/0BxcdSD… (Be honest)

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Trackdancer In reply to MichaelOKeefe1991 [2014-05-17 19:22:45 +0000 UTC]

The best strategy with something like that is to just turn physic off completely for the skirt.

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MichaelOKeefe1991 In reply to Trackdancer [2014-05-17 19:30:34 +0000 UTC]

Only for certain parts of the skirt.

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Trackdancer In reply to MichaelOKeefe1991 [2014-05-17 19:34:19 +0000 UTC]

True

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Waltervd [2014-05-15 21:31:53 +0000 UTC]

i usually just fix the skirt it self so that it doesn't happen at all ouo

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Trackdancer In reply to Waltervd [2014-05-15 21:35:50 +0000 UTC]

Having flawless physics is the ideal solution but its really hard to anticipate for everything. The MMD physics engine is fairly robust but at the same time it lacks refinements so the advantage of being able to override the calculations, even though this is situational, is a good 'workaround' for those times that even on finely crafted models, the physics calculations fail.

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Waltervd In reply to Trackdancer [2014-05-15 22:01:38 +0000 UTC]

usually when i have a model just standing in mmd phys on an no movement
some models go wild ( and usually derp in motions everywere )
some models nothing happens ( and usually the don't derp in motion )

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Trackdancer In reply to Waltervd [2014-05-17 19:31:03 +0000 UTC]

Physics on models that are just 'standing' should not have things moving due to physics (unless you've tweaked the grav settings to simulate wind). Usually, it's a faulty or extra physics component that's at fault you might want to edit it (out).

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Waltervd In reply to Trackdancer [2014-05-18 09:40:16 +0000 UTC]

i know that ouo

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