HOME | DD

Published: 2012-09-17 04:53:24 +0000 UTC; Views: 12457; Favourites: 294; Downloads: 266
Redirect to original
Description
This is an introductory tutorial for those wanting to get into converting their own MMD models. The tutorial covers areas such as:- adding accessories
- UV mapping
- an introduction to materials
- adding bones and bone association
- as well as adding a facial
If you have any questions, please feel welcomed to add a comment below.
This tutorial is dedicated to ~GM34 who's question on UV mapping in PMD prompted me to write this tutorial.
CREDITS
Rin - Animasa default (Act2 version)
Gun - VPVP link
Eye texture - *Xoriu
Broken City Stage - conversion by *MmdMiko
ERRATA
I forgot to mention, but to load a texture into the UV panel, all you need to do is drag-and-drop the texture map that you want into that panel.
Related content
Comments: 80
BlueSoul17 In reply to ??? [2013-07-11 00:37:40 +0000 UTC]
Okay, sorry for being unspecific. So I wanted to use an axe x file. Whenever she moves her hand, the axe stays in that one place. I know I did something retarded, but I hope I explained it enough that you can understand, if I didn't, I'll send you a picture.
👍: 0 ⏩: 1
Trackdancer In reply to BlueSoul17 [2013-07-11 00:49:47 +0000 UTC]
The axe should have a bone. If not you'll have to make one and weight it to the axe - but usually when you import an .x file into the pmd editor, the editor will create one and it's probably called "center" - don't mix this up with the original center bone.
Rename it and associate the bone to the wrist bone of whichever hand is holding the axe. This will resolve your problem.
👍: 0 ⏩: 1
zx2011 In reply to ??? [2013-06-15 17:04:21 +0000 UTC]
It's a good thing I already learn something like this on my own, though it's still not perfect. But, "you'll never know if ever forget" my friends always say.
Thanks for the tutorial. Now I can review on what I have learns so far
👍: 0 ⏩: 1
DeadFantasyFreak In reply to ??? [2013-06-15 16:24:15 +0000 UTC]
Awesome! I'm trying to figure out bones and I greatly appreciate the upload!
👍: 0 ⏩: 1
Trackdancer In reply to DeadFantasyFreak [2013-06-15 16:56:57 +0000 UTC]
There are some really good tutorials specifically on bones lying around the DA galleries. Just search for them (or look on Citrus-Smoothie [link] )
👍: 0 ⏩: 1
SparkySama [2013-06-15 11:58:03 +0000 UTC]
This is one of the best tutoriasl Ive ever read!
👍: 0 ⏩: 1
Shin001 In reply to ??? [2013-01-27 16:18:29 +0000 UTC]
Oh my god!
I'm totally indebted to you Trackdancer~
This tutorial totally covers most of what every beginners need to start with PMDE, thanks for this!
Much appreciated!
Thank you thank you thank you!
👍: 0 ⏩: 1
Trackdancer In reply to Shin001 [2013-01-27 18:54:03 +0000 UTC]
Your welcome. That was general idea behind this tutorial, a basic introduction to this part of the hobby
👍: 0 ⏩: 1
Shin001 In reply to Trackdancer [2013-01-28 08:13:53 +0000 UTC]
Having hobbies are great~
-looks up for more of your great works-
👍: 0 ⏩: 0
LaughingRabbit96 In reply to ??? [2012-09-30 05:43:39 +0000 UTC]
Thank you so much for this ;w;
👍: 0 ⏩: 1
Trackdancer In reply to wakuwalt7 [2012-09-17 19:59:10 +0000 UTC]
Thanks, glad you find it useful
👍: 0 ⏩: 0
Necessity4fun [2012-09-17 11:58:21 +0000 UTC]
"shrink it until it is only a single pixel" Man that slider explanation was very useful~
I need to test it now~
👍: 0 ⏩: 1
Trackdancer In reply to Necessity4fun [2012-09-17 16:54:02 +0000 UTC]
If you use the topmost button you can slide in all directions at once so use that to do your shrinking.
👍: 0 ⏩: 0
Trackdancer In reply to Rollinlol95 [2012-09-17 06:52:42 +0000 UTC]
For something so important, PMD does a good job at hiding all the critical tools
👍: 0 ⏩: 1
Rollinlol95 In reply to Trackdancer [2012-09-17 09:34:58 +0000 UTC]
Yup, it took me some time to get used to the program since not all you need is "there" but you have to find it yourself.
👍: 0 ⏩: 0
<= Prev |